[Pawn] Nice and easy way to script a countdown? - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: Pawn Scripting (https://forum.open.mp/forumdisplay.php?fid=10) --- Thread: [Pawn] Nice and easy way to script a countdown? (/showthread.php?tid=1518) |
Nice and easy way to script a countdown? - M.D. - 2021-01-12 What do you reckon that would be an efficient method of implementing a countdown (a few minutes long), including both a timer and an updating TextDraw or GameText? Afterwards, how would you be able to script something to happen at the end of it? Cheers! RE: Nice and easy way to script a countdown? - Pinch - 2021-01-12 I've been doing it like this: Code: timer Countdown[1000](playerid, seconds) RE: Nice and easy way to script a countdown? - M.D. - 2021-01-13 Thank you, Pinch. Please take into account that I am quite new to scripting and frankly the first line of your code is unclear to me. Is that basically a function that I should call whenever I will want to initiate a countdown? RE: Nice and easy way to script a countdown? - Pinch - 2021-01-14 Yes, if you're using y_timers just do Countdown(playerid, seconds); RE: Nice and easy way to script a countdown? - aaapcgames - 2024-05-15 (2021-01-14, 02:44 PM)Pinch Wrote: Yes, if you're using y_timers just do Countdown(playerid, seconds); If I don't use y_timers then will this works like this?: Countdown(playerid, 11); or this: Countdown[1000](playerid, 11); |