[Server] Script performance testing - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: Support (https://forum.open.mp/forumdisplay.php?fid=12) --- Thread: [Server] Script performance testing (/showthread.php?tid=1741) |
Script performance testing - kalEd - 2021-03-08 How can I detect how fast a function is running using gettickcount??If anyone can give me an example, or if you know another method. RE: Script performance testing - Radical - 2021-03-08 PHP Code: public OnPlayerConnect(playerid) RE: Script performance testing - Virsenas - 2021-03-08 You just get the tick count at the start of your code and at the end where it is supposed to stop. Code: new tickcountstart,tickcountend; RE: Script performance testing - kalEd - 2021-03-08 thanks RE: Script performance testing - Kwarde - 2021-03-08 You also may want to read this (and use y_profiling): https://github.com/pawn-lang/YSI-Includes/blob/5.x/YSI_Core/y_profiling/features.md RE: Script performance testing - Y_Less - 2021-03-08 Using GetTickCount is not the right way to do this at all. It only tells you how long a single piece of code might take to run (and very very very inaccurately). It won't tell you which parts are actually slow, nor which parts are run a lot. You need the profiler plugin. |