[SOLVED] How users can fishing anywhere as long as there is water everywhere. - PutuSuhartawan - 2021-04-18
SOLUTION with?Radical?Pinch?AbyssMorgan?arber:
?Code: #include <progress2>
[/font][/size][/color]
#include <foreach>// color with string
#include <3DTryg>
#include <colandreas>
// the variabel meaning of water object
#define? ? ? ? FISH_THRESHOLD? ? ? ? ? ? 3.0
#define? ? ? ? WATER_CHECK_RADIUS? ? ? ? 15.0
IsPlayerNearWater(playerid)
{
? ? new
Float:x,
Float:y,
Float:z,
Float:cx,
Float:cy,
Float:cz,
Float:angle;
? ? GetPlayerPos(playerid, x, y, z);
? ? // Will not work near the dam
? ? if(z > 0.0 && z < FISH_THRESHOLD)
? ? {
? ? ? ? for(new i = 0; i < 4; i)
? ? ? ? {
? ? ? ? ? ? cx = x (WATER_CHECK_RADIUS * floatsin(-angle, degrees));
? ? ? ? ? ? cy = y (WATER_CHECK_RADIUS * floatcos(-angle, degrees));
? ? ? ? ? ? angle = 90.0;
? ? ? ? ? ? CA_FindZ_For2DCoord(cx, cy, cz);
? ? ? ? ? ? // Doesn't work under bridges
? ? ? ? ? ? if(cz == 0.0) return 1;
? ? ? ? }
? ? }
? ? return 0;
}
CMD:fish(playerid, params[])
{
if (IsPlayerNearWater(playerid))
//if(IsPlayerInRangeOfPoint(playerid, 100.0, 1062.4270,-2567.9729,-0.5079)) // lokasi mancing
{
? ? ? ? if(WormAttached[playerid] < 1) return SendClientMessage(playerid, COLOR_LIGHTRED, ""COL_LIGHTBLUE"FISH: "COL_WHITE"Sir sorry you need to have a bait worm attached to the fishing rod to fish with"COL_YELLOW"'/attachworm'");
? ? ? ? if(FishingEquipped[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to have your fishing rod equipped.");
? ? ? ? if(Fishing[playerid] == true) return SendClientMessage(playerid, COLOR_LIGHTRED, "You are already fishing.");
? ? ? ? if(pInfo[playerid][pFishes] > 5)
? ? {
? ? SendClientMessage(playerid, COLOR_LGREEN, ""COL_LIGHTBLUE"FISH: "COL_WHITE"Please the fish the on sale first with "COL_YELLOW"'/sellfish'");
? ? cmd_fishingrod(playerid);
? ? ApplyAnimation(playerid, "PED", "idle_taxi", 4.0, 0, 1, 1, 1, -1, 1);
? ? return 1;
? ? }
? new string[140];
format(string, sizeof(string), "* %s begins to fish with his fishing rod.", GetRPName(playerid));
LocalMessage(ACTION_DISTANCE, playerid, ACTION_COLOR, string);
? fish[playerid] = 2; //change it with the timer time
? new Float:BBCoord[4];
? ? GetPlayerPos(playerid, BBCoord[0], BBCoord[1], BBCoord[2]);
? ? GetPlayerFacingAngle(playerid, BBCoord[3]);
EfekPancingan[playerid] = SpawnObject_InfrontOfPlayer(playerid, 18717);
//CreateDynamicObject(18717, BBCoord[0], BBCoord[1], BBCoord[2]-2.4, 0.0, 0.0, 0.0, 0,? 0);
? ? TimerFish[playerid] = SetTimerEx("timerFish", 1000, 1, "i", playerid);
? ? TogglePlayerControllable(playerid, 0);
? ? WormAttached[playerid] = 0;
? ? ApplyAnimation(playerid, "ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1, 1);
? ? Fishing[playerid] = true;
?
?
}
else return SendClientMessage(playerid, COLOR_RED, "You can't sir fishing here with out river .");
? return 1;
}
THE PROBLEM:
Code: i just know IsPlayerInRangeOfPoint,
if (IsPlayerInRangeOfPoint(playerid, 7.0, 2695.6880, -1704.6300, 11.8438))
? ? {
? ? ? ? SendClientMessage(playerid,0xFFFFFFFF,"Need around water area to fishing");
? ? }
[color=#333333][size=small][font=Tahoma, Verdana, Arial, sans-serif][color=#333333][size=small][font=Tahoma, Verdana, Arial, sans-serif]
[/font][/size][/color]
RE: Help! How The way users can fishing anywhere as long as there is water ? - Radical - 2021-04-18
Code: IsPlayerInWater(playerid)
{
if(GetPlayerAnimationIndex(playerid) >= 1538 && GetPlayerAnimationIndex(playerid) <= 1543) return 1;
return 0;
}
Code: if (IsPlayerInWater(playerid))
{
SendClientMessage(playerid,-1,"You have to be in the water to fishing.");
}
RE: Help! How The way users can fishing anywhere as long as there is water ? - Pinch - 2021-04-18
(2021-04-18, 07:42 AM)Radical Wrote: Code: IsPlayerInWater(playerid)
{
if(GetPlayerAnimationIndex(playerid) >= 1538 && GetPlayerAnimationIndex(playerid) <= 1543) return 1;
return 0;
}
Code: if (IsPlayerInWater(playerid))
{
SendClientMessage(playerid,-1,"You have to be in the water to fishing.");
}
THIS DOESN'T MAKE ANY SENSE-
BRO-
Topic: Use ColAndreas!
RE: Help! How The way users can fishing anywhere as long as there is water ? - AbyssMorgan - 2021-04-18
If you use 3DTryg.inc ColAndreas plugin
Code: if(Item::IsPointInWaterOrient(playerid,item_player,3.0,o_front)){
//water in 3 m of player front
}
https://www.burgershot.gg/showthread.php?tid=1898
RE: Help! How The way users can fishing anywhere as long as there is water ? - PutuSuhartawan - 2021-04-18
(2021-04-18, 07:42 AM)Radical Wrote: Code: IsPlayerInWater(playerid)
{
if(GetPlayerAnimationIndex(playerid) >= 1538 && GetPlayerAnimationIndex(playerid) <= 1543) return 1;
return 0;
}
Code: if (IsPlayerInWater(playerid))
? ? {
? ? ? ? SendClientMessage(playerid,-1,"You have to be in the water to fishing.");
? ? }
Forgive me. Sir, where does this included come from? May I know the name of the include that provides the IsPlayerInWater function?
RE: Help! How The way users can fishing anywhere as long as there is water ? - PutuSuhartawan - 2021-04-18
(2021-04-18, 03:19 PM)AbyssMorgan Wrote: If you use 3DTryg.inc ColAndreas plugin
Code: if(Item::IsPointInWaterOrient(playerid,item_player,3.0,o_front)){
//water in 3 m of player front
}
https://www.burgershot.gg/showthread.php?tid=1898
i has?
#include <3DTryg>
#include <colandreas>
error 017: undefined symbol "IsPointInWaterFrontOfPlayer"
error 017: undefined symbol "Item_IsPointInWaterOrient"
Sir, sorry i dont know what was? include need too??
RE: Help! How The way users can fishing anywhere as long as there is water ? - arber - 2021-04-18
PHP Code: #define? ? ? ? FISH_THRESHOLD? ? ? ? ? ? 3.0 #define? ? ? ? WATER_CHECK_RADIUS? ? ? ? 5.0
IsPlayerNearWater(playerid) { ? ? new Float:x, Float:y, Float:z, Float:cx, Float:cy, Float:cz, Float:angle;
? ? GetPlayerPos(playerid, x, y, z);
? ? // Will not work near the dam ? ? if(z > 0.0 && z < FISH_THRESHOLD) ? ? { ? ? ? ? for(new i = 0; i < 4; i) ? ? ? ? { ? ? ? ? ? ? cx = x (WATER_CHECK_RADIUS * floatsin(-angle, degrees)); ? ? ? ? ? ? cy = y (WATER_CHECK_RADIUS * floatcos(-angle, degrees)); ? ? ? ? ? ? angle = 90.0;
? ? ? ? ? ? MapAndreas_FindZ_For2DCoord(cx, cy, cz);
? ? ? ? ? ? // Doesn't work under bridges ? ? ? ? ? ? if(cz == 0.0) return 1; ? ? ? ? } ? ? } ? ? return 0; }
PHP Code: if (IsPlayerNearWater(playerid)) { SendClientMessage(playerid,-1,"You have to near water to start fishing."); }
RE: Help! How The way users can fishing anywhere as long as there is water ? - PutuSuhartawan - 2021-04-19
(2021-04-18, 11:17 PM)arber Wrote: PHP Code: #define? ? ? ? FISH_THRESHOLD? ? ? ? ? ? 3.0
#define? ? ? ? WATER_CHECK_RADIUS? ? ? ? 5.0
IsPlayerNearWater(playerid)
{
? ? new
Float:x,
Float:y,
Float:z,
Float:cx,
Float:cy,
Float:cz,
Float:angle;
? ? GetPlayerPos(playerid, x, y, z);
? ? // Will not work near the dam
? ? if(z > 0.0 && z < FISH_THRESHOLD)
? ? {
? ? ? ? for(new i = 0; i < 4; i)
? ? ? ? {
? ? ? ? ? ? cx = x (WATER_CHECK_RADIUS * floatsin(-angle, degrees));
? ? ? ? ? ? cy = y (WATER_CHECK_RADIUS * floatcos(-angle, degrees));
? ? ? ? ? ? angle = 90.0;
? ? ? ? ? ? MapAndreas_FindZ_For2DCoord(cx, cy, cz);
? ? ? ? ? ? // Doesn't work under bridges
? ? ? ? ? ? if(cz == 0.0) return 1;
? ? ? ? }
? ? }
? ? return 0;
}
PHP Code: if (IsPlayerNearWater(playerid))
? ? {
? ? ? ? SendClientMessage(playerid,-1,"You have to near water to start fishing.");
? ? }
Update your include sir, has changed new one to?CA_FindZ_For2DCoord
https://github.com/Pottus/ColAndreas/blob/master/Server/include/colandreas.inc
RE: Help! How The way users can fishing anywhere as long as there is water ? - AbyssMorgan - 2021-04-19
(2021-04-18, 10:58 PM)PutuSuhartawan Wrote: (2021-04-18, 03:19 PM)AbyssMorgan Wrote: If you use 3DTryg.inc ColAndreas plugin
Code: if(Item::IsPointInWaterOrient(playerid,item_player,3.0,o_front)){
//water in 3 m of player front
}
https://www.burgershot.gg/showthread.php?tid=1898
i has?
#include <3DTryg>
#include <colandreas>
error 017: undefined symbol "IsPointInWaterFrontOfPlayer"
error 017: undefined symbol "Item_IsPointInWaterOrient"
Sir, sorry i dont know what was? include need too??
You need include colandreas before 3Dtryg :)
RE: Help! How The way users can fishing anywhere as long as there is water ? - PutuSuhartawan - 2021-04-19
Thanks sir.
SOLVED
RE: Help! How The way users can fishing anywhere as long as there is water ? - arber - 2021-04-19
(2021-04-19, 02:26 AM)PutuSuhartawan Wrote: Update your include sir, has changed new one to?CA_FindZ_For2DCoord
https://github.com/Pottus/ColAndreas/blob/master/Server/include/colandreas.inc
mapAndreas and colandreas are 2 different plugins
RE: [SOLVED] How users can fishing anywhere as long as there is water everywhere. - PutuSuhartawan - 2021-04-20
sorry sir it looks like you should add a #define <mapAndreas> tag at the beginning of the discussion.
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