Code:
EVF.inc
Copyright ? 2021 Abyss Morgan. All rights reserved.
Contributors: Emmet_, Pottus, kvann, Hanger, Freaksken, Gammix, Yashas, Admigo, RIDE2DAY, Unrea1, Katarina Calzaghe
Website: https://adm.ct8.pl
Plugins: Streamer
Modules: None
File Version: 3.3.3
Streamer Version: 2.9.4
Functions:
IsValidVehicleModelID(modelid);
GetVehiclePanels(vehicleid,&front_left,&front_right,&rear_left,&rear_right,&windshield,&front_bumper,&rear_bumper);
SetVehiclePanels(vehicleid,front_left,front_right,rear_left,rear_right,windshield,front_bumper,rear_bumper);
GetVehicleLights(vehicleid,&front_left_light,&front_right_light,&back_lights);
SetVehicleLights(vehicleid,front_left_light,front_right_light,back_lights);
GetVehicleDoors(vehicleid,&bonnet,&boot,&driver_door,&passenger_door);
SetVehicleDoors(vehicleid,bonnet,boot,driver_door,passenger_door);
GetVehicleTires(vehicleid,&front_left,&front_right,&rear_left,&rear_right);
SetVehicleTires(vehicleid,front_left,front_right,rear_left,rear_right);
GetVehicleWindowState(vehicleid,doorid);
SetVehicleWindowState(vehicleid,doorid,window_state);
GetVehicleDoorState(vehicleid,doorid);
SetVehicleDoorState(vehicleid,doorid,door_state);
IsValidVehicleDoor(vehicleid,doorid);
GetVehicleModelDoorAmount(modelid);
GetVehicleDoorAmount(vehicleid);
SwitchVehicleEngine(vehicleid,bool:engine_status);
SwitchVehicleLight(vehicleid,bool:light_status);
SwitchVehicleAlarm(vehicleid,bool:alarm_status);
SwitchVehicleDoors(vehicleid,bool:doors_status);
SwitchVehicleBonnet(vehicleid,bool:bonnet_status);
SwitchVehicleBoot(vehicleid,bool:boot_status);
SwitchVehicleObjective(vehicleid,bool:objective_status);
GetVehicleParams(vehicleid,type);
SetVehicleParams(vehicleid,type,status,delay = 0);
GetVehicleRandomColors(modelid,&color1,&color2);
GetNearestVehicleToPos(Float:x,Float:y,Float:z,worldid=-1,interiorid=-1,Float:maxdist=0.0,bool:fast=true,except_vid=0);
GetNearestVehicleToPlayer(playerid,Float:maxdist=0.0,bool:fast=false);
GetVehicleDriver(vehicleid);
Float:GetVehicleModelTopSpeed(modelid);
Float:GetVehicleTopSpeed(vehicleid);
SetVehicleInterior(vehicleid,interiorid);
GetVehicleSeats(vehicleid);
GetVehicleModelSeats(modelid);
IsVehicleSeatOccupied(vehicleid,seatid);
IsValidVehicle(vehicleid);
RemoveVehiclePaintjob(vehicleid);
SetVehicleHorn(vehicleid,soundid);
GetVehicleHorn(vehicleid);
RestoreVehicleHorn(vehicleid);
GetVehicleBomb(vehicleid);
IsVehicleBombed(vehicleid);
RemoveVehicleBomb(vehicleid);
SetVehicleBomb(vehicleid,time = 1000);
IsVehicleBombActivated(vehicleid);
Float:EVF::GetVehicleSpeed(vehicleid);
SetVehicleSpeedCap(vehicleid,Float:maxspeed);
Float:GetVehicleSpeedCap(vehicleid);
DisableVehicleSpeedCap(vehicleid);
SetVehicleFuel(vehicleid,fuel);
GetVehicleFuel(vehicleid);
ToggleVehicleFuel(vehicleid,bool:toggle);
IsVehicleFuelToggled(vehicleid);
ToggleVehicleSticky(vehicleid,bool:toggle);
IsVehicleSticky(vehicleid);
ToggleUnoccupiedVehicleDamage(vehicleid,bool:toggle);
IsUnoccupiedDamageToggled(vehicleid);
IsVehicleDamageToggled(vehicleid,type);
ToggleVehicleDamageUpdate(vehicleid,type,toggle);
GetVehicleNextSeat(vehicleid,passenger = 1);
TeleportVehicle(vehicleid,Float:x,Float:y,Float:z,Float:angle,worldid = -1,interiorid = -1);
GetVehicleSlotAttachedObject(vehicleid,slot);
IsObjectAttachedToVehicle(objectid,vehicleid);
EVF::UpdateVehicleDamage(vehicleid,type);
EVF::UpdateVehicleDamageStatus(vehicleid,type,update);
EVF::GetVehicleDamageStatus(vehicleid,type);
SetVehicleNeonLights(vehicleid,bool:enable = true,color = RED_NEON,slotid = 0);
VehicleSupportsNeonLights(modelid);
GetVehicleNeonLightsState(vehicleid,slotid = 0);
IsToggledVehicleBulletproof(vehicleid);
ToggleVehicleBulletproof(vehicleid,bool:toggle);
GetComponentName(componentid,name[],len = sizeof(name));
GetComponentTypeName(component);
EVF::IsPlayerInModShop(playerid);
IsValidComponentForVehicle(vehicleid,componentid);
GetVehicleComponentPrice(componentid);
GetVehicleName(vehicleid);
GetVehicleModelName(modelid);
EVF::IsTrailer(vehicleid);
EVF::IsCarBlinking(vehicleid);
EVF::DisableCarBlinking(vehicleid);
EVF::SetCarBlinking(vehicleid,side,bool:skip=false);
EVF::ToggleVehicleBlinking(bool:toggle);
EVF::IsToggledVehicleBlinking();
Remote functions:
EVF_ImportVehicle(vehicleid,modelid,Float:x,Float:y,Float:z,Float:angle,color1,color2,worldid,interiorid,unoccupied_damage);
EVF_RemoveVehicle(vehicleid);
Compatible with YSF Functions:
GetVehicleColor(vehicleid,&color1,&color2);
GetVehiclePaintjob(vehicleid);
GetVehicleInterior(vehicleid);
EVF::GetVehicleSpawnInfo(vehicleid,&Float:x,&Float:y,&Float:z,&Float:rotation,&worldid,&interiorid);
EVF::SetVehicleSpawnInfo(vehicleid,Float:x,Float:y,Float:z,Float:rotation,worldid,interiorid);
IsVehicleOccupied(vehicleid);
Callbacks:
OnVehicleCreated(vehicleid);? ? ? ? ? ? ? ? ? ? ? //Called when a vehicle is created.
OnVehicleDestroyed(vehicleid);? ? ? ? ? ? ? ? ? ? //Called when a vehicle is deleted.
OnTrailerHooked(playerid,vehicleid,trailerid);? ? //Called when a trailer is hooked.
OnTrailerUnhooked(playerid,vehicleid,trailerid);? //Called when a trailer is unhooked.
OnPlayerShotVehicle(playerid,vehicleid,weaponid,Float:amount,EVF::VehicleBodyPart:bodypart);
OnVehiclePosChange(vehicleid,Float:newx,Float:newy,Float:newz,Float:newangle,Float:oldx,Float:oldy,Float:oldz,Float:oldangle);
OnVehicleVelocityChange(vehicleid,Float:newx,Float:newy,Float:newz,Float:oldx,Float:oldy,Float:oldz);
OnVehicleHealthChange(vehicleid,Float:newhealth,Float:oldhealth);
OnVehicleFuelChange(vehicleid,newfuel,oldfuel);
OnVehicleBombDeactivate(vehicleid);
OnVehicleBombExplode(vehicleid);
OnPlayerEditVehicle(playerid,vehicleid,response,Float:fX,Float:fY,Float:fZ,Float:fRotZ);
OnPlayerEditVehicleObject(playerid,vehicleid,response,Float:x,Float:y,Float:z,Float:rx,Float:ry,Float:rz);
OnPlayerReachSpeedCapLimit(playerid,vehicleid,Float:speed);
OnVehicleBombActivate(vehicleid);
OnVehicleModEx(playerid,vehicleid,componentid,price,illegal);
Definitions:
INVALID_SEAT_ID
INVALID_PAINTJOB_ID
VEHICLE_UPDATE_INTERVAL
MAX_VEHICLE_ATTACHED_OBJECTS
RESET_PAINTJOB_ID
MAX_VEHICLE_PARAMS
MAX_VEHICLE_MODELS
DEFAULT_VEHICLE_FUEL
VEHICLE_SPEED_MULTIPLIER
MULTIPLIER_FUEL_SYSTEM
BONNET_HEALTHY_CLOSED
BONNET_HEALTHY_OPENED
BONNET_DAMAGED_CLOSED
BONNET_DAMAGED_OPENED
BONNET_MISSING
BOOT_HEALTHY_CLOSED
BOOT_HEALTHY_OPENED
BOOT_DAMAGED_CLOSED
BOOT_DAMAGED_OPENED
BOOT_MISSING
DOOR_HEALTHY_CLOSED
DOOR_HEALTHY_OPENED
DOOR_DAMAGED_CLOSED
DOOR_DAMAGED_OPENED
DOOR_MISSING
BUMPER_HEALTHY
BUMPER_CRUSHED
BUMPER_HANGING
BUMPER_MISSING
WINDSHIELD_HEALTHY
WINDSHIELD_DAMAGED
WINDSHIELD_MISSING
LIGHT_ENABLE
LIGHT_DISABLE
TIRE_HEALTHY
TIRE_DAMAGED
DOOR_DRIVER
DOOR_PASSENGER
DOOR_BACKLEFF
DOOR_BACKRIGHT
VEHICLE_DAMAGE_PANELS
VEHICLE_DAMAGE_DOORS
VEHICLE_DAMAGE_LIGHTS
VEHICLE_DAMAGE_TIRES
RED_NEON
BLUE_NEON
GREEN_NEON
YELLOW_NEON
PINK_NEON
WHITE_NEON
EVF_CAR_BLINK_NONE
EVF_CAR_BLINK_LEFT
EVF_CAR_BLINK_RIGHT
EVF_CAR_BLINK_EMERGENCY
MIN_VEHICLE_COMPONENT_ID
MAX_VEHICLE_COMPONENT_ID
Enums:
enum 'EVF::VehicleProperties'
# e_VEHICLE_PAINTJOB
# e_VEHICLE_INTERIOR
# e_VEHICLE_COLOR_1
# e_VEHICLE_COLOR_2
# e_VEHICLE_HORN
# e_VEHICLE_SPAWN_X
# e_VEHICLE_SPAWN_Y
# e_VEHICLE_SPAWN_Z
# e_VEHICLE_SPAWN_A
# e_VEHICLE_SPAWN_VW
# e_VEHICLE_SPAWN_INT
# e_VEHICLE_SPEED_CAP
# e_VEHICLE_FUEL_USE
# e_VEHICLE_FUEL
# e_VEHICLE_STICKY
# e_VEHICLE_UNO_DAMAGE
# e_VEHICLE_EDITOR
# e_VEHICLE_DAMAGE_PANELS
# e_VEHICLE_DAMAGE_DOORS
# e_VEHICLE_DAMAGE_LIGHTS
# e_VEHICLE_DAMAGE_TIRES
# e_VEHICLE_BOMB
# e_VEHICLE_BOMB_TIMER
# e_VEHICLE_BULLETPROOF
# e_VEHICLE_STORED
enum 'EVF::VehicleBodyPart'
# VEHICLE_BODYPART_UNKNOWN
# VEHICLE_BODYPART_FL_WHEEL? ? - Front Left
# VEHICLE_BODYPART_FR_WHEEL? ? - Front Right
# VEHICLE_BODYPART_BL_WHEEL? ? - Back Left
# VEHICLE_BODYPART_BR_WHEEL? ? - Back Right
# VEHICLE_BODYPART_PETROLCAP
enum 'EVF::ParamTypes'
# VEHICLE_TYPE_ENGINE
# VEHICLE_TYPE_LIGHTS
# VEHICLE_TYPE_ALARM
# VEHICLE_TYPE_DOORS
# VEHICLE_TYPE_BONNET
# VEHICLE_TYPE_BOOT
# VEHICLE_TYPE_OBJECTIVE