Code:
Grenade::IsWeaponEnable(playerid,special_weaponid);
Grenade::WeaponEnable(playerid,special_weaponid,bool:enable);
Grenade::GetSpecialAmmo(playerid,special_weaponid);
Grenade::SetSpecialAmmo(playerid,special_weaponid,ammo);
Grenade::GetEffectID(playerid,special_weaponid);
Grenade::SetEffectID(playerid,special_weaponid,effectid);
Grenade::GetDamage(playerid,special_weaponid);
Grenade::SetDamage(playerid,special_weaponid,Float:damage);
Grenade::GetVehicleDamage(playerid,special_weaponid);
Grenade::SetVehicleDamage(playerid,special_weaponid,Float:damage);
Grenade::GetTime(playerid,special_weaponid);
Grenade::SetTime(playerid,special_weaponid,seconds);
Grenade::IsToggleGasMask(playerid);
Grenade::ToggleGasMask(playerid,bool:toggle);
Grenade::GetSpecialWeaponID(weaponid);
Grenade::GrenadeEffectByPlayer(playerid,special_weaponid,Float:x,Float:y,Float:z);
Grenade::CreateGrenadeEffect(special_weaponid,effectid,Float:x,Float:y,Float:z,worldid,interiorid,playerid,Float:streamdistance,Float:damage,Float:veh_damage,active_time=25,byplayerid=INVALID_PLAYER_ID);
Grenade::DestroyEffect(mobid);
Code:
MAX_GRENADE_EFFECT
GRENADE_DOT_TEAR_GAS
GRENADE_DOT_FIRE
GRENADE_EFFECT_TIME
GRENADE_DEFAULT_PLAYER_DAMAGE
GRENADE_DEFAULT_VEHICLE_DAMAGE
INVALID_GRENADE_ID
//death reason
WEAPON_SUFFOCATION
WEAPON_NAPALM
GRENADE_MAX_SPECIAL_WEAPON
GRENADE_SPECIAL_WEAPON_NONE
GRENADE_SPECIAL_WEAPON_GRENADE
GRENADE_SPECIAL_WEAPON_TEARGAS
GRENADE_SPECIAL_WEAPON_MOLTOV
GRENADE_EFFECT_NONE
GRENADE_EFFECT_CLUSTER_BOMB_1
GRENADE_EFFECT_CLUSTER_BOMB_2
GRENADE_EFFECT_CLUSTER_BOMB_3
GRENADE_EFFECT_CLUSTER_BOMB_4
GRENADE_EFFECT_BANG_GRENADE
GRENADE_EFFECT_SMALL_SMOKE
GRENADE_EFFECT_HUGE_SMOKE_1
GRENADE_EFFECT_HUGE_SMOKE_2
GRENADE_EFFECT_HUGE_SMOKE_3
GRENADE_EFFECT_NAPALM