![]() |
[Filterscript] VehPara (Vehicle parachute) - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: Releases (https://forum.open.mp/forumdisplay.php?fid=13) ---- Forum: Filterscripts (https://forum.open.mp/forumdisplay.php?fid=30) ---- Thread: [Filterscript] VehPara (Vehicle parachute) (/showthread.php?tid=1909) |
VehPara (Vehicle parachute) - AbyssMorgan - 2021-04-18 Hello, I would like to present you the Vehicle Parachute Script Video: https://www.youtube.com/watch?v=TrxYkMeBtsU Download: VehPara.inc 3DTryg.inc ColAndreas Plugin Installation: Code: #include <ColAndreas> Functions: Code: bool:IsPlayerUsingVehPara(playerid); Callbacks: Code: OnVehicleParachuteThrown(playerid,vehicleid); Activation: Code: H - Open/thrown parachute Example Code: Code: CMD:vehpara(playerid){ Notice: Filterscript not exist because filterscripts have limits. This has been replaced by include, having automatic installation, efficient GameMode/FilterScript. RE: VehPara (Vehicle parachute) - PutuSuhartawan - 2021-04-22 hi sir sorry. Are there any native functions from ColAndreas that will be used when this script is running? I mean I need to write another function called from source include ColAndreas. Because there are too many include here. Can you explain the simplicity sir? RE: VehPara (Vehicle parachute) - AbyssMorgan - 2021-04-22 (2021-04-22, 04:59 AM)PutuSuhartawan Wrote: hi sir sorry. Are there any native functions from ColAndreas that will be used when this script is running? I mean I need to write another function called from source include ColAndreas. Because there are too many include here. Can you explain the simplicity sir? Code: OnPlayerUpdate -> { ColAndreas usage Code: CA_FindZ_For2DCoord RE: VehPara (Vehicle parachute) - Nebula - 2021-09-28 I've had fun messing around with alot of you releases, good job. RE: VehPara (Vehicle parachute) - loooove - 2021-09-29 Woow, this seems very cool. I look forward to try it! Perfect job. |