Faction Missions - AbyssMorgan - 2021-04-18
Hello, I would like to present you the Faction Mini Missions.
Video:
https://www.youtube.com/watch?v=uMpS2SaWmB0
Example Code:
Code: #include <Streamer>
#include <colandreas>
#include <route_rand>
#include <3DTryg>
#include <Missions>
public OnPlayerEnterPatrol(playerid,mobid){
if(GetPlayerTeam(playerid) == TEAM_POLICEMAN) return 1; //policeman clear unsafe zone
return 0; //player get robbed
}
public OnPlayerDestroyPatrol(playerid,mobid){
//give mission prize
GivePlayerMoney(playerid,100);
return 1;
}
public OnPlayerRobbed(playerid,mobid,mission_state){
switch(mission_state){
case MISSIONS_STATE_FAIL_ROBBERY: {
SendClientMessage(playerid,0xFFFFFFFF,"The thief stumbled and you managed to escape :)");
}
case MISSIONS_STATE_ROBBED: {
SendClientMessage(playerid,0xFFFFFFFF,"You lose $100 by robbers");
GivePlayerMoney(playerid,-100);
}
}
return 1;
}
public OnPlayerFoundCorpse(playerid,mobid){
if(GetPlayerTeam(playerid) == TEAM_MEDIC) return 1;
return 0; //player able hit corpse (if in vehicle)
}
public OnPlayerHitCorpse(playerid,mobid){
SendClientMessage(playerid,0xFFFFFFFF,"You hit corpse by vehicle, you got mandate $100");
GivePlayerMoney(playerid,-100);
return 1;
}
public OnPlayerHealCorpse(playerid,mobid){
if(GetPlayerTeam(playerid) == TEAM_MEDIC){
SendClientMessage(playerid,0xFFFFFFFF,"You healed the corpse");
return 1;
}
return 0;
}
public OnPlayerFoundScrap(playerid,mobid){
if(GetPlayerTeam(playerid) == TEAM_METAL_SCRAPPER) return 1; //player able to pickup Scrap (Only for vehicle 578)
return 0;
}
public OnPlayerTakeScrap(playerid,mobid,mission_state,count_items){
switch(mission_state){
case MISSIONS_SCRAP_FULL: {
SendClientMessage(playerid,0xFFFFFFFF,"Your vehicle cargo is full");
}
case MISSIONS_SCRAP_LOADED: {
SendClientMessage(playerid,0xFFFFFFFF,"You picked up scrap metal");
}
}
return 1;
}
public OnPlayerExceededSpeed(playerid,mobid,Float:speed,Float:max_speed){
new buffer[256];
format(buffer,sizeof(buffer),"You exceeded the maximum speed %.1f mph you were driving %.1f mph",max_speed,speed);
SendClientMessage(playerid,0xFFFFFFFF,buffer);
//mandate or something :D
return 1;
}
public OnPlayerPutOutFire(playerid,mobid){
SendClientMessage(playerid,0xFFFFFFFF,"You put out fire");
return 1;
}
public OnPlayerVehicleDamagedByRoad(playerid,mobid,old_health,new_health,veh_damage){
return 1;
}
public OnPlayerDestroyedTreeOnRoad(playerid,mobid){
SendClientMessage(playerid,0xFFFFFFFF,"You destroyed tree on road");
return 1;
}
public OnPlayerUnloadingScrap(playerid,count_items){
if(Item::InCircle(playerid,item_player,0.0,0.0,10.0)){
SendClientMessage(playerid,0xFFFFFFFF,"You unloading scrap");
return 1;
}
return 0;
}
public OnPlayerTryDisarmBomb(playerid,mobid){
if(GetPlayerTeam(playerid) == TEAM_ARMY) return 1;
return 0;
}
public OnPlayerDisarmBomb(playerid,mobid,mission_state){
switch(mission_state){
case MISSIONS_BOMB_DISARM_FAIL: {
SendClientMessage(playerid,0xFFFFFFFF,"Failed to disarm bomb !!!");
}
case MISSIONS_BOMB_DISARM_SUCCESS: {
SendClientMessage(playerid,0xFFFFFFFF,"Bomb disarmed");
}
case MISSIONS_BOMB_DISARM_TOO_LATE: {
SendClientMessage(playerid,0xFFFFFFFF,"Is too late to disarm bomb !!!");
}
}
return 1;
}
public OnPlayerFixedRoad(playerid,mobid){
SendClientMessage(playerid,0xFFFFFFFF,"Road fixed");
return 1;
}
public OnGameModeInit(){
Missions::SetMissionsScrapKey(KEY_YES);
Missions::SetMissionsCorpseKey(KEY_YES);
Missions::SetMissionsBombKey(KEY_YES);
Missions::Enable(MISSIONS_TYPE_BOMB);
Missions::Enable(MISSIONS_TYPE_WOOD);
Missions::Enable(MISSIONS_TYPE_SCRAP);
Missions::Enable(MISSIONS_TYPE_CORPSE);
Missions::Enable(MISSIONS_TYPE_DMGROUTE);
Missions::Enable(MISSIONS_TYPE_FIRE);
Missions::Enable(MISSIONS_TYPE_PATROL);
Missions::SetSpawnRectangle(MISSIONS_TYPE_BOMB,-3000.0,-3000.0,3000.0,3000.0);
Missions::SetSpawnRectangle(MISSIONS_TYPE_CORPSE,-3000.0,-3000.0,3000.0,3000.0);
Missions::SetSpawnRectangle(MISSIONS_TYPE_FIRE,-3000.0,-3000.0,3000.0,3000.0);
Missions::SetSpawnRectangle(MISSIONS_TYPE_WOOD,-3000.0,-3000.0,3000.0,3000.0);
Missions::SetSpawnRectangle(MISSIONS_TYPE_SCRAP,-3000.0,-3000.0,3000.0,3000.0);
Missions::SetSpawnRectangle(MISSIONS_TYPE_DMGROUTE,-3000.0,-3000.0,3000.0,3000.0);
Missions::SetSpawnRectangle(MISSIONS_TYPE_PATROL,-3000.0,-3000.0,3000.0,3000.0);
Missions::Generate(); //force mission generate after server restart
return 1;
}
CMD:speedcamera_del(playerid,params[]){
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFFFFFFFF,"Leave vehicle");
new mobid;
if(sscanf(params,"d",mobid)) return SendClientMessage(playerid,0xFFFFFFFF,"Usage /speedcamera_del <id>");
if(mobid < 0 || mobid >= MISSIONS_MAX_RADAR) return SendClientMessage(playerid,0xFFFFFFFF,"Wrong speed camera ID (0 - 99)");
if(!Missions::RadarData[mobid][f_active]) return SendClientMessage(playerid,0xFFFFFFFF,"Speed camera is not active");
Missions::DestroyRadar(mobid);
SendClientMessage(playerid,0xFFFFFFFF,"Speed camera deleted");
return 1;
}
CMD:speedcamera_add(playerid,params[]){
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFFFFFFFF,"Leave vehicle");
new Float:speed;
if(sscanf(params,"f",speed)) return SendClientMessage(playerid,0xFFFFFFFF,"Uzywaj /speedcamera_add <max_speed>");
new Float:x,Float:y,Float:z,Float:z_angle;
GetPlayerPos(playerid,x,y,z);
GetPointInFrontOfPlayer(playerid,x,y,1.0);
GetPlayerFacingAngle(playerid,z_angle);
if(Missions::CreateRadar(x,y,z,z_angle,0,0,speed)){
SendClientMessage(playerid,0xFFFFFFFF,"Speed camera added");
ApplyAnimation(playerid,"BOMBER","BOM_Plant",4.1,0,0,0,0,0);
} else {
SendClientMessage(playerid,0xFFFFFFFF,"Unable to add speed camera (limit exceeded)");
}
return 1;
}
Functions:
Code: Missions::SetMissionsScrapKey(key);
Missions::SetMissionsCorpseKey(key);
Missions::SetMissionsBombKey(key);
Missions::CountVehicleScrap(vehicleid);
Missions::DropScrap(vehicleid);
Missions::HealCorpse(playerid);
Missions::CreateRadar(Float:x,Float:y,Float:z,Float:rz,worldid=0,interiorid=0,Float:speed=80.0);
Missions::DestroyRadar(mobid);
Missions::SetSpawnRectangle(mission_type,Float:minx,Float:miny,Float:maxx,Float:maxy,bool:spawn_validation=true);
Missions::SetSpawnPolygon(mission_type,Float:points[],maxpoints=sizeof(points),bool:spawn_validation=true);
Callbacks:
Code: OnPlayerEnterPatrol(playerid,mobid);
OnPlayerDestroyPatrol(playerid,mobid);
OnPlayerRobbed(playerid,mobid,mission_state);
OnPlayerFoundCorpse(playerid,mobid);
OnPlayerHitCorpse(playerid,mobid);
OnPlayerFoundScrap(playerid,mobid);
OnPlayerTakeScrap(playerid,mobid,mission_state,count_items);
OnPlayerExceededSpeed(playerid,mobid,Float:speed,Float:max_speed);
OnPlayerPutOutFire(playerid,mobid);
OnPlayerVehicleDamagedByRoad(playerid,mobid,old_health,new_health,veh_damage);
OnPlayerDestroyedTreeOnRoad(playerid,mobid);
OnPlayerUnloadingScrap(playerid,count_items);
OnPlayerHealCorpse(playerid,mobid);
OnPlayerTryDisarmBomb(playerid,mobid);
OnPlayerDisarmBomb(playerid,mobid,mission_state);
OnPlayerFixedRoad(playerid,mobid);
Download:
Missions.inc
route_rand.inc
route_rand.bin (put in /scriptfiles)
3DTryg.inc
ColAndreas Plugin
Notice:
Filterscript not exist because filterscripts have limits.
This has been replaced by include, having automatic installation, efficient GameMode/FilterScript.
RE: Faction Missions - AbyssMorgan - 2021-09-17
Update v1.2.0:
- Changed fire death reason to WEAPON_CONFLAGRATION
- Added ability to overwrite Scrap spawns
Code: new Float:Missions_ScrapSpawns[][4] = {
{2080.634033,896.861389,7.863133,1.398017},
{2142.217529,1012.950622,10.820312,268.473632},
{2142.012451,854.660888,13.809225,177.629562}
};
#include <Missions>
- Improved include guards
- Added Damaged gas pipe mini mission available only with ExtendedGrenade
- Added callback:
Code: OnPlayerFixedGasPipe(playerid,mobid);
- Added definitions:
Code: MISSIONS_MAX_GASPIPE - default 30, can be redefined
MISSIONS_GASPIPE_DOT - default 5.0, can be redefined
Video:
https://www.youtube.com/watch?v=_1mHqL4_KbQ
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