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[Server] How to get the exacly pos where a bomb drops? - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: Support (https://forum.open.mp/forumdisplay.php?fid=12) --- Thread: [Server] How to get the exacly pos where a bomb drops? (/showthread.php?tid=1926) |
How to get the exacly pos where a bomb drops? - annety - 2021-04-20 I want to make a server with a good PvP like CS-GO For that i need to make good granades: like smoke,flash,molotov The effect i can manage to do by using textdraws, create explosion, drunk effect... But there is only a thing i need someone with more expirience to help me: How to get the exacly position where bombs when players throw? To create that flashbang,smoke,molotov effect... How to get it? RE: How to get the exacly pos where a bomb drops? - AbyssMorgan - 2021-04-20 SA:MP dont have function for detect bomb/grenade position, 3DTryg library has a callback that estimates such positions for grenades You can use this script with ColAndreas for get flashbang, smoke, molotov effect. C4 bomb not suported. https://www.burgershot.gg/showthread.php?tid=1908 RE: How to get the exacly pos where a bomb drops? - annety - 2021-04-21 (2021-04-20, 02:58 PM)AbyssMorgan Wrote: SA:MP dont have function for detect bomb/grenade position, 3DTryg library has a callback that estimates such positions for grenades Hmmm ty... so this?[color=#be2026][size=small][font=Roboto]3DTryg.inc?do the stuff? I don't want all that stuff... How can i get just the pos? Like this: Code: public OnPlayerDroppingGrenade(playerid,weaponid,Float:x,Float:y,Float:z){ RE: How to get the exacly pos where a bomb drops? - annety - 2021-04-26 My bad, i didn't saw that i have to use the hole ExtendedGrenade lib... How to use this? How to when player throw the gun 17 and smoketype[playerid] if it is 1, effect X if it is 2, effect Y How to create those effects there? RE: How to get the exacly pos where a bomb drops? - AbyssMorgan - 2021-04-27 (2021-04-26, 08:38 AM)annety Wrote: My bad, i didn't saw that i have to use the hole ExtendedGrenade lib... Manual usage: Code: Grenade::CreateGrenadeEffect(special_weaponid,effectid,Float:x,Float:y,Float:z,worldid,interiorid,playerid,Float:streamdistance,Float:damage,Float:veh_damage,active_time=25,byplayerid=INVALID_PLAYER_ID); active_time in seconds special_weaponid Code: GRENADE_SPECIAL_WEAPON_NONE effectid Code: GRENADE_EFFECT_CLUSTER_BOMB_1 You still can use internal functions for set player special weapon https://www.burgershot.gg/showthread.php?tid=1908 |