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[Filterscript] Anti Silent Aimbot (Johnny Project Fix) - Printable Version

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---- Thread: [Filterscript] Anti Silent Aimbot (Johnny Project Fix) (/showthread.php?tid=1942)



Anti Silent Aimbot (Johnny Project Fix) - Hata - 2021-04-24

Hello all of you, i'm new to the burger shot platform and wanted to share a cheat i fixed with you.

Code:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
    if (hittype == BULLET_HIT_TYPE_PLAYER)
    {
        new
            Float:fOriginX, Float:fOriginY, Float:fOriginZ,
            Float:fHitPosX, Float:fHitPosY, Float:fHitPosZ;

        GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ);
        new Float:BulletDistanceForHit = GetPlayerDistanceFromPoint(hitid, fHitPosX, fHitPosY, fHitPosZ);
        if (BulletDistanceForHit == 0 && (weaponid > 21 && weaponid != 35 && weaponid != 42 && weaponid < 47))
        {
            return 0; //It prevents the bullet from reaching the target player.
        }
    }
}



RE: Anti Silent Aimbot (Johnny Project Fix) - Chaprnks - 2021-05-21

Is this fixed version included in your H-AC anticheat? Also, you should consider using GitHub to host your scripts.


RE: Anti Silent Aimbot (Johnny Project Fix) - RainG - 2021-11-03

so where's the pwn.inc file?