'inject' Modes to gta_sa/SA-MP?? - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: General (https://forum.open.mp/forumdisplay.php?fid=19) --- Forum: Programming (https://forum.open.mp/forumdisplay.php?fid=56) --- Thread: 'inject' Modes to gta_sa/SA-MP?? (/showthread.php?tid=2100) |
'inject' Modes to gta_sa/SA-MP?? - redex - 2021-06-06 hi, i am working on a custom SA-MP launcher for my server, its an anti cheat now i want to do something more, i want to add some modes and stuff, like skins or other modes, now i want to it only load when user is opening gta_sa with my launcher, so i dont want to just put some stuff in game folder , how can i do something like injecting that files ? for example i just downloaded a mode that have 2 files , tff and dff (if i got that right) how can i inject this model files to game? or another example i just downloaded a radar mode, it said i should replace the IMG files to gta3.img , how can i do that ONLY when user opening game with launcher? i seen this thing in other servers so i guess its possible, by the way i used C# for the launcher RE: 'inject' Modes to gta_sa/SA-MP?? - Schoenherr - 2021-06-06 What version of SA-MP are you using? RE: 'inject' Modes to gta_sa/SA-MP?? - redex - 2021-06-07 (2021-06-06, 04:51 PM)Schoenherr Wrote: What version of SA-MP are you using? 0.3.7, i know its possible in 0.3dl but i cant use that one |