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[Server] Loop skipping (Creating only odd numbers) - Printable Version

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--- Thread: [Server] Loop skipping (Creating only odd numbers) (/showthread.php?tid=2226)



Loop skipping (Creating only odd numbers) - Cherry. - 2021-10-06

Hey.



I have a command of creating houses.

The loop is creating houses just like 1,3,5,7,9,11..etc.



I tried to investigate the problem in the loop and I can't see anything wrong.

Somebody?knows? Here's the code..







Code:
COMMAND:housecreate(playerid, params[])

{

new houseid, price, Float:X, Float:Y, Float:Z, UID, text[128];

if(sscanf(params,"ii",houseid, price)) return usage(playerid, "USAGE: /HouseCreate [Class] [Value]");

if(houseid < 1 || houseid > 4) return error(playerid, "Invalid house ID.");

new found = 0;

for(new i = 1; i < MAX_HOUSES; i)

{

if(HouseInfo[i][hID] == 0 && found == 0)

{

? ? found;

? ? UID = i;

format(text, sizeof(text), "House id is %d", UID);

SendClientMessage(playerid, -1, text);

}

}

new count = 0;

for(new i = 0; i < sizeof(HouseCoordinates); i)

{

? ? if(count == 0)

? ? {

? ? ? ? if(HouseCoordinates[i][Class] == houseid)

? ? ? ? {

? ? ? ? count;

HouseInfo[UID][hXi] = HouseCoordinates[i][mbX];

HouseInfo[UID][hYi] = HouseCoordinates[i][mbY];

HouseInfo[UID][hZi] = HouseCoordinates[i][mbZ];

HouseInfo[UID][hIntIn] = HouseCoordinates[i][HouseInt];

}

}

}

HouseInfo[UID][hID] = UID;

HouseInfo[UID][hValue] = price;

HouseInfo[UID][hClass] = houseid;

HouseInfo[UID][hIntOut] = GetPlayerInterior(playerid);

HouseInfo[UID][hVwOut] = GetPlayerVirtualWorld(playerid);

HouseInfo[UID][hVwIn] = MAX_INTS  UID;

GetPlayerPos(playerid, X, Y, Z);

HouseInfo[UID][hXo] = X;

HouseInfo[UID][hYo] = Y;

HouseInfo[UID][hZo] = Z;

new query[516], owner[25];

format(owner, sizeof(owner), "None");

mysql_format(handlesql, query, sizeof(query),"INSERT INTO `houses`(`ID`, `Xo`, `Yo`, `Zo`, `Xi`, `Yi`, `Zi`, `IntOut`, `IntIn`, `VwOut`, `Owner`, `Value`) VALUES (%d, %f, %f, %f, %f, %f, %f, %d, %d, %d, '%e', %d)",

UID, X, Y, Z, HouseInfo[UID][hXi], HouseInfo[UID][hYi], HouseInfo[UID][hZi], HouseInfo[UID][hIntOut], HouseInfo[UID][hIntIn], HouseInfo[UID][hVwOut],

owner, price);

mysql_pquery(handlesql, query);

HouseInfo[UID][hIcon] = CreateDynamicCP(HouseInfo[UID][hXo], HouseInfo[UID][hYo], HouseInfo[UID][hZo], 1.5, HouseInfo[UID][hVwOut], -1, -1, 20.0);

HouseInfo[UID][hIconi] = CreateDynamicCP(HouseInfo[UID][hXi], HouseInfo[UID][hYi], HouseInfo[UID][hZi], 1.5, HouseInfo[UID][hVwIn], -1, -1, 20.0);

UpdateHouseText(UID);

Iter_Add(HouseIterator, UID);

return 1;

}



RE: Loop skipping (Creating only odd numbers) - Radical - 2021-10-11

Nothing wrong with loop but you can use Iter_Free().?That's better.



Replace this

Code:
new found = 0;

for(new i = 1; i < MAX_HOUSES; i)

{

if(HouseInfo[i][hID] == 0 && found == 0)

{

? ? found;

? ? UID = i;

format(text, sizeof(text), "House id is %d", UID);

SendClientMessage(playerid, -1, text);

}

}



With

Code:
UID = Iter_Free(HouseIterator);

? ? if(UID == -1) return error(playerid, "Cannot create more houses. ");



? ? format(text, sizeof(text), "House id is %d", UID);

? ? SendClientMessage(playerid, -1, text);



RE: Loop skipping (Creating only odd numbers) - Pinch - 2021-10-11

(2021-10-11, 03:09 PM)Radical Wrote: Nothing wrong with loop but you can use Iter_Free().?That's better.



Replace this

Code:
new found = 0;

for(new i = 1; i < MAX_HOUSES; i)

{

if(HouseInfo[i][hID] == 0 && found == 0)

{

? ? found;

? ? UID = i;

format(text, sizeof(text), "House id is %d", UID);

SendClientMessage(playerid, -1, text);

}

}



With

Code:
UID = Iter_Free(HouseIterator);

? ? if(UID == -1) return error(playerid, "Cannot create more houses. ");



? ? format(text, sizeof(text), "House id is %d", UID);

? ? SendClientMessage(playerid, -1, text);

lmao.


RE: Loop skipping (Creating only odd numbers) - Radical - 2021-10-12

(2021-10-11, 03:41 PM)Pinch Wrote: lmao.



what's funny