[Pawn] Why random spawn doesnot want to work? - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: Pawn Scripting (https://forum.open.mp/forumdisplay.php?fid=10) --- Thread: [Pawn] Why random spawn doesnot want to work? (/showthread.php?tid=2415) |
Why random spawn doesnot want to work? - abdr37888 - 2023-06-25 Code: new Float:RandomSpawnGrove[4][4] = { {2225.7131,-1149.6176,1025.7969,95.7851}, {2246.0417,-1190.8867,1029.7969,25.5977}, {2191.7427,-1189.8916,1029.7969,261.2032}, {2193.6560,-1142.0361,1029.7969,178.7957} }; public OnPlayerDeath(playerid, killerid, reason) { if(GetPlayerColor(playerid) == COLOR_GREEN) { new rand = random(sizeof(RandomSpawnGrove)); AddPlayerClass(106,RandomSpawnGrove[rand][0],RandomSpawnGrove[rand][1],RandomSpawnGrove[rand][2],RandomSpawnGrove[rand][3],0,0,0,0,0,0); } return 1; } I didnot get any error when compile when i died and my color green it didnot spawn in the random spawn. Whats wrong? Plzz anyone help me. RE: Why random spawn doesnot want to work? - DevianTyr - 2023-06-26 Use SetSpawnInfo and SpawnPlayer |