[Library] Humanize - A human-friendly Pawn library - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: Releases (https://forum.open.mp/forumdisplay.php?fid=13) ---- Forum: Libraries (https://forum.open.mp/forumdisplay.php?fid=31) ---- Thread: [Library] Humanize - A human-friendly Pawn library (/showthread.php?tid=26) |
Humanize - A human-friendly Pawn library - Codeah - 2019-04-11 Humanize Description Humanize is a library that makes stuff computers can read easily, more readable for humans. Features Thousands Seperators Code: 0 -> 0 Code: HumanizeThousand(integer, dest[], maxLength = sizeof dest, delimiter[] = ",") Colors Code: 0xA86420FF -> "Chocolate Brown" Code: HumanizeColor(color, dest[], maxLength = sizeof dest) Numbers to words Code: 1000 -> "one thousand" Code: HumanizeNumber(number, dest[], maxLength = sizeof dest) Ordinals Code: 0 -> 0th Code: HumanizeOrdinal(number, dest[], maxLength = sizeof dest) Install / Download You can find all releases here. Alternatively, you can simply install Humanize to your project using SampCTL. Code: sampctl package install thecodeah/pawn-humanize Include in your code and begin using the library: Code: #include <humanize> Issues / Suggestions Please leave suggestions and report issues on Github. RE: Humanize - A human-friendly Pawn library - Markski - 2019-04-11 This is really nice, thanks for sharing RE: Humanize - A human-friendly Pawn library - BigETI - 2019-04-12 noice RE: Humanize - A human-friendly Pawn library - JustMichael - 2019-04-12 Wow, just the other day a gamemode I was working on had a non-functioning attempt at humanizing numbers. Seeing this, just makes my day RE: Humanize - A human-friendly Pawn library - cuddlypanda - 2019-04-12 Very nice, good lad! RE: Humanize - A human-friendly Pawn library - SyS - 2019-04-12 Nice! RE: Humanize - A human-friendly Pawn library - klays - 2019-04-13 nice!! RE: Humanize - A human-friendly Pawn library - TheOmnitrix - 2019-04-13 Interesting RE: Humanize - A human-friendly Pawn library - klays - 2019-04-13 the use of this is: Code: HumanizeNumber(100, "cien"); right? RE: Humanize - A human-friendly Pawn library - Codeah - 2019-04-14 (2019-04-13, 10:58 PM)klays Wrote: the use of this is: You use it similarly to the way you provide the format function with a variable that it then writes to. https://github.com/thecodeah/pawn-humanize/blob/master/test.pwn#L51 RE: Humanize - A human-friendly Pawn library - xarland - 2019-04-14 How about multilingual support? |