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Animated objects (0.3dl) - Printable Version

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Animated objects (0.3dl) - dignity - 2019-04-11

[Image: nDiWUXJ.gif]

[Image: mJRb8UC.gif]

[Image: ZGIOoy7.png]


RE: Animated objects (0.3dl) - Codeah - 2019-04-11

Neat stuff! Very creative!


RE: Animated objects (0.3dl) - spacemud - 2019-04-11

Nice!



(you won't believe this but YouTube is actually allowed here!!!)


RE: Animated objects (0.3dl) - Josh - 2019-04-11

(2019-04-11, 06:26 PM)Romzes Wrote: How did you do that?



I think there is a new model for every frame, and Dignity changes the model at a very fast pace iirc.

I could be wrong though.


RE: Animated objects (0.3dl) - Riddick - 2019-04-11

(2019-04-11, 06:40 PM)Josh Wrote:
(2019-04-11, 06:26 PM)Romzes Wrote: How did you do that?



I think there is a new model for every frame, and Dignity changes the model at a very fast pace iirc.

I could be wrong though.



(2019-04-11, 06:26 PM)Romzes Wrote: How did you do that?



What I would do (either for 0.3.7 or 0.3DL) is just create a custom animation for the specific model and apply the animation in game for it. IFP files can be loaded via custom.IMG file.


RE: Animated objects (0.3dl) - Josh - 2019-04-11

Yes but dignity was aiming for a 0.3.DL only experience where people didn't need to do anything extra.


RE: Animated objects (0.3dl) - ari - 2019-04-11

dope trebuchet can we launch burgers in it?


RE: Animated objects (0.3dl) - Markski - 2019-04-11

(2019-04-11, 06:40 PM)Josh Wrote:
(2019-04-11, 06:26 PM)Romzes Wrote: How did you do that?



I think there is a new model for every frame, and Dignity changes the model at a very fast pace iirc.

I could be wrong though.



That's a creative way of getting around the problem, I can't imagine it keeping consistency when going avobe the 50ms ping realm though.



Very nice animations nevertheless


RE: Animated objects (0.3dl) - JustMichael - 2019-04-12

Lmao, that is awesome,

bambi lives again


RE: Animated objects (0.3dl) - dignity - 2019-04-12

(2019-04-11, 11:14 PM)Markski Wrote:
(2019-04-11, 06:40 PM)Josh Wrote:
(2019-04-11, 06:26 PM)Romzes Wrote: How did you do that?



I think there is a new model for every frame, and Dignity changes the model at a very fast pace iirc.

I could be wrong though.



That's a creative way of getting around the problem, I can't imagine it keeping consistency when going avobe the 50ms ping realm though.



Very nice animations nevertheless



We tested the consistency, it's fine but becomes laggy fpswise if you have a high ping.


RE: Animated objects (0.3dl) - Mugsy - 2019-04-14

WTF, this is great.


RE: Animated objects (0.3dl) - Hypeak - 2019-04-14

Your programming hands are divine.


RE: Animated objects (0.3dl) - Marg - 2019-04-14

very good


RE: Animated objects (0.3dl) - Wolf - 2019-04-14

This opens a whole new spectrum of gamemode possibilities, fckin lit.