![]() |
Best practices for converting old SA-MP gamemode to open.mp? - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: General (https://forum.open.mp/forumdisplay.php?fid=19) --- Forum: Tech (https://forum.open.mp/forumdisplay.php?fid=21) --- Thread: Best practices for converting old SA-MP gamemode to open.mp? (/showthread.php?tid=3154) |
Best practices for converting old SA-MP gamemode to open.mp? - Raity1958 - 2025-04-15 I'm new to the open.mp community — really happy to see this project thriving and bringing fresh life to multiplayer modding for GTA:SA. I’ve been following the progress for a while and finally decided to start migrating an old SA-MP server of mine to open.mp. The gamemode was originally written back in 2014 in PAWN, with some outdated includes and a few custom plugins (like sscanf, streamer, and MySQL R7). I've read through the open.mp documentation and FAQs, but I still have a couple of questions before diving in: Does open.mp currently support legacy plugins like sscanf and streamer as-is, or do I need updated versions compiled specifically for open.mp? RE: Best practices for converting old SA-MP gamemode to open.mp? - Mido - 2025-04-19 You should update the plugins regardless of whether you’re switching to open.mp or not. Personally, I wouldn’t even bother converting something that’s still running on MySQL R7 - I’d rather just write a new one from scratch. That said, you can still upgrade the plugins, since almost all of them still work, aside from a few that are either outdated or just not necessary anymore. A good starting point: https://open.mp/docs/server/Installation |