[Question] 64-bit Support - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: open.mp (https://forum.open.mp/forumdisplay.php?fid=40) --- Forum: Questions and Suggestions (https://forum.open.mp/forumdisplay.php?fid=42) --- Thread: [Question] 64-bit Support (/showthread.php?tid=346) |
64-bit Support - Double-O-Seven - 2019-04-18 Hi there Will there be any 64-bit server builds? For lots of languages other than PAWN that would be amazing! I?d love to start up a JVM without having to keep the 4GB memory in mind. RE: 64-bit Support - dvx - 2019-04-18 Good idea. I think they gonna release 64-bit build - many users currently is using 64-bit machines. RE: 64-bit Support - BloodMaster - 2019-04-19 This needs more attention. We need answers RE: 64-bit Support - DarkZero - 2019-05-14 (2019-04-19, 03:41 PM)BloodMaster Wrote: This needs more attention. We need answers Would be great if this could be supported.? ..bump RE: 64-bit Support - JustMichael - 2019-05-14 (2019-04-18, 06:32 AM)Double-O-Seven Wrote: Hi there It's something we have talked about before, and we probably will introduce a 64bit in the future. As for now we are trying to keep backward compatibility with SA-MP RE: 64-bit Support - BigETI - 2019-05-17 The PAWN module will most likely operate in 32-bit mode only, where the server software could be built in 64-bit mode. We even have confirmed test builds running natively on ARM on a Raspberry Pi. RE: 64-bit Support - Manyula - 2019-05-17 (2019-05-17, 04:37 AM)BigETI Wrote: We even have confirmed test builds running natively on ARM on a Raspberry Pi. That's some great news! RE: 64-bit Support - Banditul - 2019-05-17 (2019-05-17, 04:37 AM)BigETI Wrote: The PAWN module will most likely operate in 32-bit mode only, where the server software could be built in 64-bit mode. So basically we can use any other module(like C#(pdovided someone will write one)) and make the server fully utilize the power of 64-bit? Thats amaizing RE: 64-bit Support - Y_Less - 2019-05-21 This has been addressed before, but I can't remember where. The major problem with a 64-bit server is that the client is 32-bit because the game is 32-bit. This means all the networking needs to be 32-bit, which means most of the data types need to be 32-bit to be sent correctly. A 64-bit server is, of course, possible, but would require a lot of conversions and possible loss of data when things get sent over the wire. |