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[Question] 64-bit Support - Printable Version

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64-bit Support - Double-O-Seven - 2019-04-18

Hi there



Will there be any 64-bit server builds? For lots of languages other than PAWN that would be amazing!



I?d love to start up a JVM without having to keep the 4GB memory in mind.


RE: 64-bit Support - dvx - 2019-04-18

Good idea. I think they gonna release 64-bit build - many users currently is using 64-bit machines.


RE: 64-bit Support - BloodMaster - 2019-04-19

This needs more attention. We need answers


RE: 64-bit Support - DarkZero - 2019-05-14

(2019-04-19, 03:41 PM)BloodMaster Wrote: This needs more attention. We need answers



Would be great if this could be supported.?





..bump


RE: 64-bit Support - JustMichael - 2019-05-14

(2019-04-18, 06:32 AM)Double-O-Seven Wrote: Hi there



Will there be any 64-bit server builds? For lots of languages other than PAWN that would be amazing!



I?d love to start up a JVM without having to keep the 4GB memory in mind.



It's something we have talked about before, and we probably will introduce a 64bit in the future. As for now we are trying to keep backward compatibility with SA-MP


RE: 64-bit Support - BigETI - 2019-05-17

The PAWN module will most likely operate in 32-bit mode only, where the server software could be built in 64-bit mode.



We even have confirmed test builds running natively on ARM on a Raspberry Pi.


RE: 64-bit Support - Manyula - 2019-05-17

(2019-05-17, 04:37 AM)BigETI Wrote: We even have confirmed test builds running natively on ARM on a Raspberry Pi.



That's some great news!


RE: 64-bit Support - Banditul - 2019-05-17

(2019-05-17, 04:37 AM)BigETI Wrote: The PAWN module will most likely operate in 32-bit mode only, where the server software could be built in 64-bit mode.



So basically we can use any other module(like C#(pdovided someone will write one)) and make the server fully utilize the power of 64-bit?



Thats amaizing


RE: 64-bit Support - Y_Less - 2019-05-21

This has been addressed before, but I can't remember where. The major problem with a 64-bit server is that the client is 32-bit because the game is 32-bit. This means all the networking needs to be 32-bit, which means most of the data types need to be 32-bit to be sent correctly. A 64-bit server is, of course, possible, but would require a lot of conversions and possible loss of data when things get sent over the wire.