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 Adding new vehicles and skins in open.mp – help with DFF/TXD - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: Support (https://forum.open.mp/forumdisplay.php?fid=12) --- Thread: Adding new vehicles and skins in open.mp – help with DFF/TXD (/showthread.php?tid=3511)  | 
Adding new vehicles and skins in open.mp – help with DFF/TXD - __.A.__ - 2025-09-12 Content: Hi, I’m returning to PAWN after a few years and I want to set up a server. I already have an online server account and I need help adding new vehicles and skins. Questions: 1. Is it possible to add new vehicles (BMW, Audi, Tesla, etc.) that players can automatically download when joining the server? 2. Is it possible to add custom character skins, also with automatic downloading? I’ve tried various methods from Google and YouTube (DFF/TXD, artwork-index.json), but nothing works. Ideally, I would like a ready-to-use example: DFF/TXD files, working PAWN gamemode, and proper config.json setup, so everything downloads automatically when a client joins the open.mp server. I’m using: open.mp server and client on Windows Online hosted server PAWN gamemode If anyone has a working example or step-by-step tutorial – I’d really appreciate the help. --- RE: Adding new vehicles and skins in open.mp – help with DFF/TXD - HELLHOUND - 2025-09-15 Hi there, my response might be late, but I think it's okay. You can have custom objects and character models (skins) but I'm not sure if you can do the same with cars. Anyway, to have custom character skins and objects do the following: In your config.json set artwork to true Code: "artwork": {Place your models inside the models folder. Configure them using a text file named artconfig. It should look something like this: ![]() this is how I would implement it : Code: CMD:skin(playerid, params[])the player can then use the custom skin by entering the command /skin followed by a specific ID, for example /skin 20001 which will set their player skin to lvpdpc2 (the custom skin we set up in the artconfig.txt) just a small note: AddCharModel adds character models, use that only for character models. RE: Adding new vehicles and skins in open.mp – help with DFF/TXD - __.A.__ - 2025-09-15 Thanks, I’ve already figured it out. You’re right – vehicles can’t really be replaced, because when the server tries to stream .dff files on join, it throws an error.  |