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Help me for creating a friendly robbing system - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: General Discussions (https://forum.open.mp/forumdisplay.php?fid=6) --- Thread: Help me for creating a friendly robbing system (/showthread.php?tid=3677) |
Help me for creating a friendly robbing system - [Rs]VeNoM - 2025-11-23 Hello community, I’m currently developing a small, beginner-friendly bank robbery system for my open.mp gamemode and would like technical guidance on designing it properly, especially with MySQL integration and clean server-side logic. 📘 Requirements I Want to Implement 1. Robbery Requirements Before a robbery can begin, the player must meet these conditions:
2. Robbery Flow Technical flow I want to build:
3. MySQL Integration Needed I want to store robbery activity in a table such as: CREATE TABLE robberies ( id INT AUTO_INCREMENT PRIMARY KEY, player_id INT NOT NULL, status ENUM('SUCCESS','FAILED') NOT NULL, amount INT DEFAULT 0, timestamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP ); Usage:
4. Variables & Suggested Structure I am planning to use: new bool:IsRobbing[MAX_PLAYERS]; new RobberyTimer[MAX_PLAYERS]; new RobberyCooldown; I need suggestions:
5. What I am Requesting I am looking for: ✔ Clean structural guidance ✔ A simple example showing the robbery logic ✔ Recommended approach for failure detection ✔ Suggested way to integrate the MySQL logging ✔ Advice on keeping the system beginner-friendly but scalable This is my first robbery system, so I want to design it correctly from the beginning instead of patching it later. |