open.mp forum
PROJECT: RENEWAL ROLEPLAY | Strictly English Only | SERIOUS Project - Printable Version

+ open.mp forum (https://forum.open.mp)
-- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3)
--- Forum: Advertisements (https://forum.open.mp/forumdisplay.php?fid=69)
--- Thread: PROJECT: RENEWAL ROLEPLAY | Strictly English Only | SERIOUS Project (/showthread.php?tid=4244)



PROJECT: RENEWAL ROLEPLAY | Strictly English Only | SERIOUS Project - zin - 2026-05-14

Project: Renewal Roleplay [In Development]
[I understand the disliking of the server, it is not meant to be a copycat but created in a Different View.]
[Accusations, disrespect, hatred etc will merely be met with silence. This is a project that is not meant to be a copycat your most played servers of 2025-26.]
[This server uses handcrafted TextDraws for the most part, and eSelection for some menus.]
[The goal is to make it Stand Out, which it clearly does due to immediate dislikes & accusations.]
:)

What is "Project: Renewal Roleplay"?

P:RP is a server created and developed directly from zin nobody else. It is a in-the-making Roleplay Server dedicated to Heavy Roleplay and here at P:RP we (surely you've heard this enough by now and are probably tired of it) intend on sticking around long-term, whether our Project catches people's proper attention or not.

This project is developed by One Developer, no extended help. Raw, blank new1.pwn file. Regard to the below information for the more "important" parts.

Project: Renewal Roleplay Server Information


This server will be Heavily protected via a 40 question pool quiz about Roleplay in an in-depth detail. As well as strict in-place rules that Can & Will Be enforced.

P:RP aims to bring realism & interactive environments to the world of San Andreas, this meaning - Jobs will not be simple bland point A to point B, point B back to point A. No. Our jobs here will require interactions, it will require attention, it will require effort. No lazy "Press WASD and get to the checkpoint." You will in fact have to do things.

Here in Project: Renewal Roleplay I don't ask for any donations, I don't ask for your loyalty or even a visit to the Discord Server that is left up to you to decide whether or not you want to be part of the playing members, and playtesting members. Should you only be in the Discord Server to merely lurk and have no will to want to play the server upon full release - You are simply not welcome to stay.

P:RP takes to heart what is being made, and the community voices are even more important. At this moment in time I am in the early building stages of the server but any and all are welcome should they have the intent of playing and testing the server when a Beta is open. [There will be numerous Beta runs throughout development. Until we get what the community wants most.]

Project: Renewal Roleplay's Features Thus Far

  • Login / Registration
  • Master Account Usage & 3 Character Slots
  • Roleplay Quiz [40 question pool, 20 randomly selected for the quiz]
  • Corpse Functionality [Player corpse is left at their area of death with a label above them showing their current state (injured, or dead)]
  • Basic Roleplay Commands [me, do, ame, shout, whisper...]
  • Basic Animation List [waving, crossing arms, dancing...]
  • Kiss Requests [Players can /kiss another player and the outgoing party has to /acceptkiss for it to happen]
  • Money Functionality [ATMs, Checks, On-Hand Money, Banking, Withdrawing, Depositing, Wire Transfers]
  • Unique Check System [Players have to physically cash their checks at a bank, with a unique generated code each check. Checks stack]
  • Admin Commands, Admin Duty, Admin Levels


Feel free to join our Discord to follow for updates regarding the release of Project: Renewal Roleplay. But please mind - If you're here to merely lurk instead of have the intention of playing and will to be intrigued then you will not be welcome to stay in our server. This is a serious project, not a "One month and then its gone".

https://discord.gg/acx9fbzVD5


P:RP Changelog Revision 0.1 - zin - 2026-05-16

Project: Renewal Roleplay Changelog Revision 0.1:


ADDITIONS:

  • Added housing, requires town hall interactions.
  • Added buy house confirm/deny & sell house confirm/deny.
  • Added businesses, requires town hall interactions.
  • Added business stocks, vault, items.
  • Added clothing store with 3 clothing slots to use.
  • Added /buyclothes, /changeclothes
  • Added a check to show the player how much they will receive if they sell their house/business to the server with confirmation.
  • Added Trucking sidejob, realistic & slightly tedious work.
  • Added skillset to Trucking sidejob.
  • Added masks and stranger IDs.
  • Added new animations to /animlist
  • Added more items to be shops.
  • Added vehicle features: Dealership, ownership, plates, vehicle damages, vehicle breakdowns, oil change requirements etc.
  • Added a unique repairing system for vehicles.
  • Added a Mechanic job [implemented but unusable to players for now] for vehicle feature functionality, to offer varying repairing prices dependant on the Mechanic offering the fixing.



FIXES:
  • Issue resolved with spawn selection, players no longer spawn in the sky and fall to their death.
  • Fixed a few issues related to the trucking sidejob.
  • Trucks don't remain locked when accepting a contract.
  • Phases of the truck job now occur accordingly.
  • Crate object now appears on the character when lifting, and deletes when placing down.
  • Fixed issue with /requeststocks not saving the business stocks prior to requesting.
  • Fixed issue with delivering stocks to a business, the business now updates the stock accordingly.
  • Fixed issue with trucking job where it will no longer carry +5 crates if the business needs only 1, causing the job to malfunction.
  • Death animations now apply after explosive death.
  • Fixed coords of how items are dropped, they now appear flat.
  • Fixed vehicle dealership not opening correctly.
  • Fixed /repair command for the AutoShop.
  • Fixed vehicle movement updates to better suit actual speeds, oil drain rate & fuel usage.


CHANGES:
  • Changed death & injured animations.
  • Changed animations used for the Trucking job.
  • Changed how the player login interface appears.
  • Changed how vehicles appear in the dealership category menu.


KNOWN ISSUES:
  • Login & Quit buttons may or may not still remain visible after logging in.
  • Register & Quit buttons may or may not still remain visible after logging in.
  • Vehicle mileage is increased too quickly.
  • Vehicle colors in /myvehicles aren't persistent.



Update #2 - zin - 2026-05-21

Project: Renewal Roleplay Changelog Revision 0.2:

ADDITIONS:
  • Added /trunk command for vehicles. Sub-commands /trunk open/close/store/get/view
  • Added /reloadammo for weapons with reload animation.
  • Added weapon removal functionality - When low on ammunition (typically 1 - 3 bullets left) the weapon will be removed from your hands and be placed into your inventory.
  • Added gas pumps for the gas station businesses. Money spent on a gas pump will vault the money to the gas businesses and will automatically link to the respective gas station it is nearest to.
  • Added fluctuation of gasoline prices, this fluctuates hourly.
  • Added a /replacekey command for players who might lose their vehicle keys. There will be a fee applied to replace your key.
  • Mechanic Job is now fully functional with more commands respective to the job.
  • Vehicles can now be modded via a Mechanic.
  • Added a boombox function to use for music, players within a 30m radius can hear this.
  • Added a /colorcar command to change the color of your vehicle. > Requires a spraycan from a 247 store.
  • Added /modcar, /removemod for mechanics with a list of component part options which then opens a menu showing available selections.

CHANGES
  • Reworked the login/register/character selection textdraws to be "less fancy".
  • Changed the player HUD details - Ping viewer, packet loss viewer, time, vehicle speed/fuel/mileage.
  • Changed the layout of the /repair dialog.
  • A list of newly added commands were added to the respective /help commands list.
  • Changed the labels above injured & dead peoples heads.
  • Changed how /viewcorpse & /viewinjuries shows the respective outcomes.

FIXES
  • Fixed a problem with player vehicle keys where you could use your own vehicle key on unowned vehicles & vehicles that were never your own.
  • Fixed an issue where the player could equip an armor vest more than once, despite already wearing one.
  • Fixed an issue with /vlock not registering, renamed /lockvehicle with vlock now as the sub-command.
  • Fixed vehicle fuel & damages not saving upon /parkveh and server restarts.