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[Question] Best way to implement a small HUD logo without CEF/custom client - Printable Version

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Best way to implement a small HUD logo without CEF/custom client - cachegetfield - 2026-05-31

Hi everyone.

What is the recommended way to render a small server logo as a native HUD element without CEF, custom client, modpack, or custom client-side TXD?

The logo is simple:
  • small emblem;
  • short wordmark;
  • 2-3 flat colors;
  • around 25 px high;
  • should be visible in HUD.

I tried using Img2TextDraw / Image2TextDraw, but even a small PNG generated around 200 TextDraws, which feels too expensive for an always-visible HUD element.
Would it be better to recreate this manually with normal TextDraws / PlayerTextDraws instead? For example:
  • emblem frame using box TextDraws;
  • emblem letter as normal text;
  • separator as a box;
  • wordmark split into 1–2 text elements;
  • underline as a box.

That would be around 8-12 TextDraws instead of ~200.

Questions:
  1. Is manual TextDraw construction the better approach for text-based HUD logos?
  2. Are there any Img2TextDraw optimization settings/workflows to reduce the count?
  3. Any best practices for placing such a logo without conflicting with the default GTA/SA HUD?