![]() |
|
[Question] Best way to implement a small HUD logo without CEF/custom client - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: open.mp (https://forum.open.mp/forumdisplay.php?fid=40) --- Forum: Questions and Suggestions (https://forum.open.mp/forumdisplay.php?fid=42) --- Thread: [Question] Best way to implement a small HUD logo without CEF/custom client (/showthread.php?tid=4271) |
Best way to implement a small HUD logo without CEF/custom client - cachegetfield - 2026-05-31 Hi everyone. What is the recommended way to render a small server logo as a native HUD element without CEF, custom client, modpack, or custom client-side TXD? The logo is simple:
I tried using Img2TextDraw / Image2TextDraw, but even a small PNG generated around 200 TextDraws, which feels too expensive for an always-visible HUD element. Would it be better to recreate this manually with normal TextDraws / PlayerTextDraws instead? For example:
That would be around 8-12 TextDraws instead of ~200. Questions:
|