[Filterscript] [objects] vc2sa & lc2sa 4 samp 0.1 (0.3.DL) - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: Releases (https://forum.open.mp/forumdisplay.php?fid=13) ---- Forum: Filterscripts (https://forum.open.mp/forumdisplay.php?fid=30) ---- Thread: [Filterscript] [objects] vc2sa & lc2sa 4 samp 0.1 (0.3.DL) (/showthread.php?tid=508) |
[objects] vc2sa & lc2sa 4 samp 0.1 (0.3.DL) - RenanMsV - 2019-05-03 Reposting this filterscript made by Kye just?because the original source is down. Kye Wrote:This is my conversion of GTA: United 1.1b map to SA-MP objects for 0.3.DL. This is the same version of GTA:United that gtau-mp was based on. Conversion warning: Loading up the LC/VC map as SA-MP objects is the not the same as running the maps natively in San Andreas. There are no LODs, no radar map, the water levels are not correct, there are no cull zones, audio zones, ped skins, vehicles etc. There are many conversion bugs that will need to be fixed over time. You probably would not want to develop a full server on these maps. If you want the full experience, you're still best off running SA-MP conversions for these projects. Requires:?SA-MP 0.3.8 RC2 Server Streamer Plugin Special thanks?to Jabern and Papawy, for providing some assistance with converting IPLs. Instructions: > Get a server with the streamer plugin running. server.cfg with line: plugins streamer > Download the lc2sa or vc2sa amx (attached to this post) and extract it to your server's filterscripts folder. Add it as a filterscript to the server.cfg. > lc2sa amx and vc2sa amx are compiled against old versions of the streamer plugin. You may need to recompile the .pwn files with the latest streamer.inc include in your pawno\includes folder. > You should download GTA: United 1.1b and extract all the required dff/txd/col files and process them. The files are then placed in the server's models folder. > The commands /gotovc or /gotolc will take you to VC and LC. Problems/Bugs (v0.1): Although the map is 99% there are still lots of problems we saw while testing. I may come back to doing fixes after 0.3.8 is released, if someone else doesn't pick it up. - (vc2sa) Some doubles of dt/nt objects (ocean beach, malibu, some in mansion) these were in the vc2sa IPLs. - (both) Major bridge road signs had X/Y rotation that didn't convert. These need to be fixed manually. - (vc2sa) Fake reflection floor interiors look bad. - (both) Some objects didn't convert. They have normal positive model ranges. - (both) Some objects might still need backface culling disabled in their flags. - (vc2sa) Some roads around north point mall are accepting dynamic lights when they probably shouldn't (minor). - (lc2sa) Hit some invisible collisions while driving. - (both) Parts of the map are flooded due to not having water level control (unfixable without game hacking). Attached Files vc2sa_amx_01.7z?(280.3 KB, 1029 views) undefined lc2sa_amx_01.7z?(193.1 KB, 524 views) Last edited by Kalcor; 25/01/2018 at?11:33 PM. Considerations:
RE: [objects] vc2sa & lc2sa 4 samp 0.1 (0.3.DL) - #Dark - 2020-12-03 nice it |