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Is Weapon Model Replacement Possible in open.mp? (vs Attached Objects) - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: General (https://forum.open.mp/forumdisplay.php?fid=19) --- Forum: Programming (https://forum.open.mp/forumdisplay.php?fid=56) --- Thread: Is Weapon Model Replacement Possible in open.mp? (vs Attached Objects) (/showthread.php?tid=6233) |
Is Weapon Model Replacement Possible in open.mp? (vs Attached Objects) - aunhelloworld - 2026-08-28 Hi, I have a question about custom weapon models in open.mp / SA-MP 0.3.DL. Is it possible to use custom weapon skins/models in two different ways? 1. Weapon model replacement Replace the visual model of an existing weapon, for example replacing the M4 model with a custom M4 model, while keeping the original M4 weapon ID and functionality. 2. Attached object Keep the original M4 weapon but hide its visual appearance and attach a custom M4 model to the player's hand using an attached object. My main question is: Are both approaches possible in open.mp / SA-MP 0.3.DL? If both are possible, which approach would be better for making custom weapon skins that properly follow the game's weapon animations (holding, aiming, shooting, reloading, etc.)? Thanks! |