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[Pawn] string manipulation i/o and proper orientation order - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: Pawn Scripting (https://forum.open.mp/forumdisplay.php?fid=10) --- Thread: [Pawn] string manipulation i/o and proper orientation order (/showthread.php?tid=651) |
string manipulation i/o and proper orientation order - hastlaking - 2019-06-12 Subject
string manipulation i/o and proper orientation order
Hello community! today i want to share with you a chunk of code written by me, it's main purpose and usage is to mention player's in game globally to know to whom the player is speaking to, the issue i have and concerned about is i cannot proceed further, that is why i have posted here all in relation with pawn scripting section to ask for help from more experienced codders/scripters.
The thing/'s i am concerned about:
Code: public OnPlayerText(playerid, text[])
missing some vital functions and organizing/hooking them.
Best Regard's to everyone
?Hastlaking
RE: string manipulation i/o and proper orientation order - jensen - 2019-06-14 Try this; Code: public OnPlayerText(playerid, text[]) RE: string manipulation i/o and proper orientation order - Y_Less - 2019-06-15 Better yet, you can use something like this in sscanf to search for `@` and get the ID at the same time: Code: '@'u |