[Pawn] playerid is 0-based, but vehicleid is 1-based, what gives? - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: Pawn Scripting (https://forum.open.mp/forumdisplay.php?fid=10) --- Thread: [Pawn] playerid is 0-based, but vehicleid is 1-based, what gives? (/showthread.php?tid=708) |
playerid is 0-based, but vehicleid is 1-based, what gives? - Aerotactics - 2019-07-10 Title. RE: playerid is 0-based, but vehicleid is 1-based, what gives? - Cada - 2019-07-10 it can handle various error or not expected flow with 0, INVLID_VEHICLE_ID. not created for train in ground, invalid model, limit reached, etc... so, i think that player error is not various as vehicle. so, 0 is used for player not error handling. RE: playerid is 0-based, but vehicleid is 1-based, what gives? - Y_Less - 2019-07-13 No real reason. They should be consistent, but they aren't. RE: playerid is 0-based, but vehicleid is 1-based, what gives? - Freaksken - 2019-07-14 Objects and player objects also start at ID 1. |