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 invalid connection handle - IdontMIss -  2019-08-04
 
 I started scripting a fresh new TDM script from 0 and I wanted to try out the bcyrpt hashing alg and everything went fine I created a register/login system but when I wanted to test it next things happend:
 
 myScript:
 
 Code: public OnPlayerConnect(playerid) {?? ?new query[256];
 ?? ?mysql_format(SQL, query, sizeof query, "SELECT * FROM `players` WHERE `name`='%e' LIMIT 1", GetPlayerNameEx(playerid)); // 9
 ??? mysql_pquery(SQL, query, "OnAccountCheck", "i", playerid); // 10
 ??? #if defined reg_OnPlayerConnect
 ??????? return reg_OnPlayerConnect(playerid);
 ??? #else
 ??????? return true;
 ??? #endif
 }
 #if defined _ALS_OnPlayerConnect
 ??? #undef OnPlayerConnect
 #else
 ??? #define _ALS_OnPlayerConnect
 #endif
 #define OnPlayerConnect reg_OnPlayerConnect
 #if defined reg_OnPlayerConnect
 ??? forward reg_OnPlayerConnect(playerid);
 #endif
The errors I get in mysql
 
 Code: [INFO] changed log level from 'warning, error' to 'debug, info, warning, error'[DEBUG] CThreadedConnection::WorkerFunc(this=0x41ea020, connection=0x41ea020)
 [DEBUG] mysql_format(111, 0x0307AF98, 256, "SELECT * FROM `players` WHERE `name` = '%e'") (modules/register.pwn:10)
 [ERROR] mysql_format: invalid connection handle '111' (modules/register.pwn:10)
 [DEBUG] mysql_pquery(111, "", "OnAccountCheck", "i") (modules/register.pwn:11)
 [ERROR] mysql_pquery: invalid connection handle '111' (modules/register.pwn:11)
 [DEBUG] mysql_pquery: return value: '0' (modules/register.pwn:11)
EDIT: I use R41-4 and this happens after OnGameModeInit, and my connection is successful
 
 
 RE: invalid connection handle - IdontMIss -  2019-08-04
 
 For some reason my connection handle changes?
 
 
 
 
 Code: ?? ?new q[256];
 ?? ?printf("%d // 1", _:SQL);
 
 ?? ?mysql_format(1, q, sizeof q, "SELECT * FROM `players` WHERE `name`='%e' LIMIT 1", GetPlayerNameEx(playerid));
 
 ?? ?printf("%d // 2", _:SQL);
 
 ??? mysql_pquery(1, q, "OnAccountCheck", "i", playerid);
 
 ??? printf("%d // 3", _:SQL);
Returns:
 
 
 
 
 Code: 1 // 1
 111 // 2
 
 111 // 3
 
 RE: invalid connection handle - IdontMIss -  2019-08-04
 
 Well I found out why,
 
 
 
 
 Code: forward [MAX_PLAYER_NAME  1]GetPlayerNameEx(playerid);
 GetPlayerNameEx(playerid) {
 
 new name[MAX_PLAYER_NAME  1];
 
 GetPlayerName(playerid, name, sizeof name);
 
 return name;
 
 }
 
 
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