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Starting a Roleplay Server - Need Scripters/Mappers
#1
Good Day Brothers,

I need scripter/mapper for my new Roleplay server I have started it from scratch,
finished basics, I'm using Mariadb/Mysql
Finished:
Register/Login
ServerCore Editing - ingame editiing many defaults like player/viplevel max ownership for business/houses/vehicles/jobs/ newly registered cash/bank/spawn and many stuff
Character Saving/Editing
Doors Creation/Editing
Hospitals Creation/Editing - Creates a hospital ingame with beds on demand, Edit Ems delivery price, insurance point/price, death/respawn price - Create bed , edit bed
Housing Creation/Editing - Creates a house with random interior, price based on location, you just /createhouse
Business Creation/Editing - Creates business with random interior, price based on location and based on Types; Guns/Clothings/Arms/Restaurant/Gym , 2 special types are Bank - Dealership they have additional column for Atm Creation ingame with object editor, Dealership - Create Dealership Displaycar and edit/mod it and set purchased dealership spawn or a specific car's spawn , Banks atm to be refilled by the business owner , can be family/faction/player owned , /takebankcash from bank reduces the bank balance and /refillatm infront of atm , Atm has a max refill amount
Families Creation/Editing - Creates family to appear /families , creates 6 ranks - 3 divisions by default, You can edit there names , family color, chat color, locker pos , locker guns, safe position, permissions for ranks
Factions Creation/Editing - Creates faction to appear /factions , there are several types like Police/FBI/Government/News creates 6 ranks - 3 divisions by default, You can edit there names , faction color, chat color, locker pos , locker guns, safe position, permissions for ranks
Vehicles Creation/Editing - There are 5 Types for vehicles Civilian-Free for anyone to drive/Player Owned/Family/Faction/Job - Thus player vehicle dont despawn when he logoff i can edit that easily with one line, but I didnt want that 
Dealership Creation/Editing included in business
MovingGates/Objects Creation/Editing ingame with object editor tool 
My goal was to create everything dynamic I can create any of the above with unlimited number, I can set limits if i want.
Every system is independant includes/core/defines etc , includes/systems/factions etc, includes/mapping/GeneralMaps

Missing:
Jobs/Points/Turfs - I will make them dynamic too , The only static things will be the types of the jobs/factions , but u will be able to create different job points and select position of /join and edit that jobid on demand  
Player end part in many stuff is still missing 
Jobs -  
Points/Turfs - 
Faction Player end - 

I'm an old SARP/NGRP Player I want something like that but in a new way, I already fixed a ngrp gm to work but i hate it its very messy, I'm adding new features and more reality into the gm and simplicity in scripting the gm, and NGRP still has static limits like /nexthouse, etc Mine is fully dynamic /createhouse,business,gate,family,faction , Ranks,Divisions/Crews,Lockers,Safe are all set in game by /edithouse,business,gate,family,faction
Basically any system has 3 cmds using dialogues to make it easy , changing numbers to names to simpler, If u edit a player stat factionstat to 1 his familystat will become 0,   
I have a lifetime VPS and another paid host 

I have some people willing to join , I can fund the server,forums,domain, I just need some one sharing the same enthusiasm/passion. 


5.249.160.254:7777 - Running an NGRP script
92.5.169.206:7777 - Running my script 
Both are mine, I'm using ngrp not as a source its very messy, I'm using it only ingame for idea's, not copying anything.
 
If anyone want to join, Contact me on discord Jimmy96k or [email protected]
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#2
public OnGameModeInit()
{
for(new _rv; _rv < MAX_VEHICLES; _rv++) ER_VehicleRadioStation[_rv] = -1;

SetGameModeText("Express Roleplay - Gaming");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
UsePlayerPedAnims();
ManualVehicleEngineAndLights();
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
ER_CreateLoginTextDraws();

ER_MySQLConnect();
// CORE
ER_LoadServerCore();
// SYSTEMS
ER_LoadHospitals();
ER_LoadHospitalBeds();
ER_LoadAudioStreams();
ER_LoadBusinesses();
ER_LoadGasPumps();
ER_LoadHouses();
ER_LoadDoors();
ER_LoadToyCatalog();
ER_LoadFamilies();
ER_LoadFactions();
ER_LoadJobs();
ER_LoadGates();
ER_LoadPoints();
ER_LoadTurfs();
ER_LoadVehicles();
ER_LoadDealershipDisplays();
//
return 1;
}
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