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Starting a Roleplay Server - Need Scripters/Mappers
#1
Hello I need Scripters/Mappers to assist finishing a roleplay gamemode;

Finished almost 50% fully dynamic using mysql , I already have a VPS with a panel , and another GameHost

A lot of features done already starting from new.pwn;

Website URL/Discord - Appears on Login - Managed ingame from /serversettings 
Default Newbie SkinMale-Female/Cash/Bank - Managed ingame from /serversettings
MaxPlayer(Vehicles)(Houses)(Businesses)(Jobs)(Toys) - Managed ingame from /serversettings;
MaxVIP(Vehicles)(Houses)(Businesses)(Jobs)(Toys) - Managed ingame from /serversettings

-/create(vehicle)(door)(house)(business)(family)(faction)(gate)(job)(point)(turf)(audio)(hospital- inside Create/edit beds)  - 
Dailogues Random Business/House Interior - Price randomized based on zone's - Products from ProductsCatalogue SQL 

-/edit(vehicle)(door)(house)(business)(family)(faction)(gate)(job)(point)(turf)(audio)(hospital - inside Create/edit beds)  - Dialogues

Business includes Dealerships(Create Dealership Vehicle) (Edit Dealership Vehicle-includes ModelID/Price/Position/Mods) (Set Purchased Dealership vehicle Spawn)

Business includes Banks(Create Physical ATM that player can use, Edit ATM's)


public OnGameModeInit()
{
    for(new _rv; _rv < MAX_VEHICLES; _rv++) ER_VehicleRadioStation[_rv] = -1;

    SetGameModeText("Express Roleplay - Gaming");
    ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
    UsePlayerPedAnims();
    ManualVehicleEngineAndLights();
    EnableStuntBonusForAll(0);
    DisableInteriorEnterExits();
    ER_CreateLoginTextDraws();

    ER_MySQLConnect();
//  CORE
    ER_LoadServerCore();
//  SYSTEMS
ER_LoadHospitals();
    ER_LoadHospitalBeds();
    ER_LoadAudioStreams();
    ER_LoadBusinesses();
    ER_LoadGasPumps();
    ER_LoadHouses();
    ER_LoadDoors();
    ER_LoadToyCatalog();
    ER_LoadFamilies();
    ER_LoadFactions();
    ER_LoadJobs();
    ER_LoadGates();
    ER_LoadPoints();
    ER_LoadTurfs();
    ER_LoadVehicles();
    ER_LoadDealershipDisplays();
    return 1;
}
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