1 hour ago
⚡ SS7CMD v1.0.0-TITAN
A blazing-fast command processor for SA-MP / open.mp · Zero dependencies · Modern built
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⚡ LIGHT SPEED | TITAN COMPLEXITY | ZERO DEPS | NEW ERA MODERN BEGINNING
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▎ Why SS7CMD?
The fastest command processor written in pure Pawn — no plugins, no sscanf, no compromises.
▎ Installation
✓ That's it. No plugin. No extra configuration. No recompile required for command config changes.
▎ Quick Start
Three patterns to cover 99% of your use cases:
① No parameters
② With parameters
③ Initialization
▎ ss7cmdlist.txt
Configure admin levels and cooldowns on the fly — zero recompile needed.
▎ Benchmark
Heavy benchmark test · 100,000 iterations · Emulated Android environment · Single-threaded
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🔗 Links
📁 GitHub Repository · ⬇️ Download Latest · 🐛 Report Issues
Released under the MIT License — free for commercial and personal use.
Made with ⚡ for the open.mp / SA-MP community
A blazing-fast command processor for SA-MP / open.mp · Zero dependencies · Modern built
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⚡ LIGHT SPEED | TITAN COMPLEXITY | ZERO DEPS | NEW ERA MODERN BEGINNING
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
▎ Why SS7CMD?
The fastest command processor written in pure Pawn — no plugins, no sscanf, no compromises.
| Feature | SS7CMD v1 (TITAN) | Other Processors |
|---|---|---|
| Dispatch speed | ~18 µs (3 params) | 20–50 µs |
| Permission system | ✓ Bitwise group inheritance | ✗ or basic only |
| Alias system | ✓ O(1) hash lookup | ✗ or linear scan |
| Cooldown & antispam | ✓ Built-in per-player | Manual implementation |
| Typo suggestion | ✓ Levenshtein distance | ✗ Not available |
| Parameter parser | ✓ Zero-copy direct cursor | String copying |
| UI framework | ✓ Complete built-in UI | ✗ Not available |
| Auto-registration | ✓ ss7cmdlist.txt | Manual OnGameModeInit |
| Dependencies | ZERO — Pure Pawn | Often requires sscanf |
▎ Installation
- Download the latest release from GitHub.
- Copy the include/ folder into your pawno/include/ directory.
- Create an empty ss7cmdlist.txt inside your scriptfiles/ directory.
- Add to the top of your gamemode file:
Code:
#include <ss7cmd>✓ That's it. No plugin. No extra configuration. No recompile required for command config changes.
▎ Quick Start
Three patterns to cover 99% of your use cases:
① No parameters
Code:
cmd:hello(playerid)
{
ss7_SendSuccess(playerid, "Hello, world!");
return CMD_OK;
}② With parameters
Code:
CMD:give(playerid, params[])
{
p_s;
new target, amount;
if (!pi_ex(params, target, amount))
return ss7_SendSyntax(playerid, "/give [player] [amount]");
GivePlayerMoney(target, amount);
return CMD_OK;
}③ Initialization
Code:
public OnGameModeInit()
{
ss7cmdlist(); // Load all command configs from ss7cmdlist.txt
return 1;
}▎ ss7cmdlist.txt
Configure admin levels and cooldowns on the fly — zero recompile needed.
Code:
# SS7CMD Configuration File
# ─────────────────────────────────────────────
# Format: command_name level cooldown_ms
# ─────────────────────────────────────────────
# level = minimum admin level (0 = all players)
# cooldown_ms = per-player cooldown in ms (0 = none)
# ─────────────────────────────────────────────
hello 0 0
heal 0 5000
vipheal 10 10000
kick 100 0
ban 100 0
shutdown 255 0▎ Benchmark
Heavy benchmark test · 100,000 iterations · Emulated Android environment · Single-threaded
| Operation | µs / iter | Method |
|---|---|---|
| Permission check | ~ 1.15 µs | Bitwise O(1) |
| String hash | ~ 3.91 µs | FNV-1a |
| Command lookup | ~ 8.35 µs | Hash table |
| Parameter parsing | ~ 13.43 µs | Zero-copy cursor |
| Full dispatch (3 params) | ~ 25.50 µs | End-to-end |
Consistently faster than all major SA-MP command processors on equivalent hardware.
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🔗 Links
📁 GitHub Repository · ⬇️ Download Latest · 🐛 Report Issues
Released under the MIT License — free for commercial and personal use.
Made with ⚡ for the open.mp / SA-MP community

