• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
С++ / How to terminate further function calls?
#1
Hi everyone! How can I complete a sequence of function calls if I already got the desired result?
Let's say not call onPlayerSpawn in Test2 if I already got what I wanted in Test1? Only if?


Code:
class Test1 : public PlayerSpawnEventHandler { public:     void onPlayerSpawn(IPlayer &player) override     {         player.sendClientMessage(Colour::Cyan(), "Hello from the test class...");     } }; class Test2 : public PlayerSpawnEventHandler { public:     void onPlayerSpawn(IPlayer &player) override     {         player.sendClientMessage(Colour::Cyan(), "Hello from the test2 class...");     } }; void Gamemode::onLoad(ICore* c) {     core_ = c;     c->getPlayers().getPlayerConnectDispatcher().addEventHandler(this);     c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(this);     c->getPlayers().getPlayerTextDispatcher().addEventHandler(this);     test1_ = new Test1;     c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(test1_);     test2_ = new Test2;     c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(test2_); }
  Reply