![[Image: ZGtxF6h.png]](https://i.imgur.com/ZGtxF6h.png)
About Project San Andreas Roleplay
Project San Andreas Roleplay is an open.mp roleplay server built completely from scratch, currently in active development and approaching its public launch.
Most of our core systems are already fully built and running — including AI-driven NPCs, dynamic bank heists, and a full smuggling & weapon crafting economy (details below). We are now recruiting staff members, faction leaders, mappers, and beta testers to help shape the server from day one.
Our goal is to build a serious English-based medium/heavy roleplay community set in San Andreas.
For now, new players can join without applications. However, applications will soon become mandatory in order to create an account and play.
Systems Already Built
- Dynamic faction system with 8 faction types
- Gang turf warfare and capture points
- Gang upgrades and territory income
- Hitman contracts placed by players across the city
- Dynamic housing and property ownership
- Furniture placement and house storage
- Business ownership and management with 9 business types
- Vehicle ownership with fuel, mods, and impounds
- Vehicle rentals
- Personal garages with upgrade levels
- 12 leveled jobs, both legal and illegal
- Full inventory and item system with 45+ item types
- Drug planting, growing, and harvesting
- Weapon crafting and crate smuggling routes
- Player-driven economy with banking and taxation
- Dynamic event system, including TDM, Deathmatch, Racing, and more
- VIP membership tiers
- Aura farming system
- FBI surveillance, wiretapping, and undercover operations
- Phone, radio, and communication systems
- Hunger, thirst, injury, and hospital system
- Character creation with multi-character accounts
- Starter tasks and guided new player tutorial
- AI-powered NPCs with real conversations, memory, and dynamic combat behavior
- Dynamic, multi-bank robbery system
- Special Materials smuggling routes and Special Weapon crafting
- And much more still to be revealed
We Are Hiring
We are currently recruiting for the following positions:
- Server Staff
- Helpers
- Faction Leaders
- Mappers
- Beta Testers
If you are interested in helping build a serious roleplay community from the ground up, now is the perfect time to join us.
🧬 Welcome Our New Residents!
New faces have moved in — people with names, routines, jobs and tempers. They walk their blocks, work their corners, and remember who caused them trouble. Treat them like people, because they'll treat you like one.
Word on the streets
- 💊 A dealer works the back alleys — always moving. Approach quietly, press N, keep your voice down. He's got seeds, if you've got cash.
- 🕶️ The suits outside certain compounds aren't decoration. Let off rounds near their post and you'll hear it: "FINAL WARNING — one more move and I put you down."
- 🌭 The vendor sells hot food and first aid, the performer works for tips, and the receptionist knows more than she lets on.
- 🚗 Some just live here — walking to their jobs, driving to their homes.
New city standards
- Lay a hand on them — fist, bullet, bumper or rotor blade — and they defend themselves. Some wound and walk away. Some don't stop.
- That "unarmed" dealer? Watch his hands — he might quickly draw a weapon on you, and it's a different conversation.
- Hurt one of a crew and the radio crackles: "TAKING FIRE! All units converge, NOW!" Then they come. All of them.
- They bleed, they fall — but the city always sends someone new. Buy from them, provoke them, case their compounds — the city breathes now.
They have names. They have jobs. They have limits. 🎯
https://www.youtube.com/watch?v=XMdiA5P9he0
🤖 NPCs Chat & Combat Update
Our dynamic NPCs are no longer limited to scripted dialogs or fixed reactions. They can now hold real conversations with players, remember previous interactions, and make roleplay decisions based on the situation around them.
💬 Real Conversations
Players can approach supported NPCs and speak with them naturally. Their responses are influenced by their:
- Personality
- Occupation
- Current situation
- Relationship with the player
- Previous interactions
- Available server information
A dealer may refuse to cooperate, react to your reputation, or discuss current prices. A receptionist may provide relevant information, while a witness may remember what happened and decide whether you can be trusted.
NPCs can securely access selected database fields when necessary, allowing conversations to reflect real server data such as prices, stock, character information, reputation, and other relevant details.
🎥 NPC Chat & Memory Demonstration:
https://www.youtube.com/watch?v=kDO-ssWFL48
🧠 Memory & Context
NPCs can remember important details from earlier conversations and use them during future interactions. The way you speak to them — threaten them, help them, or treat them — may affect how they respond the next time you meet.
They do not simply pretend to understand the world around them — they can react using information from the actual server environment.
⚔️ Smarter Combat Decisions
Their combat behavior has also received major improvements.
NPCs can now:
- Evaluate nearby threats
- Decide when to warn, attack, retreat, or call for backup
- React differently according to their role and personality
- Support nearby allies
- Adjust their behavior as the situation develops
- Make AI-driven combat decisions rather than following one fixed pattern
A guard, dealer, civilian, and bodyguard will not respond to danger in the same way.
🎥 NPC Combat & AI Decisions Demonstration:
http://youtube.com/watch?v=db7V8Mnst4A
🏦 Dynamic Bank Robberies
Dynamic, multi-bank heists are now live. Gather a crew, crack the vault, collect the cash, and escape before law enforcement closes in.
🎥 Full heist video:
https://www.youtube.com/watch?v=i1-8ZF5vUOE
(Check attached images for successful vs. failed hacks, and lasers.)
🚨 Read This First
Starting a robbery immediately gives every crew member 6 Warrants (Wanted Stars). Police and FBI are alerted, suspects are identified, and an armed robbery charge is logged.
You stay wanted whether the robbery succeeds, fails, or is abandoned.
💰 How It Works
Gather Your Crew
Use /startrobbery at a bank entrance. The bank must be available, enough officers must be online, and enough robbers must be present. Confirmation triggers alarms and a server-wide alert.
Crack the Vault
- Buy a Crowbar from a 24/7 and use /crackdoor. It takes around 15 seconds.
- Use /stopcracking to cancel. Crowbars may break, so bring spares.
Gather Cash
- After all doors open, use /gathercash.
- Stop with /stopgather.
- Payout is split between the crew.
Deliver the Bag
Carriers receive a drop-off checkpoint and appear on police/FBI maps. Deliver the bag to get paid. Lost bags are gone.
Escape
Undelivered cash is lost if time runs out or the crew is eliminated.
🖥️ Hacking Terminals
Use /hackrobbery near a terminal:
- Success: 25% faster gathering and laser immunity
- Failure: no bonus, but you may retry
- One attempt per player, per robbery
🔴 Laser Tripwires
Crossing a beam freezes you for 15 seconds and triggers an alert. Duck underneath to pass safely.
If the hack succeeds, the crew is immune to the laser freezes.
🚨 Plan your crew and escape route.
✈️ Special Materials Smuggling & Weapon Crafting
Weapon Dealers have a new way to earn and a new way to spend it. Fly smuggling routes for Special Materials, then craft them into upgraded weapons with real combat effects.
🎥 Full smuggling video: https://www.youtube.com/watch?v=BV7PYHmNOqw
🎥 Full crafting video: https://www.youtube.com/watch?v=qYpyZGJcYxk
💰 How Smuggling Works
Start a Run:
Use /startmaterialrun at a pickup point. The route needs a free plane, and some routes charge an entry fee to begin.
Load Up:
Fly the plane to the first checkpoint, land, and hold it steady for 60 seconds while materials are loaded.
Fly & Unload:
Head to the second checkpoint, land, and hold steady for another 60 seconds to unload.
Get Paid:
Materials are paid out based on your job level — the higher you rank, the more you earn per run.
Manage your run anytime with /cancelmaterialrun and /mymaterialrun.
🤝 Trading Materials
Got extra Special Materials? Sell them straight to another player with /sellmaterials — they can /acceptmaterials or /declinematerials.
⛏️ Crafting Special Weapons
Requires Level 5 Weapon Dealer. Head to the weapon factory and use /craftspecialweapon.
Pick a weapon you own and pay its materials + cash cost.
Crafting takes 60 seconds.
On success, your weapon is replaced with its Special version.
Check your special weapon effects with /myspecialweapons
🎯 Special Weapon Effects
- Special Desert Eagle — chance to fully strip an enemy's armor on hit
- Special Shotgun — chance to freeze a target in place for 3 seconds
- Special Sniper — chance to drop a target in one shot
- Special M4 — chance to heal yourself on a successful hit
- Special AK-47 — chance to restore your own armor on a successful hit
- Special Katana — chance to make a target bleed, even through armor
🔗 Quick Links
🌐 https://psa-rp.online/
🖥️ https://ucp.psa-rp.online
💬 https://discord.gg/D7jyp64b4Y
📺 https://www.youtube.com/@ProjectSanAndreasRoleplay-samp
🎮 play.psa-rp.online:7777
For more information, visit our website or join our Discord community.
We are waiting to see you in San Andreas!

