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[Tool] Query open.mp servers in Rust
#1
openmultiplayer-query

Implements the needed builders and parsers for SA:MP's/Open Multiplayer's Query Mechanism, allowing a developer to retrieve data from a running server.

You cannot send RCON packets yet.

Examples

You can check
Code:
tests/packet.rs
to see how the tests for this library are crafted.

Code:
use openmultiplayer_query::{Packet, Opcodes};

// Assume you have a UDP socket running
let socket = UdpSocket::bind("0.0.0.0:0")?;

// We'll send a packet to 149.56.84.18:7777
let address: Ipv4Addr = "149.56.84.18".parse::<Ipv4Addr>().unwrap();
let port = 7777;

let mut packet = PacketBuilder::new(Opcodes::I, address, port)?;
// ...
packet.build()?; // This is needed in order to populate the data buffer with query data.

// Send the packet through the socket.
socket.send_to(packet.get_data().unwrap(), (address, port))?;
let mut recv_buf = [0u8; 2048];
socket.recv(&mut recv_buf)?;
let result: Result<Packet::InformationPacket, _> = (&recv_buf[..]).try_into();
// Use result as you please
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Messages In This Thread
Query open.mp servers in Rust - by Carlos - 2023-11-29, 11:30 AM

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