public OnGameModeInit()
{
for(new _rv; _rv < MAX_VEHICLES; _rv++) ER_VehicleRadioStation[_rv] = -1;
SetGameModeText("Express Roleplay - Gaming");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
UsePlayerPedAnims();
ManualVehicleEngineAndLights();
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
ER_CreateLoginTextDraws();
ER_MySQLConnect();
// CORE
ER_LoadServerCore();
// SYSTEMS
ER_LoadHospitals();
ER_LoadHospitalBeds();
ER_LoadAudioStreams();
ER_LoadBusinesses();
ER_LoadGasPumps();
ER_LoadHouses();
ER_LoadDoors();
ER_LoadToyCatalog();
ER_LoadFamilies();
ER_LoadFactions();
ER_LoadJobs();
ER_LoadGates();
ER_LoadPoints();
ER_LoadTurfs();
ER_LoadVehicles();
ER_LoadDealershipDisplays();
//
return 1;
}
{
for(new _rv; _rv < MAX_VEHICLES; _rv++) ER_VehicleRadioStation[_rv] = -1;
SetGameModeText("Express Roleplay - Gaming");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
UsePlayerPedAnims();
ManualVehicleEngineAndLights();
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
ER_CreateLoginTextDraws();
ER_MySQLConnect();
// CORE
ER_LoadServerCore();
// SYSTEMS
ER_LoadHospitals();
ER_LoadHospitalBeds();
ER_LoadAudioStreams();
ER_LoadBusinesses();
ER_LoadGasPumps();
ER_LoadHouses();
ER_LoadDoors();
ER_LoadToyCatalog();
ER_LoadFamilies();
ER_LoadFactions();
ER_LoadJobs();
ER_LoadGates();
ER_LoadPoints();
ER_LoadTurfs();
ER_LoadVehicles();
ER_LoadDealershipDisplays();
//
return 1;
}

