2026-09-18, 07:55 AM
Thanks Angela! The main goal of the project was to make everything fully dynamic, with no more hardcoding. My core focus has been making virtually every setting configurable in-game — job cargo types, legality, pay by skill level, routes, bonuses, drug runs and planting requirements, player limits for vehicles/houses/businesses/doors, default limits for new players, registration/login settings and links, spawns, hospital timers for VIP/non-VIP, fuel consumption, ownership settings, and much more.
Basically, I want the server to be manageable and customizable entirely in-game through the admin systems rather than constantly editing the script.
Basically, I want the server to be manageable and customizable entirely in-game through the admin systems rather than constantly editing the script.
