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Procedural Terrain Generator
#1
I was digging into my archives today and came across one of the last projects I was working on before I left the community / became inactive. It was meant to be for a strict roleplaying server with RPG-like features like skills and crafting. I also always felt like the rural areas of San Andreas felt a bit empty and dull, and this was an attempt at fixing that.



Certain areas of the map were static biomes meaning they would always be that particular biome (although object placement would differ on each generation). Most of the map were random generated biomes from a pool available to that particular area. But this was still in early stages and even without making use of custom objects that SA:MP 0.3.DL added which would have allowed for even greater terrain!



I don't remember how many objects this generated in total, I believe it was somewhere in the 80k - 120k objects range in one of the later stages it was in.



Red County

[Video: https://www.youtube.com/watch?v=00KFDpv-ygI]

[Video: https://www.youtube.com/watch?v=eiFcVW4Y4qY]



Whetstone & Flint County

[Image: 0zJmaXE.jpeg]

[Image: bPNpgPD.jpeg]

[Image: 2cvHvtS.jpeg]

[Image: rYXEnzl.jpeg]

[Image: pav5PuS.jpeg]



I am still following the open.mp project and hope that one day I will have the time to resume the project. ??
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Messages In This Thread
Procedural Terrain Generator - by Corne - 2020-11-22, 06:03 PM
RE: Procedural Terrain Generator - by Freaksken - 2020-11-23, 11:51 AM
RE: Procedural Terrain Generator - by Pinch - 2020-11-23, 01:26 PM
RE: Procedural Terrain Generator - by _ARTYOM_ - 2021-01-16, 10:21 PM

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