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[Suggestion] Collisions & Texture Transparency
#1
This is a two-part suggestion:



Part 1: Control over player collisions

SA:MP already gave us toggleable vehicle collisions. Why not have the same thing for player models?

The collision detection should include...

1. player-to-player collisions (Avoid collisions between multiple?players), and

2. bullet-to-player collisions (Allow bullets to traverse through a player)



Part 2: Texture transparency

Think of this as the visual component to collisions. You could make?a vehicle or player model semi-transparent as an indicator for turned off collisions or for the entity's?inability to interact with other players.
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#2
I'd smash.



.
Using Pawn.CMD?

If you're doing so, this is the very first sign that you absolutely shouldn't utilize your all powerful P-Code knowledge in any of the scripting discussion topics.
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