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[Pawn] Why my code only sends "else"?
#1
Code:
for(new i = 0;i < 100;i++)
{
if(PlayerInfo[i][cargo] != 0)
{
    GameTextForPlayer(i, "~r~Novo Report!", 3000, 5);
    GetPlayerName(id, reportado, sizeof(reportado));
    GetPlayerName(playerid, reportador, sizeof(reportador));
    format(report, sizeof(report), "Nick e id: %s [%d]\nMotivo: %s\nReportado por: %s", reportado, id, motivo, reportador);
    SendClientMessage(i, -1, "====={4291ff}Novo Report{FFFFFF}=====");
    SendClientMessage(i, -1, report);
}
else
{
SendClientMessage(i, -1, "asdadsadad");//I put it in else to prove that code only sends else
}

this code is a /report command. PlayerInfo[][cargo] == Admin level
despite my PlayerInfo[][cargo] != 0 in game, this code keep sending the else,  considering PlayerInfo[][cargo] == 0
Basically, it sends " SendClientMessage(i, -1, "asdadsadad"); " for all online admins instead of the fist code, and this is not what should happen

Fix it is easy, obviously just invert the codes. But i want know WHY THIS OCCURS???
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#2
(2021-01-20, 12:50 PM)sampaux Wrote:
Code:
for(new i = 0;i < 100;i)

{

? if(PlayerInfo[i][cargo] != 0)

? {

? ? GameTextForPlayer(i, "~r~Novo Report!", 3000, 5);

? ? GetPlayerName(id, reportado, sizeof(reportado));

? ? GetPlayerName(playerid, reportador, sizeof(reportador));

? ? format(report, sizeof(report), "Nick e id: %s [%d]\nMotivo: %s\nReportado por: %s", reportado, id, motivo, reportador);

? ? SendClientMessage(i, -1, "====={4291ff}Novo Report{FFFFFF}=====");

? ? SendClientMessage(i, -1, report);

? }

? else

? {

? ? ?SendClientMessage(i, -1, "asdadsadad");//I put it?in else?to prove that code only sends else

? }

}





When u make a user is an admin, do u change the?PlayerInfo[playerid][cargo] value?
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