• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Pawn] press enter instead of /enter
#1
I have made a code for pressing "y" to enter a house which works fine but the exit code doesnt work, When i am inside the house interior /exit cmd doesnt work either but if i enter the house with /enter then /exit works fine.
I am new to scripting so dont know if i am missing something or what, any input would be greatly appreciated...

Code:
// House entry     if(newkeys & KEY_YES)     {     for(new i = 0; i < sizeof(HouseInfo); i++) {         if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]))         { SetPlayerInterior( playerid, HouseInfo[i][hInteriorID]); SetPlayerVirtualWorld( playerid, HouseInfo[i][hVirWorld]); PlayerInfo[playerid][pVirtualWorld] = HouseInfo[i][hVirWorld]; SetPlayerPos( playerid, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]); } } return 1; } // House exit if(newkeys & KEY_YES)     {     for(new i = 0; i < sizeof(HouseInfo); i++) {         if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorX], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorY], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorZ])) { PlayerInfo[playerid][pVirtualWorld] = 0;   SetPlayerVirtualWorld(playerid, 0);       SetPlayerInterior(playerid, HouseInfo[i][hExteriorID]);       SetPlayerPos(playerid, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]); } } return 1; }
[Image: preview.png]
  Reply
#2
your problem lies in the
your problem lies in the return 1;

fix


Code:
<code>// House entry     if(newkeys & KEY_YES)     {     for(new i = 0; i < sizeof(HouseInfo); i++) {         if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]))         { SetPlayerInterior( playerid, HouseInfo[i][hInteriorID]); SetPlayerVirtualWorld( playerid, HouseInfo[i][hVirWorld]); PlayerInfo[playerid][pVirtualWorld] = HouseInfo[i][hVirWorld]; SetPlayerPos( playerid, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]); return 1; } } } // House exit if(newkeys & KEY_YES)   {     for(new i = 0; i < sizeof(HouseInfo); i++) {         if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorX], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorY], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorZ])) { PlayerInfo[playerid][pVirtualWorld] = 0; SetPlayerVirtualWorld(playerid, 0);       SetPlayerInterior(playerid, HouseInfo[i][hExteriorID]);       SetPlayerPos(playerid, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]); return 1; } } } [color=#e8eaed][size=1]your problem lies in the[/size][/color] <code>
  Reply
#3
Code:
    if(newkeys & KEY_YES)     {     for(new i = 0; i < sizeof(HouseInfo); i++) {         if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]))         { TogglePlayerControllable(playerid, false); Loaded[playerid] = 1; ShowLoading(playerid); SetTimer("LoadPlayer",3100,false); SetPlayerInterior( playerid, HouseInfo[i][hInteriorID]); SetPlayerVirtualWorld( playerid, HouseInfo[i][hVirWorld]); PlayerInfo[playerid][pVirtualWorld] = HouseInfo[i][hVirWorld]; SetPlayerPos(playerid, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]); }         else if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ])) { PlayerInfo[playerid][pVirtualWorld] = 0;   SetPlayerVirtualWorld(playerid, 0);       SetPlayerInterior(playerid, HouseInfo[i][hExteriorID]);       SetPlayerPos(playerid, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]);   } } return 1; }


I have redone the code for enter and exit which works fully for houses now, But i have made one for biz system and that doesnt work at all, Any ideas as to why? 


Code:
    if(newkeys & KEY_YES)     { for(new i = 0; i < sizeof( BizzInfo ); i++) { if(IsPlayerInRangeOfPoint( playerid, 3, BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceX], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceY], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceZ])) { TogglePlayerControllable(playerid, false); Loaded[playerid] = 1; ShowLoading(playerid); SetTimer("LoadPlayer",3100,false); SetPlayerInterior( playerid, BizzInfo[i][bInteriorID]); SetPlayerPos( playerid, BizzInfo[PlayerInfo[playerid][InBusiness]][bExitX], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitY], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitZ]); PlayerInfo[playerid][InBusiness] = i; SetPlayerVirtualWorld( playerid, BizzInfo[i][bVirWorld]); PlayerInfo[playerid][pVirtualWorld] = BizzInfo[i][bVirWorld];     PlayerInfo[playerid][InBusiness] = 1; } else if(IsPlayerInRangeOfPoint( playerid, 5, BizzInfo[PlayerInfo[playerid][InBusiness]][bExitX], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitY], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitZ])) { PlayerInfo[playerid][pVirtualWorld] = 0;     SetPlayerVirtualWorld( playerid, 0);       SetPlayerInterior( playerid, BizzInfo[PlayerInfo[playerid][InBusiness]][bExteriorID]); SetPlayerPos( playerid, BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceX], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceY], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceZ]);     PlayerInfo[playerid][InBusiness] = 0; } return 1; } }
[Image: preview.png]
  Reply
#4
PHP Code:
if(newkeys & KEY_YES)     {     for(new i = 0; i < sizeof( BizzInfo ); i++)     {         if(IsPlayerInRangeOfPoint( playerid, 3, BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceX], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceY], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceZ]))         {             TogglePlayerControllable(playerid, false);             Loaded[playerid] = 1;             ShowLoading(playerid);             SetTimer("LoadPlayer",3100,false);             SetPlayerInterior( playerid, BizzInfo[i][bInteriorID]);             SetPlayerPos( playerid, BizzInfo[PlayerInfo[playerid][InBusiness]][bExitX], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitY], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitZ]);             PlayerInfo[playerid][InBusiness] = i;             SetPlayerVirtualWorld( playerid, BizzInfo[i][bVirWorld]);             PlayerInfo[playerid][pVirtualWorld] = BizzInfo[i][bVirWorld];             PlayerInfo[playerid][InBusiness] = 1;             return 1; // yes , end for         }         else if(IsPlayerInRangeOfPoint( playerid, 5, BizzInfo[PlayerInfo[playerid][InBusiness]][bExitX], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitY], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitZ]))         {             PlayerInfo[playerid][pVirtualWorld] = 0;             SetPlayerVirtualWorld( playerid, 0);             SetPlayerInterior( playerid, BizzInfo[PlayerInfo[playerid][InBusiness]][bExteriorID]);             SetPlayerPos( playerid, BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceX], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceY], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceZ]);             PlayerInfo[playerid][InBusiness] = 0;             return 1; // yes end for         }         //return 1; erro     }     }
  Reply