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		<title><![CDATA[open.mp forum - All Forums]]></title>
		<link>https://forum.open.mp/</link>
		<description><![CDATA[open.mp forum - https://forum.open.mp]]></description>
		<pubDate>Wed, 02 Sep 2026 05:34:18 +0000</pubDate>
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			<title><![CDATA[PawnPro 3.5.0 — IntelliSense, debugger e servidor no editor]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6270</link>
			<pubDate>Tue, 01 Sep 2026 19:16:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7983">NullSablex</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6270</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 30pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #0e639c;" class="mycode_color">⚡ PawnPro 3.5.0</span></span></span><br />
<br />
<span style="font-size: 15pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Uma IDE completa para Pawn dentro do seu editor — SA-MP e open.mp</span><br />
<span style="font-style: italic;" class="mycode_i">A complete Pawn IDE inside your editor — SA-MP and open.mp</span></span><br />
<br />
<a href="https://marketplace.visualstudio.com/items?itemName=NullSablex.pawnpro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Marketplace</span></a> · <a href="https://open-vsx.org/extension/NullSablex/pawnpro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Open VSX</span></a> · <a href="https://github.com/NullSablex/PawnPro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">GitHub</span></a> · <a href="https://pawnpro.nullsablex.com" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Documentação</span></a></div>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 A 3.5.0 está no ar. Junto com ela, o motor de análise sobe para a <span style="font-weight: bold;" class="mycode_b">1.4.0</span> e o depurador para a <span style="font-weight: bold;" class="mycode_b">0.2.0</span>. É a maior atualização até agora: documentação de funções no hover, depuração de verdade, e uma auditoria de segurança no envio de comandos RCON.<br />
<br />
🇬🇧 3.5.0 is out. The analysis engine moves to <span style="font-weight: bold;" class="mycode_b">1.4.0</span> and the debugger to <span style="font-weight: bold;" class="mycode_b">0.2.0</span>. It's the biggest update so far: function docs on hover, real debugging, and a security audit on RCON command sending.</blockquote>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🤔 O problema / The problem</span></span><br />
<br />
🇧🇷 Quem escreve gamemode conhece o ciclo: salvar, trocar de janela, compilar, ler um erro sem contexto, voltar, procurar a linha. Errou o nome de uma função? Só descobre no compilador. Quer saber o que aquele native faz? Abre o <span style="font-weight: bold;" class="mycode_b">.inc</span> e lê o código.<br />
<br />
🇬🇧 If you write gamemodes, you know the loop: save, alt-tab, compile, read a context-free error, go back, hunt for the line. Typo in a function name? The compiler tells you. Want to know what that native does? Open the <span style="font-weight: bold;" class="mycode_b">.inc</span> and read it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🇧🇷 O PawnPro corta esse ciclo.</span> O código é analisado enquanto você escreve — por um motor próprio escrito em <span style="font-weight: bold;" class="mycode_b">Rust</span>, rodando fora do editor, não por expressões regulares.<br />
<span style="font-weight: bold;" class="mycode_b">🇬🇧 PawnPro cuts that loop.</span> Your code is analyzed as you type — by a dedicated engine written in <span style="font-weight: bold;" class="mycode_b">Rust</span>, running out of process, not by regex.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://ibb.co/Q77hGd0h" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/rKKqJs9q/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">✨ O que a 3.5.0 traz / What's new in 3.5.0</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">📖 Documentação de funções no hover</span><br />
🇧🇷 O comentário acima da função vira texto formatado — nada de <span style="font-weight: bold;" class="mycode_b">*</span> e tags soltas na tela. Reconhece <span style="font-weight: bold;" class="mycode_b">Javadoc</span> (<span style="font-weight: bold;" class="mycode_b">@param</span>) e <span style="font-weight: bold;" class="mycode_b">XMLdoc</span> (<span style="font-weight: bold;" class="mycode_b">&lt;summary&gt;</span>, o formato do <span style="font-weight: bold;" class="mycode_b">omp-stdlib</span>). Ao digitar a chamada, a descrição do parâmetro em que você está aparece sozinha.<br />
🇬🇧 The comment above a function becomes formatted text — no more raw <span style="font-weight: bold;" class="mycode_b">*</span> and tags. Recognizes <span style="font-weight: bold;" class="mycode_b">Javadoc</span> and <span style="font-weight: bold;" class="mycode_b">XMLdoc</span>. While typing a call, the description of the parameter you're on shows up on its own.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://ibb.co/p6sMS9PW" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/4wDXH5fs/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></div>
<br />
<span style="font-weight: bold;" class="mycode_b">🐞 Depuração de verdade / Real debugging</span><br />
🇧🇷 <span style="font-weight: bold;" class="mycode_b">F5</span> e pronto: breakpoints (simples, condicionais, por contagem e logpoints), passo a passo, inspeção de variáveis, watch, call stack e <span style="font-weight: bold;" class="mycode_b">data breakpoints</span> — pausar quando um valor muda. Depuração de gamemode, não <span style="font-weight: bold;" class="mycode_b">print()</span> espalhado pelo código.<br />
🇬🇧 <span style="font-weight: bold;" class="mycode_b">F5</span> and you're in: breakpoints (plain, conditional, hit-count and logpoints), stepping, variable inspection, watch, call stack and <span style="font-weight: bold;" class="mycode_b">data breakpoints</span>. Gamemode debugging, not <span style="font-weight: bold;" class="mycode_b">print()</span> scattered around.<br />
<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;"><tr>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/1tBvVydK" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/HfRFvwxY/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/3PWDm7Y" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/rXMC2mf/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
</tr></table></div>
<br />
<span style="font-weight: bold;" class="mycode_b">🖥️ Servidor sem sair do editor / Server without leaving the editor</span><br />
🇧🇷 Iniciar, parar, reiniciar e mandar comando RCON pelo painel lateral. Histórico e favoritos com busca, e o log acompanhado em tempo real. A senha do RCON sai do <span style="font-weight: bold;" class="mycode_b">server.cfg</span> sozinha — você não digita.<br />
🇬🇧 Start, stop, restart and send RCON commands from the side panel. History and favorites with search, live log tailing. The RCON password is read from <span style="font-weight: bold;" class="mycode_b">server.cfg</span> — you never type it.<br />
<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;"><tr>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/cX2zFrKC" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/pr4CzL6R/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/RpshzQLw" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/0j6BhYPb/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
</tr></table></div>
<br />
<span style="font-weight: bold;" class="mycode_b">🔒 Segurança no RCON / RCON security</span><br />
🇧🇷 O RCON do SA-MP é um protocolo de 2005: manda a senha em <span style="font-weight: bold;" class="mycode_b">texto claro</span> por UDP. Esta versão fecha cinco pontos da auditoria — resposta forjada aceita como legítima, envio de senha para fora da máquina, e comandos com credencial que ficavam gravados no histórico. Envio direto agora só para servidor local; remoto vai pelo terminal.<br />
🇬🇧 SA-MP's RCON is a 2005 protocol: it sends the password in <span style="font-weight: bold;" class="mycode_b">cleartext</span> over UDP. This release closes five audit findings — forged replies accepted as legitimate, passwords leaving the machine, and credential-bearing commands stored in history.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎨 Interface que você ajusta / An interface you tune</span><br />
🇧🇷 Escolha a <span style="font-weight: bold;" class="mycode_b">cor de destaque</span> entre seis opções (ou deixe herdar do seu tema). Painel de configurações visual, sem editar JSON. E cinco idiomas — <span style="font-weight: bold;" class="mycode_b">português, inglês, espanhol, romeno e russo</span> — com a interface e os diagnósticos configuráveis <span style="font-weight: bold;" class="mycode_b">separadamente</span>: dá para ter o editor em português e os erros em inglês.<br />
🇬🇧 Pick an <span style="font-weight: bold;" class="mycode_b">accent color</span> from six options. Visual settings page, no JSON editing. Five languages, with UI and diagnostics configurable <span style="font-weight: bold;" class="mycode_b">independently</span>.<br />
<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;"><tr>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/0jDccCwm" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/5WM66r7G/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/KcmJptzy" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/TDrsxQqh/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
</tr></table></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🆚 SA-MP ou open.mp: o que muda / SA-MP vs open.mp</span></span><br />
<br />
🇧🇷 A extensão funciona nos dois, e detecta sozinha qual você usa. Mas <span style="font-weight: bold;" class="mycode_b">o que você vê na tela muda</span>, e vale explicar por quê.<br />
<br />
🇬🇧 The extension works with both and detects which one you use. But <span style="font-weight: bold;" class="mycode_b">what you see differs</span>, and it's worth explaining why.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🟢 Com open.mp (omp-stdlib)</span><br />
🇧🇷 Os includes do open.mp trazem documentação <span style="font-weight: bold;" class="mycode_b">XMLdoc</span> embutida. Resultado: passe o mouse sobre <span style="font-weight: bold;" class="mycode_b">CreateVehicle</span> e você vê o resumo da função, cada parâmetro explicado e o que ela retorna — sem abrir o <span style="font-weight: bold;" class="mycode_b">.inc</span>. O signature help mostra a descrição do parâmetro enquanto você digita.<br />
🇬🇧 open.mp includes ship with embedded <span style="font-weight: bold;" class="mycode_b">XMLdoc</span>. Hover <span style="font-weight: bold;" class="mycode_b">CreateVehicle</span> and you get the summary, every parameter explained and the return value — without opening the <span style="font-weight: bold;" class="mycode_b">.inc</span>.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://ibb.co/pvfXzNJ5" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/7JnyWB2L/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></div>
<br />
<span style="font-weight: bold;" class="mycode_b">🟡 Com SA-MP clássico</span><br />
🇧🇷 Os includes do SA-MP não têm essa documentação. Você continua tendo <span style="font-weight: bold;" class="mycode_b">autocomplete, ir para a definição, referências, diagnósticos e o depurador</span> — tudo funciona igual. O que aparece no hover é a assinatura da função. Se o seu projeto tem includes próprios comentados, esses <span style="font-weight: bold;" class="mycode_b">sim</span> aparecem formatados: basta escrever o comentário em Javadoc ou XMLdoc acima da função.<br />
🇬🇧 SA-MP includes don't carry that documentation. You still get <span style="font-weight: bold;" class="mycode_b">autocomplete, go-to-definition, references, diagnostics and the debugger</span>. Hover shows the signature. Your own commented includes <span style="font-weight: bold;" class="mycode_b">do</span> render formatted.<br />
<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;"><tr>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/7dw16wDj" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/39DCLDb4/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/jP3YvMg1" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/rR5hG641/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
</tr></table></div>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 <span style="font-weight: bold;" class="mycode_b">Resumindo:</span> no open.mp você ganha a documentação de graça; no SA-MP você ganha ela se documentar seus próprios includes. O resto — análise, diagnósticos, compilação e debug — é idêntico.<br />
🇬🇧 <span style="font-weight: bold;" class="mycode_b">In short:</span> on open.mp you get the docs for free; on SA-MP you get them by documenting your own includes. Everything else is identical.</blockquote>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎯 Como usar / Getting started</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Instale / Install</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>ext install NullSablex.pawnpro</code></div></div>🇧🇷 Ou procure por <span style="font-weight: bold;" class="mycode_b">PawnPro</span> no marketplace do seu editor. Funciona no <span style="font-weight: bold;" class="mycode_b">VS Code</span> e no <span style="font-weight: bold;" class="mycode_b">VSCodium</span>, em Windows, Linux e macOS.<br />
🇬🇧 Or search for <span style="font-weight: bold;" class="mycode_b">PawnPro</span> in your editor's marketplace.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Abra a PASTA do gamemode, não o arquivo / Open the FOLDER</span><br />
🇧🇷 Esse é o erro mais comum. Abrindo só o <span style="font-weight: bold;" class="mycode_b">.pwn</span> solto, a extensão não tem como achar seus includes. Abra a pasta do projeto.<br />
🇬🇧 Most common mistake. Opening a lone <span style="font-weight: bold;" class="mycode_b">.pwn</span> leaves the extension without your includes. Open the project folder.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3. Atalhos que valem decorar / Shortcuts worth memorizing</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Ctrl+Alt+B</span> — 🇧🇷 compila o arquivo atual / 🇬🇧 compile current file<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">F5</span> — 🇧🇷 inicia a depuração / 🇬🇧 start debugging<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ctrl+.</span> — 🇧🇷 correção automática no erro sob o cursor / 🇬🇧 quick fix<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">F12</span> — 🇧🇷 ir para a definição / 🇬🇧 go to definition<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Shift+F12</span> — 🇧🇷 ver todas as referências / 🇬🇧 find all references<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">4. Dica: deixe o assistente de nomes trabalhar / Tip: let the naming assistant work</span><br />
🇧🇷 Nas configurações, seção <span style="font-weight: bold;" class="mycode_b">Nomenclatura</span>, escolha a convenção de cada tipo de identificador. Tem os cinco estilos prontos (<span style="font-weight: bold;" class="mycode_b">camelCase</span>, <span style="font-weight: bold;" class="mycode_b">snake_case</span>, <span style="font-weight: bold;" class="mycode_b">PascalCase</span>, <span style="font-weight: bold;" class="mycode_b">UPPER_CASE</span>, <span style="font-weight: bold;" class="mycode_b">Capitalized_Snake</span>) e, novidade da 3.5.0, <span style="font-weight: bold;" class="mycode_b">seu próprio padrão por expressão regular</span> — útil se a casa usa <span style="font-weight: bold;" class="mycode_b">g_</span> nas globais, por exemplo. Vem desligado; ligue se quiser.<br />
🇬🇧 Under <span style="font-weight: bold;" class="mycode_b">Naming</span>, pick the convention per identifier type. Five built-in styles plus, new in 3.5.0, <span style="font-weight: bold;" class="mycode_b">your own regex pattern</span>. Off by default.<br />
<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;"><tr>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/G481MRZ5" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/hJ4ndVGm/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/pv7t9p75" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/bg0S8n0D/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
</tr></table></div>
<br />
<span style="font-weight: bold;" class="mycode_b">5. Se os includes não forem achados / If includes aren't found</span><br />
🇧🇷 Barra de status → <span style="font-weight: bold;" class="mycode_b">PawnPro</span> → <span style="font-weight: bold;" class="mycode_b">Configurações</span> → aponte o caminho do <span style="font-weight: bold;" class="mycode_b">pawno/include</span>. Na maioria dos projetos a detecção automática resolve sozinha.<br />
🇬🇧 Status bar → <span style="font-weight: bold;" class="mycode_b">PawnPro</span> → <span style="font-weight: bold;" class="mycode_b">Settings</span> → point to <span style="font-weight: bold;" class="mycode_b">pawno/include</span>.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://ibb.co/GvYvCLwT" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/rG8G5SPs/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎬 Em breve: vídeos / Coming: videos</span></span><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 Estão sendo preparados <span style="font-weight: bold;" class="mycode_b">mini-tutoriais em vídeo</span> — instalação, primeiro projeto, uso do depurador e as configurações que valem a pena mexer. Curtos e diretos ao ponto. <span style="font-weight: bold;" class="mycode_b">Sem data definida</span> ainda, mas vêm.<br />
🇬🇧 <span style="font-weight: bold;" class="mycode_b">Short video tutorials</span> are in the works — install, first project, using the debugger, and the settings worth touching. <span style="font-weight: bold;" class="mycode_b">No date yet</span>, but they're coming.</blockquote>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🐛 Transparência: o que já achamos depois do lançamento</span></span><br />
<span style="font-size: 15pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Being upfront: what we found after release</span></span><br />
<br />
🇧🇷 A versão saiu e, algumas horas depois, testando a fundo, apareceram bugs. Preferimos dizer isso na cara do que deixar você descobrir sozinho:<br />
<br />
🇬🇧 The release went out and, a few hours later, thorough testing turned up bugs. We'd rather tell you than let you find out on your own:<br />
<ul class="mycode_list"><li><a href="https://github.com/NullSablex/PawnPro/issues/83" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">#83</span></a> — 🇧🇷 comandos RCON pelo painel podem não ter efeito nem retorno / 🇬🇧 RCON commands from the panel may have no effect<br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro/issues/84" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">#84</span></a> — 🇧🇷 iniciando o servidor pelo depurador, o painel não reconhece que ele está no ar e a saída do console se perde / 🇬🇧 starting the server via the debugger leaves the panel unaware and the console output missing<br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro/issues/85" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">#85</span></a> — 🇧🇷 se o plugin de depuração do servidor estiver desatualizado, a sessão falha <span style="font-weight: bold;" class="mycode_b">em silêncio</span>. Se a depuração não responder, é o primeiro lugar a olhar: o plugin precisa ser o <span style="font-weight: bold;" class="mycode_b">0.2.0</span> / 🇬🇧 an outdated server debug plugin makes the session fail silently — check that the plugin is <span style="font-weight: bold;" class="mycode_b">0.2.0</span><br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro/issues/82" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">#82</span></a> — 🇧🇷 o exemplo do padrão próprio de nomenclatura não aparece para alguns padrões válidos (só a pré-visualização; a análise funciona) / 🇬🇧 cosmetic: the custom naming pattern preview doesn't show an example for some valid patterns<br />
</li>
</ul>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 Nenhum deles impede o uso da extensão, e todos estão registrados publicamente. A ideia é justamente essa: bug encontrado vira issue, não vira segredo. Se você esbarrar em algo, <span style="font-weight: bold;" class="mycode_b">abra uma issue</span> — é assim que a coisa melhora.<br />
<br />
🇬🇧 None of these block using the extension, and all are publicly tracked. That's the point: bugs become issues, not secrets. If you hit something, <span style="font-weight: bold;" class="mycode_b">open an issue</span> — that's how this gets better.</blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">🔬 O depurador está em estudo prático / The debugger is under practical study</span><br />
🇧🇷 Vale ser claro sobre isto: <span style="font-weight: bold;" class="mycode_b">o depurador é território novo</span>. O SA-MP é fechado — não há especificação para consultar, e boa parte do que se sabe veio de engenharia reversa da comunidade ao longo dos anos. O open.mp é aberto, mas tem suas próprias diferenças de comportamento. Então o que existe hoje foi construído testando, observando e ajustando.<br />
<br />
O que ainda está sendo estudado, honestamente:<br />
<ul class="mycode_list"><li>🇧🇷 <span style="font-weight: bold;" class="mycode_b">Até que ponto dá para depurar com jogadores conectados.</span> O manual dizia que o servidor congela por inteiro; testando, um jogador continuou se movendo normalmente com o breakpoint parado num comando. Ainda não sabemos se isso vale para servidor cheio, nem o que acontece na hora de retomar com muita coisa acumulada.<br />
</li>
<li>🇧🇷 <span style="font-weight: bold;" class="mycode_b">Onde o breakpoint está parece mudar tudo.</span> Parar dentro de um comando (que roda de vez em quando) não é o mesmo que parar dentro de um callback que roda a cada tick.<br />
</li>
<li>🇧🇷 <span style="font-weight: bold;" class="mycode_b">Data breakpoint em array</span> — funciona, mas ainda estamos entendendo em que posição marcar e por quê.<br />
</li>
</ul>
<br />
🇬🇧 To be clear: <span style="font-weight: bold;" class="mycode_b">the debugger is new ground</span>. SA-MP is closed source — there's no spec to consult, and much of what's known came from years of community reverse engineering. open.mp is open, but behaves differently in its own ways. What exists today was built by testing, observing and adjusting. Still under study: how far debugging with connected players actually goes, how much the breakpoint's location changes the picture, and the details of data breakpoints on arrays.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 Isso não é aviso de "use por sua conta e risco" — é convite. Se você testar em cenário diferente do nosso e vir algo, <span style="font-weight: bold;" class="mycode_b">conte</span>. Cada relato encurta o caminho.<br />
🇬🇧 This isn't a "use at your own risk" disclaimer — it's an invitation. If you test in a scenario we haven't and see something, <span style="font-weight: bold;" class="mycode_b">tell us</span>.</blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">⏱️ Fique de olho: correção em até 2 dias / Heads up: fix within 2 days</span><br />
🇧🇷 Uma versão com essas correções — e com o que mais aparecer nesse meio-tempo — deve sair em <span style="font-weight: bold;" class="mycode_b">até 2 dias</span>. Vale manter a atualização automática da extensão ligada, ou passar aqui para conferir.<br />
🇬🇧 A release with these fixes — plus whatever else turns up in the meantime — should land <span style="font-weight: bold;" class="mycode_b">within 2 days</span>. Keep auto-update on, or check back here.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 18pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">📋 Changelog completo / Full changelog</span></span><br />
🇧🇷 A 3.5.0 tem 50 entradas registradas, divididas em Adicionado, Alterado, Segurança, Corrigido e Documentação.<br />
<a href="https://github.com/NullSablex/PawnPro/blob/master/CHANGELOG.md" target="_blank" rel="noopener" class="mycode_url">CHANGELOG.md</a><br />
<br />
<span style="font-size: 18pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🧩 Os três projetos / The three projects</span></span><ul class="mycode_list"><li><a href="https://github.com/NullSablex/PawnPro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">PawnPro</span></a> — 🇧🇷 a extensão / 🇬🇧 the extension<br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro-Engine" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">PawnPro Engine</span></a> — 🇧🇷 o motor de análise em Rust (LSP) / 🇬🇧 the Rust analysis engine<br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro-Debugger" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">PawnPro Debugger</span></a> — 🇧🇷 o adaptador de depuração / 🇬🇧 the debug adapter<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">🇧🇷 Feedback, dúvidas e relatos de bug são bem-vindos — aqui no tópico ou nas issues do GitHub.<br />
🇬🇧 Feedback, questions and bug reports are welcome — here or on GitHub issues.</span><br />
<br />
<a href="https://github.com/NullSablex/PawnPro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">⭐ github.com/NullSablex/PawnPro</span></a></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 30pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #0e639c;" class="mycode_color">⚡ PawnPro 3.5.0</span></span></span><br />
<br />
<span style="font-size: 15pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Uma IDE completa para Pawn dentro do seu editor — SA-MP e open.mp</span><br />
<span style="font-style: italic;" class="mycode_i">A complete Pawn IDE inside your editor — SA-MP and open.mp</span></span><br />
<br />
<a href="https://marketplace.visualstudio.com/items?itemName=NullSablex.pawnpro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Marketplace</span></a> · <a href="https://open-vsx.org/extension/NullSablex/pawnpro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Open VSX</span></a> · <a href="https://github.com/NullSablex/PawnPro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">GitHub</span></a> · <a href="https://pawnpro.nullsablex.com" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Documentação</span></a></div>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 A 3.5.0 está no ar. Junto com ela, o motor de análise sobe para a <span style="font-weight: bold;" class="mycode_b">1.4.0</span> e o depurador para a <span style="font-weight: bold;" class="mycode_b">0.2.0</span>. É a maior atualização até agora: documentação de funções no hover, depuração de verdade, e uma auditoria de segurança no envio de comandos RCON.<br />
<br />
🇬🇧 3.5.0 is out. The analysis engine moves to <span style="font-weight: bold;" class="mycode_b">1.4.0</span> and the debugger to <span style="font-weight: bold;" class="mycode_b">0.2.0</span>. It's the biggest update so far: function docs on hover, real debugging, and a security audit on RCON command sending.</blockquote>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🤔 O problema / The problem</span></span><br />
<br />
🇧🇷 Quem escreve gamemode conhece o ciclo: salvar, trocar de janela, compilar, ler um erro sem contexto, voltar, procurar a linha. Errou o nome de uma função? Só descobre no compilador. Quer saber o que aquele native faz? Abre o <span style="font-weight: bold;" class="mycode_b">.inc</span> e lê o código.<br />
<br />
🇬🇧 If you write gamemodes, you know the loop: save, alt-tab, compile, read a context-free error, go back, hunt for the line. Typo in a function name? The compiler tells you. Want to know what that native does? Open the <span style="font-weight: bold;" class="mycode_b">.inc</span> and read it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🇧🇷 O PawnPro corta esse ciclo.</span> O código é analisado enquanto você escreve — por um motor próprio escrito em <span style="font-weight: bold;" class="mycode_b">Rust</span>, rodando fora do editor, não por expressões regulares.<br />
<span style="font-weight: bold;" class="mycode_b">🇬🇧 PawnPro cuts that loop.</span> Your code is analyzed as you type — by a dedicated engine written in <span style="font-weight: bold;" class="mycode_b">Rust</span>, running out of process, not by regex.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://ibb.co/Q77hGd0h" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/rKKqJs9q/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">✨ O que a 3.5.0 traz / What's new in 3.5.0</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">📖 Documentação de funções no hover</span><br />
🇧🇷 O comentário acima da função vira texto formatado — nada de <span style="font-weight: bold;" class="mycode_b">*</span> e tags soltas na tela. Reconhece <span style="font-weight: bold;" class="mycode_b">Javadoc</span> (<span style="font-weight: bold;" class="mycode_b">@param</span>) e <span style="font-weight: bold;" class="mycode_b">XMLdoc</span> (<span style="font-weight: bold;" class="mycode_b">&lt;summary&gt;</span>, o formato do <span style="font-weight: bold;" class="mycode_b">omp-stdlib</span>). Ao digitar a chamada, a descrição do parâmetro em que você está aparece sozinha.<br />
🇬🇧 The comment above a function becomes formatted text — no more raw <span style="font-weight: bold;" class="mycode_b">*</span> and tags. Recognizes <span style="font-weight: bold;" class="mycode_b">Javadoc</span> and <span style="font-weight: bold;" class="mycode_b">XMLdoc</span>. While typing a call, the description of the parameter you're on shows up on its own.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://ibb.co/p6sMS9PW" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/4wDXH5fs/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></div>
<br />
<span style="font-weight: bold;" class="mycode_b">🐞 Depuração de verdade / Real debugging</span><br />
🇧🇷 <span style="font-weight: bold;" class="mycode_b">F5</span> e pronto: breakpoints (simples, condicionais, por contagem e logpoints), passo a passo, inspeção de variáveis, watch, call stack e <span style="font-weight: bold;" class="mycode_b">data breakpoints</span> — pausar quando um valor muda. Depuração de gamemode, não <span style="font-weight: bold;" class="mycode_b">print()</span> espalhado pelo código.<br />
🇬🇧 <span style="font-weight: bold;" class="mycode_b">F5</span> and you're in: breakpoints (plain, conditional, hit-count and logpoints), stepping, variable inspection, watch, call stack and <span style="font-weight: bold;" class="mycode_b">data breakpoints</span>. Gamemode debugging, not <span style="font-weight: bold;" class="mycode_b">print()</span> scattered around.<br />
<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;"><tr>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/1tBvVydK" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/HfRFvwxY/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/3PWDm7Y" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/rXMC2mf/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
</tr></table></div>
<br />
<span style="font-weight: bold;" class="mycode_b">🖥️ Servidor sem sair do editor / Server without leaving the editor</span><br />
🇧🇷 Iniciar, parar, reiniciar e mandar comando RCON pelo painel lateral. Histórico e favoritos com busca, e o log acompanhado em tempo real. A senha do RCON sai do <span style="font-weight: bold;" class="mycode_b">server.cfg</span> sozinha — você não digita.<br />
🇬🇧 Start, stop, restart and send RCON commands from the side panel. History and favorites with search, live log tailing. The RCON password is read from <span style="font-weight: bold;" class="mycode_b">server.cfg</span> — you never type it.<br />
<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;"><tr>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/cX2zFrKC" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/pr4CzL6R/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/RpshzQLw" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/0j6BhYPb/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
</tr></table></div>
<br />
<span style="font-weight: bold;" class="mycode_b">🔒 Segurança no RCON / RCON security</span><br />
🇧🇷 O RCON do SA-MP é um protocolo de 2005: manda a senha em <span style="font-weight: bold;" class="mycode_b">texto claro</span> por UDP. Esta versão fecha cinco pontos da auditoria — resposta forjada aceita como legítima, envio de senha para fora da máquina, e comandos com credencial que ficavam gravados no histórico. Envio direto agora só para servidor local; remoto vai pelo terminal.<br />
🇬🇧 SA-MP's RCON is a 2005 protocol: it sends the password in <span style="font-weight: bold;" class="mycode_b">cleartext</span> over UDP. This release closes five audit findings — forged replies accepted as legitimate, passwords leaving the machine, and credential-bearing commands stored in history.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎨 Interface que você ajusta / An interface you tune</span><br />
🇧🇷 Escolha a <span style="font-weight: bold;" class="mycode_b">cor de destaque</span> entre seis opções (ou deixe herdar do seu tema). Painel de configurações visual, sem editar JSON. E cinco idiomas — <span style="font-weight: bold;" class="mycode_b">português, inglês, espanhol, romeno e russo</span> — com a interface e os diagnósticos configuráveis <span style="font-weight: bold;" class="mycode_b">separadamente</span>: dá para ter o editor em português e os erros em inglês.<br />
🇬🇧 Pick an <span style="font-weight: bold;" class="mycode_b">accent color</span> from six options. Visual settings page, no JSON editing. Five languages, with UI and diagnostics configurable <span style="font-weight: bold;" class="mycode_b">independently</span>.<br />
<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;"><tr>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/0jDccCwm" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/5WM66r7G/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/KcmJptzy" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/TDrsxQqh/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
</tr></table></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🆚 SA-MP ou open.mp: o que muda / SA-MP vs open.mp</span></span><br />
<br />
🇧🇷 A extensão funciona nos dois, e detecta sozinha qual você usa. Mas <span style="font-weight: bold;" class="mycode_b">o que você vê na tela muda</span>, e vale explicar por quê.<br />
<br />
🇬🇧 The extension works with both and detects which one you use. But <span style="font-weight: bold;" class="mycode_b">what you see differs</span>, and it's worth explaining why.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🟢 Com open.mp (omp-stdlib)</span><br />
🇧🇷 Os includes do open.mp trazem documentação <span style="font-weight: bold;" class="mycode_b">XMLdoc</span> embutida. Resultado: passe o mouse sobre <span style="font-weight: bold;" class="mycode_b">CreateVehicle</span> e você vê o resumo da função, cada parâmetro explicado e o que ela retorna — sem abrir o <span style="font-weight: bold;" class="mycode_b">.inc</span>. O signature help mostra a descrição do parâmetro enquanto você digita.<br />
🇬🇧 open.mp includes ship with embedded <span style="font-weight: bold;" class="mycode_b">XMLdoc</span>. Hover <span style="font-weight: bold;" class="mycode_b">CreateVehicle</span> and you get the summary, every parameter explained and the return value — without opening the <span style="font-weight: bold;" class="mycode_b">.inc</span>.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://ibb.co/pvfXzNJ5" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/7JnyWB2L/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></div>
<br />
<span style="font-weight: bold;" class="mycode_b">🟡 Com SA-MP clássico</span><br />
🇧🇷 Os includes do SA-MP não têm essa documentação. Você continua tendo <span style="font-weight: bold;" class="mycode_b">autocomplete, ir para a definição, referências, diagnósticos e o depurador</span> — tudo funciona igual. O que aparece no hover é a assinatura da função. Se o seu projeto tem includes próprios comentados, esses <span style="font-weight: bold;" class="mycode_b">sim</span> aparecem formatados: basta escrever o comentário em Javadoc ou XMLdoc acima da função.<br />
🇬🇧 SA-MP includes don't carry that documentation. You still get <span style="font-weight: bold;" class="mycode_b">autocomplete, go-to-definition, references, diagnostics and the debugger</span>. Hover shows the signature. Your own commented includes <span style="font-weight: bold;" class="mycode_b">do</span> render formatted.<br />
<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;"><tr>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/7dw16wDj" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/39DCLDb4/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/jP3YvMg1" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/rR5hG641/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
</tr></table></div>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 <span style="font-weight: bold;" class="mycode_b">Resumindo:</span> no open.mp você ganha a documentação de graça; no SA-MP você ganha ela se documentar seus próprios includes. O resto — análise, diagnósticos, compilação e debug — é idêntico.<br />
🇬🇧 <span style="font-weight: bold;" class="mycode_b">In short:</span> on open.mp you get the docs for free; on SA-MP you get them by documenting your own includes. Everything else is identical.</blockquote>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎯 Como usar / Getting started</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Instale / Install</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>ext install NullSablex.pawnpro</code></div></div>🇧🇷 Ou procure por <span style="font-weight: bold;" class="mycode_b">PawnPro</span> no marketplace do seu editor. Funciona no <span style="font-weight: bold;" class="mycode_b">VS Code</span> e no <span style="font-weight: bold;" class="mycode_b">VSCodium</span>, em Windows, Linux e macOS.<br />
🇬🇧 Or search for <span style="font-weight: bold;" class="mycode_b">PawnPro</span> in your editor's marketplace.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Abra a PASTA do gamemode, não o arquivo / Open the FOLDER</span><br />
🇧🇷 Esse é o erro mais comum. Abrindo só o <span style="font-weight: bold;" class="mycode_b">.pwn</span> solto, a extensão não tem como achar seus includes. Abra a pasta do projeto.<br />
🇬🇧 Most common mistake. Opening a lone <span style="font-weight: bold;" class="mycode_b">.pwn</span> leaves the extension without your includes. Open the project folder.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3. Atalhos que valem decorar / Shortcuts worth memorizing</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Ctrl+Alt+B</span> — 🇧🇷 compila o arquivo atual / 🇬🇧 compile current file<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">F5</span> — 🇧🇷 inicia a depuração / 🇬🇧 start debugging<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ctrl+.</span> — 🇧🇷 correção automática no erro sob o cursor / 🇬🇧 quick fix<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">F12</span> — 🇧🇷 ir para a definição / 🇬🇧 go to definition<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Shift+F12</span> — 🇧🇷 ver todas as referências / 🇬🇧 find all references<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">4. Dica: deixe o assistente de nomes trabalhar / Tip: let the naming assistant work</span><br />
🇧🇷 Nas configurações, seção <span style="font-weight: bold;" class="mycode_b">Nomenclatura</span>, escolha a convenção de cada tipo de identificador. Tem os cinco estilos prontos (<span style="font-weight: bold;" class="mycode_b">camelCase</span>, <span style="font-weight: bold;" class="mycode_b">snake_case</span>, <span style="font-weight: bold;" class="mycode_b">PascalCase</span>, <span style="font-weight: bold;" class="mycode_b">UPPER_CASE</span>, <span style="font-weight: bold;" class="mycode_b">Capitalized_Snake</span>) e, novidade da 3.5.0, <span style="font-weight: bold;" class="mycode_b">seu próprio padrão por expressão regular</span> — útil se a casa usa <span style="font-weight: bold;" class="mycode_b">g_</span> nas globais, por exemplo. Vem desligado; ligue se quiser.<br />
🇬🇧 Under <span style="font-weight: bold;" class="mycode_b">Naming</span>, pick the convention per identifier type. Five built-in styles plus, new in 3.5.0, <span style="font-weight: bold;" class="mycode_b">your own regex pattern</span>. Off by default.<br />
<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;"><tr>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/G481MRZ5" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/hJ4ndVGm/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
<td class="trow1" valign="top" align="center"><a href="https://ibb.co/pv7t9p75" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/bg0S8n0D/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></td>
</tr></table></div>
<br />
<span style="font-weight: bold;" class="mycode_b">5. Se os includes não forem achados / If includes aren't found</span><br />
🇧🇷 Barra de status → <span style="font-weight: bold;" class="mycode_b">PawnPro</span> → <span style="font-weight: bold;" class="mycode_b">Configurações</span> → aponte o caminho do <span style="font-weight: bold;" class="mycode_b">pawno/include</span>. Na maioria dos projetos a detecção automática resolve sozinha.<br />
🇬🇧 Status bar → <span style="font-weight: bold;" class="mycode_b">PawnPro</span> → <span style="font-weight: bold;" class="mycode_b">Settings</span> → point to <span style="font-weight: bold;" class="mycode_b">pawno/include</span>.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://ibb.co/GvYvCLwT" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/rG8G5SPs/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎬 Em breve: vídeos / Coming: videos</span></span><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 Estão sendo preparados <span style="font-weight: bold;" class="mycode_b">mini-tutoriais em vídeo</span> — instalação, primeiro projeto, uso do depurador e as configurações que valem a pena mexer. Curtos e diretos ao ponto. <span style="font-weight: bold;" class="mycode_b">Sem data definida</span> ainda, mas vêm.<br />
🇬🇧 <span style="font-weight: bold;" class="mycode_b">Short video tutorials</span> are in the works — install, first project, using the debugger, and the settings worth touching. <span style="font-weight: bold;" class="mycode_b">No date yet</span>, but they're coming.</blockquote>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🐛 Transparência: o que já achamos depois do lançamento</span></span><br />
<span style="font-size: 15pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Being upfront: what we found after release</span></span><br />
<br />
🇧🇷 A versão saiu e, algumas horas depois, testando a fundo, apareceram bugs. Preferimos dizer isso na cara do que deixar você descobrir sozinho:<br />
<br />
🇬🇧 The release went out and, a few hours later, thorough testing turned up bugs. We'd rather tell you than let you find out on your own:<br />
<ul class="mycode_list"><li><a href="https://github.com/NullSablex/PawnPro/issues/83" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">#83</span></a> — 🇧🇷 comandos RCON pelo painel podem não ter efeito nem retorno / 🇬🇧 RCON commands from the panel may have no effect<br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro/issues/84" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">#84</span></a> — 🇧🇷 iniciando o servidor pelo depurador, o painel não reconhece que ele está no ar e a saída do console se perde / 🇬🇧 starting the server via the debugger leaves the panel unaware and the console output missing<br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro/issues/85" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">#85</span></a> — 🇧🇷 se o plugin de depuração do servidor estiver desatualizado, a sessão falha <span style="font-weight: bold;" class="mycode_b">em silêncio</span>. Se a depuração não responder, é o primeiro lugar a olhar: o plugin precisa ser o <span style="font-weight: bold;" class="mycode_b">0.2.0</span> / 🇬🇧 an outdated server debug plugin makes the session fail silently — check that the plugin is <span style="font-weight: bold;" class="mycode_b">0.2.0</span><br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro/issues/82" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">#82</span></a> — 🇧🇷 o exemplo do padrão próprio de nomenclatura não aparece para alguns padrões válidos (só a pré-visualização; a análise funciona) / 🇬🇧 cosmetic: the custom naming pattern preview doesn't show an example for some valid patterns<br />
</li>
</ul>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 Nenhum deles impede o uso da extensão, e todos estão registrados publicamente. A ideia é justamente essa: bug encontrado vira issue, não vira segredo. Se você esbarrar em algo, <span style="font-weight: bold;" class="mycode_b">abra uma issue</span> — é assim que a coisa melhora.<br />
<br />
🇬🇧 None of these block using the extension, and all are publicly tracked. That's the point: bugs become issues, not secrets. If you hit something, <span style="font-weight: bold;" class="mycode_b">open an issue</span> — that's how this gets better.</blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">🔬 O depurador está em estudo prático / The debugger is under practical study</span><br />
🇧🇷 Vale ser claro sobre isto: <span style="font-weight: bold;" class="mycode_b">o depurador é território novo</span>. O SA-MP é fechado — não há especificação para consultar, e boa parte do que se sabe veio de engenharia reversa da comunidade ao longo dos anos. O open.mp é aberto, mas tem suas próprias diferenças de comportamento. Então o que existe hoje foi construído testando, observando e ajustando.<br />
<br />
O que ainda está sendo estudado, honestamente:<br />
<ul class="mycode_list"><li>🇧🇷 <span style="font-weight: bold;" class="mycode_b">Até que ponto dá para depurar com jogadores conectados.</span> O manual dizia que o servidor congela por inteiro; testando, um jogador continuou se movendo normalmente com o breakpoint parado num comando. Ainda não sabemos se isso vale para servidor cheio, nem o que acontece na hora de retomar com muita coisa acumulada.<br />
</li>
<li>🇧🇷 <span style="font-weight: bold;" class="mycode_b">Onde o breakpoint está parece mudar tudo.</span> Parar dentro de um comando (que roda de vez em quando) não é o mesmo que parar dentro de um callback que roda a cada tick.<br />
</li>
<li>🇧🇷 <span style="font-weight: bold;" class="mycode_b">Data breakpoint em array</span> — funciona, mas ainda estamos entendendo em que posição marcar e por quê.<br />
</li>
</ul>
<br />
🇬🇧 To be clear: <span style="font-weight: bold;" class="mycode_b">the debugger is new ground</span>. SA-MP is closed source — there's no spec to consult, and much of what's known came from years of community reverse engineering. open.mp is open, but behaves differently in its own ways. What exists today was built by testing, observing and adjusting. Still under study: how far debugging with connected players actually goes, how much the breakpoint's location changes the picture, and the details of data breakpoints on arrays.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 Isso não é aviso de "use por sua conta e risco" — é convite. Se você testar em cenário diferente do nosso e vir algo, <span style="font-weight: bold;" class="mycode_b">conte</span>. Cada relato encurta o caminho.<br />
🇬🇧 This isn't a "use at your own risk" disclaimer — it's an invitation. If you test in a scenario we haven't and see something, <span style="font-weight: bold;" class="mycode_b">tell us</span>.</blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">⏱️ Fique de olho: correção em até 2 dias / Heads up: fix within 2 days</span><br />
🇧🇷 Uma versão com essas correções — e com o que mais aparecer nesse meio-tempo — deve sair em <span style="font-weight: bold;" class="mycode_b">até 2 dias</span>. Vale manter a atualização automática da extensão ligada, ou passar aqui para conferir.<br />
🇬🇧 A release with these fixes — plus whatever else turns up in the meantime — should land <span style="font-weight: bold;" class="mycode_b">within 2 days</span>. Keep auto-update on, or check back here.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: 18pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">📋 Changelog completo / Full changelog</span></span><br />
🇧🇷 A 3.5.0 tem 50 entradas registradas, divididas em Adicionado, Alterado, Segurança, Corrigido e Documentação.<br />
<a href="https://github.com/NullSablex/PawnPro/blob/master/CHANGELOG.md" target="_blank" rel="noopener" class="mycode_url">CHANGELOG.md</a><br />
<br />
<span style="font-size: 18pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🧩 Os três projetos / The three projects</span></span><ul class="mycode_list"><li><a href="https://github.com/NullSablex/PawnPro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">PawnPro</span></a> — 🇧🇷 a extensão / 🇬🇧 the extension<br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro-Engine" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">PawnPro Engine</span></a> — 🇧🇷 o motor de análise em Rust (LSP) / 🇬🇧 the Rust analysis engine<br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro-Debugger" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">PawnPro Debugger</span></a> — 🇧🇷 o adaptador de depuração / 🇬🇧 the debug adapter<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">🇧🇷 Feedback, dúvidas e relatos de bug são bem-vindos — aqui no tópico ou nas issues do GitHub.<br />
🇬🇧 Feedback, questions and bug reports are welcome — here or on GitHub issues.</span><br />
<br />
<a href="https://github.com/NullSablex/PawnPro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">⭐ github.com/NullSablex/PawnPro</span></a></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PawnPro Debugger 0.2.0 — depuração real de Pawn no editor (SA-MP e open.mp)]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6246</link>
			<pubDate>Tue, 01 Sep 2026 06:12:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7983">NullSablex</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6246</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 30pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #E67E22;" class="mycode_color">🐛 PawnPro Debugger v0.2.0</span></span></span><br />
<br />
<span style="font-size: 15pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Depurador visual (DAP) para Pawn — SA-MP e open.mp</span><br />
<span style="font-style: italic;" class="mycode_i">Visual debugger (DAP) for Pawn — SA-MP and open.mp</span></span><br />
<br />
<a href="https://github.com/NullSablex/PawnPro-Debugger" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">github.com/NullSablex/PawnPro-Debugger</span></a></div>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 Nova versão do Debugger no ar 🎉 — e <span style="font-weight: bold;" class="mycode_b">hoje sai também a nova versão da extensão PawnPro</span>, com esta atualização do debugger integrada e outras novidades e melhorias no editor. A ideia desta release é simples: parar de depurar gamemode no <span style="font-weight: bold;" class="mycode_b">printf</span>.<br />
<br />
🇬🇧 New Debugger release out 🎉 — and <span style="font-weight: bold;" class="mycode_b">the new PawnPro extension version ships today too</span>, with this debugger update integrated plus other improvements. The point of this release is simple: stop debugging gamemodes with <span style="font-weight: bold;" class="mycode_b">printf</span>.</blockquote>
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">✨ O que tem de novo / What's new</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">🧭 Call stack completa</span><br />
🇧🇷 A pilha de chamadas inteira, não só a linha atual: função, linha e <span style="font-weight: bold;" class="mycode_b">variáveis de cada frame</span>. Clicou no frame do chamador, a inspeção acompanha.<br />
🇬🇧 The whole call stack, not just the current line: function, line and <span style="font-weight: bold;" class="mycode_b">variables per frame</span>. Click a caller's frame and inspection follows it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">👁️ Data breakpoints</span><br />
🇧🇷 "Break on Value Change": pausa quando um valor muda — globais, locais e <span style="font-weight: bold;" class="mycode_b">elementos de array</span> (<span style="font-weight: bold;" class="mycode_b">arr[3]</span>). Ideal pra achar quem está escrevendo onde não devia.<br />
🇬🇧 "Break on Value Change": pauses when a value changes — globals, locals and <span style="font-weight: bold;" class="mycode_b">array elements</span>. Great for finding who writes where they shouldn't.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">💥 Pausa no erro de runtime, na linha exata</span><br />
🇧🇷 Divisão por zero, índice fora do limite e agora também <span style="font-weight: bold;" class="mycode_b">colisão pilha/heap</span>, <span style="font-weight: bold;" class="mycode_b">underflow de heap</span> e <span style="font-weight: bold;" class="mycode_b">acesso inválido à memória</span>. O debugger pausa <span style="font-weight: bold;" class="mycode_b">antes</span> da VM abortar, mostrando a linha e as variáveis. É conservador por design: se não tiver certeza, não acusa — nada de falso-positivo.<br />
🇬🇧 Divide by zero, out-of-bounds and now <span style="font-weight: bold;" class="mycode_b">stack/heap collision</span>, <span style="font-weight: bold;" class="mycode_b">heap underflow</span> and <span style="font-weight: bold;" class="mycode_b">invalid memory access</span>. It pauses <span style="font-weight: bold;" class="mycode_b">before</span> the VM aborts, showing the line and the variables. Conservative by design: no false positives.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🔢 Arrays e strings de verdade</span><br />
🇧🇷 Arrays expandem elemento a elemento no painel, e array de char aparece como <span style="font-weight: bold;" class="mycode_b">string</span>. Dá pra editar um elemento direto (<span style="font-weight: bold;" class="mycode_b">arr[idx] = 10</span>) no watch ou no console.<br />
🇬🇧 Arrays expand element by element, char arrays show as <span style="font-weight: bold;" class="mycode_b">strings</span>, and you can edit an element right from the watch or console.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🧠 Watch, hover e autocomplete</span><br />
🇧🇷 Expressões simples no watch e ao passar o mouse (<span style="font-weight: bold;" class="mycode_b">+ - * / %</span> e comparações, com <span style="font-weight: bold;" class="mycode_b">arr[idx]</span>), e sugestão de variáveis em escopo no console.<br />
🇬🇧 Simple expressions in watch and on hover, plus in-scope variable completion in the console.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🧬 Memória crua (hex view)</span><br />
🇧🇷 Qualquer variável abre a memória de dados em hexadecimal, pra quando o valor formatado não conta a história toda.<br />
🇬🇧 Any variable opens raw data memory in hex, for when the formatted value isn't the whole story.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🌍 Mensagens e documentação em mais idiomas</span><br />
🇧🇷 As mensagens seguem o idioma do editor (pt-BR, en, es, ro, ru) e a documentação agora tem versão em inglês.<br />
🇬🇧 Messages follow the editor's language (pt-BR, en, es, ro, ru) and the docs now have an English version.<br />
<br />
<span style="font-size: 18pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">📋 Changelog completo / Full changelog</span></span><br />
<a href="https://github.com/NullSablex/PawnPro-Debugger/blob/master/CHANGELOG.md" target="_blank" rel="noopener" class="mycode_url">CHANGELOG.md</a><br />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎮 Como se usa na prática / How it works in practice</span></span><br />
<br />
🇧🇷 Você precisa de duas coisas: a extensão <span style="font-weight: bold;" class="mycode_b">PawnPro</span> no editor e o plugin do debugger no seu servidor local — <span style="font-weight: bold;" class="mycode_b">uma vez só</span>. Depois disso:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">F5</span> no gamemode. A extensão recompila com <span style="font-weight: bold;" class="mycode_b">-d3</span>, sobe o servidor e conecta sozinha.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Clique na margem</span> pra colocar um breakpoint. Botão direito nele: <span style="font-weight: bold;" class="mycode_b">condição</span> (<span style="font-weight: bold;" class="mycode_b">playerid == 3</span>), <span style="font-weight: bold;" class="mycode_b">contagem de acertos</span> (<span style="font-weight: bold;" class="mycode_b">%10</span> = a cada 10) ou <span style="font-weight: bold;" class="mycode_b">logpoint</span> — que imprime <span style="font-weight: bold;" class="mycode_b">Vida: {health}</span> no console <span style="font-weight: bold;" class="mycode_b">sem pausar</span> e sem recompilar.<br />
</li>
<li>Pausou: veja variáveis, mude o valor na hora, ande com <span style="font-weight: bold;" class="mycode_b">F10</span>/<span style="font-weight: bold;" class="mycode_b">F11</span> e navegue pelos frames da call stack.<br />
</li>
<li>Botão direito numa variável → <span style="font-weight: bold;" class="mycode_b">Break on Value Change</span> pra parar quando ela mudar.<br />
</li>
</ul>
<br />
🇬🇧 You need two things: the <span style="font-weight: bold;" class="mycode_b">PawnPro</span> extension and the debugger plugin in your local server — <span style="font-weight: bold;" class="mycode_b">once</span>. Then it's F5, breakpoints in the gutter (with conditions, hit counts and logpoints), stepping, and value-change breakpoints from the Variables panel.<br />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🤔 E qual a diferença de não usar? / Why bother?</span></span><br />
<br />
🇧🇷 Sem debugger, o ciclo num servidor SA-MP ou open.mp é conhecido: espalhar <span style="font-weight: bold;" class="mycode_b">printf</span>, recompilar, reiniciar, ler log, apagar os <span style="font-weight: bold;" class="mycode_b">printf</span> — e repetir quando o problema volta. Quando o script dá <span style="font-weight: bold;" class="mycode_b">run time error</span>, você recebe o erro e reconstrói o resto de cabeça.<br />
<br />
Com o debugger, o programa <span style="font-weight: bold;" class="mycode_b">para no ponto</span>: você vê o valor real de cada variável, quem chamou quem, e a <span style="font-weight: bold;" class="mycode_b">linha exata</span> onde o erro ia acontecer — antes de a VM abortar. Sem recompilar pra investigar, sem sujar o código de log temporário.<br />
<br />
🇬🇧 Without a debugger the loop is printf → recompile → restart → read logs → delete the printfs. With it, execution <span style="font-weight: bold;" class="mycode_b">stops at the spot</span>: real values, who called who, and the <span style="font-weight: bold;" class="mycode_b">exact line</span> of a runtime error before the VM aborts.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 <span style="font-weight: bold;" class="mycode_b">Importante:</span> isso é uma ferramenta de <span style="font-weight: bold;" class="mycode_b">desenvolvimento local</span>. Enquanto a execução está pausada, o servidor fica congelado — é o comportamento esperado ao depurar passo a passo, e o motivo de não ser algo pra rodar em servidor de produção.<br />
<br />
🇬🇧 <span style="font-weight: bold;" class="mycode_b">Heads-up:</span> this is a <span style="font-weight: bold;" class="mycode_b">local development</span> tool. While paused, the server is frozen — expected when single-stepping, and why it isn't meant for production.</blockquote>
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎬 Em breve / Coming soon</span></span><br />
<br />
🇧🇷 Estão a caminho <span style="font-weight: bold;" class="mycode_b">vídeos curtos</span> mostrando como instalar a extensão, colocar o plugin no servidor e usar o debugger no dia a dia — mini-tutoriais diretos ao ponto. <span style="font-weight: bold;" class="mycode_b">Sem data definida</span> ainda; sai quando estiver bom.<br />
🇬🇧 <span style="font-weight: bold;" class="mycode_b">Short videos</span> are on the way: installing the extension, setting up the plugin and using the debugger day to day. <span style="font-weight: bold;" class="mycode_b">No date yet</span> — they ship when they're ready.<br />
<ul class="mycode_list"><li><a href="https://github.com/NullSablex/PawnPro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">PawnPro</span></a> — 🇧🇷 extensão do editor (nova versão hoje) / 🇬🇧 the editor extension (new version today)<br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro-Debugger" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">PawnPro Debugger</span></a> — 🇧🇷 este projeto / 🇬🇧 this project<br />
</li>
<li><a href="https://pawnpro-debugger.nullsablex.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Documentação / Docs</span></a> — 🇧🇷 começando, recursos e como funciona por dentro<br />
</li>
<li><a href="https://github.com/NullSablex/rust-samp" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">rust-samp</span></a> — 🇧🇷 SDK em Rust que sustenta o debugger / 🇬🇧 the Rust SDK underneath<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">🇧🇷 Feedback, issues e PRs são bem-vindos — inclusive relato de caso que o debugger não pegou.<br />
🇬🇧 Feedback, issues and PRs are welcome — including cases the debugger failed to catch.</span><br />
<br />
<a href="https://github.com/NullSablex/PawnPro-Debugger" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">⭐ github.com/NullSablex/PawnPro-Debugger</span></a></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 30pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #E67E22;" class="mycode_color">🐛 PawnPro Debugger v0.2.0</span></span></span><br />
<br />
<span style="font-size: 15pt;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Depurador visual (DAP) para Pawn — SA-MP e open.mp</span><br />
<span style="font-style: italic;" class="mycode_i">Visual debugger (DAP) for Pawn — SA-MP and open.mp</span></span><br />
<br />
<a href="https://github.com/NullSablex/PawnPro-Debugger" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">github.com/NullSablex/PawnPro-Debugger</span></a></div>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 Nova versão do Debugger no ar 🎉 — e <span style="font-weight: bold;" class="mycode_b">hoje sai também a nova versão da extensão PawnPro</span>, com esta atualização do debugger integrada e outras novidades e melhorias no editor. A ideia desta release é simples: parar de depurar gamemode no <span style="font-weight: bold;" class="mycode_b">printf</span>.<br />
<br />
🇬🇧 New Debugger release out 🎉 — and <span style="font-weight: bold;" class="mycode_b">the new PawnPro extension version ships today too</span>, with this debugger update integrated plus other improvements. The point of this release is simple: stop debugging gamemodes with <span style="font-weight: bold;" class="mycode_b">printf</span>.</blockquote>
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">✨ O que tem de novo / What's new</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">🧭 Call stack completa</span><br />
🇧🇷 A pilha de chamadas inteira, não só a linha atual: função, linha e <span style="font-weight: bold;" class="mycode_b">variáveis de cada frame</span>. Clicou no frame do chamador, a inspeção acompanha.<br />
🇬🇧 The whole call stack, not just the current line: function, line and <span style="font-weight: bold;" class="mycode_b">variables per frame</span>. Click a caller's frame and inspection follows it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">👁️ Data breakpoints</span><br />
🇧🇷 "Break on Value Change": pausa quando um valor muda — globais, locais e <span style="font-weight: bold;" class="mycode_b">elementos de array</span> (<span style="font-weight: bold;" class="mycode_b">arr[3]</span>). Ideal pra achar quem está escrevendo onde não devia.<br />
🇬🇧 "Break on Value Change": pauses when a value changes — globals, locals and <span style="font-weight: bold;" class="mycode_b">array elements</span>. Great for finding who writes where they shouldn't.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">💥 Pausa no erro de runtime, na linha exata</span><br />
🇧🇷 Divisão por zero, índice fora do limite e agora também <span style="font-weight: bold;" class="mycode_b">colisão pilha/heap</span>, <span style="font-weight: bold;" class="mycode_b">underflow de heap</span> e <span style="font-weight: bold;" class="mycode_b">acesso inválido à memória</span>. O debugger pausa <span style="font-weight: bold;" class="mycode_b">antes</span> da VM abortar, mostrando a linha e as variáveis. É conservador por design: se não tiver certeza, não acusa — nada de falso-positivo.<br />
🇬🇧 Divide by zero, out-of-bounds and now <span style="font-weight: bold;" class="mycode_b">stack/heap collision</span>, <span style="font-weight: bold;" class="mycode_b">heap underflow</span> and <span style="font-weight: bold;" class="mycode_b">invalid memory access</span>. It pauses <span style="font-weight: bold;" class="mycode_b">before</span> the VM aborts, showing the line and the variables. Conservative by design: no false positives.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🔢 Arrays e strings de verdade</span><br />
🇧🇷 Arrays expandem elemento a elemento no painel, e array de char aparece como <span style="font-weight: bold;" class="mycode_b">string</span>. Dá pra editar um elemento direto (<span style="font-weight: bold;" class="mycode_b">arr[idx] = 10</span>) no watch ou no console.<br />
🇬🇧 Arrays expand element by element, char arrays show as <span style="font-weight: bold;" class="mycode_b">strings</span>, and you can edit an element right from the watch or console.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🧠 Watch, hover e autocomplete</span><br />
🇧🇷 Expressões simples no watch e ao passar o mouse (<span style="font-weight: bold;" class="mycode_b">+ - * / %</span> e comparações, com <span style="font-weight: bold;" class="mycode_b">arr[idx]</span>), e sugestão de variáveis em escopo no console.<br />
🇬🇧 Simple expressions in watch and on hover, plus in-scope variable completion in the console.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🧬 Memória crua (hex view)</span><br />
🇧🇷 Qualquer variável abre a memória de dados em hexadecimal, pra quando o valor formatado não conta a história toda.<br />
🇬🇧 Any variable opens raw data memory in hex, for when the formatted value isn't the whole story.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🌍 Mensagens e documentação em mais idiomas</span><br />
🇧🇷 As mensagens seguem o idioma do editor (pt-BR, en, es, ro, ru) e a documentação agora tem versão em inglês.<br />
🇬🇧 Messages follow the editor's language (pt-BR, en, es, ro, ru) and the docs now have an English version.<br />
<br />
<span style="font-size: 18pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">📋 Changelog completo / Full changelog</span></span><br />
<a href="https://github.com/NullSablex/PawnPro-Debugger/blob/master/CHANGELOG.md" target="_blank" rel="noopener" class="mycode_url">CHANGELOG.md</a><br />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎮 Como se usa na prática / How it works in practice</span></span><br />
<br />
🇧🇷 Você precisa de duas coisas: a extensão <span style="font-weight: bold;" class="mycode_b">PawnPro</span> no editor e o plugin do debugger no seu servidor local — <span style="font-weight: bold;" class="mycode_b">uma vez só</span>. Depois disso:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">F5</span> no gamemode. A extensão recompila com <span style="font-weight: bold;" class="mycode_b">-d3</span>, sobe o servidor e conecta sozinha.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Clique na margem</span> pra colocar um breakpoint. Botão direito nele: <span style="font-weight: bold;" class="mycode_b">condição</span> (<span style="font-weight: bold;" class="mycode_b">playerid == 3</span>), <span style="font-weight: bold;" class="mycode_b">contagem de acertos</span> (<span style="font-weight: bold;" class="mycode_b">%10</span> = a cada 10) ou <span style="font-weight: bold;" class="mycode_b">logpoint</span> — que imprime <span style="font-weight: bold;" class="mycode_b">Vida: {health}</span> no console <span style="font-weight: bold;" class="mycode_b">sem pausar</span> e sem recompilar.<br />
</li>
<li>Pausou: veja variáveis, mude o valor na hora, ande com <span style="font-weight: bold;" class="mycode_b">F10</span>/<span style="font-weight: bold;" class="mycode_b">F11</span> e navegue pelos frames da call stack.<br />
</li>
<li>Botão direito numa variável → <span style="font-weight: bold;" class="mycode_b">Break on Value Change</span> pra parar quando ela mudar.<br />
</li>
</ul>
<br />
🇬🇧 You need two things: the <span style="font-weight: bold;" class="mycode_b">PawnPro</span> extension and the debugger plugin in your local server — <span style="font-weight: bold;" class="mycode_b">once</span>. Then it's F5, breakpoints in the gutter (with conditions, hit counts and logpoints), stepping, and value-change breakpoints from the Variables panel.<br />
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🤔 E qual a diferença de não usar? / Why bother?</span></span><br />
<br />
🇧🇷 Sem debugger, o ciclo num servidor SA-MP ou open.mp é conhecido: espalhar <span style="font-weight: bold;" class="mycode_b">printf</span>, recompilar, reiniciar, ler log, apagar os <span style="font-weight: bold;" class="mycode_b">printf</span> — e repetir quando o problema volta. Quando o script dá <span style="font-weight: bold;" class="mycode_b">run time error</span>, você recebe o erro e reconstrói o resto de cabeça.<br />
<br />
Com o debugger, o programa <span style="font-weight: bold;" class="mycode_b">para no ponto</span>: você vê o valor real de cada variável, quem chamou quem, e a <span style="font-weight: bold;" class="mycode_b">linha exata</span> onde o erro ia acontecer — antes de a VM abortar. Sem recompilar pra investigar, sem sujar o código de log temporário.<br />
<br />
🇬🇧 Without a debugger the loop is printf → recompile → restart → read logs → delete the printfs. With it, execution <span style="font-weight: bold;" class="mycode_b">stops at the spot</span>: real values, who called who, and the <span style="font-weight: bold;" class="mycode_b">exact line</span> of a runtime error before the VM aborts.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>🇧🇷 <span style="font-weight: bold;" class="mycode_b">Importante:</span> isso é uma ferramenta de <span style="font-weight: bold;" class="mycode_b">desenvolvimento local</span>. Enquanto a execução está pausada, o servidor fica congelado — é o comportamento esperado ao depurar passo a passo, e o motivo de não ser algo pra rodar em servidor de produção.<br />
<br />
🇬🇧 <span style="font-weight: bold;" class="mycode_b">Heads-up:</span> this is a <span style="font-weight: bold;" class="mycode_b">local development</span> tool. While paused, the server is frozen — expected when single-stepping, and why it isn't meant for production.</blockquote>
<br />
<span style="font-size: 22pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎬 Em breve / Coming soon</span></span><br />
<br />
🇧🇷 Estão a caminho <span style="font-weight: bold;" class="mycode_b">vídeos curtos</span> mostrando como instalar a extensão, colocar o plugin no servidor e usar o debugger no dia a dia — mini-tutoriais diretos ao ponto. <span style="font-weight: bold;" class="mycode_b">Sem data definida</span> ainda; sai quando estiver bom.<br />
🇬🇧 <span style="font-weight: bold;" class="mycode_b">Short videos</span> are on the way: installing the extension, setting up the plugin and using the debugger day to day. <span style="font-weight: bold;" class="mycode_b">No date yet</span> — they ship when they're ready.<br />
<ul class="mycode_list"><li><a href="https://github.com/NullSablex/PawnPro" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">PawnPro</span></a> — 🇧🇷 extensão do editor (nova versão hoje) / 🇬🇧 the editor extension (new version today)<br />
</li>
<li><a href="https://github.com/NullSablex/PawnPro-Debugger" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">PawnPro Debugger</span></a> — 🇧🇷 este projeto / 🇬🇧 this project<br />
</li>
<li><a href="https://pawnpro-debugger.nullsablex.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Documentação / Docs</span></a> — 🇧🇷 começando, recursos e como funciona por dentro<br />
</li>
<li><a href="https://github.com/NullSablex/rust-samp" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">rust-samp</span></a> — 🇧🇷 SDK em Rust que sustenta o debugger / 🇬🇧 the Rust SDK underneath<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">🇧🇷 Feedback, issues e PRs são bem-vindos — inclusive relato de caso que o debugger não pegou.<br />
🇬🇧 Feedback, issues and PRs are welcome — including cases the debugger failed to catch.</span><br />
<br />
<a href="https://github.com/NullSablex/PawnPro-Debugger" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">⭐ github.com/NullSablex/PawnPro-Debugger</span></a></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[flip-dialog]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6244</link>
			<pubDate>Sat, 29 Aug 2026 18:14:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=6138">NikitaFoxze</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6244</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/NikitaFoxze/flip-dialog/refs/heads/main/media/LogoSmall.png" loading="lazy"  alt="[Image: LogoSmall.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">flip-dialog</span></span></span></div>
<br />
A pagination system for dialogs in <span style="font-weight: bold;" class="mycode_b">SA-MP</span> &amp; <span style="font-weight: bold;" class="mycode_b">open.mp</span> written in <span style="font-weight: bold;" class="mycode_b">Pawn</span>. It splits large amounts of text into dialog pages using different pagination modes.<br />
Supported dialog styles: <span style="font-weight: bold;" class="mycode_b">DIALOG_STYLE_MSGBOX</span>, <span style="font-weight: bold;" class="mycode_b">DIALOG_STYLE_LIST</span>, <span style="font-weight: bold;" class="mycode_b">DIALOG_STYLE_TABLIST</span>, <span style="font-weight: bold;" class="mycode_b">DIALOG_STYLE_TABLIST_HEADERS</span>.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Features</span></span></span><br />
<ul class="mycode_list"><li>Support <span style="font-weight: bold;" class="mycode_b">mdialog</span> (optional).<br />
</li>
<li>Support <span style="font-weight: bold;" class="mycode_b">zlang</span> (optional).<br />
</li>
<li>Static lines on the first page.<br />
</li>
<li>Manual mode for modules.<br />
</li>
</ul>
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Download</span></span></span><br />
<br />
<a href="https://github.com/NikitaFoxze/flip-dialog" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size">GitHub</span></a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://raw.githubusercontent.com/NikitaFoxze/flip-dialog/refs/heads/main/media/LogoSmall.png" loading="lazy"  alt="[Image: LogoSmall.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">flip-dialog</span></span></span></div>
<br />
A pagination system for dialogs in <span style="font-weight: bold;" class="mycode_b">SA-MP</span> &amp; <span style="font-weight: bold;" class="mycode_b">open.mp</span> written in <span style="font-weight: bold;" class="mycode_b">Pawn</span>. It splits large amounts of text into dialog pages using different pagination modes.<br />
Supported dialog styles: <span style="font-weight: bold;" class="mycode_b">DIALOG_STYLE_MSGBOX</span>, <span style="font-weight: bold;" class="mycode_b">DIALOG_STYLE_LIST</span>, <span style="font-weight: bold;" class="mycode_b">DIALOG_STYLE_TABLIST</span>, <span style="font-weight: bold;" class="mycode_b">DIALOG_STYLE_TABLIST_HEADERS</span>.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Features</span></span></span><br />
<ul class="mycode_list"><li>Support <span style="font-weight: bold;" class="mycode_b">mdialog</span> (optional).<br />
</li>
<li>Support <span style="font-weight: bold;" class="mycode_b">zlang</span> (optional).<br />
</li>
<li>Static lines on the first page.<br />
</li>
<li>Manual mode for modules.<br />
</li>
</ul>
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Download</span></span></span><br />
<br />
<a href="https://github.com/NikitaFoxze/flip-dialog" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size">GitHub</span></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is Weapon Model Replacement Possible in open.mp? (vs Attached Objects)]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6233</link>
			<pubDate>Fri, 28 Aug 2026 13:42:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=5816">aunhelloworld</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6233</guid>
			<description><![CDATA[Hi, I have a question about custom weapon models in open.mp / SA-MP 0.3.DL.<br />
<br />
Is it possible to use custom weapon skins/models in two different ways?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Weapon model replacement</span><br />
  Replace the visual model of an existing weapon, for example replacing the M4 model with a custom M4 model, while keeping the original M4 weapon ID and functionality.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Attached object</span><br />
  Keep the original M4 weapon but hide its visual appearance and attach a custom M4 model to the player's hand using an attached object.<br />
<br />
My main question is: <span style="font-weight: bold;" class="mycode_b">Are both approaches possible in open.mp / SA-MP 0.3.DL?</span><br />
<br />
If both are possible, which approach would be better for making custom weapon skins that properly follow the game's weapon animations (holding, aiming, shooting, reloading, etc.)?<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hi, I have a question about custom weapon models in open.mp / SA-MP 0.3.DL.<br />
<br />
Is it possible to use custom weapon skins/models in two different ways?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Weapon model replacement</span><br />
  Replace the visual model of an existing weapon, for example replacing the M4 model with a custom M4 model, while keeping the original M4 weapon ID and functionality.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Attached object</span><br />
  Keep the original M4 weapon but hide its visual appearance and attach a custom M4 model to the player's hand using an attached object.<br />
<br />
My main question is: <span style="font-weight: bold;" class="mycode_b">Are both approaches possible in open.mp / SA-MP 0.3.DL?</span><br />
<br />
If both are possible, which approach would be better for making custom weapon skins that properly follow the game's weapon animations (holding, aiming, shooting, reloading, etc.)?<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ОТКРЫТ НАБОР В КОМАНДУ НОВОГО SA ПРОЕКТА]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6232</link>
			<pubDate>Fri, 28 Aug 2026 05:37:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8410">Kosovan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6232</guid>
			<description><![CDATA[🔥 <span style="font-weight: bold;" class="mycode_b">ОТКРЫТ НАБОР В КОМАНДУ НОВОГО SA:MP ПРОЕКТА</span><br />
Мы запускаем новый проект SA:MP и сейчас собираем небольшую команду для подготовки к открытию.<br />
<span style="font-weight: bold;" class="mycode_b">Ищу:</span><br />
• Администраторы<br />
• Тестировщиков<br />
<span style="font-weight: bold;" class="mycode_b">От кандидата требуется:</span><br />
• адекватность и ответственность;<br />
• нормальное общение с игроками;<br />
• желание действительно развивать проект;<br />
• Опыт работы в SA:MP будет плюсом.<br />
<br />
Проект ещё находится на стадии подготовки, поэтому у команды будет возможность участвовать в его развитии практически с нуля.<br />
📩 По вопросам набора: <span style="font-weight: bold;" class="mycode_b">[Telegram - @vnarodedima // vk.com/hay0t]</span><br />
Если хочешь присоединиться к нам — пиши.]]></description>
			<content:encoded><![CDATA[🔥 <span style="font-weight: bold;" class="mycode_b">ОТКРЫТ НАБОР В КОМАНДУ НОВОГО SA:MP ПРОЕКТА</span><br />
Мы запускаем новый проект SA:MP и сейчас собираем небольшую команду для подготовки к открытию.<br />
<span style="font-weight: bold;" class="mycode_b">Ищу:</span><br />
• Администраторы<br />
• Тестировщиков<br />
<span style="font-weight: bold;" class="mycode_b">От кандидата требуется:</span><br />
• адекватность и ответственность;<br />
• нормальное общение с игроками;<br />
• желание действительно развивать проект;<br />
• Опыт работы в SA:MP будет плюсом.<br />
<br />
Проект ещё находится на стадии подготовки, поэтому у команды будет возможность участвовать в его развитии практически с нуля.<br />
📩 По вопросам набора: <span style="font-weight: bold;" class="mycode_b">[Telegram - @vnarodedima // vk.com/hay0t]</span><br />
Если хочешь присоединиться к нам — пиши.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ZOMBIE APOCAYLPSE (BETA)   I   SAMPZDM]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6230</link>
			<pubDate>Wed, 26 Aug 2026 15:32:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4054">MoD</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6230</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">SERVER INFORMATION<br />
</span></span></span><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SERVER NAME:</span> ZOMBIE APOCALYPSE (BETA)   I SAMPZDM</span></div>
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">                                          IP Address:</span>            188.165.192.24:4646</span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">                                          Language:</span>              ALL  English, Spanish, Portuguese.</span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">                                          Game Mode Type:</span>  Survival | TDM</span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">                                          Discord Link:</span>          <a href="https://discord.gg/pVG4MZhCZH" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/pVG4MZhCZH</a></span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">SERVER TRAILER:</span><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/L5U20uwfm6E" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/TEYSV2y4NEw" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What Makes Our Server Special?</span><br />
<span style="font-weight: bold;" class="mycode_b">Choose Your Side:</span> Humans or Zombies, each with unique classes and abilities.<br />
<span style="font-weight: bold;" class="mycode_b">VIP Perks:</span> Special classes and features for VIP players.<br />
<span style="font-weight: bold;" class="mycode_b">Zombie Infection:</span> Zombies can infect humans by pressing ALT near them.<br />
<span style="font-weight: bold;" class="mycode_b">Medic Class:</span> Humans have a chance with medics who can cure infections.<br />
<span style="font-weight: bold;" class="mycode_b">Clan System:</span> Build your own clan, team up, and enjoy exclusive benefits.<br />
<span style="font-weight: bold;" class="mycode_b">Ranks and Stats:</span> Kill the enemy team to earn ranks. Track your progress using /stats.<br />
<span style="font-weight: bold;" class="mycode_b">Unlock Classes:</span> Gain new classes by defeating enemies and evacuating safely.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">¿Qué hace que nuestro servidor sea especial?</span><br />
<span style="font-weight: bold;" class="mycode_b">Elige tu bando:</span> humanos o zombis, cada uno con clases y habilidades únicas.<br />
<span style="font-weight: bold;" class="mycode_b">Beneficios VIP:</span> clases y características especiales para jugadores VIP.<br />
<span style="font-weight: bold;" class="mycode_b">Infección zombi:</span> los zombis pueden infectar a los humanos presionando ALT cerca de ellos.<br />
<span style="font-weight: bold;" class="mycode_b">Clase médico:</span> los humanos tienen una oportunidad con los médicos que pueden curar infecciones.<br />
<span style="font-weight: bold;" class="mycode_b">Sistema de clanes:</span> crea tu propio clan, forma un equipo y disfruta de beneficios exclusivos.<br />
<span style="font-weight: bold;" class="mycode_b">Rangos y estadísticas:</span> mata al equipo enemigo para ganar rangos. Realiza un seguimiento de tu progreso usando /stats.<br />
<span style="font-weight: bold;" class="mycode_b">Desbloquea clases: </span>obtén nuevas clases derrotando enemigos y evacuando de manera segura.<br />
<span style="font-weight: bold;" class="mycode_b">Useful Commands: </span> /cmds | /class | /stats /ask<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Server Information:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Server Name:</span>         ZOMBIE APOCALYPSE (BETA)  I   SAMPZDM<br />
<span style="font-weight: bold;" class="mycode_b">IP Address:</span>            188.165.192.24:4646<br />
<span style="font-weight: bold;" class="mycode_b">Language:</span>              ALL  English, Spanish, Portuguese.<br />
<span style="font-weight: bold;" class="mycode_b">Game Mode Type:</span>  Survival | TDM<br />
<span style="font-weight: bold;" class="mycode_b">Discord Link:</span>          <a href="https://discord.gg/pVG4MZhCZH" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/pVG4MZhCZH</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">SERVER INFORMATION<br />
</span></span></span><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SERVER NAME:</span> ZOMBIE APOCALYPSE (BETA)   I SAMPZDM</span></div>
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">                                          IP Address:</span>            188.165.192.24:4646</span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">                                          Language:</span>              ALL  English, Spanish, Portuguese.</span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">                                          Game Mode Type:</span>  Survival | TDM</span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">                                          Discord Link:</span>          <a href="https://discord.gg/pVG4MZhCZH" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/pVG4MZhCZH</a></span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">SERVER TRAILER:</span><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/L5U20uwfm6E" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<br />
--------------------------------------------------------------------------------<br />
<br />
<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/TEYSV2y4NEw" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What Makes Our Server Special?</span><br />
<span style="font-weight: bold;" class="mycode_b">Choose Your Side:</span> Humans or Zombies, each with unique classes and abilities.<br />
<span style="font-weight: bold;" class="mycode_b">VIP Perks:</span> Special classes and features for VIP players.<br />
<span style="font-weight: bold;" class="mycode_b">Zombie Infection:</span> Zombies can infect humans by pressing ALT near them.<br />
<span style="font-weight: bold;" class="mycode_b">Medic Class:</span> Humans have a chance with medics who can cure infections.<br />
<span style="font-weight: bold;" class="mycode_b">Clan System:</span> Build your own clan, team up, and enjoy exclusive benefits.<br />
<span style="font-weight: bold;" class="mycode_b">Ranks and Stats:</span> Kill the enemy team to earn ranks. Track your progress using /stats.<br />
<span style="font-weight: bold;" class="mycode_b">Unlock Classes:</span> Gain new classes by defeating enemies and evacuating safely.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">¿Qué hace que nuestro servidor sea especial?</span><br />
<span style="font-weight: bold;" class="mycode_b">Elige tu bando:</span> humanos o zombis, cada uno con clases y habilidades únicas.<br />
<span style="font-weight: bold;" class="mycode_b">Beneficios VIP:</span> clases y características especiales para jugadores VIP.<br />
<span style="font-weight: bold;" class="mycode_b">Infección zombi:</span> los zombis pueden infectar a los humanos presionando ALT cerca de ellos.<br />
<span style="font-weight: bold;" class="mycode_b">Clase médico:</span> los humanos tienen una oportunidad con los médicos que pueden curar infecciones.<br />
<span style="font-weight: bold;" class="mycode_b">Sistema de clanes:</span> crea tu propio clan, forma un equipo y disfruta de beneficios exclusivos.<br />
<span style="font-weight: bold;" class="mycode_b">Rangos y estadísticas:</span> mata al equipo enemigo para ganar rangos. Realiza un seguimiento de tu progreso usando /stats.<br />
<span style="font-weight: bold;" class="mycode_b">Desbloquea clases: </span>obtén nuevas clases derrotando enemigos y evacuando de manera segura.<br />
<span style="font-weight: bold;" class="mycode_b">Useful Commands: </span> /cmds | /class | /stats /ask<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Server Information:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Server Name:</span>         ZOMBIE APOCALYPSE (BETA)  I   SAMPZDM<br />
<span style="font-weight: bold;" class="mycode_b">IP Address:</span>            188.165.192.24:4646<br />
<span style="font-weight: bold;" class="mycode_b">Language:</span>              ALL  English, Spanish, Portuguese.<br />
<span style="font-weight: bold;" class="mycode_b">Game Mode Type:</span>  Survival | TDM<br />
<span style="font-weight: bold;" class="mycode_b">Discord Link:</span>          <a href="https://discord.gg/pVG4MZhCZH" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/pVG4MZhCZH</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[PL/EN] San Andreas Most Wanted: Cops and Robbers]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6229</link>
			<pubDate>Wed, 26 Aug 2026 06:53:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8405">jaca99455</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6229</guid>
			<description><![CDATA[🔥 <span style="font-weight: bold;" class="mycode_b">San Andreas Most Wanted: Cops and Robbers</span> 🚔💰<br />
<br />
Choose your side — <span style="font-weight: bold;" class="mycode_b">Cops or Robbers!</span><br />
<br />
👮 Chase criminals and keep San Andreas safe<br />
💰 Rob, escape, and become the <span style="font-weight: bold;" class="mycode_b">Most Wanted</span><br />
🚗 High-speed police chases<br />
🔫 Action-packed Cops &amp; Robbers gameplay<br />
🏆 Build your reputation and dominate the streets<br />
<br />
<span style="font-weight: bold;" class="mycode_b">San Andreas Most Wanted</span> — <span style="font-style: italic;" class="mycode_i">Run the streets. Escape the law. Become Most Wanted.</span><br />
<br />
🎮 Join us and start your story!<br />
<br />
IP: <span style="font-weight: bold;" class="mycode_b">51.83.172.144:4072</span>]]></description>
			<content:encoded><![CDATA[🔥 <span style="font-weight: bold;" class="mycode_b">San Andreas Most Wanted: Cops and Robbers</span> 🚔💰<br />
<br />
Choose your side — <span style="font-weight: bold;" class="mycode_b">Cops or Robbers!</span><br />
<br />
👮 Chase criminals and keep San Andreas safe<br />
💰 Rob, escape, and become the <span style="font-weight: bold;" class="mycode_b">Most Wanted</span><br />
🚗 High-speed police chases<br />
🔫 Action-packed Cops &amp; Robbers gameplay<br />
🏆 Build your reputation and dominate the streets<br />
<br />
<span style="font-weight: bold;" class="mycode_b">San Andreas Most Wanted</span> — <span style="font-style: italic;" class="mycode_i">Run the streets. Escape the law. Become Most Wanted.</span><br />
<br />
🎮 Join us and start your story!<br />
<br />
IP: <span style="font-weight: bold;" class="mycode_b">51.83.172.144:4072</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[AI] Los Santos Delivery Wars — I recreated an old SA-MP weapon truck robbery with AI]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6227</link>
			<pubDate>Tue, 25 Aug 2026 09:34:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8402">NeroAlex9</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6227</guid>
			<description><![CDATA[<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Hey everyone 👋</span></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-family: Comic Sans MS;" class="mycode_font">I spent around 7 years playing <span style="font-weight: bold;" class="mycode_b">SA-MP</span>, and one thing I'll never forget is the atmosphere of those old RP servers - gangs, territories, shootouts, and of course… hunting down a military truck loaded with weapons. 🚚💀<br />
</span></div>
<span style="font-family: Comic Sans MS;" class="mycode_font">So I decided to bring a bit of that nostalgia back - but this time made with AI. </span><br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font">It's a new episode of my series <span style="font-weight: bold;" class="mycode_b">"Los Santos Delivery Wars"</span>: the Vagos are back on the streets of Los Santos, and one weapon shipment turns into one unforgettable night. 🟡🔥</span><br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font">Everything is AI-generated in the style of San Andreas / SA-MP. I'd really love to hear what you think - does it capture that old SA-MP feeling?</span><br />
<br />
<a href="https://youtube.com/shorts/U2ADWA00bwE?si=CGVnx_vDLRUTDQxC" target="_blank" rel="noopener" class="mycode_url">https://youtube.com/shorts/U2ADWA00bwE?s...vDLRUTDQxC</a><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/shorts" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
And I'm curious: how many years did you spend playing SA-MP? 👀]]></description>
			<content:encoded><![CDATA[<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Hey everyone 👋</span></span></span><br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-family: Comic Sans MS;" class="mycode_font">I spent around 7 years playing <span style="font-weight: bold;" class="mycode_b">SA-MP</span>, and one thing I'll never forget is the atmosphere of those old RP servers - gangs, territories, shootouts, and of course… hunting down a military truck loaded with weapons. 🚚💀<br />
</span></div>
<span style="font-family: Comic Sans MS;" class="mycode_font">So I decided to bring a bit of that nostalgia back - but this time made with AI. </span><br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font">It's a new episode of my series <span style="font-weight: bold;" class="mycode_b">"Los Santos Delivery Wars"</span>: the Vagos are back on the streets of Los Santos, and one weapon shipment turns into one unforgettable night. 🟡🔥</span><br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font">Everything is AI-generated in the style of San Andreas / SA-MP. I'd really love to hear what you think - does it capture that old SA-MP feeling?</span><br />
<br />
<a href="https://youtube.com/shorts/U2ADWA00bwE?si=CGVnx_vDLRUTDQxC" target="_blank" rel="noopener" class="mycode_url">https://youtube.com/shorts/U2ADWA00bwE?s...vDLRUTDQxC</a><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/shorts" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
And I'm curious: how many years did you spend playing SA-MP? 👀]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GTA SA-MP Scripting: Dynamic objects did not render after 20,000 x coordinates]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6225</link>
			<pubDate>Mon, 24 Aug 2026 07:56:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8400">rogerfonseca</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6225</guid>
			<description><![CDATA[Hello,<br />
I've created a map that extends beyond 20,000 on the X-axis, east of Los Santos. I've set the player world boundaries to:<br />
<br />
SetPlayerWorldBounds(playerid, 500000.00, -2000.00, 2000.00, -500000.00);<br />
<br />
I'm also using the latest version of Incognito's Streamer Plugin. However, once I travel beyond approximately 20,000 on the X-axis, dynamic objects stop loading, and my vehicle spawner script also stops working.<br />
<br />
What could be causing this issue, and is there a way to overcome the 20,000-coordinate limit so I can continue expanding my map?<br />
<br />
Here is my code:<br />
<br />
<a href="https://pastebin.com/09YV34uL" target="_blank" rel="noopener" class="mycode_url">https://pastebin.com/09YV34uL</a><br />
<br />
All of my objects are created in OnGameModeInit().]]></description>
			<content:encoded><![CDATA[Hello,<br />
I've created a map that extends beyond 20,000 on the X-axis, east of Los Santos. I've set the player world boundaries to:<br />
<br />
SetPlayerWorldBounds(playerid, 500000.00, -2000.00, 2000.00, -500000.00);<br />
<br />
I'm also using the latest version of Incognito's Streamer Plugin. However, once I travel beyond approximately 20,000 on the X-axis, dynamic objects stop loading, and my vehicle spawner script also stops working.<br />
<br />
What could be causing this issue, and is there a way to overcome the 20,000-coordinate limit so I can continue expanding my map?<br />
<br />
Here is my code:<br />
<br />
<a href="https://pastebin.com/09YV34uL" target="_blank" rel="noopener" class="mycode_url">https://pastebin.com/09YV34uL</a><br />
<br />
All of my objects are created in OnGameModeInit().]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Basketball System v1 - Animated Basketball Mini-Games]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6154</link>
			<pubDate>Sat, 22 Aug 2026 05:03:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8161">Engkq</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6154</guid>
			<description><![CDATA[Hello everyone, I would like to share a basketball system script (Basketball System v1) that I created myself. It has been neatly packaged into a modular format and is ready to use to spice up your open.mp or SA-MP server, especially for adding roleplay activities or mini-games.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Key Features</span></span><br />
* Simple Interaction: Just press the ALT key to pick up the basketball.<br />
* Full Animations: Comes equipped with animations for both Dribbling and Throwing the ball.<br />
* Reward/Status System: Successfully scoring a basket will automatically increase the player's pMood variable (you can easily adapt this variable to fit your own gamemode's player data).<br />
* Default Location: The basketball court is preset and configured at the East Los Santos courts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Installation Guide (Modular)</span></span><br />
1. Clone or download the repository from the <a href="https://github.com/Engkqq/Basketball" target="_blank" rel="noopener" class="mycode_url">Github</a> link below.<br />
2. Place the files into your preferred gamemode folder.<br />
3. Open header.inc and make sure to change the path to match your folder structure :<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#include "./Modular/YourFolderName/YourFolderName/*.pwn"</code></div></div><br />
4. Insert this include line right above your main gamemode entry :<br />
   <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#include "./Modular/YourFolderName/YourFolderName/header.inc"</code></div></div><br />
5. Compile your script, and you are good to go!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Download &amp; Source Code</span></span><br />
Feel free to grab the script or contribute directly to the project via GitHub :<br />
👉 GitHub Repository - Engkqq/Basketball<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Notes &amp; Contributions</span></span><br />
* Bug Reports : If you encounter any errors or bugs, please open an Issue directly on the GitHub repository page.<br />
* Contributions : If you want to help develop or optimize this script further, pulling a request or contributing is highly welcomed.<br />
* Credits : Please do not remove the Author credits inside the script code. Let's respect individual development work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Contact &amp; Support</span></span><br />
If you need any assistance or want to join the community, reach out here :<br />
<br />
* Discord: rizkimuhamadadam<br />
* Author: Engkq]]></description>
			<content:encoded><![CDATA[Hello everyone, I would like to share a basketball system script (Basketball System v1) that I created myself. It has been neatly packaged into a modular format and is ready to use to spice up your open.mp or SA-MP server, especially for adding roleplay activities or mini-games.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Key Features</span></span><br />
* Simple Interaction: Just press the ALT key to pick up the basketball.<br />
* Full Animations: Comes equipped with animations for both Dribbling and Throwing the ball.<br />
* Reward/Status System: Successfully scoring a basket will automatically increase the player's pMood variable (you can easily adapt this variable to fit your own gamemode's player data).<br />
* Default Location: The basketball court is preset and configured at the East Los Santos courts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Installation Guide (Modular)</span></span><br />
1. Clone or download the repository from the <a href="https://github.com/Engkqq/Basketball" target="_blank" rel="noopener" class="mycode_url">Github</a> link below.<br />
2. Place the files into your preferred gamemode folder.<br />
3. Open header.inc and make sure to change the path to match your folder structure :<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#include "./Modular/YourFolderName/YourFolderName/*.pwn"</code></div></div><br />
4. Insert this include line right above your main gamemode entry :<br />
   <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#include "./Modular/YourFolderName/YourFolderName/header.inc"</code></div></div><br />
5. Compile your script, and you are good to go!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Download &amp; Source Code</span></span><br />
Feel free to grab the script or contribute directly to the project via GitHub :<br />
👉 GitHub Repository - Engkqq/Basketball<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Notes &amp; Contributions</span></span><br />
* Bug Reports : If you encounter any errors or bugs, please open an Issue directly on the GitHub repository page.<br />
* Contributions : If you want to help develop or optimize this script further, pulling a request or contributing is highly welcomed.<br />
* Credits : Please do not remove the Author credits inside the script code. Let's respect individual development work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Contact &amp; Support</span></span><br />
If you need any assistance or want to join the community, reach out here :<br />
<br />
* Discord: rizkimuhamadadam<br />
* Author: Engkq]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gamerol - Tu segunda vida]]></title>
			<link>https://forum.open.mp/showthread.php?tid=5850</link>
			<pubDate>Mon, 17 Aug 2026 00:53:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8356">VladJailovic</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=5850</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">GAMEROL</span></span></span><br />
<span style="font-size: large;" class="mycode_size">Tu segunda vida</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Más de 10 años después... Gamerol vuelve.</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Hace más de una década, Gamerol fue la segunda vida de muchos. Amistades que empezaron con un simple "¿te vienes de rol?", noches enteras metidos en Los Santos, historias que todavía se recuerdan.<br />
<br />
El servidor cerró. La comunidad, no.<br />
<br />
Un grupo de jugadores de aquella época — los mismos que se conocieron ahí dentro — decidimos hace unos meses que no nos valía con recordarlo. Nos pusimos a trabajar, desde cero, para traerlo de vuelta. No una copia. No un parche. Un Gamerol nuevo, hecho con todo lo que hemos aprendido en este tiempo.<br />
<br />
Hoy, después de meses de trabajo, Gamerol 2.0 está en pie. Y os necesitamos para que vuelva a ser lo que fue.<br />
<br />
<img src="https://gamerol.online/foro/01-bienvenida.png" loading="lazy"  alt="[Image: 01-bienvenida.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Bienvenida a Gamerol 2.0</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">¿Qué es Gamerol 2.0?</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Gamerol 2.0 es un servidor de rol para <span style="font-weight: bold;" class="mycode_b">open.mp / SA-MP</span>, ambientado en Los Santos, 1992.<br />
<br />
No es un gamemode descargado y retocado. Es un <span style="font-weight: bold;" class="mycode_b">gamemode custom, hecho desde cero</span>, modular, con su propia base de datos y scripts únicos pensados para el rol — nada de copiar y pegar de otro servidor.<br />
<br />
Y esto no se queda quieto: <span style="font-weight: bold;" class="mycode_b">web, panel y servidor se actualizan cada semana</span>. Ahora mismo estamos en fase <span style="font-weight: bold;" class="mycode_b"><span style="color: #E8B33A;" class="mycode_color">BETA</span></span> — lo que vais a ver aquí es solo el principio de lo que va a llegar.<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dónde vive todo esto</span></span><br />
Servidor dedicado propio: <span style="font-weight: bold;" class="mycode_b">8 núcleos, 16 GB de RAM, conexión de 1 Gbps</span>. Sin hosting compartido, sin sustos de rendimiento.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cuenta, inventario y tu vida en Los Santos</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Al conectar, tu cuenta te recibe con nivel, minutos jugados y acceso directo para iniciar sesión. Todo tu personaje — dinero en mano, banco, inventario con peso real, cada objeto que llevas encima — se gestiona con un sistema propio, sin florituras innecesarias pero con todo lo que hace falta para el rol.<br />
<br />
<img src="https://gamerol.online/foro/02-cuenta-inventario.png" loading="lazy"  alt="[Image: 02-cuenta-inventario.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Cuenta e inventario, también disponibles desde el panel web</span></div>
<br />
Y esto es clave: <span style="font-weight: bold;" class="mycode_b">también lo tienes fuera del juego.</span> El panel web te deja consultar tu cuenta, tu inventario, tus vehículos y tus plantas estés donde estés. Gamerol no se apaga cuando cierras el SA-MP.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vehículos y NFS</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Cientos de coches libres repartidos por todo el mapa, listos para comprarse en la calle con <span style="font-weight: bold;" class="mycode_b">/comprarcoche</span>. Papeles que caducan de verdad, renovación en el taller, y gestión completa con <span style="font-weight: bold;" class="mycode_b">/misveh</span>.<br />
<br />
<img src="https://gamerol.online/foro/03-comprar-coche.png" loading="lazy"  alt="[Image: 03-comprar-coche.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Comprando un coche libre en plena calle</span></div>
<br />
Para quien busca algo más gordo: el sistema <span style="font-weight: bold;" class="mycode_b">NFS</span> deja marcar coches robados para venderlos en el concesionario Grotti, con todo su ritual — marcarlo, aparcarlo, esperar comprador.<br />
<br />
<img src="https://gamerol.online/foro/04-nfs-grotti.png" loading="lazy"  alt="[Image: 04-nfs-grotti.png]" class="mycode_img" /><br />
<img src="https://gamerol.online/foro/05-nfs-patio.png" loading="lazy"  alt="[Image: 05-nfs-patio.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">El concesionario Grotti y el taller de coches marcados para NFS</span></div>
<br />
Y todo esto también se controla desde el panel: tus vehículos, su salud, su gasolina, y renovar los papeles a distancia sin tener que estar conectado.<br />
<br />
<img src="https://gamerol.online/foro/06-vehiculos-panel.png" loading="lazy"  alt="[Image: 06-vehiculos-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Tus vehículos, gestionados desde el panel web</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Marihuana: cultivo, venta y hasta un agricultor que trabaja por ti</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Uno de los sistemas más currados del servidor. Con <span style="font-weight: bold;" class="mycode_b">/plantar</span> siembras al aire libre donde quieras — 24 horas reales hasta que esté lista, y ojo: si te descuidas, cualquiera te la puede arrancar con <span style="font-weight: bold;" class="mycode_b">/arrancar</span>.<br />
<br />
<img src="https://gamerol.online/foro/07-cultivo-marihuana.png" loading="lazy"  alt="[Image: 07-cultivo-marihuana.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Cultivo al aire libre, con su cartel y el tiempo de crecimiento en vivo</span></div>
<br />
Cuando está lista, <span style="font-weight: bold;" class="mycode_b">/cosechar</span> te da tu marihuana. Puedes venderla directamente a otro jugador con <span style="font-weight: bold;" class="mycode_b">/vendermaria</span>, liarte un porro con <span style="font-weight: bold;" class="mycode_b">/fumar</span> (con animación y efecto propios), o hacerte <span style="font-weight: bold;" class="mycode_b">Vendedor de Marihuana</span>: un trabajo activo que te manda clientes NPC repartidos por la ciudad, con tiempo límite para llegar y entrega en mano.<br />
<br />
Y si lo tuyo es no complicarte la vida, el panel web te deja ver todas tus plantas activas...<br />
<br />
<img src="https://gamerol.online/foro/08-plantas-panel.png" loading="lazy"  alt="[Image: 08-plantas-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Plantas activas, controladas desde el panel</span></div>
<br />
...contratar <span style="font-weight: bold;" class="mycode_b">Ayudantes de Vendedor</span> (hasta cinco niveles) que venden marihuana por ti cada 10 minutos, estés conectado o no...<br />
<br />
<img src="https://gamerol.online/foro/09-ayudantes-panel.png" loading="lazy"  alt="[Image: 09-ayudantes-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Ayudantes de Vendedor: venden solos aunque estés offline</span></div>
<br />
...o directamente hacerte con un <span style="font-weight: bold;" class="mycode_b">Agricultor Personal</span>: en cuanto tienes diez plantas listas a la vez, las cosecha todas y replanta semillas nuevas en el mismo sitio, sin que tengas que tocar nada.<br />
<br />
<img src="https://gamerol.online/foro/10-agricultor-panel.png" loading="lazy"  alt="[Image: 10-agricultor-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">El Agricultor Personal, cosechando y replantando solo</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vendedor de Armas</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Otro de los trabajos activos del servidor. Recoges materiales, los transformas, y vendes el resultado — tanto a otros jugadores directamente con <span style="font-weight: bold;" class="mycode_b">/venderarma</span>...<br />
<br />
<img src="https://gamerol.online/foro/11-vendedor-armas.png" loading="lazy"  alt="[Image: 11-vendedor-armas.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Ofreciendo un arma a otro jugador con /venderarma</span></div>
<br />
...como a clientes NPC por encargo, igual que el sistema de marihuana. Dos formas distintas de sacarle partido al mismo trabajo.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Trabajo Media Jornada</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Para quien prefiere algo más tranquilo: puestos de media jornada en sitios como Burger Shot, Clucking Bell, Binco, la Fábrica Sprunk o Vigilante de la Playa. Sueldo diario automático — conectado o no — con ascensos de rango cada cuatro semanas reales que van subiendo el sueldo.<br />
<br />
<img src="https://gamerol.online/foro/12-trabajo-mj-panel.png" loading="lazy"  alt="[Image: 12-trabajo-mj-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Trabajo media jornada, gestionado por completo desde el panel</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wallet Cripto</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Sí, en 1992 no había Bitcoin — esta es la única parte del panel marcada como (ROL PANEL), un añadido pensado para la parte económica del rol. Compra y vende las criptomonedas más conocidas con el dinero de tu banco, con precios reales actualizados cada cinco minutos.<br />
<br />
<img src="https://gamerol.online/foro/13-crypto-panel.png" loading="lazy"  alt="[Image: 13-crypto-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Wallet cripto, precios reales y ganancias o pérdidas en vivo</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">El grupo de wotsapp</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Directamente desde el panel web, sin instalar nada: un chat de grupo calcado a WhatsApp, con TODAS las cuentas del servidor dentro. Es el chat de la comunidad, abierto para hablar, avisar o simplemente estar ahí, estés o no conectado al juego.<br />
<br />
<img src="https://gamerol.online/foro/14-wotsapp-panel.png" loading="lazy"  alt="[Image: 14-wotsapp-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">El Grupo de Wotsapp, dentro del propio panel</span></div>
<br />
(Guardaos esto para el final del post — lo vais a necesitar).<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Esto es solo el principio</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Casas propias, negocios con caja fuerte, sistema de facciones en construcción (policía, prensa, sanidad, crimen organizado...), más trabajos en camino, banco con transferencias reales... Todo lo que ya está montado sigue creciendo cada semana, y lo que falta se construye con la propia comunidad.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Buscamos gente. En serio, en todo.</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Esto no lo hemos montado para tenerlo vacío. Lo hemos hecho por <span style="font-weight: bold;" class="mycode_b">nostalgia</span> — porque nos apetecía volver a sentir lo que sentíamos hace diez años — y ahora necesitamos que la comunidad vuelva a construirse alrededor.<br />
<br />
Buscamos:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Jugadores.</span> Gente con ganas de hacer rol de verdad, madura, que quiera vivir esto como se vivía antes.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Staff, en cualquier área:</span> soporte y moderación in-game, administración, moderación de Discord y TeamSpeak.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Un líder, o un equipo de líderes.</span> Buscamos a alguien —o un grupo, un clan— con experiencia y ganas reales de coger las riendas de Gamerol y ayudarnos a levantarlo del todo. Si eres tú, queremos hablar contigo.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cualquier tipo de aportación.</span> Ideas, contenido, guiones de rol, ayuda técnica, lo que sea — si te apetece aportar, hay sitio para ti.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #E8B33A;" class="mycode_color">¿Cómo contactamos?</span></span> Muy fácil, y usando el propio sistema que os acabamos de enseñar: entra a la web, crea tu cuenta, entra al panel, abre el <span style="font-weight: bold;" class="mycode_b">Grupo de Wotsapp</span> y déjanos un mensaje para <span style="font-weight: bold;" class="mycode_b">Vlad</span>. Lo leemos todos.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cómo unirte</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Conectar al juego (SA-MP / open.mp)</span></span><br />
<span style="color: #E8B33A;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">134.255.217.141:7777</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">(o directamente por nombre: gamerol.online:7777)</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Web y panel</span></span><br />
<a href="https://gamerol.online" target="_blank" rel="noopener" class="mycode_url">gamerol.online</a></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Discord</span></span><br />
<a href="https://discord.gg/BvurKBmnCK" target="_blank" rel="noopener" class="mycode_url">discord.gg/BvurKBmnCK</a></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">TeamSpeak 3</span></span><br />
gamerol.online</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Contacto</span></span><br />
<span style="font-size: x-large;" class="mycode_size">contacto@gamerol.online</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Diez años no son nada cuando la comunidad no se olvida.</span></span><br />
<span style="font-size: small;" class="mycode_size">Nos vemos en Los Santos.</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">GAMEROL</span></span></span><br />
<span style="font-size: large;" class="mycode_size">Tu segunda vida</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Más de 10 años después... Gamerol vuelve.</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Hace más de una década, Gamerol fue la segunda vida de muchos. Amistades que empezaron con un simple "¿te vienes de rol?", noches enteras metidos en Los Santos, historias que todavía se recuerdan.<br />
<br />
El servidor cerró. La comunidad, no.<br />
<br />
Un grupo de jugadores de aquella época — los mismos que se conocieron ahí dentro — decidimos hace unos meses que no nos valía con recordarlo. Nos pusimos a trabajar, desde cero, para traerlo de vuelta. No una copia. No un parche. Un Gamerol nuevo, hecho con todo lo que hemos aprendido en este tiempo.<br />
<br />
Hoy, después de meses de trabajo, Gamerol 2.0 está en pie. Y os necesitamos para que vuelva a ser lo que fue.<br />
<br />
<img src="https://gamerol.online/foro/01-bienvenida.png" loading="lazy"  alt="[Image: 01-bienvenida.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Bienvenida a Gamerol 2.0</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">¿Qué es Gamerol 2.0?</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Gamerol 2.0 es un servidor de rol para <span style="font-weight: bold;" class="mycode_b">open.mp / SA-MP</span>, ambientado en Los Santos, 1992.<br />
<br />
No es un gamemode descargado y retocado. Es un <span style="font-weight: bold;" class="mycode_b">gamemode custom, hecho desde cero</span>, modular, con su propia base de datos y scripts únicos pensados para el rol — nada de copiar y pegar de otro servidor.<br />
<br />
Y esto no se queda quieto: <span style="font-weight: bold;" class="mycode_b">web, panel y servidor se actualizan cada semana</span>. Ahora mismo estamos en fase <span style="font-weight: bold;" class="mycode_b"><span style="color: #E8B33A;" class="mycode_color">BETA</span></span> — lo que vais a ver aquí es solo el principio de lo que va a llegar.<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dónde vive todo esto</span></span><br />
Servidor dedicado propio: <span style="font-weight: bold;" class="mycode_b">8 núcleos, 16 GB de RAM, conexión de 1 Gbps</span>. Sin hosting compartido, sin sustos de rendimiento.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cuenta, inventario y tu vida en Los Santos</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Al conectar, tu cuenta te recibe con nivel, minutos jugados y acceso directo para iniciar sesión. Todo tu personaje — dinero en mano, banco, inventario con peso real, cada objeto que llevas encima — se gestiona con un sistema propio, sin florituras innecesarias pero con todo lo que hace falta para el rol.<br />
<br />
<img src="https://gamerol.online/foro/02-cuenta-inventario.png" loading="lazy"  alt="[Image: 02-cuenta-inventario.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Cuenta e inventario, también disponibles desde el panel web</span></div>
<br />
Y esto es clave: <span style="font-weight: bold;" class="mycode_b">también lo tienes fuera del juego.</span> El panel web te deja consultar tu cuenta, tu inventario, tus vehículos y tus plantas estés donde estés. Gamerol no se apaga cuando cierras el SA-MP.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vehículos y NFS</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Cientos de coches libres repartidos por todo el mapa, listos para comprarse en la calle con <span style="font-weight: bold;" class="mycode_b">/comprarcoche</span>. Papeles que caducan de verdad, renovación en el taller, y gestión completa con <span style="font-weight: bold;" class="mycode_b">/misveh</span>.<br />
<br />
<img src="https://gamerol.online/foro/03-comprar-coche.png" loading="lazy"  alt="[Image: 03-comprar-coche.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Comprando un coche libre en plena calle</span></div>
<br />
Para quien busca algo más gordo: el sistema <span style="font-weight: bold;" class="mycode_b">NFS</span> deja marcar coches robados para venderlos en el concesionario Grotti, con todo su ritual — marcarlo, aparcarlo, esperar comprador.<br />
<br />
<img src="https://gamerol.online/foro/04-nfs-grotti.png" loading="lazy"  alt="[Image: 04-nfs-grotti.png]" class="mycode_img" /><br />
<img src="https://gamerol.online/foro/05-nfs-patio.png" loading="lazy"  alt="[Image: 05-nfs-patio.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">El concesionario Grotti y el taller de coches marcados para NFS</span></div>
<br />
Y todo esto también se controla desde el panel: tus vehículos, su salud, su gasolina, y renovar los papeles a distancia sin tener que estar conectado.<br />
<br />
<img src="https://gamerol.online/foro/06-vehiculos-panel.png" loading="lazy"  alt="[Image: 06-vehiculos-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Tus vehículos, gestionados desde el panel web</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Marihuana: cultivo, venta y hasta un agricultor que trabaja por ti</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Uno de los sistemas más currados del servidor. Con <span style="font-weight: bold;" class="mycode_b">/plantar</span> siembras al aire libre donde quieras — 24 horas reales hasta que esté lista, y ojo: si te descuidas, cualquiera te la puede arrancar con <span style="font-weight: bold;" class="mycode_b">/arrancar</span>.<br />
<br />
<img src="https://gamerol.online/foro/07-cultivo-marihuana.png" loading="lazy"  alt="[Image: 07-cultivo-marihuana.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Cultivo al aire libre, con su cartel y el tiempo de crecimiento en vivo</span></div>
<br />
Cuando está lista, <span style="font-weight: bold;" class="mycode_b">/cosechar</span> te da tu marihuana. Puedes venderla directamente a otro jugador con <span style="font-weight: bold;" class="mycode_b">/vendermaria</span>, liarte un porro con <span style="font-weight: bold;" class="mycode_b">/fumar</span> (con animación y efecto propios), o hacerte <span style="font-weight: bold;" class="mycode_b">Vendedor de Marihuana</span>: un trabajo activo que te manda clientes NPC repartidos por la ciudad, con tiempo límite para llegar y entrega en mano.<br />
<br />
Y si lo tuyo es no complicarte la vida, el panel web te deja ver todas tus plantas activas...<br />
<br />
<img src="https://gamerol.online/foro/08-plantas-panel.png" loading="lazy"  alt="[Image: 08-plantas-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Plantas activas, controladas desde el panel</span></div>
<br />
...contratar <span style="font-weight: bold;" class="mycode_b">Ayudantes de Vendedor</span> (hasta cinco niveles) que venden marihuana por ti cada 10 minutos, estés conectado o no...<br />
<br />
<img src="https://gamerol.online/foro/09-ayudantes-panel.png" loading="lazy"  alt="[Image: 09-ayudantes-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Ayudantes de Vendedor: venden solos aunque estés offline</span></div>
<br />
...o directamente hacerte con un <span style="font-weight: bold;" class="mycode_b">Agricultor Personal</span>: en cuanto tienes diez plantas listas a la vez, las cosecha todas y replanta semillas nuevas en el mismo sitio, sin que tengas que tocar nada.<br />
<br />
<img src="https://gamerol.online/foro/10-agricultor-panel.png" loading="lazy"  alt="[Image: 10-agricultor-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">El Agricultor Personal, cosechando y replantando solo</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vendedor de Armas</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Otro de los trabajos activos del servidor. Recoges materiales, los transformas, y vendes el resultado — tanto a otros jugadores directamente con <span style="font-weight: bold;" class="mycode_b">/venderarma</span>...<br />
<br />
<img src="https://gamerol.online/foro/11-vendedor-armas.png" loading="lazy"  alt="[Image: 11-vendedor-armas.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Ofreciendo un arma a otro jugador con /venderarma</span></div>
<br />
...como a clientes NPC por encargo, igual que el sistema de marihuana. Dos formas distintas de sacarle partido al mismo trabajo.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Trabajo Media Jornada</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Para quien prefiere algo más tranquilo: puestos de media jornada en sitios como Burger Shot, Clucking Bell, Binco, la Fábrica Sprunk o Vigilante de la Playa. Sueldo diario automático — conectado o no — con ascensos de rango cada cuatro semanas reales que van subiendo el sueldo.<br />
<br />
<img src="https://gamerol.online/foro/12-trabajo-mj-panel.png" loading="lazy"  alt="[Image: 12-trabajo-mj-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Trabajo media jornada, gestionado por completo desde el panel</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wallet Cripto</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Sí, en 1992 no había Bitcoin — esta es la única parte del panel marcada como (ROL PANEL), un añadido pensado para la parte económica del rol. Compra y vende las criptomonedas más conocidas con el dinero de tu banco, con precios reales actualizados cada cinco minutos.<br />
<br />
<img src="https://gamerol.online/foro/13-crypto-panel.png" loading="lazy"  alt="[Image: 13-crypto-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">Wallet cripto, precios reales y ganancias o pérdidas en vivo</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">El grupo de wotsapp</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Directamente desde el panel web, sin instalar nada: un chat de grupo calcado a WhatsApp, con TODAS las cuentas del servidor dentro. Es el chat de la comunidad, abierto para hablar, avisar o simplemente estar ahí, estés o no conectado al juego.<br />
<br />
<img src="https://gamerol.online/foro/14-wotsapp-panel.png" loading="lazy"  alt="[Image: 14-wotsapp-panel.png]" class="mycode_img" /><br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size">El Grupo de Wotsapp, dentro del propio panel</span></div>
<br />
(Guardaos esto para el final del post — lo vais a necesitar).<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Esto es solo el principio</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Casas propias, negocios con caja fuerte, sistema de facciones en construcción (policía, prensa, sanidad, crimen organizado...), más trabajos en camino, banco con transferencias reales... Todo lo que ya está montado sigue creciendo cada semana, y lo que falta se construye con la propia comunidad.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Buscamos gente. En serio, en todo.</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
Esto no lo hemos montado para tenerlo vacío. Lo hemos hecho por <span style="font-weight: bold;" class="mycode_b">nostalgia</span> — porque nos apetecía volver a sentir lo que sentíamos hace diez años — y ahora necesitamos que la comunidad vuelva a construirse alrededor.<br />
<br />
Buscamos:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Jugadores.</span> Gente con ganas de hacer rol de verdad, madura, que quiera vivir esto como se vivía antes.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Staff, en cualquier área:</span> soporte y moderación in-game, administración, moderación de Discord y TeamSpeak.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Un líder, o un equipo de líderes.</span> Buscamos a alguien —o un grupo, un clan— con experiencia y ganas reales de coger las riendas de Gamerol y ayudarnos a levantarlo del todo. Si eres tú, queremos hablar contigo.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cualquier tipo de aportación.</span> Ideas, contenido, guiones de rol, ayuda técnica, lo que sea — si te apetece aportar, hay sitio para ti.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #E8B33A;" class="mycode_color">¿Cómo contactamos?</span></span> Muy fácil, y usando el propio sistema que os acabamos de enseñar: entra a la web, crea tu cuenta, entra al panel, abre el <span style="font-weight: bold;" class="mycode_b">Grupo de Wotsapp</span> y déjanos un mensaje para <span style="font-weight: bold;" class="mycode_b">Vlad</span>. Lo leemos todos.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cómo unirte</span></span><br />
<span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Conectar al juego (SA-MP / open.mp)</span></span><br />
<span style="color: #E8B33A;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">134.255.217.141:7777</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">(o directamente por nombre: gamerol.online:7777)</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Web y panel</span></span><br />
<a href="https://gamerol.online" target="_blank" rel="noopener" class="mycode_url">gamerol.online</a></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Discord</span></span><br />
<a href="https://discord.gg/BvurKBmnCK" target="_blank" rel="noopener" class="mycode_url">discord.gg/BvurKBmnCK</a></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">TeamSpeak 3</span></span><br />
gamerol.online</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Contacto</span></span><br />
<span style="font-size: x-large;" class="mycode_size">contacto@gamerol.online</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #E8B33A;" class="mycode_color">══════════════════════════════════════</span></div>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Diez años no son nada cuando la comunidad no se olvida.</span></span><br />
<span style="font-size: small;" class="mycode_size">Nos vemos en Los Santos.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RevolutionX Since (2008) DM/Stunt/Race/Freeroam/Events [Open.Mp-0.3.7-DL]]]></title>
			<link>https://forum.open.mp/showthread.php?tid=5632</link>
			<pubDate>Sat, 15 Aug 2026 11:08:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=6822">DerekZ905</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=5632</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">What are We?</span></span><br />
<br />
RevolutionX SINCE 2008 is a server with a supply of endless fun. We pack as much as we can into our server. We have mini-games, racing, death matching, Duel system, Vehicle Duels, Chase, goo hidden system, Player Object creation system, pick up compition find pick ups around the maps like horse shoes or custom set by admin, fancy house system and so much more to explore and try. Minigames like Last Man Standing , sumo , derby , color match , blast survival, Gun Game, Deathmatch Events we have over 3000+ commands. Event map pool has no limits and all events can be created directly in game using commands like fallout,lms,derby,sumo so on...<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Vid</span></span> <a href="https://www.youtube.com/watch?v=4asHRDXpQRc&amp;t=5s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=4asHRDXpQRc&amp;t=5s</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">OPEN.MP SERVER IP</span></span> `185.239.239.92:7777`<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Discord</span></span> <a href="https://discord.gg/NSWmpeXawh" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/NSWmpeXawh</a><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Hidden Pickup Events Horseshoes or Custom Loaded by Admins</span></span><br />
<br />
<a href="https://ibb.co/zdrJjV2" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/01DfnDU.png" loading="lazy"  alt="[Image: 01DfnDU.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Property System</span></span><br />
<br />
<a href="https://ibb.co/B5ZFhqDJ" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/6zrddGe.png" loading="lazy"  alt="[Image: 6zrddGe.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Vehicles with Selectable Textdraw</span></span><br />
<br />
<a href="https://ibb.co/LKrFtzP" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/QkeP0Cr.png" loading="lazy"  alt="[Image: QkeP0Cr.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skins with Selectable Textdraw</span></span><br />
<br />
<a href="https://ibb.co/8DZfhKhz" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/yTBuVVA.png" loading="lazy"  alt="[Image: yTBuVVA.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skins with Selectable Textdraw 0.3.7-DL Loads to choose from</span></span><br />
<br />
<a href="https://ibb.co/8DZfhKhz" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/HOsBogr.png" loading="lazy"  alt="[Image: HOsBogr.png]" class="mycode_img" /></a><br />
<br />
<a href="https://ibb.co/8DZfhKhz" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/Qfm8Pmy.png" loading="lazy"  alt="[Image: Qfm8Pmy.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Race System</span></span><br />
<br />
<a href="https://ibb.co/wh4Rr93x" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/dpQPsHA.png" loading="lazy"  alt="[Image: dpQPsHA.png]" class="mycode_img" /></a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Weapon Tints</span> </span><br />
<br />
<a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/O9X2NGJ.png" loading="lazy"  alt="[Image: O9X2NGJ.png]" class="mycode_img" /></a><br />
<br />
<a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/CgS2xIw.png" loading="lazy"  alt="[Image: CgS2xIw.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">In Game Object System and Material for players</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/53w8k8I.png" loading="lazy"  alt="[Image: 53w8k8I.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/SlMycJY.png" loading="lazy"  alt="[Image: SlMycJY.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/ZOj484l.png" loading="lazy"  alt="[Image: ZOj484l.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Events Last Man Standing, Blast Surival, Color Match </span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/x1hIT6e.png" loading="lazy"  alt="[Image: x1hIT6e.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Derby , Sumo, Fallout More....</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/Jtsq5O3.png" loading="lazy"  alt="[Image: Jtsq5O3.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gangwar Minigame....</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/qPluR1d.png" loading="lazy"  alt="[Image: qPluR1d.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Other Stuff....</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/UaAsklY.png" loading="lazy"  alt="[Image: UaAsklY.png]" class="mycode_img" /></a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/Gy9HzNR.png" loading="lazy"  alt="[Image: Gy9HzNR.png]" class="mycode_img" /></a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/NV8C6Ky.png" loading="lazy"  alt="[Image: NV8C6Ky.png]" class="mycode_img" /></a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/xVSWqtj.png" loading="lazy"  alt="[Image: xVSWqtj.png]" class="mycode_img" /></a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/EfmAryf.png" loading="lazy"  alt="[Image: EfmAryf.png]" class="mycode_img" /></a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/CkC7gk7.png" loading="lazy"  alt="[Image: CkC7gk7.png]" class="mycode_img" /></a></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">What are We?</span></span><br />
<br />
RevolutionX SINCE 2008 is a server with a supply of endless fun. We pack as much as we can into our server. We have mini-games, racing, death matching, Duel system, Vehicle Duels, Chase, goo hidden system, Player Object creation system, pick up compition find pick ups around the maps like horse shoes or custom set by admin, fancy house system and so much more to explore and try. Minigames like Last Man Standing , sumo , derby , color match , blast survival, Gun Game, Deathmatch Events we have over 3000+ commands. Event map pool has no limits and all events can be created directly in game using commands like fallout,lms,derby,sumo so on...<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Vid</span></span> <a href="https://www.youtube.com/watch?v=4asHRDXpQRc&amp;t=5s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=4asHRDXpQRc&amp;t=5s</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">OPEN.MP SERVER IP</span></span> `185.239.239.92:7777`<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Discord</span></span> <a href="https://discord.gg/NSWmpeXawh" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/NSWmpeXawh</a><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Hidden Pickup Events Horseshoes or Custom Loaded by Admins</span></span><br />
<br />
<a href="https://ibb.co/zdrJjV2" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/01DfnDU.png" loading="lazy"  alt="[Image: 01DfnDU.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Property System</span></span><br />
<br />
<a href="https://ibb.co/B5ZFhqDJ" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/6zrddGe.png" loading="lazy"  alt="[Image: 6zrddGe.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Vehicles with Selectable Textdraw</span></span><br />
<br />
<a href="https://ibb.co/LKrFtzP" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/QkeP0Cr.png" loading="lazy"  alt="[Image: QkeP0Cr.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skins with Selectable Textdraw</span></span><br />
<br />
<a href="https://ibb.co/8DZfhKhz" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/yTBuVVA.png" loading="lazy"  alt="[Image: yTBuVVA.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Skins with Selectable Textdraw 0.3.7-DL Loads to choose from</span></span><br />
<br />
<a href="https://ibb.co/8DZfhKhz" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/HOsBogr.png" loading="lazy"  alt="[Image: HOsBogr.png]" class="mycode_img" /></a><br />
<br />
<a href="https://ibb.co/8DZfhKhz" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/Qfm8Pmy.png" loading="lazy"  alt="[Image: Qfm8Pmy.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Race System</span></span><br />
<br />
<a href="https://ibb.co/wh4Rr93x" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/dpQPsHA.png" loading="lazy"  alt="[Image: dpQPsHA.png]" class="mycode_img" /></a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Weapon Tints</span> </span><br />
<br />
<a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/O9X2NGJ.png" loading="lazy"  alt="[Image: O9X2NGJ.png]" class="mycode_img" /></a><br />
<br />
<a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/CgS2xIw.png" loading="lazy"  alt="[Image: CgS2xIw.png]" class="mycode_img" /></a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">In Game Object System and Material for players</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/53w8k8I.png" loading="lazy"  alt="[Image: 53w8k8I.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/SlMycJY.png" loading="lazy"  alt="[Image: SlMycJY.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/ZOj484l.png" loading="lazy"  alt="[Image: ZOj484l.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Events Last Man Standing, Blast Surival, Color Match </span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/x1hIT6e.png" loading="lazy"  alt="[Image: x1hIT6e.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Derby , Sumo, Fallout More....</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/Jtsq5O3.png" loading="lazy"  alt="[Image: Jtsq5O3.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Gangwar Minigame....</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/qPluR1d.png" loading="lazy"  alt="[Image: qPluR1d.png]" class="mycode_img" /></a></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Other Stuff....</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/UaAsklY.png" loading="lazy"  alt="[Image: UaAsklY.png]" class="mycode_img" /></a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/Gy9HzNR.png" loading="lazy"  alt="[Image: Gy9HzNR.png]" class="mycode_img" /></a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/NV8C6Ky.png" loading="lazy"  alt="[Image: NV8C6Ky.png]" class="mycode_img" /></a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/xVSWqtj.png" loading="lazy"  alt="[Image: xVSWqtj.png]" class="mycode_img" /></a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/EfmAryf.png" loading="lazy"  alt="[Image: EfmAryf.png]" class="mycode_img" /></a></span><br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://ibb.co/ch36SzHL" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/CkC7gk7.png" loading="lazy"  alt="[Image: CkC7gk7.png]" class="mycode_img" /></a></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Northvale City Roleplay | 2x EXP & Salary + Starter Rewards]]></title>
			<link>https://forum.open.mp/showthread.php?tid=5598</link>
			<pubDate>Sat, 15 Aug 2026 08:02:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8342">leonel</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=5598</guid>
			<description><![CDATA[<a href="https://ibb.co/nN7mNpRd" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/B5y35kwW/afadsg.png" loading="lazy"  alt="[Image: afadsg.png]" class="mycode_img" /></a><br />
<br />
🌆 NORTHVALE CITY ROLEPLAY<br />
<span style="font-weight: bold;" class="mycode_b">Your City. Your Story. Your Legacy.</span><br />
Looking for a fresh <span style="font-weight: bold;" class="mycode_b">SA-MP / open.mp Roleplay</span> experience? Join a growing community where every decision shapes your story.<br />
━━━━━━━━━━━━━━━━━━<br />
🎁 Starter Rewards (<br />
/claimfreebies<br />
)<br />
💵 <span style="font-weight: bold;" class="mycode_b">&#36;10,000 Cash</span><br />
🏦 <span style="font-weight: bold;" class="mycode_b">&#36;10,000 Bank</span><br />
💎 <span style="font-weight: bold;" class="mycode_b">7 Days Diamond Donator</span><br />
⚡ Double EXP &amp; Double Salary is LIVE!<br />
Level up faster, earn more money, and progress quicker than ever.<br />
━━━━━━━━━━━━━━━━━━<br />
📢 We're Recruiting<br />
<br />
👑 <span style="font-weight: bold;" class="mycode_b">Active Staff Members</span><br />
👥 <span style="font-weight: bold;" class="mycode_b">Loyal &amp; Active Citizens</span><br />
🏢 <span style="font-weight: bold;" class="mycode_b">Faction Leaders &amp; Members</span><br />
🔫 <span style="font-weight: bold;" class="mycode_b">Gang Leaders &amp; Members</span><br />
Whether you want to enforce the law, build a business, or dominate the streets, Northvale has a place for you.<br />
━━━━━━━━━━━━━━━━━━<br />
🌟 Why Northvale?<ul class="mycode_list"><li>🎭 Serious &amp; enjoyable Roleplay<br />
</li>
<li>🚔 Active factions &amp; gangs<br />
</li>
<li>📈 Growing community<br />
</li>
<li>🤝 Friendly staff &amp; players<br />
</li>
<li>🏆 Leadership opportunities<br />
</li>
<li>🚀 Frequent updates &amp; events<br />
<br />
</li>
</ul>
━━━━━━━━━━━━━━━━━━<br />
🎮 WHAT NORTHVALE OFFERS<br />
<br />
🚔 Police &amp; Government Factions<br />
🔫 Gangs &amp; Criminal Organizations<br />
💼 Jobs &amp; Businesses<br />
🏠 Properties &amp; Vehicles<br />
🎭 Roleplay-focused gameplay<br />
👥 Active &amp; growing community<br />
🏆 Faction &amp; leadership opportunities<br />
━━━━━━━━━━━━━━━━━━<br />
🌐 Connect Now<br />
<span style="font-weight: bold;" class="mycode_b">Server IP</span><br />
15.235.173.7:31608<br />
<span style="font-weight: bold;" class="mycode_b">Discord</span><br />
<a href="https://discord.gg/UPk3tuBQrB" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/UPk3tuBQrB</a><br />
━━━━━━━━━━━━━━━━━━<br />
<span style="font-weight: bold;" class="mycode_b">Don't just play the city—become part of it.</span> 🔥]]></description>
			<content:encoded><![CDATA[<a href="https://ibb.co/nN7mNpRd" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.ibb.co/B5y35kwW/afadsg.png" loading="lazy"  alt="[Image: afadsg.png]" class="mycode_img" /></a><br />
<br />
🌆 NORTHVALE CITY ROLEPLAY<br />
<span style="font-weight: bold;" class="mycode_b">Your City. Your Story. Your Legacy.</span><br />
Looking for a fresh <span style="font-weight: bold;" class="mycode_b">SA-MP / open.mp Roleplay</span> experience? Join a growing community where every decision shapes your story.<br />
━━━━━━━━━━━━━━━━━━<br />
🎁 Starter Rewards (<br />
/claimfreebies<br />
)<br />
💵 <span style="font-weight: bold;" class="mycode_b">&#36;10,000 Cash</span><br />
🏦 <span style="font-weight: bold;" class="mycode_b">&#36;10,000 Bank</span><br />
💎 <span style="font-weight: bold;" class="mycode_b">7 Days Diamond Donator</span><br />
⚡ Double EXP &amp; Double Salary is LIVE!<br />
Level up faster, earn more money, and progress quicker than ever.<br />
━━━━━━━━━━━━━━━━━━<br />
📢 We're Recruiting<br />
<br />
👑 <span style="font-weight: bold;" class="mycode_b">Active Staff Members</span><br />
👥 <span style="font-weight: bold;" class="mycode_b">Loyal &amp; Active Citizens</span><br />
🏢 <span style="font-weight: bold;" class="mycode_b">Faction Leaders &amp; Members</span><br />
🔫 <span style="font-weight: bold;" class="mycode_b">Gang Leaders &amp; Members</span><br />
Whether you want to enforce the law, build a business, or dominate the streets, Northvale has a place for you.<br />
━━━━━━━━━━━━━━━━━━<br />
🌟 Why Northvale?<ul class="mycode_list"><li>🎭 Serious &amp; enjoyable Roleplay<br />
</li>
<li>🚔 Active factions &amp; gangs<br />
</li>
<li>📈 Growing community<br />
</li>
<li>🤝 Friendly staff &amp; players<br />
</li>
<li>🏆 Leadership opportunities<br />
</li>
<li>🚀 Frequent updates &amp; events<br />
<br />
</li>
</ul>
━━━━━━━━━━━━━━━━━━<br />
🎮 WHAT NORTHVALE OFFERS<br />
<br />
🚔 Police &amp; Government Factions<br />
🔫 Gangs &amp; Criminal Organizations<br />
💼 Jobs &amp; Businesses<br />
🏠 Properties &amp; Vehicles<br />
🎭 Roleplay-focused gameplay<br />
👥 Active &amp; growing community<br />
🏆 Faction &amp; leadership opportunities<br />
━━━━━━━━━━━━━━━━━━<br />
🌐 Connect Now<br />
<span style="font-weight: bold;" class="mycode_b">Server IP</span><br />
15.235.173.7:31608<br />
<span style="font-weight: bold;" class="mycode_b">Discord</span><br />
<a href="https://discord.gg/UPk3tuBQrB" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/UPk3tuBQrB</a><br />
━━━━━━━━━━━━━━━━━━<br />
<span style="font-weight: bold;" class="mycode_b">Don't just play the city—become part of it.</span> 🔥]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ProjectX | Grinding RolePlay | FREE VIP 24/7]]></title>
			<link>https://forum.open.mp/showthread.php?tid=5380</link>
			<pubDate>Thu, 13 Aug 2026 18:34:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8347">djfromsweden69</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=5380</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://swedencode.lt/assets/projectx-banner.png" loading="lazy"  alt="[Image: projectx-banner.png]" class="mycode_img" /><br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">PROJECTX - GRINDING ROLEPLAY</span></span><br />
<span style="font-weight: bold;" class="mycode_b">ENGLISH</span> · 24/7 DEDICATED · 50 SLOTS<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">samp.swedencode.lt:8000</span></span><br />
<br />
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</div>
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Every house on this server is still unowned.</span></span><br />
<br />
All 256 of them. All 44 businesses. Every land plot. The database was wiped clean for this launch, so there is no veteran sitting on five years of property and no economy you can never catch up with. Whoever shows up first decides how this server turns out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">So it's another brand-new server?</span><br />
<br />
No - and this is the part worth reading. The <span style="font-style: italic;" class="mycode_i">world</span> is new. The <span style="font-style: italic;" class="mycode_i">code</span> isn't.<br />
<br />
ProjectX runs a gamemode that has been built, broken and rebalanced by real players for years on our Lithuanian server, rebuilt in English from top to bottom. You get a fresh economy without the usual price: half-finished systems, daily wipes, and a script that was written last month.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Things you probably haven't seen before</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">You can rob the police payroll.</span> Ten crackable targets - the government vault, the bank, the private safe of <span style="font-style: italic;" class="mycode_i">every</span> faction, and three gang zones. Bring tools and a plan.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Your wages don't appear in your bank.</span> You walk into the municipality and collect them. Get robbed on the way and that's your week.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Petrol, diesel and LPG are three different things.</span> Fill the wrong one and you're walking home.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">77 hidden discoveries.</span> 47 landmark achievements and 30 statues scattered across San Andreas, each with its own written clue. No map markers.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The phone is a real phone.</span> SIM card, its own number, a balance, a monthly plan, and a battery that dies. You can drop it. Someone else can pick it up.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Crypto you actually build.</span> Eleven coins, and rigs you assemble from GPUs, CPUs and power supplies you had to buy first.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">And the rest of it:</span> 2,807 vehicle tuning parts · 9 jobs with their own rank ladders · 50 player clubs with territory wars · 11 casino games including Russian roulette and 1v1 cash duels · fishing, hunting, mining, farming and drug production · 466 commands · 501 stats tracked on your account.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Your first hour</span><br />
<br />
<ol type="1" class="mycode_list"><li>Spawn and take a job that needs no invite - pizza courier, road cleaner, trash collector or firefighter. Money from minute one.<br />
</li>
<li>Collect your first wage at the municipality. Buy a car at the market.<br />
</li>
<li>Register it at the garage, put the <span style="font-style: italic;" class="mycode_i">right</span> fuel in it, and start tuning.<br />
</li>
<li>Pick a house. There are 256 and nobody owns any of them.<br />
</li>
<li>Then go earn your way into the police, the medics, the mechanics, the truckers - or start a gang and take a zone.<br />
</li>
</ol>
<br />
<div style="text-align: center;" class="mycode_align">━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FREE VIP - no donation, no application</span></span><br />
<br />
Every new account is granted <span style="font-weight: bold;" class="mycode_b">Bronze VIP free for 7 days</span>, automatically, the moment you register.<br />
<br />
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</div>
<br />
<span style="font-weight: bold;" class="mycode_b">SERVER INFORMATION</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">IP:</span> samp.swedencode.lt:8000<br />
<span style="font-weight: bold;" class="mycode_b">Slots:</span> 50<br />
<span style="font-weight: bold;" class="mycode_b">Language:</span> English<br />
<span style="font-weight: bold;" class="mycode_b">Uptime:</span> 24/7, dedicated host<br />
<span style="font-weight: bold;" class="mycode_b">Client:</span> GTA: San Andreas 1.0 + SA-MP 0.3.7<br />
<span style="font-weight: bold;" class="mycode_b">Website:</span> <a href="https://swedencode.lt" target="_blank" rel="noopener" class="mycode_url">https://swedencode.lt</a> - player panel, live stats, case opening<br />
<span style="font-weight: bold;" class="mycode_b">Discord:</span> <a href="https://discord.gg/Ajerx2WBrU" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/Ajerx2WBrU</a><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">samp.swedencode.lt:8000</span></span><br />
<br />
The map is empty. Come take some of it.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://swedencode.lt/assets/projectx-banner.png" loading="lazy"  alt="[Image: projectx-banner.png]" class="mycode_img" /><br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">PROJECTX - GRINDING ROLEPLAY</span></span><br />
<span style="font-weight: bold;" class="mycode_b">ENGLISH</span> · 24/7 DEDICATED · 50 SLOTS<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">samp.swedencode.lt:8000</span></span><br />
<br />
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</div>
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Every house on this server is still unowned.</span></span><br />
<br />
All 256 of them. All 44 businesses. Every land plot. The database was wiped clean for this launch, so there is no veteran sitting on five years of property and no economy you can never catch up with. Whoever shows up first decides how this server turns out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">So it's another brand-new server?</span><br />
<br />
No - and this is the part worth reading. The <span style="font-style: italic;" class="mycode_i">world</span> is new. The <span style="font-style: italic;" class="mycode_i">code</span> isn't.<br />
<br />
ProjectX runs a gamemode that has been built, broken and rebalanced by real players for years on our Lithuanian server, rebuilt in English from top to bottom. You get a fresh economy without the usual price: half-finished systems, daily wipes, and a script that was written last month.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Things you probably haven't seen before</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">You can rob the police payroll.</span> Ten crackable targets - the government vault, the bank, the private safe of <span style="font-style: italic;" class="mycode_i">every</span> faction, and three gang zones. Bring tools and a plan.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Your wages don't appear in your bank.</span> You walk into the municipality and collect them. Get robbed on the way and that's your week.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Petrol, diesel and LPG are three different things.</span> Fill the wrong one and you're walking home.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">77 hidden discoveries.</span> 47 landmark achievements and 30 statues scattered across San Andreas, each with its own written clue. No map markers.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The phone is a real phone.</span> SIM card, its own number, a balance, a monthly plan, and a battery that dies. You can drop it. Someone else can pick it up.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Crypto you actually build.</span> Eleven coins, and rigs you assemble from GPUs, CPUs and power supplies you had to buy first.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">And the rest of it:</span> 2,807 vehicle tuning parts · 9 jobs with their own rank ladders · 50 player clubs with territory wars · 11 casino games including Russian roulette and 1v1 cash duels · fishing, hunting, mining, farming and drug production · 466 commands · 501 stats tracked on your account.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Your first hour</span><br />
<br />
<ol type="1" class="mycode_list"><li>Spawn and take a job that needs no invite - pizza courier, road cleaner, trash collector or firefighter. Money from minute one.<br />
</li>
<li>Collect your first wage at the municipality. Buy a car at the market.<br />
</li>
<li>Register it at the garage, put the <span style="font-style: italic;" class="mycode_i">right</span> fuel in it, and start tuning.<br />
</li>
<li>Pick a house. There are 256 and nobody owns any of them.<br />
</li>
<li>Then go earn your way into the police, the medics, the mechanics, the truckers - or start a gang and take a zone.<br />
</li>
</ol>
<br />
<div style="text-align: center;" class="mycode_align">━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FREE VIP - no donation, no application</span></span><br />
<br />
Every new account is granted <span style="font-weight: bold;" class="mycode_b">Bronze VIP free for 7 days</span>, automatically, the moment you register.<br />
<br />
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</div>
<br />
<span style="font-weight: bold;" class="mycode_b">SERVER INFORMATION</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">IP:</span> samp.swedencode.lt:8000<br />
<span style="font-weight: bold;" class="mycode_b">Slots:</span> 50<br />
<span style="font-weight: bold;" class="mycode_b">Language:</span> English<br />
<span style="font-weight: bold;" class="mycode_b">Uptime:</span> 24/7, dedicated host<br />
<span style="font-weight: bold;" class="mycode_b">Client:</span> GTA: San Andreas 1.0 + SA-MP 0.3.7<br />
<span style="font-weight: bold;" class="mycode_b">Website:</span> <a href="https://swedencode.lt" target="_blank" rel="noopener" class="mycode_url">https://swedencode.lt</a> - player panel, live stats, case opening<br />
<span style="font-weight: bold;" class="mycode_b">Discord:</span> <a href="https://discord.gg/Ajerx2WBrU" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/Ajerx2WBrU</a><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">samp.swedencode.lt:8000</span></span><br />
<br />
The map is empty. Come take some of it.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nouveau serveur]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4577</link>
			<pubDate>Sun, 09 Aug 2026 23:33:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4040">tysanio</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4577</guid>
			<description><![CDATA[Nouveau serveur en construction!<br />
Marre de LSC?<br />
On veux du neuf!<br />
<br />
[color=oklab(0.99328 0.00081415 0.00668276)]<span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span> <span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span> <span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]ANNONCE OFFICIELLE</span></span>[/b] <span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span></span></span>[/color]<br />
<br />
[color=oklab(0.967507 0.00108408 0.00575962)]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> Le projet </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]Silver RP</span></span>[/b]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> est officiellement lancé ! </span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><br />
<br />
Nous avons le plaisir de vous annoncer le début du développement de </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]Silver RP</span></span>[/b]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">, un serveur </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]SA-MP Roleplay</span></span>[/b]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> pensé pour offrir une expérience RP sérieuse, immersive et unique. </span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><br />
<br />
<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> Le projet est actuellement en préparation</span><br />
<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> Les premières informations arriveront très bientôt</span><br />
<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> Une communauté solide commence à se construire</span><br />
<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><br />
Restez connectés, l’aventure </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]Silver RP</span></span>[/b]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> ne fait que commencer… </span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]Silver RP</span></span>[/b]<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[i]La nouvelle histoire commence ici.</span></span>[/i]</span>[/color]<br />
<br />
[color=oklab(0.967507 0.00108408 0.00575962)]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[i]https://discord.gg/g4rMgEFPyF<br />
<br />
Je suis que joueur veuiller vous addressé a Acomix / Droto pour info</span></span>[/i]</span>[/color]]]></description>
			<content:encoded><![CDATA[Nouveau serveur en construction!<br />
Marre de LSC?<br />
On veux du neuf!<br />
<br />
[color=oklab(0.99328 0.00081415 0.00668276)]<span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span> <span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span> <span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]ANNONCE OFFICIELLE</span></span>[/b] <span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span></span></span>[/color]<br />
<br />
[color=oklab(0.967507 0.00108408 0.00575962)]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> Le projet </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]Silver RP</span></span>[/b]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> est officiellement lancé ! </span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><br />
<br />
Nous avons le plaisir de vous annoncer le début du développement de </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]Silver RP</span></span>[/b]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">, un serveur </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]SA-MP Roleplay</span></span>[/b]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> pensé pour offrir une expérience RP sérieuse, immersive et unique. </span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><br />
<br />
<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> Le projet est actuellement en préparation</span><br />
<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> Les premières informations arriveront très bientôt</span><br />
<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> Une communauté solide commence à se construire</span><br />
<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><br />
Restez connectés, l’aventure </span><span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]Silver RP</span></span>[/b]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> ne fait que commencer… </span><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">null</span><br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]Silver RP</span></span>[/b]<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[i]La nouvelle histoire commence ici.</span></span>[/i]</span>[/color]<br />
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[color=oklab(0.967507 0.00108408 0.00575962)]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[i]https://discord.gg/g4rMgEFPyF<br />
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Je suis que joueur veuiller vous addressé a Acomix / Droto pour info</span></span>[/i]</span>[/color]]]></content:encoded>
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