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		<title><![CDATA[open.mp forum - All Forums]]></title>
		<link>https://forum.open.mp/</link>
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		<pubDate>Sun, 09 Aug 2026 11:31:36 +0000</pubDate>
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			<title><![CDATA[SmartEvents - a plugin for timed events]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4575</link>
			<pubDate>Sun, 09 Aug 2026 08:27:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=5481">email.d.value</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4575</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">SmartEvents</span></span><br />
SA-MP/OMP plugin for managing timed player events: Mute, Jail, VIP, etc.</div>
<br />
<span style="font-weight: bold;" class="mycode_b">How it works</span><br />
When creating an event you need to specify:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Event name</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Callback</span> - called once when the time expires. If the remaining time is more than 24 hours, the callback isn't added to the queue until the next server restart, which optimizes performance.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Time type</span> - there are two types:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">false - offline:</span> time counts down even when the player isn't on the server. Saved once when the event is assigned.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">true - online:</span> time counts down only while the player is on the server. Saved when assigned and every time the player disconnects.<br />
</li>
</ul>
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Crash protection</span><br />
Even for online events, data loss on crash isn't a problem.<br />
When an event is assigned, the necessary data is written to a temporary table, and it's removed when the player disconnects.<br />
If the server crashes, the data stays there.<br />
On restart the plugin checks the temporary table, calculates the difference between the saved time and the current startup time, and updates the main table.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements</span><ul class="mycode_list"><li>Automatic server restart once a day (present on all decent servers)<br />
</li>
<li>An auto-restart-on-crash script (present by default on all hosting providers; set up manually on a VPS)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Data storage</span><br />
All data is stored in an SQLite database at <span style="font-weight: bold;" class="mycode_b">scriptfiles/SmartEvents.db</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Integration</span><br />
Call two functions in your gamemode - one after login, another after registration:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>public OnPlayerLogin(playerid)<br />
{<br />
    // Your account loading<br />
    cache_get_value_name_int(0, "ID", PlayerInfo[playerid][pID]);<br />
<br />
    SE_OnPlayerLogin(playerid, PlayerInfo[playerid][pID]);<br />
}<br />
<br />
public OnPlayerSignIn(playerid)<br />
{<br />
    // When the player has registered<br />
    PlayerInfo[playerid][pID] = cache_insert_id();<br />
    SE_OnPlayerSignIn(playerid, PlayerInfo[playerid][pID]);<br />
}</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Usage example</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>new SE:gPlayerMute;<br />
new SE:gPlayerJail;<br />
<br />
public OnGameModeInit()<br />
{<br />
    SE_SetLanguage("en");<br />
    gPlayerMute = SE_AddEvent("mute", "OnMuteExpired", true); // online - in-game time only<br />
    gPlayerJail = SE_AddEvent("jail", "OnJailExpired", true); // online - in-game time only<br />
}<br />
<br />
CMD:mute(playerid, params[])<br />
{<br />
    SE_SetPlayerEvent(targetid, gPlayerMute, SE_MinutesToSeconds(30));<br />
    SendClientMessage(targetid, -1, "You have been muted for 30 minutes");<br />
}<br />
<br />
CMD:unmute(playerid, params[])<br />
{<br />
    SE_RemovePlayerEvent(targetid, gPlayerMute);<br />
    SendClientMessage(targetid, -1, "Your mute has been removed");<br />
}<br />
<br />
CMD:jail(playerid, params[])<br />
{<br />
    SE_SetPlayerEvent(targetid, gPlayerJail, SE_HoursToSeconds(1));<br />
    SendClientMessage(targetid, -1, "You have been jailed for 1 hour");<br />
}<br />
<br />
public OnPlayerText(playerid, text[])<br />
{<br />
    if (SE_IsPlayerEventActive(playerid, gPlayerMute))<br />
    {<br />
        SendClientMessage(playerid, -1, "You are muted");<br />
        return 0;<br />
    }<br />
    return 1;<br />
}<br />
<br />
public OnPlayerSpawn(playerid)<br />
{<br />
    if (SE_IsPlayerEventActive(playerid, gPlayerJail))<br />
    {<br />
        SetPlayerPos(playerid, x, y, z);<br />
    }<br />
    return 1;<br />
}<br />
<br />
SE_Event:OnMuteExpired(playerid)<br />
{<br />
    SendClientMessage(playerid, -1, "Your mute has expired");<br />
}<br />
<br />
SE_Event:OnJailExpired(playerid)<br />
{<br />
    SetPlayerPos(playerid, x, y, z);<br />
    SendClientMessage(playerid, -1, "Your jail time has expired");<br />
}</code></div></div><br />
Why is this better than subtracting and saving every second?<br />
<br />
DB queries: Tick &amp; Save - every second per player / SmartEvents - on assignment + on disconnect<br />
Callback calls: Tick &amp; Save - every second / SmartEvents - once, on expiration<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Benchmark</span><br />
100 players with a 5-hour mute and 15 reconnects per player (reconnect for the plugin only).<br />
<img src="https://raw.githubusercontent.com/i-Saibot/SmartEvents/main/Benchmark.png" loading="lazy"  width="550" height="350" alt="[Image: Benchmark.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Documentation &gt;&gt;</span> <a href="https://github.com/i-Saibot/SmartEvents/wiki" target="_blank" rel="noopener" class="mycode_url">https://github.com/i-Saibot/SmartEvents/wiki</a><br />
<span style="font-weight: bold;" class="mycode_b">Release &gt;&gt;</span> <a href="https://github.com/i-Saibot/SmartEvents/releases" target="_blank" rel="noopener" class="mycode_url">https://github.com/i-Saibot/SmartEvents/releases</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">SmartEvents</span></span><br />
SA-MP/OMP plugin for managing timed player events: Mute, Jail, VIP, etc.</div>
<br />
<span style="font-weight: bold;" class="mycode_b">How it works</span><br />
When creating an event you need to specify:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Event name</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Callback</span> - called once when the time expires. If the remaining time is more than 24 hours, the callback isn't added to the queue until the next server restart, which optimizes performance.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Time type</span> - there are two types:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">false - offline:</span> time counts down even when the player isn't on the server. Saved once when the event is assigned.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">true - online:</span> time counts down only while the player is on the server. Saved when assigned and every time the player disconnects.<br />
</li>
</ul>
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Crash protection</span><br />
Even for online events, data loss on crash isn't a problem.<br />
When an event is assigned, the necessary data is written to a temporary table, and it's removed when the player disconnects.<br />
If the server crashes, the data stays there.<br />
On restart the plugin checks the temporary table, calculates the difference between the saved time and the current startup time, and updates the main table.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements</span><ul class="mycode_list"><li>Automatic server restart once a day (present on all decent servers)<br />
</li>
<li>An auto-restart-on-crash script (present by default on all hosting providers; set up manually on a VPS)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Data storage</span><br />
All data is stored in an SQLite database at <span style="font-weight: bold;" class="mycode_b">scriptfiles/SmartEvents.db</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Integration</span><br />
Call two functions in your gamemode - one after login, another after registration:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>public OnPlayerLogin(playerid)<br />
{<br />
    // Your account loading<br />
    cache_get_value_name_int(0, "ID", PlayerInfo[playerid][pID]);<br />
<br />
    SE_OnPlayerLogin(playerid, PlayerInfo[playerid][pID]);<br />
}<br />
<br />
public OnPlayerSignIn(playerid)<br />
{<br />
    // When the player has registered<br />
    PlayerInfo[playerid][pID] = cache_insert_id();<br />
    SE_OnPlayerSignIn(playerid, PlayerInfo[playerid][pID]);<br />
}</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Usage example</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>new SE:gPlayerMute;<br />
new SE:gPlayerJail;<br />
<br />
public OnGameModeInit()<br />
{<br />
    SE_SetLanguage("en");<br />
    gPlayerMute = SE_AddEvent("mute", "OnMuteExpired", true); // online - in-game time only<br />
    gPlayerJail = SE_AddEvent("jail", "OnJailExpired", true); // online - in-game time only<br />
}<br />
<br />
CMD:mute(playerid, params[])<br />
{<br />
    SE_SetPlayerEvent(targetid, gPlayerMute, SE_MinutesToSeconds(30));<br />
    SendClientMessage(targetid, -1, "You have been muted for 30 minutes");<br />
}<br />
<br />
CMD:unmute(playerid, params[])<br />
{<br />
    SE_RemovePlayerEvent(targetid, gPlayerMute);<br />
    SendClientMessage(targetid, -1, "Your mute has been removed");<br />
}<br />
<br />
CMD:jail(playerid, params[])<br />
{<br />
    SE_SetPlayerEvent(targetid, gPlayerJail, SE_HoursToSeconds(1));<br />
    SendClientMessage(targetid, -1, "You have been jailed for 1 hour");<br />
}<br />
<br />
public OnPlayerText(playerid, text[])<br />
{<br />
    if (SE_IsPlayerEventActive(playerid, gPlayerMute))<br />
    {<br />
        SendClientMessage(playerid, -1, "You are muted");<br />
        return 0;<br />
    }<br />
    return 1;<br />
}<br />
<br />
public OnPlayerSpawn(playerid)<br />
{<br />
    if (SE_IsPlayerEventActive(playerid, gPlayerJail))<br />
    {<br />
        SetPlayerPos(playerid, x, y, z);<br />
    }<br />
    return 1;<br />
}<br />
<br />
SE_Event:OnMuteExpired(playerid)<br />
{<br />
    SendClientMessage(playerid, -1, "Your mute has expired");<br />
}<br />
<br />
SE_Event:OnJailExpired(playerid)<br />
{<br />
    SetPlayerPos(playerid, x, y, z);<br />
    SendClientMessage(playerid, -1, "Your jail time has expired");<br />
}</code></div></div><br />
Why is this better than subtracting and saving every second?<br />
<br />
DB queries: Tick &amp; Save - every second per player / SmartEvents - on assignment + on disconnect<br />
Callback calls: Tick &amp; Save - every second / SmartEvents - once, on expiration<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Benchmark</span><br />
100 players with a 5-hour mute and 15 reconnects per player (reconnect for the plugin only).<br />
<img src="https://raw.githubusercontent.com/i-Saibot/SmartEvents/main/Benchmark.png" loading="lazy"  width="550" height="350" alt="[Image: Benchmark.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Documentation &gt;&gt;</span> <a href="https://github.com/i-Saibot/SmartEvents/wiki" target="_blank" rel="noopener" class="mycode_url">https://github.com/i-Saibot/SmartEvents/wiki</a><br />
<span style="font-weight: bold;" class="mycode_b">Release &gt;&gt;</span> <a href="https://github.com/i-Saibot/SmartEvents/releases" target="_blank" rel="noopener" class="mycode_url">https://github.com/i-Saibot/SmartEvents/releases</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PawnMap - a plugin for creating maps in Pawn]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4574</link>
			<pubDate>Sun, 09 Aug 2026 08:19:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=5481">email.d.value</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4574</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">PawnMap</span> - a plugin for creating maps in Pawn</span><br />
</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Main goal:</span> to make a map for Pawn that is as clear and performant as possible.<br />
So it could be used in regular systems, without significantly falling behind raw Pawn arrays, and where some data operation is needed (search, sorting), it would even be faster.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">All detailed documentation with examples is in my repository</span> &gt;&gt; <a href="https://github.com/i-Saibot/PawnMap/wiki" target="_blank" rel="noopener" class="mycode_url">https://github.com/i-Saibot/PawnMap/wiki</a><br />
Here I'll just briefly show the list of functions and a couple of examples:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Functions</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Map_Create - Creates a new map instance.<br />
Map_Destroy - Deletes a map instance.<br />
Map_IsValid - Checks whether the map exists in memory.<br />
Map_Clear - Completely clears the map.<br />
Map_Clone - Creates a full copy of an existing map.<br />
Map_Merge - Merges two maps.<br />
Map_Set - Sets a set of values for the specified key.<br />
Map_Get - Retrieves all data stored under the specified key.<br />
Map_RemoveKey - Removes the specified key.<br />
Map_SafeRemoveKey - Safely removes the specified key inside a loop.<br />
Map_RenameKey - Changes the identifier of an existing key to a new one.<br />
Map_Swap - Swaps the data of two specified keys.<br />
Map_ContainsKey - Checks whether the specified key exists in the map.<br />
Map_GetKeyByIndex - Gets the key value by its index.<br />
Map_GetKeyCount - Gets the number of keys in the map.<br />
Map_FindKeyByField - Searches for a key by its value.<br />
Map_SortByKey - Sorts all keys in the map according to the selected order.<br />
Map_SortByField - Sorts entries in the map based on the values of an enum field.<br />
Map_SetString - Helper function for safely writing a string into an array.<br />
mapfor - A loop for iterating over keys in a map.<br />
Map_StringKeyToIntor - Converts a string key to an int for the map.<br />
Map_GetIdByStringKey - Finds and returns the integer (ID) of an existing string key in the map.<br />
Map_ContainsStringKey - Checks whether an entry with the specified string key exists in the map.<br />
Map_GetStringById - Gets the string name of a key by its numeric identifier (ID).</code></div></div><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dm Zone</span><br />
Let's say we need to make a DM arena where we'll track the number of kills, deaths, and damage.<br />
At the end of the round we need to sort the list, print the data, and clear the map for the next round.<br />
In this map we use playerid as the key.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>enum e_dm_zone<br />
{<br />
    Kills,<br />
    Death,<br />
    Float:Damage<br />
}<br />
new PawnMap:MapDmZone;<br />
<br />
public OnGameModeInit()<br />
{<br />
    // Create the map on mode start<br />
    MapDmZone = Map_Create();<br />
    return 1;<br />
}<br />
<br />
public OnGameModeExit()<br />
{<br />
    // Destroy the map<br />
    Map_Destroy(MapDmZone);<br />
    return 1;<br />
}<br />
<br />
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)<br />
{<br />
    // Check whether the player is in the DM zone<br />
<br />
    static data[e_dm_zone];<br />
<br />
    // Get the player's current data to update it<br />
    Map_Get(MapDmZone, playerid, data);<br />
<br />
    data[Damage] += amount;<br />
<br />
    // Update only the damage<br />
    Map_Set(MapDmZone, playerid, data);<br />
    return 1;<br />
}<br />
<br />
public OnPlayerDeath(playerid, killerid, reason)<br />
{<br />
    // Check whether the player is in the DM zone<br />
<br />
    static data[e_dm_zone];<br />
<br />
    // Update deaths (Death)<br />
    Map_Get(MapDmZone, playerid, data);<br />
    data[Death] += 1;<br />
    Map_Set(MapDmZone, playerid, data);<br />
<br />
    // Update kills (Kill)<br />
    if(killerid != INVALID_PLAYER_ID)<br />
    {<br />
        Map_Get(MapDmZone, killerid, data);<br />
        data[Kills] += 1;<br />
        Map_Set(MapDmZone, killerid, data);<br />
    }<br />
    return 1;<br />
}<br />
<br />
stock DmZoneRoundFinish()<br />
{<br />
    // Sort in descending order (players with more kills first)<br />
    Map_SortByField(MapDmZone, e_dm_zone:Kills, MAP_SORT_DESC);<br />
<br />
    static data[e_dm_zone];<br />
    new string[144];<br />
<br />
    mapfor(MapDmZone, i)<br />
    {<br />
        Map_Get(MapDmZone, i, data);<br />
<br />
        format(string, sizeof(string),<br />
            "[DM ZONE] playerid %d | kills %d | death %d | damage %.2f",<br />
            i,<br />
            data[Kills],<br />
            data[Death],<br />
            data[Damage]<br />
        );<br />
        SendClientMessageToAll(-1, string);<br />
    }<br />
    <br />
    // Clear the data for the next round<br />
    Map_Clear(MapDmZone);<br />
    return 1;<br />
}</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Inventory</span><br />
Let's say we need to implement a simple inventory with a basic set of functions.<br />
In this architecture we use the slot ID as the unique key (Key), and the item structure as the value (Value).<br />
This allows efficient management of slots, moving items, and quickly checking whether the bag is full.<br />
In this system we use the slot ID as the key (Key), and the item structure as the value (Value).<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>const INVENTORY_MAX_SLOTS = 15;<br />
<br />
enum e_inventory<br />
{<br />
    Item,<br />
    Amount,<br />
    Name[24]<br />
}<br />
new PawnMap:MapInventory[MAX_PLAYERS] = {INVALID_MAP_ID, ...};<br />
<br />
public OnPlayerConnect(playerid)<br />
{<br />
    // Create a map for each player on connect<br />
    MapInventory[playerid] = Map_Create();<br />
    return 1;<br />
}<br />
<br />
public OnPlayerDisconnect(playerid, reason)<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
<br />
    // Check validity before deleting<br />
    if (Map_IsValid(mapid))<br />
    {<br />
        // Fully destroy the map and free the memory in the plugin<br />
        Map_Destroy(mapid);<br />
        <br />
        // Reset the variable to its initial state<br />
        MapInventory[playerid] = INVALID_MAP_ID;<br />
    }<br />
    return 1;<br />
}<br />
<br />
stock GiveInventoryItems(playerid, itemid, amount, const name[])<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
    // Check whether this item already exists in the inventory (by the Item field)<br />
    new slotid = Map_FindKeyByField(mapid, e_inventory:Item, MAP_TYPE_INT, itemid);<br />
<br />
    static data[e_inventory];<br />
<br />
    if (slotid != INVALID_MAP_KEY_ID)<br />
    {<br />
        // If the item is found - increase the amount<br />
        Map_Get(mapid, slotid, data);<br />
        data[Amount] += amount;<br />
        Map_Set(mapid, slotid, data);<br />
    }<br />
    else<br />
    {<br />
        // If the item is new - check the slot limit<br />
        if (Map_GetKeyCount(mapid) &gt;= INVENTORY_MAX_SLOTS)<br />
        {<br />
            SendClientMessage(playerid, -1, "No free slot for the item.");<br />
            return 0;<br />
        }<br />
<br />
        new free_slotid = Map_GetFreeKey(mapid);<br />
        if (free_slotid == INVALID_MAP_KEY_ID)<br />
        {<br />
            SendClientMessage(playerid, -1, "Error finding a free slot.");<br />
            return 0;<br />
        }<br />
<br />
        data[Item] = itemid;<br />
        data[Amount] = amount;<br />
        Map_SetString(data[Name], name);<br />
<br />
        Map_Set(mapid, free_slotid, data);<br />
    }<br />
    SendClientMessage(playerid, -1, "Inventory updated.");<br />
    return 1;<br />
}<br />
<br />
stock RemoveInventoryItems(playerid, itemid)<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
    new slotid = Map_FindKeyByField(mapid, e_inventory:Item, MAP_TYPE_INT, itemid);<br />
<br />
    if (slotid == INVALID_MAP_KEY_ID)<br />
    {<br />
        SendClientMessage(playerid, -1, "Error: item not found.");<br />
        return 0;<br />
    }<br />
    Map_RemoveKey(mapid, slotid);<br />
    SendClientMessage(playerid, -1, "Item removed.");<br />
    return 1;<br />
}<br />
<br />
stock UseInventoryItems(playerid, itemid, amount)<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
    new slotid = Map_FindKeyByField(mapid, e_inventory:Item, MAP_TYPE_INT, itemid);<br />
<br />
    if (slotid == INVALID_MAP_KEY_ID)<br />
    {<br />
        SendClientMessage(playerid, -1, "Error: item not found.");<br />
        return 0;<br />
    }<br />
<br />
    static data[e_inventory];<br />
    Map_Get(mapid, slotid, data);<br />
<br />
    data[Amount] -= amount;<br />
<br />
    if (data[Amount] &lt;= 0)<br />
    {<br />
        Map_RemoveKey(mapid, slotid);<br />
    }<br />
    else<br />
    {<br />
        Map_Set(mapid, slotid, data);<br />
    }<br />
    return 1;<br />
}<br />
<br />
stock SwapInventoryItems(playerid, slot_1, slot_2)<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
<br />
    if (Map_Swap(mapid, slot_1, slot_2))<br />
    {<br />
        SendClientMessage(playerid, -1, "Items successfully moved.");<br />
    }<br />
    else<br />
    {<br />
        SendClientMessage(playerid, -1, "Move error.");<br />
    }<br />
    return 1;<br />
}<br />
<br />
stock ShowInventory(playerid)<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
    new string[1024];<br />
    <br />
    mapfor(mapid, slotid)<br />
    {<br />
        static data[e_inventory];<br />
        Map_Get(mapid, slotid, data);<br />
<br />
        format(string, sizeof(string),<br />
            "%s№%d&#92;t%s&#92;tAmount: %d&#92;n",<br />
            string,<br />
            slotid,<br />
            data[Name],<br />
            data[Amount]<br />
        );<br />
    }<br />
    ShowPlayerDialog(playerid, 1000, DIALOG_STYLE_LIST, "Inventory", string, "Select", "Close");<br />
    return 1;<br />
}<br />
<br />
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])<br />
{<br />
    if (dialogid == 1000)<br />
    {<br />
        if (!response) return 0;<br />
<br />
        new slotid = listitem;<br />
        new PawnMap:mapid = MapInventory[playerid];<br />
<br />
        static data[e_inventory];<br />
        if (Map_Get(mapid, slotid, data))<br />
        {<br />
            new string[144];<br />
            format(string, sizeof(string),<br />
                "You selected - Name: %s | ID: %d | Amount: %d",<br />
                data[Name], data[Item], data[Amount]<br />
            );<br />
            SendClientMessage(playerid, -1, string);<br />
        }<br />
    }<br />
    return 1;<br />
}</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Speed test </span><br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;">
<tr>
<th class="tcat" align="middle"><strong>OPERATION</strong></th>
<th class="tcat" align="middle"><strong>PawnMap</strong></th>
<th class="tcat" align="middle"><strong>Raw Array</strong></th>
<th class="tcat" align="middle"><strong>DIFF (RA/PM)</strong></th>
</tr>
<tr>
<td class="trow1" valign="top" align="center">CREATE &amp; DEL</td>
<td class="trow1" valign="top" align="center">2 ms</td>
<td class="trow1" valign="top" align="center">0 ms</td>
<td class="trow1" valign="top" align="center">x0.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">SET</td>
<td class="trow1" valign="top" align="center">2 ms</td>
<td class="trow1" valign="top" align="center">1 ms</td>
<td class="trow1" valign="top" align="center">x0.5</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">GET</td>
<td class="trow1" valign="top" align="center">1 ms</td>
<td class="trow1" valign="top" align="center">2 ms</td>
<td class="trow1" valign="top" align="center">x2.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">ADD</td>
<td class="trow1" valign="top" align="center">1 ms</td>
<td class="trow1" valign="top" align="center">0 ms</td>
<td class="trow1" valign="top" align="center">x0.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">FIND</td>
<td class="trow1" valign="top" align="center">8 ms</td>
<td class="trow1" valign="top" align="center">417 ms</td>
<td class="trow1" valign="top" align="center">x52.1</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">CONTAINS</td>
<td class="trow1" valign="top" align="center">0 ms</td>
<td class="trow1" valign="top" align="center">1052 ms</td>
<td class="trow1" valign="top" align="center">x1052.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">REMOVE</td>
<td class="trow1" valign="top" align="center">44 ms</td>
<td class="trow1" valign="top" align="center">1901 ms</td>
<td class="trow1" valign="top" align="center">x43.2</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">SWAP</td>
<td class="trow1" valign="top" align="center">0 ms</td>
<td class="trow1" valign="top" align="center">4 ms</td>
<td class="trow1" valign="top" align="center">x4.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">SORT</td>
<td class="trow1" valign="top" align="center">4 ms</td>
<td class="trow1" valign="top" align="center">18 ms</td>
<td class="trow1" valign="top" align="center">x4.5</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">SET STR</td>
<td class="trow1" valign="top" align="center">1 ms</td>
<td class="trow1" valign="top" align="center">1 ms</td>
<td class="trow1" valign="top" align="center">x1.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">CONS STR</td>
<td class="trow1" valign="top" align="center">0 ms</td>
<td class="trow1" valign="top" align="center">1394 ms</td>
<td class="trow1" valign="top" align="center">x1394.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center"><span style="font-weight: bold;" class="mycode_b">TOTAL TIME</span></td>
<td class="trow1" valign="top" align="center"><span style="font-weight: bold;" class="mycode_b">63 ms</span></td>
<td class="trow1" valign="top" align="center"><span style="font-weight: bold;" class="mycode_b">4790 ms</span></td>
<td class="trow1" valign="top" align="center"><span style="font-weight: bold;" class="mycode_b">x76.0</span></td>
</tr>
</table>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>At this point, only an integer (int) can be a key. In four years of working on projects, I only needed a string identifier for a system once;I don't recall other cases where it would have been necessary. To avoid cluttering the API with duplicate functions with the _Str postfix (which would need to be added to practically every function) and to avoid reducing map performance, I decided not to implement string key support. Instead, I implemented the ability to convert a string into an integer key.</blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">Example</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>enum inventory_struct<br />
{<br />
    Itemid,<br />
    Amount<br />
}<br />
<br />
public OnGameModeInit()<br />
{<br />
    new PawnMap:mapid = Map_Create();<br />
<br />
    // 1. Convert the string "Deagle" into a numeric ID and write the data<br />
    new keyid = Map_StringKeyToInt(mapid, "Deagle");<br />
<br />
    if (keyid != INVALID_MAP_KEY_ID)<br />
    {<br />
        new data[inventory_struct];<br />
<br />
        data[Itemid] = 24;<br />
        data[Amount] = 100;<br />
<br />
        // Save the data array under this ID<br />
        Map_Set(mapid, keyid, data);<br />
<br />
        printf("String 'Deagle' successfully converted to ID: %d", keyid);<br />
    }<br />
<br />
    // 2. Get the ID by string (using the already created variable, without 'new')<br />
    keyid = Map_GetIdByStringKey(mapid, "Deagle");<br />
<br />
    if (keyid != INVALID_MAP_KEY_ID)<br />
    {<br />
        printf("ID for key 'Deagle' found: %d", keyid);<br />
    }<br />
    else<br />
    {<br />
        printf("This string key does not exist in the map.");<br />
    }<br />
<br />
    // 3. Check for the key directly<br />
    if (Map_ContainsStringKey(mapid, "Deagle"))<br />
    {<br />
        printf("Key 'Deagle' exists in this map.");<br />
    }<br />
    else<br />
    {<br />
        printf("Key 'Deagle' not found.");<br />
    }<br />
<br />
    // 4. Convert the numeric ID back to a string<br />
    new buffer[32];<br />
<br />
    if (Map_GetStringById(mapid, keyid, buffer))<br />
    {<br />
        printf("Name of key under ID %d - '%s'", keyid, buffer);<br />
    }<br />
<br />
    return 1;<br />
}</code></div></div><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download:</span> &gt;&gt; <a href="https://github.com/i-Saibot/PawnMap/releases" target="_blank" rel="noopener" class="mycode_url">https://github.com/i-Saibot/PawnMap/releases</a></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">PawnMap</span> - a plugin for creating maps in Pawn</span><br />
</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Main goal:</span> to make a map for Pawn that is as clear and performant as possible.<br />
So it could be used in regular systems, without significantly falling behind raw Pawn arrays, and where some data operation is needed (search, sorting), it would even be faster.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">All detailed documentation with examples is in my repository</span> &gt;&gt; <a href="https://github.com/i-Saibot/PawnMap/wiki" target="_blank" rel="noopener" class="mycode_url">https://github.com/i-Saibot/PawnMap/wiki</a><br />
Here I'll just briefly show the list of functions and a couple of examples:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Functions</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Map_Create - Creates a new map instance.<br />
Map_Destroy - Deletes a map instance.<br />
Map_IsValid - Checks whether the map exists in memory.<br />
Map_Clear - Completely clears the map.<br />
Map_Clone - Creates a full copy of an existing map.<br />
Map_Merge - Merges two maps.<br />
Map_Set - Sets a set of values for the specified key.<br />
Map_Get - Retrieves all data stored under the specified key.<br />
Map_RemoveKey - Removes the specified key.<br />
Map_SafeRemoveKey - Safely removes the specified key inside a loop.<br />
Map_RenameKey - Changes the identifier of an existing key to a new one.<br />
Map_Swap - Swaps the data of two specified keys.<br />
Map_ContainsKey - Checks whether the specified key exists in the map.<br />
Map_GetKeyByIndex - Gets the key value by its index.<br />
Map_GetKeyCount - Gets the number of keys in the map.<br />
Map_FindKeyByField - Searches for a key by its value.<br />
Map_SortByKey - Sorts all keys in the map according to the selected order.<br />
Map_SortByField - Sorts entries in the map based on the values of an enum field.<br />
Map_SetString - Helper function for safely writing a string into an array.<br />
mapfor - A loop for iterating over keys in a map.<br />
Map_StringKeyToIntor - Converts a string key to an int for the map.<br />
Map_GetIdByStringKey - Finds and returns the integer (ID) of an existing string key in the map.<br />
Map_ContainsStringKey - Checks whether an entry with the specified string key exists in the map.<br />
Map_GetStringById - Gets the string name of a key by its numeric identifier (ID).</code></div></div><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dm Zone</span><br />
Let's say we need to make a DM arena where we'll track the number of kills, deaths, and damage.<br />
At the end of the round we need to sort the list, print the data, and clear the map for the next round.<br />
In this map we use playerid as the key.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>enum e_dm_zone<br />
{<br />
    Kills,<br />
    Death,<br />
    Float:Damage<br />
}<br />
new PawnMap:MapDmZone;<br />
<br />
public OnGameModeInit()<br />
{<br />
    // Create the map on mode start<br />
    MapDmZone = Map_Create();<br />
    return 1;<br />
}<br />
<br />
public OnGameModeExit()<br />
{<br />
    // Destroy the map<br />
    Map_Destroy(MapDmZone);<br />
    return 1;<br />
}<br />
<br />
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)<br />
{<br />
    // Check whether the player is in the DM zone<br />
<br />
    static data[e_dm_zone];<br />
<br />
    // Get the player's current data to update it<br />
    Map_Get(MapDmZone, playerid, data);<br />
<br />
    data[Damage] += amount;<br />
<br />
    // Update only the damage<br />
    Map_Set(MapDmZone, playerid, data);<br />
    return 1;<br />
}<br />
<br />
public OnPlayerDeath(playerid, killerid, reason)<br />
{<br />
    // Check whether the player is in the DM zone<br />
<br />
    static data[e_dm_zone];<br />
<br />
    // Update deaths (Death)<br />
    Map_Get(MapDmZone, playerid, data);<br />
    data[Death] += 1;<br />
    Map_Set(MapDmZone, playerid, data);<br />
<br />
    // Update kills (Kill)<br />
    if(killerid != INVALID_PLAYER_ID)<br />
    {<br />
        Map_Get(MapDmZone, killerid, data);<br />
        data[Kills] += 1;<br />
        Map_Set(MapDmZone, killerid, data);<br />
    }<br />
    return 1;<br />
}<br />
<br />
stock DmZoneRoundFinish()<br />
{<br />
    // Sort in descending order (players with more kills first)<br />
    Map_SortByField(MapDmZone, e_dm_zone:Kills, MAP_SORT_DESC);<br />
<br />
    static data[e_dm_zone];<br />
    new string[144];<br />
<br />
    mapfor(MapDmZone, i)<br />
    {<br />
        Map_Get(MapDmZone, i, data);<br />
<br />
        format(string, sizeof(string),<br />
            "[DM ZONE] playerid %d | kills %d | death %d | damage %.2f",<br />
            i,<br />
            data[Kills],<br />
            data[Death],<br />
            data[Damage]<br />
        );<br />
        SendClientMessageToAll(-1, string);<br />
    }<br />
    <br />
    // Clear the data for the next round<br />
    Map_Clear(MapDmZone);<br />
    return 1;<br />
}</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Inventory</span><br />
Let's say we need to implement a simple inventory with a basic set of functions.<br />
In this architecture we use the slot ID as the unique key (Key), and the item structure as the value (Value).<br />
This allows efficient management of slots, moving items, and quickly checking whether the bag is full.<br />
In this system we use the slot ID as the key (Key), and the item structure as the value (Value).<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>const INVENTORY_MAX_SLOTS = 15;<br />
<br />
enum e_inventory<br />
{<br />
    Item,<br />
    Amount,<br />
    Name[24]<br />
}<br />
new PawnMap:MapInventory[MAX_PLAYERS] = {INVALID_MAP_ID, ...};<br />
<br />
public OnPlayerConnect(playerid)<br />
{<br />
    // Create a map for each player on connect<br />
    MapInventory[playerid] = Map_Create();<br />
    return 1;<br />
}<br />
<br />
public OnPlayerDisconnect(playerid, reason)<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
<br />
    // Check validity before deleting<br />
    if (Map_IsValid(mapid))<br />
    {<br />
        // Fully destroy the map and free the memory in the plugin<br />
        Map_Destroy(mapid);<br />
        <br />
        // Reset the variable to its initial state<br />
        MapInventory[playerid] = INVALID_MAP_ID;<br />
    }<br />
    return 1;<br />
}<br />
<br />
stock GiveInventoryItems(playerid, itemid, amount, const name[])<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
    // Check whether this item already exists in the inventory (by the Item field)<br />
    new slotid = Map_FindKeyByField(mapid, e_inventory:Item, MAP_TYPE_INT, itemid);<br />
<br />
    static data[e_inventory];<br />
<br />
    if (slotid != INVALID_MAP_KEY_ID)<br />
    {<br />
        // If the item is found - increase the amount<br />
        Map_Get(mapid, slotid, data);<br />
        data[Amount] += amount;<br />
        Map_Set(mapid, slotid, data);<br />
    }<br />
    else<br />
    {<br />
        // If the item is new - check the slot limit<br />
        if (Map_GetKeyCount(mapid) &gt;= INVENTORY_MAX_SLOTS)<br />
        {<br />
            SendClientMessage(playerid, -1, "No free slot for the item.");<br />
            return 0;<br />
        }<br />
<br />
        new free_slotid = Map_GetFreeKey(mapid);<br />
        if (free_slotid == INVALID_MAP_KEY_ID)<br />
        {<br />
            SendClientMessage(playerid, -1, "Error finding a free slot.");<br />
            return 0;<br />
        }<br />
<br />
        data[Item] = itemid;<br />
        data[Amount] = amount;<br />
        Map_SetString(data[Name], name);<br />
<br />
        Map_Set(mapid, free_slotid, data);<br />
    }<br />
    SendClientMessage(playerid, -1, "Inventory updated.");<br />
    return 1;<br />
}<br />
<br />
stock RemoveInventoryItems(playerid, itemid)<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
    new slotid = Map_FindKeyByField(mapid, e_inventory:Item, MAP_TYPE_INT, itemid);<br />
<br />
    if (slotid == INVALID_MAP_KEY_ID)<br />
    {<br />
        SendClientMessage(playerid, -1, "Error: item not found.");<br />
        return 0;<br />
    }<br />
    Map_RemoveKey(mapid, slotid);<br />
    SendClientMessage(playerid, -1, "Item removed.");<br />
    return 1;<br />
}<br />
<br />
stock UseInventoryItems(playerid, itemid, amount)<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
    new slotid = Map_FindKeyByField(mapid, e_inventory:Item, MAP_TYPE_INT, itemid);<br />
<br />
    if (slotid == INVALID_MAP_KEY_ID)<br />
    {<br />
        SendClientMessage(playerid, -1, "Error: item not found.");<br />
        return 0;<br />
    }<br />
<br />
    static data[e_inventory];<br />
    Map_Get(mapid, slotid, data);<br />
<br />
    data[Amount] -= amount;<br />
<br />
    if (data[Amount] &lt;= 0)<br />
    {<br />
        Map_RemoveKey(mapid, slotid);<br />
    }<br />
    else<br />
    {<br />
        Map_Set(mapid, slotid, data);<br />
    }<br />
    return 1;<br />
}<br />
<br />
stock SwapInventoryItems(playerid, slot_1, slot_2)<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
<br />
    if (Map_Swap(mapid, slot_1, slot_2))<br />
    {<br />
        SendClientMessage(playerid, -1, "Items successfully moved.");<br />
    }<br />
    else<br />
    {<br />
        SendClientMessage(playerid, -1, "Move error.");<br />
    }<br />
    return 1;<br />
}<br />
<br />
stock ShowInventory(playerid)<br />
{<br />
    new PawnMap:mapid = MapInventory[playerid];<br />
    new string[1024];<br />
    <br />
    mapfor(mapid, slotid)<br />
    {<br />
        static data[e_inventory];<br />
        Map_Get(mapid, slotid, data);<br />
<br />
        format(string, sizeof(string),<br />
            "%s№%d&#92;t%s&#92;tAmount: %d&#92;n",<br />
            string,<br />
            slotid,<br />
            data[Name],<br />
            data[Amount]<br />
        );<br />
    }<br />
    ShowPlayerDialog(playerid, 1000, DIALOG_STYLE_LIST, "Inventory", string, "Select", "Close");<br />
    return 1;<br />
}<br />
<br />
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])<br />
{<br />
    if (dialogid == 1000)<br />
    {<br />
        if (!response) return 0;<br />
<br />
        new slotid = listitem;<br />
        new PawnMap:mapid = MapInventory[playerid];<br />
<br />
        static data[e_inventory];<br />
        if (Map_Get(mapid, slotid, data))<br />
        {<br />
            new string[144];<br />
            format(string, sizeof(string),<br />
                "You selected - Name: %s | ID: %d | Amount: %d",<br />
                data[Name], data[Item], data[Amount]<br />
            );<br />
            SendClientMessage(playerid, -1, string);<br />
        }<br />
    }<br />
    return 1;<br />
}</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Speed test </span><br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:%;">
<tr>
<th class="tcat" align="middle"><strong>OPERATION</strong></th>
<th class="tcat" align="middle"><strong>PawnMap</strong></th>
<th class="tcat" align="middle"><strong>Raw Array</strong></th>
<th class="tcat" align="middle"><strong>DIFF (RA/PM)</strong></th>
</tr>
<tr>
<td class="trow1" valign="top" align="center">CREATE &amp; DEL</td>
<td class="trow1" valign="top" align="center">2 ms</td>
<td class="trow1" valign="top" align="center">0 ms</td>
<td class="trow1" valign="top" align="center">x0.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">SET</td>
<td class="trow1" valign="top" align="center">2 ms</td>
<td class="trow1" valign="top" align="center">1 ms</td>
<td class="trow1" valign="top" align="center">x0.5</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">GET</td>
<td class="trow1" valign="top" align="center">1 ms</td>
<td class="trow1" valign="top" align="center">2 ms</td>
<td class="trow1" valign="top" align="center">x2.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">ADD</td>
<td class="trow1" valign="top" align="center">1 ms</td>
<td class="trow1" valign="top" align="center">0 ms</td>
<td class="trow1" valign="top" align="center">x0.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">FIND</td>
<td class="trow1" valign="top" align="center">8 ms</td>
<td class="trow1" valign="top" align="center">417 ms</td>
<td class="trow1" valign="top" align="center">x52.1</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">CONTAINS</td>
<td class="trow1" valign="top" align="center">0 ms</td>
<td class="trow1" valign="top" align="center">1052 ms</td>
<td class="trow1" valign="top" align="center">x1052.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">REMOVE</td>
<td class="trow1" valign="top" align="center">44 ms</td>
<td class="trow1" valign="top" align="center">1901 ms</td>
<td class="trow1" valign="top" align="center">x43.2</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">SWAP</td>
<td class="trow1" valign="top" align="center">0 ms</td>
<td class="trow1" valign="top" align="center">4 ms</td>
<td class="trow1" valign="top" align="center">x4.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">SORT</td>
<td class="trow1" valign="top" align="center">4 ms</td>
<td class="trow1" valign="top" align="center">18 ms</td>
<td class="trow1" valign="top" align="center">x4.5</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">SET STR</td>
<td class="trow1" valign="top" align="center">1 ms</td>
<td class="trow1" valign="top" align="center">1 ms</td>
<td class="trow1" valign="top" align="center">x1.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center">CONS STR</td>
<td class="trow1" valign="top" align="center">0 ms</td>
<td class="trow1" valign="top" align="center">1394 ms</td>
<td class="trow1" valign="top" align="center">x1394.0</td>
</tr>
<tr>
<td class="trow1" valign="top" align="center"><span style="font-weight: bold;" class="mycode_b">TOTAL TIME</span></td>
<td class="trow1" valign="top" align="center"><span style="font-weight: bold;" class="mycode_b">63 ms</span></td>
<td class="trow1" valign="top" align="center"><span style="font-weight: bold;" class="mycode_b">4790 ms</span></td>
<td class="trow1" valign="top" align="center"><span style="font-weight: bold;" class="mycode_b">x76.0</span></td>
</tr>
</table>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>At this point, only an integer (int) can be a key. In four years of working on projects, I only needed a string identifier for a system once;I don't recall other cases where it would have been necessary. To avoid cluttering the API with duplicate functions with the _Str postfix (which would need to be added to practically every function) and to avoid reducing map performance, I decided not to implement string key support. Instead, I implemented the ability to convert a string into an integer key.</blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">Example</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>enum inventory_struct<br />
{<br />
    Itemid,<br />
    Amount<br />
}<br />
<br />
public OnGameModeInit()<br />
{<br />
    new PawnMap:mapid = Map_Create();<br />
<br />
    // 1. Convert the string "Deagle" into a numeric ID and write the data<br />
    new keyid = Map_StringKeyToInt(mapid, "Deagle");<br />
<br />
    if (keyid != INVALID_MAP_KEY_ID)<br />
    {<br />
        new data[inventory_struct];<br />
<br />
        data[Itemid] = 24;<br />
        data[Amount] = 100;<br />
<br />
        // Save the data array under this ID<br />
        Map_Set(mapid, keyid, data);<br />
<br />
        printf("String 'Deagle' successfully converted to ID: %d", keyid);<br />
    }<br />
<br />
    // 2. Get the ID by string (using the already created variable, without 'new')<br />
    keyid = Map_GetIdByStringKey(mapid, "Deagle");<br />
<br />
    if (keyid != INVALID_MAP_KEY_ID)<br />
    {<br />
        printf("ID for key 'Deagle' found: %d", keyid);<br />
    }<br />
    else<br />
    {<br />
        printf("This string key does not exist in the map.");<br />
    }<br />
<br />
    // 3. Check for the key directly<br />
    if (Map_ContainsStringKey(mapid, "Deagle"))<br />
    {<br />
        printf("Key 'Deagle' exists in this map.");<br />
    }<br />
    else<br />
    {<br />
        printf("Key 'Deagle' not found.");<br />
    }<br />
<br />
    // 4. Convert the numeric ID back to a string<br />
    new buffer[32];<br />
<br />
    if (Map_GetStringById(mapid, keyid, buffer))<br />
    {<br />
        printf("Name of key under ID %d - '%s'", keyid, buffer);<br />
    }<br />
<br />
    return 1;<br />
}</code></div></div><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download:</span> &gt;&gt; <a href="https://github.com/i-Saibot/PawnMap/releases" target="_blank" rel="noopener" class="mycode_url">https://github.com/i-Saibot/PawnMap/releases</a></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SAMP Tres Islas Reality Roleplay Server]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4567</link>
			<pubDate>Fri, 07 Aug 2026 14:06:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8303">RenzyYtribe</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4567</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://discord.com/channels/1495039177467625482/1495056811378606202/1522161017298223104" loading="lazy"  alt="[Image: 1522161017298223104]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">
<span style="font-size: 7pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Tres Islas Reality Roleplay (TIRRP)</span></span><br />
<br />
<span style="font-size: 4pt;" class="mycode_size">Create Your Story. Build Your Legacy.</span><br />
<br />
<img src="https://i.imgur.com/yourbanner.png" loading="lazy"  alt="[Image: yourbanner.png]" class="mycode_img" /><br />
<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">📖 About Tres Islas Reality Roleplay</span></span><br />
<br />
Tres Islas Reality Roleplay (TIRRP) is an English/Tagalog Open Multiplayer (open.mp) roleplay server that originally launched between <span style="font-weight: bold;" class="mycode_b">2019 and 2020</span>, creating unforgettable memories for hundreds of players.<br />
<br />
Now, TIRRP has officially returned with a fresh start under the leadership of <span style="font-weight: bold;" class="mycode_b">Athena</span> (Server Owner), <span style="font-weight: bold;" class="mycode_b">Max Quinto</span> (Head Developer), and a dedicated administration and development team.<br />
<br />
Our relaunch has already reached <span style="font-weight: bold;" class="mycode_b">60+ peak players</span>, and we're continuing to improve the server with our brand-new <span style="font-weight: bold;" class="mycode_b">NGG-inspired Roleplay Gamemode</span>, featuring new systems, better optimization, and continuous updates.<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎯 Our Vision</span></span><br />
<br />
Our goal is to build a welcoming English/Tagalog roleplay community where every player can create their own unique story.<br />
<br />
Whether you want to serve the government, protect the city, save lives, build a business empire, or become one of the most wanted criminals, TIRRP gives you the freedom to shape your own roleplay journey.<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🏛️ Available Careers</span></span><br />
<ul class="mycode_list"><li>Government Official<br />
</li>
<li>Police Officer<br />
</li>
<li>Emergency Medical Services (EMS)<br />
</li>
<li>Mechanic<br />
</li>
<li>Business Owner<br />
</li>
<li>Taxi Driver<br />
</li>
<li>Trucker<br />
</li>
<li>Civilian Jobs<br />
</li>
<li>Criminal Organizations &amp; Gangs<br />
</li>
<li>Property Investor<br />
</li>
</ul>
<br />
Every path offers a unique roleplay experience.<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">⭐ Server Features</span></span><br />
<ul class="mycode_list"><li>NGG-Inspired Roleplay Gamemode<br />
</li>
<li>English &amp; Tagalog Community<br />
</li>
<li>Dynamic Economy<br />
</li>
<li>Player-Owned Businesses<br />
</li>
<li>Player-Owned Houses<br />
</li>
<li>Government System<br />
</li>
<li>Police, EMS &amp; Mechanic Factions<br />
</li>
<li>Gang System<br />
</li>
<li>Optimized for open.mp<br />
</li>
<li>Active Development Team<br />
</li>
<li>Frequent Updates<br />
</li>
<li>Friendly Administration<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">💰 Dynamic Robbery System</span></span><br />
<br />
Looking for action?<br />
<br />
Our robbery system is designed to create exciting roleplay scenarios.<br />
<ul class="mycode_list"><li>Organize your robbery crew.<br />
</li>
<li>Notify the administration.<br />
</li>
<li>Receive approval.<br />
</li>
<li>Law Enforcement responds.<br />
</li>
<li>Fight, negotiate, or escape.<br />
</li>
</ul>
<br />
Every robbery becomes a unique roleplay event.<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">❤️ Why Choose TIRRP?</span></span><br />
<br />
✔ Growing Community<br />
<br />
✔ Active Developers<br />
<br />
✔ Regular Updates<br />
<br />
✔ Serious Yet Fun Roleplay<br />
<br />
✔ Friendly Staff Team<br />
<br />
✔ Beginner-Friendly<br />
<br />
✔ Endless Story Possibilities<br />
<br />
Whether you're a veteran roleplayer or just getting started, you'll find a place in Tres Islas.<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🚀 Join Today!</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Server IP</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>72.62.75.251:7777</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Discord</span><br />
<br />
<a href="https://discord.gg/AesbJwVXyE" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/AesbJwVXyE</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Create Your Story.<br />
Build Your Legacy.<br />
Welcome to Tres Islas Reality Roleplay.</span><br />
<br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://discord.com/channels/1495039177467625482/1495056811378606202/1522161017298223104" loading="lazy"  alt="[Image: 1522161017298223104]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">
<span style="font-size: 7pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Tres Islas Reality Roleplay (TIRRP)</span></span><br />
<br />
<span style="font-size: 4pt;" class="mycode_size">Create Your Story. Build Your Legacy.</span><br />
<br />
<img src="https://i.imgur.com/yourbanner.png" loading="lazy"  alt="[Image: yourbanner.png]" class="mycode_img" /><br />
<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">📖 About Tres Islas Reality Roleplay</span></span><br />
<br />
Tres Islas Reality Roleplay (TIRRP) is an English/Tagalog Open Multiplayer (open.mp) roleplay server that originally launched between <span style="font-weight: bold;" class="mycode_b">2019 and 2020</span>, creating unforgettable memories for hundreds of players.<br />
<br />
Now, TIRRP has officially returned with a fresh start under the leadership of <span style="font-weight: bold;" class="mycode_b">Athena</span> (Server Owner), <span style="font-weight: bold;" class="mycode_b">Max Quinto</span> (Head Developer), and a dedicated administration and development team.<br />
<br />
Our relaunch has already reached <span style="font-weight: bold;" class="mycode_b">60+ peak players</span>, and we're continuing to improve the server with our brand-new <span style="font-weight: bold;" class="mycode_b">NGG-inspired Roleplay Gamemode</span>, featuring new systems, better optimization, and continuous updates.<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎯 Our Vision</span></span><br />
<br />
Our goal is to build a welcoming English/Tagalog roleplay community where every player can create their own unique story.<br />
<br />
Whether you want to serve the government, protect the city, save lives, build a business empire, or become one of the most wanted criminals, TIRRP gives you the freedom to shape your own roleplay journey.<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🏛️ Available Careers</span></span><br />
<ul class="mycode_list"><li>Government Official<br />
</li>
<li>Police Officer<br />
</li>
<li>Emergency Medical Services (EMS)<br />
</li>
<li>Mechanic<br />
</li>
<li>Business Owner<br />
</li>
<li>Taxi Driver<br />
</li>
<li>Trucker<br />
</li>
<li>Civilian Jobs<br />
</li>
<li>Criminal Organizations &amp; Gangs<br />
</li>
<li>Property Investor<br />
</li>
</ul>
<br />
Every path offers a unique roleplay experience.<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">⭐ Server Features</span></span><br />
<ul class="mycode_list"><li>NGG-Inspired Roleplay Gamemode<br />
</li>
<li>English &amp; Tagalog Community<br />
</li>
<li>Dynamic Economy<br />
</li>
<li>Player-Owned Businesses<br />
</li>
<li>Player-Owned Houses<br />
</li>
<li>Government System<br />
</li>
<li>Police, EMS &amp; Mechanic Factions<br />
</li>
<li>Gang System<br />
</li>
<li>Optimized for open.mp<br />
</li>
<li>Active Development Team<br />
</li>
<li>Frequent Updates<br />
</li>
<li>Friendly Administration<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">💰 Dynamic Robbery System</span></span><br />
<br />
Looking for action?<br />
<br />
Our robbery system is designed to create exciting roleplay scenarios.<br />
<ul class="mycode_list"><li>Organize your robbery crew.<br />
</li>
<li>Notify the administration.<br />
</li>
<li>Receive approval.<br />
</li>
<li>Law Enforcement responds.<br />
</li>
<li>Fight, negotiate, or escape.<br />
</li>
</ul>
<br />
Every robbery becomes a unique roleplay event.<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<span style="font-size: 5pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">❤️ Why Choose TIRRP?</span></span><br />
<br />
✔ Growing Community<br />
<br />
✔ Active Developers<br />
<br />
✔ Regular Updates<br />
<br />
✔ Serious Yet Fun Roleplay<br />
<br />
✔ Friendly Staff Team<br />
<br />
✔ Beginner-Friendly<br />
<br />
✔ Endless Story Possibilities<br />
<br />
Whether you're a veteran roleplayer or just getting started, you'll find a place in Tres Islas.<br />
<br />
<hr class="mycode_hr" />
[/HR]<br />
<br />
<br />
<span style="font-size: 6pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🚀 Join Today!</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Server IP</span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>72.62.75.251:7777</code></div></div><br />
<span style="font-weight: bold;" class="mycode_b">Discord</span><br />
<br />
<a href="https://discord.gg/AesbJwVXyE" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/AesbJwVXyE</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Create Your Story.<br />
Build Your Legacy.<br />
Welcome to Tres Islas Reality Roleplay.</span><br />
<br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SAMP on mac]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4562</link>
			<pubDate>Thu, 06 Aug 2026 11:41:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8299">amer-5</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4562</guid>
			<description><![CDATA[[color=oklab(0.895351 0.00118113 -0.00387758)]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">I need help, I miss samp so much and i want to play with my friends but i dont have windows pc anymore but macbook air m1 2020 with 8gb of ram and ive downloaded crossover to try playing it but game crashes after printing out line connecting to .... Is there anyone who plays samp on mac and if he could help me connect to server it doesnt have to be crossover only thing that is impoortant is that i need to be able to play</span></span>[/color]]]></description>
			<content:encoded><![CDATA[[color=oklab(0.895351 0.00118113 -0.00387758)]<span style="font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">I need help, I miss samp so much and i want to play with my friends but i dont have windows pc anymore but macbook air m1 2020 with 8gb of ram and ive downloaded crossover to try playing it but game crashes after printing out line connecting to .... Is there anyone who plays samp on mac and if he could help me connect to server it doesnt have to be crossover only thing that is impoortant is that i need to be able to play</span></span>[/color]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Welcome to los santos]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4561</link>
			<pubDate>Thu, 06 Aug 2026 10:50:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8298">MoonWatcher</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4561</guid>
			<description><![CDATA[Why Choose Our Game Servers?<br />
<br />
The GTA-Multiplayer.cz (WTLS) server provides a unique and comprehensive multiplayer experience that supports multiple platforms, including SA-MP, FiveM, VC-MP, and Liberty Unleashed. This allows you to play different versions of the GTA series all in one place. Our servers are hosted on powerful, high-end hardware, ensuring smooth and stable performance with absolutely zero connection issues or server lags during gameplay. All servers are updated every single day!<br />
<br />
We take pride in our professional, friendly, and helpful admin team, always available to assist players both in-game and on our official forums to resolve issues and guide newcomers. Additionally, our project maintains a strict policy against cheaters, relying on a highly effective, custom anticheat system and continuous admin monitoring to guarantee a fair and enjoyable gaming environment for everyone. If you ever feel lost on any server, simply message any online helper using the /helpers command.<br />
<br />
Our SA-MP servers are widely considered the best due to their massive feature list, which includes scripted heists, diverse missions, races, gang wars, organizations, businesses, and properties. On top of that, you can experience our unique virtual BAWSAQ stock market and exclusive minigames such as pool, golf, basketball, poker, and the classic QUB3D videogame.<br />
<br />
We also have FiveM servers featuring most of the incredible SA-MP server mechanics you love! By playing here, you join a great and active community of players where you can cooperate with others in jobs, shared missions, and large-scale events. We organize frequent challenges, events, and contests with amazing prizes to keep the competition exciting and rewarding!<br />
<br />
🎮 Server Connection Info &amp; IPsConnect to any of our active servers below. Please note the specific gameplay rules for Server 2 and Server 4:<br />
<br />
Server 1 IP: s1.gta-multiplayer.cz:7777<br />
<br />
Server 2 IP: s2.gta-multiplayer.cz:7777 (No dual Sawn-off / No drive-by as a driver)<br />
<br />
Server 3 IP: s3.gta-multiplayer.cz:7777<br />
<br />
Server 4 IP: s4.gta-multiplayer.cz:7777 (No dual Sawn-off / No Micro SMG / No drive-by as a driver)<br />
<br />
FiveM 1: cfx.re/join/ej46gb<br />
<br />
FiveM 2: cfx.re/join/objpqy<br />
<br />
🚀 Join Us Today!<br />
Don't miss out on the ultimate GTA multiplayer experience. Connect to our servers now, create your legacy, and become part of our growing global community! If you experience any issues, please do not hesitate to use our website.<br />
<br />
🌐 Official Website: <a href="https://www.gta-multiplayer.cz/" target="_blank" rel="noopener" class="mycode_url">https://www.gta-multiplayer.cz/</a><br />
📺 Latest Updates &amp; Videos: <a href="https://www.youtube.com/@GTAMPCZ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/@GTAMPCZ</a>]]></description>
			<content:encoded><![CDATA[Why Choose Our Game Servers?<br />
<br />
The GTA-Multiplayer.cz (WTLS) server provides a unique and comprehensive multiplayer experience that supports multiple platforms, including SA-MP, FiveM, VC-MP, and Liberty Unleashed. This allows you to play different versions of the GTA series all in one place. Our servers are hosted on powerful, high-end hardware, ensuring smooth and stable performance with absolutely zero connection issues or server lags during gameplay. All servers are updated every single day!<br />
<br />
We take pride in our professional, friendly, and helpful admin team, always available to assist players both in-game and on our official forums to resolve issues and guide newcomers. Additionally, our project maintains a strict policy against cheaters, relying on a highly effective, custom anticheat system and continuous admin monitoring to guarantee a fair and enjoyable gaming environment for everyone. If you ever feel lost on any server, simply message any online helper using the /helpers command.<br />
<br />
Our SA-MP servers are widely considered the best due to their massive feature list, which includes scripted heists, diverse missions, races, gang wars, organizations, businesses, and properties. On top of that, you can experience our unique virtual BAWSAQ stock market and exclusive minigames such as pool, golf, basketball, poker, and the classic QUB3D videogame.<br />
<br />
We also have FiveM servers featuring most of the incredible SA-MP server mechanics you love! By playing here, you join a great and active community of players where you can cooperate with others in jobs, shared missions, and large-scale events. We organize frequent challenges, events, and contests with amazing prizes to keep the competition exciting and rewarding!<br />
<br />
🎮 Server Connection Info &amp; IPsConnect to any of our active servers below. Please note the specific gameplay rules for Server 2 and Server 4:<br />
<br />
Server 1 IP: s1.gta-multiplayer.cz:7777<br />
<br />
Server 2 IP: s2.gta-multiplayer.cz:7777 (No dual Sawn-off / No drive-by as a driver)<br />
<br />
Server 3 IP: s3.gta-multiplayer.cz:7777<br />
<br />
Server 4 IP: s4.gta-multiplayer.cz:7777 (No dual Sawn-off / No Micro SMG / No drive-by as a driver)<br />
<br />
FiveM 1: cfx.re/join/ej46gb<br />
<br />
FiveM 2: cfx.re/join/objpqy<br />
<br />
🚀 Join Us Today!<br />
Don't miss out on the ultimate GTA multiplayer experience. Connect to our servers now, create your legacy, and become part of our growing global community! If you experience any issues, please do not hesitate to use our website.<br />
<br />
🌐 Official Website: <a href="https://www.gta-multiplayer.cz/" target="_blank" rel="noopener" class="mycode_url">https://www.gta-multiplayer.cz/</a><br />
📺 Latest Updates &amp; Videos: <a href="https://www.youtube.com/@GTAMPCZ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/@GTAMPCZ</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Argus Police Pursuit - Next-Gen Pursuit Server 🚔]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4361</link>
			<pubDate>Tue, 04 Aug 2026 20:17:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8269">undefined</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4361</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">
<img src="https://argus-pp.com/logo.png" loading="lazy"  alt="[Image: logo.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0055FF;" class="mycode_color"><span style="font-size: large;" class="mycode_size">ARGUS POLICE PURSUIT</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Cops vs Criminals. Pursuits, gunplay, teamwork.</span><br />
<span style="font-style: italic;" class="mycode_i">open.mp &amp; SA-MP</span><br />
<br />
<span style="color: #E82A1F;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">● LAUNCHING SOON ●</span></span><br />
<span style="font-style: italic;" class="mycode_i">Join our Discord to stay updated and participate in early tests!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Server IP:</span> <span style="color: #0055FF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">LAUNCHING SOON</span></span></span><br />
<a href="https://discord.gg/9wsPNCU2mA" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="color: #5865F2;" class="mycode_color">Join Discord</span></span></a> • <a href="https://argus-pp.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="color: #0055FF;" class="mycode_color">Visit Website</span></span></a><br />
<br />
<span style="color: #888888;" class="mycode_color">━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Two sides: <span style="color: #0055FF;" class="mycode_color">police</span> and <span style="color: #CC0000;" class="mycode_color">criminals</span>.</span><br />
<br />
As a cop, you chase suspects, box them in, and take them down in combat. As a criminal, you escape, outmaneuver pursuit units, and fight back when cornered. Driving skills matter just as much as sharp aim.<br />
</div>
<br />
<span style="color: #888888;" class="mycode_color">━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0055FF;" class="mycode_color">Gameplay Features:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">100% Zero Pay-to-Win:</span> No buying your way to the top. Every vehicle (<span style="font-weight: bold;" class="mycode_b">/car</span>), weapon (<span style="font-weight: bold;" class="mycode_b">/gun</span>), and skin is unlocked purely by playing, winning matches, and earning points. Skill wins, not wallets.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Progressive Pursuit Phases:</span> No random spray-and-pray. Initial pursuit -&gt; PIT maneuvers &amp; spike strips authorized -&gt; Full deadly force if criminals open fire.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Downed System (DBNO):</span> You don't die instantly in combat; you enter a 30s downed state where teammates can get you back up with <span style="font-weight: bold;" class="mycode_b">/revive</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Paintball Arena:</span> Jump into <span style="font-weight: bold;" class="mycode_b">/paintball</span> to warm up your aim while waiting in the lobby.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Field Repair &amp; Medkits:</span> Limited kits for tactical survivability on the run.<br />
</li>
</ul>
<br />
<span style="color: #888888;" class="mycode_color">━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0055FF;" class="mycode_color">Server &amp; Infrastructure:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Custom Anti-Cheat:</span> Built on open.mp + Pawn.RakNet. Play clean without cheaters ruining matches.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">6 Languages Supported:</span> English, Turkish, German, Spanish, French, Portuguese.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Active Staff:</span> Multilingual administration team active across different time zones.<br />
</li>
</ul>
<br />
<span style="color: #888888;" class="mycode_color">━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</span><br />
<br />
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b">Get ready for the launch — Join the Discord!</span><br />
<br />
<a href="https://argus-pp.com/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0055FF;" class="mycode_color">argus-pp.com</span></a> • <a href="https://discord.gg/9wsPNCU2mA" target="_blank" rel="noopener" class="mycode_url"><span style="color: #5865F2;" class="mycode_color">discord.gg/9wsPNCU2mA</span></a><br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">
<img src="https://argus-pp.com/logo.png" loading="lazy"  alt="[Image: logo.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0055FF;" class="mycode_color"><span style="font-size: large;" class="mycode_size">ARGUS POLICE PURSUIT</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Cops vs Criminals. Pursuits, gunplay, teamwork.</span><br />
<span style="font-style: italic;" class="mycode_i">open.mp &amp; SA-MP</span><br />
<br />
<span style="color: #E82A1F;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">● LAUNCHING SOON ●</span></span><br />
<span style="font-style: italic;" class="mycode_i">Join our Discord to stay updated and participate in early tests!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Server IP:</span> <span style="color: #0055FF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">LAUNCHING SOON</span></span></span><br />
<a href="https://discord.gg/9wsPNCU2mA" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="color: #5865F2;" class="mycode_color">Join Discord</span></span></a> • <a href="https://argus-pp.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="color: #0055FF;" class="mycode_color">Visit Website</span></span></a><br />
<br />
<span style="color: #888888;" class="mycode_color">━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Two sides: <span style="color: #0055FF;" class="mycode_color">police</span> and <span style="color: #CC0000;" class="mycode_color">criminals</span>.</span><br />
<br />
As a cop, you chase suspects, box them in, and take them down in combat. As a criminal, you escape, outmaneuver pursuit units, and fight back when cornered. Driving skills matter just as much as sharp aim.<br />
</div>
<br />
<span style="color: #888888;" class="mycode_color">━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0055FF;" class="mycode_color">Gameplay Features:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">100% Zero Pay-to-Win:</span> No buying your way to the top. Every vehicle (<span style="font-weight: bold;" class="mycode_b">/car</span>), weapon (<span style="font-weight: bold;" class="mycode_b">/gun</span>), and skin is unlocked purely by playing, winning matches, and earning points. Skill wins, not wallets.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Progressive Pursuit Phases:</span> No random spray-and-pray. Initial pursuit -&gt; PIT maneuvers &amp; spike strips authorized -&gt; Full deadly force if criminals open fire.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Downed System (DBNO):</span> You don't die instantly in combat; you enter a 30s downed state where teammates can get you back up with <span style="font-weight: bold;" class="mycode_b">/revive</span>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Paintball Arena:</span> Jump into <span style="font-weight: bold;" class="mycode_b">/paintball</span> to warm up your aim while waiting in the lobby.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Field Repair &amp; Medkits:</span> Limited kits for tactical survivability on the run.<br />
</li>
</ul>
<br />
<span style="color: #888888;" class="mycode_color">━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0055FF;" class="mycode_color">Server &amp; Infrastructure:</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Custom Anti-Cheat:</span> Built on open.mp + Pawn.RakNet. Play clean without cheaters ruining matches.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">6 Languages Supported:</span> English, Turkish, German, Spanish, French, Portuguese.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Active Staff:</span> Multilingual administration team active across different time zones.<br />
</li>
</ul>
<br />
<span style="color: #888888;" class="mycode_color">━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━</span><br />
<br />
<div style="text-align: center;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b">Get ready for the launch — Join the Discord!</span><br />
<br />
<a href="https://argus-pp.com/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0055FF;" class="mycode_color">argus-pp.com</span></a> • <a href="https://discord.gg/9wsPNCU2mA" target="_blank" rel="noopener" class="mycode_url"><span style="color: #5865F2;" class="mycode_color">discord.gg/9wsPNCU2mA</span></a><br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Project San Andreas Roleplay [0.3DL - Mobile/PC] [Pre-Launch BETA]]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4357</link>
			<pubDate>Mon, 03 Aug 2026 06:17:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4778">Artysh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4357</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/ZGtxF6h.png" loading="lazy"  width="350" height="350" alt="[Image: ZGtxF6h.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">About Project San Andreas Roleplay</span></span></div>
<br />
Project San Andreas Roleplay is an open.mp roleplay server built completely from scratch, currently in active development and approaching its public launch.<br />
<br />
Most of our core systems are already fully built and running — including AI-driven NPCs, dynamic bank heists, and a full smuggling &amp; weapon crafting economy (details below). We are now recruiting staff members, faction leaders, mappers, and beta testers to help shape the server from day one.<br />
<br />
Our goal is to build a serious English-based medium/heavy roleplay community set in San Andreas.<br />
<br />
For now, new players can join without applications. However, applications will soon become mandatory in order to create an account and play.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Systems Already Built</span></span><ul class="mycode_list"><li>Dynamic faction system with 8 faction types<br />
</li>
<li>Gang turf warfare and capture points<br />
</li>
<li>Gang upgrades and territory income<br />
</li>
<li>Hitman contracts placed by players across the city<br />
</li>
<li>Dynamic housing and property ownership<br />
</li>
<li>Furniture placement and house storage<br />
</li>
<li>Business ownership and management with 9 business types<br />
</li>
<li>Vehicle ownership with fuel, mods, and impounds<br />
</li>
<li>Vehicle rentals<br />
</li>
<li>Personal garages with upgrade levels<br />
</li>
<li>12 leveled jobs, both legal and illegal<br />
</li>
<li>Full inventory and item system with 45+ item types<br />
</li>
<li>Drug planting, growing, and harvesting<br />
</li>
<li>Weapon crafting and crate smuggling routes<br />
</li>
<li>Player-driven economy with banking and taxation<br />
</li>
<li>Dynamic event system, including TDM, Deathmatch, Racing, and more<br />
</li>
<li>VIP membership tiers<br />
</li>
<li>Aura farming system<br />
</li>
<li>FBI surveillance, wiretapping, and undercover operations<br />
</li>
<li>Phone, radio, and communication systems<br />
</li>
<li>Hunger, thirst, injury, and hospital system<br />
</li>
<li>Character creation with multi-character accounts<br />
</li>
<li>Starter tasks and guided new player tutorial<br />
</li>
<li>AI-powered NPCs with real conversations, memory, and dynamic combat behavior<br />
</li>
<li>Dynamic, multi-bank robbery system<br />
</li>
<li>Special Materials smuggling routes and Special Weapon crafting<br />
</li>
<li>And much more still to be revealed<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We Are Hiring</span></span><br />
We are currently recruiting for the following positions:<ul class="mycode_list"><li>Server Staff<br />
</li>
<li>Helpers<br />
</li>
<li>Faction Leaders<br />
</li>
<li>Mappers<br />
</li>
<li>Beta Testers<br />
</li>
</ul>
<br />
If you are interested in helping build a serious roleplay community from the ground up, now is the perfect time to join us.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🧬 Welcome Our New Residents!</span></span><br />
<br />
New faces have moved in — people with names, routines, jobs and tempers. They walk their blocks, work their corners, and remember who caused them trouble. <span style="font-weight: bold;" class="mycode_b">Treat them like people, because they'll treat you like one.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Word on the streets</span></span><ul class="mycode_list"><li>💊 A dealer works the back alleys — always moving. Approach quietly, press <span style="font-weight: bold;" class="mycode_b">N</span>, keep your voice down. He's got <span style="font-style: italic;" class="mycode_i">seeds</span>, if you've got cash.<br />
</li>
<li>🕶️ The suits outside certain compounds aren't decoration. Let off rounds near their post and you'll hear it: "FINAL WARNING — one more move and I put you down."<br />
</li>
<li>🌭 The vendor sells hot food and first aid, the performer works for tips, and the receptionist knows more than she lets on.<br />
</li>
<li>🚗 Some just live here — walking to their jobs, driving to their homes.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New city standards</span></span><ul class="mycode_list"><li>Lay a hand on them — fist, bullet, bumper or rotor blade — and they <span style="font-weight: bold;" class="mycode_b">defend themselves</span>. Some wound and walk away. Some don't stop.<br />
</li>
<li>That "unarmed" dealer? Watch his hands — he might quickly draw a weapon on you, and it's a different conversation.<br />
</li>
<li>Hurt one of a <span style="font-weight: bold;" class="mycode_b">crew</span> and the radio crackles: "TAKING FIRE! All units converge, NOW!" Then they come. All of them.<br />
</li>
<li>They bleed, they fall — but the city always sends someone new. Buy from them, provoke them, case their compounds — <span style="font-weight: bold;" class="mycode_b">the city breathes now.</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">They have names. They have jobs. They have limits.</span> 🎯<br />
<br />
<a href="https://www.youtube.com/watch?v=XMdiA5P9he0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=XMdiA5P9he0</a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🤖 NPCs Chat &amp; Combat Update</span></span><br />
<br />
Our dynamic NPCs are no longer limited to scripted dialogs or fixed reactions. They can now hold real conversations with players, remember previous interactions, and make roleplay decisions based on the situation around them.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">💬 Real Conversations</span></span><br />
Players can approach supported NPCs and speak with them naturally. Their responses are influenced by their:<ul class="mycode_list"><li>Personality<br />
</li>
<li>Occupation<br />
</li>
<li>Current situation<br />
</li>
<li>Relationship with the player<br />
</li>
<li>Previous interactions<br />
</li>
<li>Available server information<br />
</li>
</ul>
<br />
A dealer may refuse to cooperate, react to your reputation, or discuss current prices. A receptionist may provide relevant information, while a witness may remember what happened and decide whether you can be trusted.<br />
<br />
NPCs can securely access selected database fields when necessary, allowing conversations to reflect real server data such as prices, stock, character information, reputation, and other relevant details.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎥 NPC Chat &amp; Memory Demonstration:</span><br />
<a href="https://www.youtube.com/watch?v=kDO-ssWFL48" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=kDO-ssWFL48</a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🧠 Memory &amp; Context</span></span><br />
NPCs can remember important details from earlier conversations and use them during future interactions. The way you speak to them — threaten them, help them, or treat them — may affect how they respond the next time you meet.<br />
<br />
They do not simply pretend to understand the world around them — they can react using information from the actual server environment.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">⚔️ Smarter Combat Decisions</span></span><br />
Their combat behavior has also received major improvements.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">NPCs can now:</span><ul class="mycode_list"><li>Evaluate nearby threats<br />
</li>
<li>Decide when to warn, attack, retreat, or call for backup<br />
</li>
<li>React differently according to their role and personality<br />
</li>
<li>Support nearby allies<br />
</li>
<li>Adjust their behavior as the situation develops<br />
</li>
<li>Make AI-driven combat decisions rather than following one fixed pattern<br />
</li>
</ul>
<br />
A guard, dealer, civilian, and bodyguard will not respond to danger in the same way.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎥 NPC Combat &amp; AI Decisions Demonstration:</span><br />
<a href="http://youtube.com/watch?v=db7V8Mnst4A" target="_blank" rel="noopener" class="mycode_url">http://youtube.com/watch?v=db7V8Mnst4A</a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🏦 Dynamic Bank Robberies</span></span><br />
Dynamic, multi-bank heists are now live. Gather a crew, crack the vault, collect the cash, and escape before law enforcement closes in.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎥 Full heist video:</span><br />
<a href="https://www.youtube.com/watch?v=i1-8ZF5vUOE" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=i1-8ZF5vUOE</a><br />
<span style="font-style: italic;" class="mycode_i">(Check attached images for successful vs. failed hacks, and lasers.)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🚨 Read This First</span></span><br />
Starting a robbery immediately gives every crew member <span style="font-weight: bold;" class="mycode_b">6 Warrants (Wanted Stars)</span>. Police and FBI are alerted, suspects are identified, and an armed robbery charge is logged.<br />
<br />
You stay <span style="font-weight: bold;" class="mycode_b">wanted</span> whether the robbery succeeds, fails, or is abandoned.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">💰 How It Works</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Gather Your Crew</span><br />
Use /startrobbery at a bank entrance. The bank must be available, enough officers must be online, and enough robbers must be present. Confirmation triggers alarms and a server-wide alert.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Crack the Vault</span><ul class="mycode_list"><li>Buy a Crowbar from a 24/7 and use /crackdoor. It takes around 15 seconds.<br />
</li>
<li>Use /stopcracking to cancel. Crowbars may break, so bring spares.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Gather Cash</span><ul class="mycode_list"><li>After all doors open, use /gathercash.<br />
</li>
<li>Stop with /stopgather.<br />
</li>
<li>Payout is split between the crew.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Deliver the Bag</span><br />
Carriers receive a drop-off checkpoint and appear on police/FBI maps. Deliver the bag to get paid. Lost bags are gone.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Escape</span><br />
Undelivered cash is lost if time runs out or the crew is eliminated.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🖥️ Hacking Terminals</span></span><br />
Use /hackrobbery near a terminal:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Success:</span> 25% faster gathering and laser immunity<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Failure:</span> no bonus, but you may retry<br />
</li>
<li>One attempt per player, per robbery<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🔴 Laser Tripwires</span></span><br />
Crossing a beam freezes you for 15 seconds and triggers an alert. <span style="font-weight: bold;" class="mycode_b">Duck underneath to pass safely.</span><br />
If the hack succeeds, the crew is immune to the laser freezes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🚨 Plan your crew and escape route.</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">✈️ Special Materials Smuggling &amp; Weapon Crafting</span></span><br />
Weapon Dealers have a new way to earn and a new way to spend it. Fly smuggling routes for Special Materials, then craft them into upgraded weapons with real combat effects.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎥 Full smuggling video:</span> <a href="https://www.youtube.com/watch?v=BV7PYHmNOqw" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=BV7PYHmNOqw</a><br />
<span style="font-weight: bold;" class="mycode_b">🎥 Full crafting video:</span> <a href="https://www.youtube.com/watch?v=qYpyZGJcYxk" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=qYpyZGJcYxk</a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">💰 How Smuggling Works</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Start a Run:</span><br />
Use /startmaterialrun at a pickup point. The route needs a free plane, and some routes charge an entry fee to begin.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Load Up:</span><br />
Fly the plane to the first checkpoint, land, and hold it steady for 60 seconds while materials are loaded.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fly &amp; Unload:</span><br />
Head to the second checkpoint, land, and hold steady for another 60 seconds to unload.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Get Paid:</span><br />
Materials are paid out based on your job level — the higher you rank, the more you earn per run.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Manage your run anytime with /cancelmaterialrun and /mymaterialrun.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🤝 Trading Materials</span></span><br />
Got extra Special Materials? Sell them straight to another player with /sellmaterials — they can /acceptmaterials or /declinematerials.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">⛏️ Crafting Special Weapons</span></span><br />
Requires <span style="font-weight: bold;" class="mycode_b">Level 5 Weapon Dealer</span>. Head to the weapon factory and use /craftspecialweapon.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Pick a weapon you own and pay its materials + cash cost.</span><br />
<span style="font-weight: bold;" class="mycode_b">Crafting takes 60 seconds.</span><br />
<span style="font-style: italic;" class="mycode_i">On success, your weapon is replaced with its Special version.</span><br />
<br />
Check your special weapon effects with /myspecialweapons<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎯 Special Weapon Effects</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Special Desert Eagle</span> — chance to fully strip an enemy's armor on hit<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Special Shotgun</span> — chance to freeze a target in place for 3 seconds<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Special Sniper</span> — chance to drop a target in one shot<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Special M4</span> — chance to heal yourself on a successful hit<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Special AK-47</span> — chance to restore your own armor on a successful hit<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Special Katana</span> — chance to make a target bleed, even through armor<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🔗 Quick Links</span></span><br />
🌐 <a href="https://psa-rp.online/" target="_blank" rel="noopener" class="mycode_url">https://psa-rp.online/</a><br />
🖥️ <a href="https://ucp.psa-rp.online" target="_blank" rel="noopener" class="mycode_url">https://ucp.psa-rp.online</a><br />
💬 <a href="https://discord.gg/D7jyp64b4Y" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/D7jyp64b4Y</a><br />
📺 <a href="https://www.youtube.com/@ProjectSanAndreasRoleplay-samp" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/@ProjectSanAndreasRoleplay-samp</a><br />
🎮 play.psa-rp.online:7777<br />
<br />
For more information, visit our website or join our Discord community.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">We are waiting to see you in San Andreas!</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/ZGtxF6h.png" loading="lazy"  width="350" height="350" alt="[Image: ZGtxF6h.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">About Project San Andreas Roleplay</span></span></div>
<br />
Project San Andreas Roleplay is an open.mp roleplay server built completely from scratch, currently in active development and approaching its public launch.<br />
<br />
Most of our core systems are already fully built and running — including AI-driven NPCs, dynamic bank heists, and a full smuggling &amp; weapon crafting economy (details below). We are now recruiting staff members, faction leaders, mappers, and beta testers to help shape the server from day one.<br />
<br />
Our goal is to build a serious English-based medium/heavy roleplay community set in San Andreas.<br />
<br />
For now, new players can join without applications. However, applications will soon become mandatory in order to create an account and play.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Systems Already Built</span></span><ul class="mycode_list"><li>Dynamic faction system with 8 faction types<br />
</li>
<li>Gang turf warfare and capture points<br />
</li>
<li>Gang upgrades and territory income<br />
</li>
<li>Hitman contracts placed by players across the city<br />
</li>
<li>Dynamic housing and property ownership<br />
</li>
<li>Furniture placement and house storage<br />
</li>
<li>Business ownership and management with 9 business types<br />
</li>
<li>Vehicle ownership with fuel, mods, and impounds<br />
</li>
<li>Vehicle rentals<br />
</li>
<li>Personal garages with upgrade levels<br />
</li>
<li>12 leveled jobs, both legal and illegal<br />
</li>
<li>Full inventory and item system with 45+ item types<br />
</li>
<li>Drug planting, growing, and harvesting<br />
</li>
<li>Weapon crafting and crate smuggling routes<br />
</li>
<li>Player-driven economy with banking and taxation<br />
</li>
<li>Dynamic event system, including TDM, Deathmatch, Racing, and more<br />
</li>
<li>VIP membership tiers<br />
</li>
<li>Aura farming system<br />
</li>
<li>FBI surveillance, wiretapping, and undercover operations<br />
</li>
<li>Phone, radio, and communication systems<br />
</li>
<li>Hunger, thirst, injury, and hospital system<br />
</li>
<li>Character creation with multi-character accounts<br />
</li>
<li>Starter tasks and guided new player tutorial<br />
</li>
<li>AI-powered NPCs with real conversations, memory, and dynamic combat behavior<br />
</li>
<li>Dynamic, multi-bank robbery system<br />
</li>
<li>Special Materials smuggling routes and Special Weapon crafting<br />
</li>
<li>And much more still to be revealed<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We Are Hiring</span></span><br />
We are currently recruiting for the following positions:<ul class="mycode_list"><li>Server Staff<br />
</li>
<li>Helpers<br />
</li>
<li>Faction Leaders<br />
</li>
<li>Mappers<br />
</li>
<li>Beta Testers<br />
</li>
</ul>
<br />
If you are interested in helping build a serious roleplay community from the ground up, now is the perfect time to join us.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🧬 Welcome Our New Residents!</span></span><br />
<br />
New faces have moved in — people with names, routines, jobs and tempers. They walk their blocks, work their corners, and remember who caused them trouble. <span style="font-weight: bold;" class="mycode_b">Treat them like people, because they'll treat you like one.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Word on the streets</span></span><ul class="mycode_list"><li>💊 A dealer works the back alleys — always moving. Approach quietly, press <span style="font-weight: bold;" class="mycode_b">N</span>, keep your voice down. He's got <span style="font-style: italic;" class="mycode_i">seeds</span>, if you've got cash.<br />
</li>
<li>🕶️ The suits outside certain compounds aren't decoration. Let off rounds near their post and you'll hear it: "FINAL WARNING — one more move and I put you down."<br />
</li>
<li>🌭 The vendor sells hot food and first aid, the performer works for tips, and the receptionist knows more than she lets on.<br />
</li>
<li>🚗 Some just live here — walking to their jobs, driving to their homes.<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">New city standards</span></span><ul class="mycode_list"><li>Lay a hand on them — fist, bullet, bumper or rotor blade — and they <span style="font-weight: bold;" class="mycode_b">defend themselves</span>. Some wound and walk away. Some don't stop.<br />
</li>
<li>That "unarmed" dealer? Watch his hands — he might quickly draw a weapon on you, and it's a different conversation.<br />
</li>
<li>Hurt one of a <span style="font-weight: bold;" class="mycode_b">crew</span> and the radio crackles: "TAKING FIRE! All units converge, NOW!" Then they come. All of them.<br />
</li>
<li>They bleed, they fall — but the city always sends someone new. Buy from them, provoke them, case their compounds — <span style="font-weight: bold;" class="mycode_b">the city breathes now.</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">They have names. They have jobs. They have limits.</span> 🎯<br />
<br />
<a href="https://www.youtube.com/watch?v=XMdiA5P9he0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=XMdiA5P9he0</a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🤖 NPCs Chat &amp; Combat Update</span></span><br />
<br />
Our dynamic NPCs are no longer limited to scripted dialogs or fixed reactions. They can now hold real conversations with players, remember previous interactions, and make roleplay decisions based on the situation around them.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">💬 Real Conversations</span></span><br />
Players can approach supported NPCs and speak with them naturally. Their responses are influenced by their:<ul class="mycode_list"><li>Personality<br />
</li>
<li>Occupation<br />
</li>
<li>Current situation<br />
</li>
<li>Relationship with the player<br />
</li>
<li>Previous interactions<br />
</li>
<li>Available server information<br />
</li>
</ul>
<br />
A dealer may refuse to cooperate, react to your reputation, or discuss current prices. A receptionist may provide relevant information, while a witness may remember what happened and decide whether you can be trusted.<br />
<br />
NPCs can securely access selected database fields when necessary, allowing conversations to reflect real server data such as prices, stock, character information, reputation, and other relevant details.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎥 NPC Chat &amp; Memory Demonstration:</span><br />
<a href="https://www.youtube.com/watch?v=kDO-ssWFL48" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=kDO-ssWFL48</a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🧠 Memory &amp; Context</span></span><br />
NPCs can remember important details from earlier conversations and use them during future interactions. The way you speak to them — threaten them, help them, or treat them — may affect how they respond the next time you meet.<br />
<br />
They do not simply pretend to understand the world around them — they can react using information from the actual server environment.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">⚔️ Smarter Combat Decisions</span></span><br />
Their combat behavior has also received major improvements.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">NPCs can now:</span><ul class="mycode_list"><li>Evaluate nearby threats<br />
</li>
<li>Decide when to warn, attack, retreat, or call for backup<br />
</li>
<li>React differently according to their role and personality<br />
</li>
<li>Support nearby allies<br />
</li>
<li>Adjust their behavior as the situation develops<br />
</li>
<li>Make AI-driven combat decisions rather than following one fixed pattern<br />
</li>
</ul>
<br />
A guard, dealer, civilian, and bodyguard will not respond to danger in the same way.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎥 NPC Combat &amp; AI Decisions Demonstration:</span><br />
<a href="http://youtube.com/watch?v=db7V8Mnst4A" target="_blank" rel="noopener" class="mycode_url">http://youtube.com/watch?v=db7V8Mnst4A</a><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🏦 Dynamic Bank Robberies</span></span><br />
Dynamic, multi-bank heists are now live. Gather a crew, crack the vault, collect the cash, and escape before law enforcement closes in.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎥 Full heist video:</span><br />
<a href="https://www.youtube.com/watch?v=i1-8ZF5vUOE" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=i1-8ZF5vUOE</a><br />
<span style="font-style: italic;" class="mycode_i">(Check attached images for successful vs. failed hacks, and lasers.)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🚨 Read This First</span></span><br />
Starting a robbery immediately gives every crew member <span style="font-weight: bold;" class="mycode_b">6 Warrants (Wanted Stars)</span>. Police and FBI are alerted, suspects are identified, and an armed robbery charge is logged.<br />
<br />
You stay <span style="font-weight: bold;" class="mycode_b">wanted</span> whether the robbery succeeds, fails, or is abandoned.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">💰 How It Works</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Gather Your Crew</span><br />
Use /startrobbery at a bank entrance. The bank must be available, enough officers must be online, and enough robbers must be present. Confirmation triggers alarms and a server-wide alert.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Crack the Vault</span><ul class="mycode_list"><li>Buy a Crowbar from a 24/7 and use /crackdoor. It takes around 15 seconds.<br />
</li>
<li>Use /stopcracking to cancel. Crowbars may break, so bring spares.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Gather Cash</span><ul class="mycode_list"><li>After all doors open, use /gathercash.<br />
</li>
<li>Stop with /stopgather.<br />
</li>
<li>Payout is split between the crew.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Deliver the Bag</span><br />
Carriers receive a drop-off checkpoint and appear on police/FBI maps. Deliver the bag to get paid. Lost bags are gone.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Escape</span><br />
Undelivered cash is lost if time runs out or the crew is eliminated.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🖥️ Hacking Terminals</span></span><br />
Use /hackrobbery near a terminal:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Success:</span> 25% faster gathering and laser immunity<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Failure:</span> no bonus, but you may retry<br />
</li>
<li>One attempt per player, per robbery<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🔴 Laser Tripwires</span></span><br />
Crossing a beam freezes you for 15 seconds and triggers an alert. <span style="font-weight: bold;" class="mycode_b">Duck underneath to pass safely.</span><br />
If the hack succeeds, the crew is immune to the laser freezes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🚨 Plan your crew and escape route.</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">✈️ Special Materials Smuggling &amp; Weapon Crafting</span></span><br />
Weapon Dealers have a new way to earn and a new way to spend it. Fly smuggling routes for Special Materials, then craft them into upgraded weapons with real combat effects.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">🎥 Full smuggling video:</span> <a href="https://www.youtube.com/watch?v=BV7PYHmNOqw" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=BV7PYHmNOqw</a><br />
<span style="font-weight: bold;" class="mycode_b">🎥 Full crafting video:</span> <a href="https://www.youtube.com/watch?v=qYpyZGJcYxk" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=qYpyZGJcYxk</a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">💰 How Smuggling Works</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Start a Run:</span><br />
Use /startmaterialrun at a pickup point. The route needs a free plane, and some routes charge an entry fee to begin.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Load Up:</span><br />
Fly the plane to the first checkpoint, land, and hold it steady for 60 seconds while materials are loaded.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fly &amp; Unload:</span><br />
Head to the second checkpoint, land, and hold steady for another 60 seconds to unload.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Get Paid:</span><br />
Materials are paid out based on your job level — the higher you rank, the more you earn per run.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Manage your run anytime with /cancelmaterialrun and /mymaterialrun.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🤝 Trading Materials</span></span><br />
Got extra Special Materials? Sell them straight to another player with /sellmaterials — they can /acceptmaterials or /declinematerials.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">⛏️ Crafting Special Weapons</span></span><br />
Requires <span style="font-weight: bold;" class="mycode_b">Level 5 Weapon Dealer</span>. Head to the weapon factory and use /craftspecialweapon.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Pick a weapon you own and pay its materials + cash cost.</span><br />
<span style="font-weight: bold;" class="mycode_b">Crafting takes 60 seconds.</span><br />
<span style="font-style: italic;" class="mycode_i">On success, your weapon is replaced with its Special version.</span><br />
<br />
Check your special weapon effects with /myspecialweapons<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🎯 Special Weapon Effects</span></span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Special Desert Eagle</span> — chance to fully strip an enemy's armor on hit<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Special Shotgun</span> — chance to freeze a target in place for 3 seconds<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Special Sniper</span> — chance to drop a target in one shot<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Special M4</span> — chance to heal yourself on a successful hit<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Special AK-47</span> — chance to restore your own armor on a successful hit<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Special Katana</span> — chance to make a target bleed, even through armor<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">🔗 Quick Links</span></span><br />
🌐 <a href="https://psa-rp.online/" target="_blank" rel="noopener" class="mycode_url">https://psa-rp.online/</a><br />
🖥️ <a href="https://ucp.psa-rp.online" target="_blank" rel="noopener" class="mycode_url">https://ucp.psa-rp.online</a><br />
💬 <a href="https://discord.gg/D7jyp64b4Y" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/D7jyp64b4Y</a><br />
📺 <a href="https://www.youtube.com/@ProjectSanAndreasRoleplay-samp" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/@ProjectSanAndreasRoleplay-samp</a><br />
🎮 play.psa-rp.online:7777<br />
<br />
For more information, visit our website or join our Discord community.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">We are waiting to see you in San Andreas!</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Looking for partner/founder]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4356</link>
			<pubDate>Mon, 03 Aug 2026 01:09:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8270">cyk444</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4356</guid>
			<description><![CDATA[Hi I'm starting a new project where I'm gonna be using NGG as based gamemode, and I need someone to fund the project with me. Just DM me on discord if you're interested <br />
<br />
Discord ID : cyk444]]></description>
			<content:encoded><![CDATA[Hi I'm starting a new project where I'm gonna be using NGG as based gamemode, and I need someone to fund the project with me. Just DM me on discord if you're interested <br />
<br />
Discord ID : cyk444]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[County of Los Angeles - Heavy RP Community [ENGLISH]]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4355</link>
			<pubDate>Sun, 02 Aug 2026 21:42:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7390">DevonH</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4355</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">...</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">...</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NEW!! SA:MP MAP EDITOR  2026!!]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4354</link>
			<pubDate>Fri, 31 Jul 2026 03:32:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=2637">babushkaSA</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4354</guid>
			<description><![CDATA[[Removed]]]></description>
			<content:encoded><![CDATA[[Removed]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[German San Andreas Server]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4349</link>
			<pubDate>Tue, 28 Jul 2026 17:40:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8265">Nova.Esports</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4349</guid>
			<description><![CDATA[Guten Abend, verehrte San Andreas Freunde, ich möchte euch hier unseren langjährigen San Andreas Online Server vorstellen, seit 2010 aktiv und nur von Updates und Management wechseln unterbrochen.<br />
<br />
Wir freuen uns euch auf unserer Webseite <a href="https://nova-esports.de/" target="_blank" rel="noopener" class="mycode_url">https://nova-esports.de/</a> begrüßen zu dürfen, von wo ihr alle Informationen zum Server bekommt. Auf dass wir uns bald auf dem Server im Spiel sehen. Beim Spielstart dürft ihr auf die „Wer hat euch angeworben?“ Frage, gerne den Benutzernamen „Zipp“ eingeben. :-)<br />
<br />
MfG und bleib retro]]></description>
			<content:encoded><![CDATA[Guten Abend, verehrte San Andreas Freunde, ich möchte euch hier unseren langjährigen San Andreas Online Server vorstellen, seit 2010 aktiv und nur von Updates und Management wechseln unterbrochen.<br />
<br />
Wir freuen uns euch auf unserer Webseite <a href="https://nova-esports.de/" target="_blank" rel="noopener" class="mycode_url">https://nova-esports.de/</a> begrüßen zu dürfen, von wo ihr alle Informationen zum Server bekommt. Auf dass wir uns bald auf dem Server im Spiel sehen. Beim Spielstart dürft ihr auf die „Wer hat euch angeworben?“ Frage, gerne den Benutzernamen „Zipp“ eingeben. :-)<br />
<br />
MfG und bleib retro]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Carson County Roleplay - English heavy RP]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4348</link>
			<pubDate>Mon, 27 Jul 2026 19:13:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8261">Carson County Roleplay</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4348</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/ruvRiu1.png" loading="lazy"  alt="[Image: ruvRiu1.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CARSON COUNTY ROLEPLAY</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Life Beyond the Interstate.</span></span><br />
</div>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Looking for something outside the usual Los Santos setting?</span></span></div>
<br />
Carson County Roleplay is an English heavy roleplay server based around Fort Carson and the surrounding desert towns.<br />
<br />
The server focuses on slower, character-driven roleplay where businesses, rivalries, investigations and everyday life have time to develop properly.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">BUILD A LIFE</span></span><br />
Work as a farmer, truck driver, fisherman or mechanic, or start your own company. Grow crops, transport goods, provide services and take part in a player-run economy.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SETTLE DOWN</span></span><br />
Rent or buy a home, purchase vehicles, own enterable garages and furnish your property. Whether you want a small place outside town or a growing business, there is room to build something of your own.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SERVE THE COUNTY</span></span><br />
Join the Sheriff’s Department or another government service. Patrol the county, investigate crimes and work your way into specialized assignments and divisions.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">OR TAKE ANOTHER PATH</span></span><br />
Form a criminal group, run illegal operations, manufacture drugs or deal weapons. Law enforcement can investigate, search and seize property, so criminal decisions can follow your character for a long time.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A SMALLER SETTING WITH ROOM FOR BETTER STORIES</span></span></div>
<br />
Carson County is not built around constant shootouts or crowded city streets. The aim is to create grounded, long-term roleplay where characters know each other and actions have consequences.<br />
<br />
Run a diner, work the fields, patrol the highways, build a company or become the reason everyone in town locks their doors.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">No crowded city. No rushed roleplay. Just a county waiting for its next story.</span></div>
<div style="text-align: center;" class="mycode_align">
<hr class="mycode_hr" />
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/wypOjWpScTw" frameborder="0" allowfullscreen="true"></iframe></span></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Platform:</span> SA-MP / open.mp<br />
<span style="font-weight: bold;" class="mycode_b">Language:</span> English<br />
<span style="font-weight: bold;" class="mycode_b">Roleplay style:</span> Heavy roleplay<br />
<span style="font-weight: bold;" class="mycode_b">Discord:</span> <a href="https://discord.gg/EyNYVSfZFT" target="_blank" rel="noopener" class="mycode_url">Join our Discord</a><br />
<span style="font-weight: bold;" class="mycode_b">Server address:</span> 91.134.166.77:8888<br />
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/mtGr5HG.png" loading="lazy"  alt="[Image: mtGr5HG.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/kRPPLRX.png" loading="lazy"  alt="[Image: kRPPLRX.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/P2Tgttq.png" loading="lazy"  alt="[Image: P2Tgttq.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/trma8Lo.png" loading="lazy"  alt="[Image: trma8Lo.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/18OSoq9.png" loading="lazy"  alt="[Image: 18OSoq9.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CARSON COUNTY ROLEPLAY</span></span><br />
<span style="font-style: italic;" class="mycode_i">A living county. A player-driven economy. Your story.</span><br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/ruvRiu1.png" loading="lazy"  alt="[Image: ruvRiu1.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CARSON COUNTY ROLEPLAY</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Life Beyond the Interstate.</span></span><br />
</div>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Looking for something outside the usual Los Santos setting?</span></span></div>
<br />
Carson County Roleplay is an English heavy roleplay server based around Fort Carson and the surrounding desert towns.<br />
<br />
The server focuses on slower, character-driven roleplay where businesses, rivalries, investigations and everyday life have time to develop properly.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">BUILD A LIFE</span></span><br />
Work as a farmer, truck driver, fisherman or mechanic, or start your own company. Grow crops, transport goods, provide services and take part in a player-run economy.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SETTLE DOWN</span></span><br />
Rent or buy a home, purchase vehicles, own enterable garages and furnish your property. Whether you want a small place outside town or a growing business, there is room to build something of your own.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SERVE THE COUNTY</span></span><br />
Join the Sheriff’s Department or another government service. Patrol the county, investigate crimes and work your way into specialized assignments and divisions.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">OR TAKE ANOTHER PATH</span></span><br />
Form a criminal group, run illegal operations, manufacture drugs or deal weapons. Law enforcement can investigate, search and seize property, so criminal decisions can follow your character for a long time.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A SMALLER SETTING WITH ROOM FOR BETTER STORIES</span></span></div>
<br />
Carson County is not built around constant shootouts or crowded city streets. The aim is to create grounded, long-term roleplay where characters know each other and actions have consequences.<br />
<br />
Run a diner, work the fields, patrol the highways, build a company or become the reason everyone in town locks their doors.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">No crowded city. No rushed roleplay. Just a county waiting for its next story.</span></div>
<div style="text-align: center;" class="mycode_align">
<hr class="mycode_hr" />
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/wypOjWpScTw" frameborder="0" allowfullscreen="true"></iframe></span></div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Platform:</span> SA-MP / open.mp<br />
<span style="font-weight: bold;" class="mycode_b">Language:</span> English<br />
<span style="font-weight: bold;" class="mycode_b">Roleplay style:</span> Heavy roleplay<br />
<span style="font-weight: bold;" class="mycode_b">Discord:</span> <a href="https://discord.gg/EyNYVSfZFT" target="_blank" rel="noopener" class="mycode_url">Join our Discord</a><br />
<span style="font-weight: bold;" class="mycode_b">Server address:</span> 91.134.166.77:8888<br />
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/mtGr5HG.png" loading="lazy"  alt="[Image: mtGr5HG.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/kRPPLRX.png" loading="lazy"  alt="[Image: kRPPLRX.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/P2Tgttq.png" loading="lazy"  alt="[Image: P2Tgttq.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/trma8Lo.png" loading="lazy"  alt="[Image: trma8Lo.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/18OSoq9.png" loading="lazy"  alt="[Image: 18OSoq9.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align">
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CARSON COUNTY ROLEPLAY</span></span><br />
<span style="font-style: italic;" class="mycode_i">A living county. A player-driven economy. Your story.</span><br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Random Message]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4347</link>
			<pubDate>Mon, 27 Jul 2026 00:38:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8161">Engkq</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4347</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00FF00;" class="mycode_color">📌 Description</span></span></div>
<div style="text-align: center;" class="mycode_align">This lightweight filterscript automatically broadcasts random informational messages, server rules, and announcements to all connected players at a set interval. It helps keep your community informed without manual admin work.</div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">⚙️ Features</span></span><ul class="mycode_list"><li>Sends random messages to all online players periodically.<br />
</li>
<li>Easily customizable interval and message list.<br />
</li>
<li>Built with <span style="font-style: italic;" class="mycode_i">y_hooks</span> (YSI) for maximum performance.<br />
</li>
<li>Only shows messages to logged-in players.<br />
</li>
<li>Includes credits for the author, Engkq.<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color">📥 Installation</span></span><br />
<ol type="1" class="mycode_list"><li>Add the source code below to your filterscript or create a new <span style="font-style: italic;" class="mycode_i">.inc</span> file.<br />
</li>
<li>Add <span style="font-weight: bold;" class="mycode_b">randommessage</span> to your <span style="font-style: italic;" class="mycode_i">filterscripts</span> line in <span style="font-style: italic;" class="mycode_i">server.cfg</span>.<br />
</li>
<li>Compile and restart your server.<br />
</li>
</ol>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFA500;" class="mycode_color">⚙️ Configuration</span></span><br />
You can adjust two things easily :<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">#define RANDOM_MESSAGE_INTERVAL 180000</span> → Change the delay (in milliseconds). Example: 60000 = 1 minute.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">static const RandomMessages[][] = { ... };</span> → Add or remove any messages you like.<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF69B4;" class="mycode_color">📝 Source Code</span></span><br />
Copy the code below :<br />
<br />
#include &lt;YSI_Coding\y_hooks&gt;<br />
<br />
#define RANDOM_MESSAGE_INTERVAL  180000<br />
<br />
static const RandomMessages[][] = {<br />
    "Join our official Discord server for the latest news and community events!",<br />
    "Connect with other players on Discord and share your experiences!",<br />
    "Check out our Discord for giveaways, announcements, and support.",<br />
    "This random message system is maintained by Engkq. For support, contact them!",<br />
    "Link : <a href="https://dsc.gg/chroniclesroleplay" target="_blank" rel="noopener" class="mycode_url">https://dsc.gg/chroniclesroleplay</a> | Created by Engkq. All rights reserved.",<br />
    "Please follow the server rules to ensure a fair and enjoyable experience for everyone.",<br />
    "Use /report to alert staff about any rule-breakers or bugs you encounter.",<br />
    "Respect all players and staff members. Toxicity will not be tolerated.",<br />
    "Keep your account safe! Never share your password with anyone, including staff.",<br />
    "Remember to create your Chronicle Identity on Discord to link your character!",<br />
    "Need help? Type /help to see a full list of available commands.",<br />
    "Use /starterpack to claim your beginner's package when you first join.",<br />
    "Contact staff in-game or on Discord if you have any questions or issues.",<br />
    "Explore San Andreas! Discover hidden spots and unique locations.",<br />
    "Participate in weekly events for a chance to win exclusive rewards!",<br />
    "Stay updated on new features and updates that enhance your gameplay.",<br />
    "Team up with other players and make new friends in the community!",<br />
    "Save your money! You can deposit your cash at any bank to keep it safe.",<br />
    "Find a job to start earning money and build your character's story.",<br />
    "Join a faction to experience the full depth of roleplay on the server."<br />
};<br />
<br />
forward SendRandomMessage();<br />
public SendRandomMessage()<br />
{<br />
    new rand = random(sizeof(RandomMessages));<br />
<br />
    new str[256];<br />
    format(str, sizeof(str), "(Info) {ffffff}: %s", RandomMessages[rand]);<br />
<br />
    for(new i = 0; i &lt; MAX_PLAYERS; i++)<br />
    {<br />
        if(IsPlayerConnected(i) &amp;&amp; pDataEngkq[i][isLogin])<br />
        {<br />
            SendClientMessage(i, 0x008FFDFF, str);<br />
        }<br />
    }<br />
    return 1;<br />
}<br />
<br />
hook OnGameModeInit()<br />
{<br />
    SetTimer("SendRandomMessage", RANDOM_MESSAGE_INTERVAL, true);<br />
    return 1;<br />
}<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">⚠️ Note</span></span><br />
This script uses <span style="font-weight: bold;" class="mycode_b">pDataEngkq[i][isLogin]</span> to check login status. If your gamemode uses a different variable, simply replace it to match your system.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #800080;" class="mycode_color">🙏 Credits</span></span><ul class="mycode_list"><li>Author : <span style="font-weight: bold;" class="mycode_b">Engkq</span><br />
</li>
<li>Server : Chronicles Roleplay<br />
</li>
<li>Community : <a href="https://discord.gg/pTJrbGb6zm" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/pTJrbGb6zm</a><br />
</li>
<li>Copyright © 2026 Chronicles Roleplay. All rights reserved.<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Enjoy! Feel free to reply if you have any questions.</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00FF00;" class="mycode_color">📌 Description</span></span></div>
<div style="text-align: center;" class="mycode_align">This lightweight filterscript automatically broadcasts random informational messages, server rules, and announcements to all connected players at a set interval. It helps keep your community informed without manual admin work.</div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">⚙️ Features</span></span><ul class="mycode_list"><li>Sends random messages to all online players periodically.<br />
</li>
<li>Easily customizable interval and message list.<br />
</li>
<li>Built with <span style="font-style: italic;" class="mycode_i">y_hooks</span> (YSI) for maximum performance.<br />
</li>
<li>Only shows messages to logged-in players.<br />
</li>
<li>Includes credits for the author, Engkq.<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color">📥 Installation</span></span><br />
<ol type="1" class="mycode_list"><li>Add the source code below to your filterscript or create a new <span style="font-style: italic;" class="mycode_i">.inc</span> file.<br />
</li>
<li>Add <span style="font-weight: bold;" class="mycode_b">randommessage</span> to your <span style="font-style: italic;" class="mycode_i">filterscripts</span> line in <span style="font-style: italic;" class="mycode_i">server.cfg</span>.<br />
</li>
<li>Compile and restart your server.<br />
</li>
</ol>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFA500;" class="mycode_color">⚙️ Configuration</span></span><br />
You can adjust two things easily :<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">#define RANDOM_MESSAGE_INTERVAL 180000</span> → Change the delay (in milliseconds). Example: 60000 = 1 minute.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">static const RandomMessages[][] = { ... };</span> → Add or remove any messages you like.<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF69B4;" class="mycode_color">📝 Source Code</span></span><br />
Copy the code below :<br />
<br />
#include &lt;YSI_Coding\y_hooks&gt;<br />
<br />
#define RANDOM_MESSAGE_INTERVAL  180000<br />
<br />
static const RandomMessages[][] = {<br />
    "Join our official Discord server for the latest news and community events!",<br />
    "Connect with other players on Discord and share your experiences!",<br />
    "Check out our Discord for giveaways, announcements, and support.",<br />
    "This random message system is maintained by Engkq. For support, contact them!",<br />
    "Link : <a href="https://dsc.gg/chroniclesroleplay" target="_blank" rel="noopener" class="mycode_url">https://dsc.gg/chroniclesroleplay</a> | Created by Engkq. All rights reserved.",<br />
    "Please follow the server rules to ensure a fair and enjoyable experience for everyone.",<br />
    "Use /report to alert staff about any rule-breakers or bugs you encounter.",<br />
    "Respect all players and staff members. Toxicity will not be tolerated.",<br />
    "Keep your account safe! Never share your password with anyone, including staff.",<br />
    "Remember to create your Chronicle Identity on Discord to link your character!",<br />
    "Need help? Type /help to see a full list of available commands.",<br />
    "Use /starterpack to claim your beginner's package when you first join.",<br />
    "Contact staff in-game or on Discord if you have any questions or issues.",<br />
    "Explore San Andreas! Discover hidden spots and unique locations.",<br />
    "Participate in weekly events for a chance to win exclusive rewards!",<br />
    "Stay updated on new features and updates that enhance your gameplay.",<br />
    "Team up with other players and make new friends in the community!",<br />
    "Save your money! You can deposit your cash at any bank to keep it safe.",<br />
    "Find a job to start earning money and build your character's story.",<br />
    "Join a faction to experience the full depth of roleplay on the server."<br />
};<br />
<br />
forward SendRandomMessage();<br />
public SendRandomMessage()<br />
{<br />
    new rand = random(sizeof(RandomMessages));<br />
<br />
    new str[256];<br />
    format(str, sizeof(str), "(Info) {ffffff}: %s", RandomMessages[rand]);<br />
<br />
    for(new i = 0; i &lt; MAX_PLAYERS; i++)<br />
    {<br />
        if(IsPlayerConnected(i) &amp;&amp; pDataEngkq[i][isLogin])<br />
        {<br />
            SendClientMessage(i, 0x008FFDFF, str);<br />
        }<br />
    }<br />
    return 1;<br />
}<br />
<br />
hook OnGameModeInit()<br />
{<br />
    SetTimer("SendRandomMessage", RANDOM_MESSAGE_INTERVAL, true);<br />
    return 1;<br />
}<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">⚠️ Note</span></span><br />
This script uses <span style="font-weight: bold;" class="mycode_b">pDataEngkq[i][isLogin]</span> to check login status. If your gamemode uses a different variable, simply replace it to match your system.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #800080;" class="mycode_color">🙏 Credits</span></span><ul class="mycode_list"><li>Author : <span style="font-weight: bold;" class="mycode_b">Engkq</span><br />
</li>
<li>Server : Chronicles Roleplay<br />
</li>
<li>Community : <a href="https://discord.gg/pTJrbGb6zm" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/pTJrbGb6zm</a><br />
</li>
<li>Copyright © 2026 Chronicles Roleplay. All rights reserved.<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Enjoy! Feel free to reply if you have any questions.</span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Virtual Reality Roleplay | Officiel Relaunch]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4343</link>
			<pubDate>Sat, 25 Jul 2026 22:59:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4499">Emirto</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4343</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Virtual Reality Roleplay</span> is a long-term open.mp roleplay project built for players who want more than simple freeroam gameplay. The server focuses on deep character development, serious roleplay, active economy systems, legal and illegal progression, government control, dynamic businesses, and player-driven stories.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">This project has been developed and improved over years of work, bringing together many original systems into one complete roleplay experience.</span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><br />
Why Join Virtual Reality Roleplay?</span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Virtual Reality Roleplay is designed around immersion, progression, and meaningful player interaction. Whether you want to become a government official, police officer, medic, business owner, hotel owner, gang member, worker, student, mechanic, driver, or criminal character, the server gives you systems that support real roleplay instead of basic commands only.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Main Features</span><br />
Character &amp; Player Progression<ul class="mycode_list"><li>Persistent character system<br />
</li>
<li>Player statistics and personal records<br />
</li>
<li>Inventory system with items, tools, weapons, crates, and storage<br />
</li>
<li>Gym system with subscriptions, stats, workouts, and fight styles<br />
</li>
<li>Education and training systems connected to jobs and qualifications<br />
</li>
<li>University registration, certificates, sessions, scholarships, attendance, exams, and staff roles<br />
</li>
<li>Beginner progression tasks and player guidance<br />
</li>
</ul>
Government &amp; Economy<ul class="mycode_list"><li>Structured government system with ministries and departments<br />
</li>
<li>President and ministry management tools<br />
</li>
<li>Ministry of Commerce, Finance, Labor, Housing, Transport, Tourism, Health, Education, and Sports systems<br />
</li>
<li>Dynamic city hall services<br />
</li>
<li>Public permits, permit approval, payment, and management<br />
</li>
<li>City budget, government payments, taxes, and paycheck systems<br />
</li>
<li>Bank accounts, ATMs, salaries, basic salary control, and economy logs<br />
</li>
<li>Government-controlled price ranges for vehicles, houses, businesses, hotels, tickets, and services<br />
</li>
</ul>
Legal Roleplay<ul class="mycode_list"><li>Police, EMS, government, and faction systems<br />
</li>
<li>Court and courthouse commands<br />
</li>
<li>Judges, trials, reports, citations, tickets, arrests, and warrants-style RP support<br />
</li>
<li>Licenses, ID cards, vehicle papers, plate checks, and registration services<br />
</li>
<li>Prison gate control, toll systems, speed cameras, traffic tools, sirens, cuffs, frisking, and evidence-style interactions<br />
</li>
</ul>
Jobs &amp; Civilian Work<ul class="mycode_list"><li>Employment agency system<br />
</li>
<li>Contracts, recruitment boards, opportunities, labor rights, and job records<br />
</li>
<li>Taxi, bus, rail, logistics, truck, delivery, mining, sanitation, food vendor, and public service jobs<br />
</li>
<li>Route-based job systems with status commands and payment controls<br />
</li>
<li>DMV-style licensing for driving, taxi, transit, and trucking<br />
</li>
<li>Auto service technician gameplay with vehicle inspection, diagnosis, toolbox, repair, and service quotes<br />
</li>
</ul>
Properties &amp; Businesses<ul class="mycode_list"><li>Dynamic house system<br />
</li>
<li>House ownership, alarms, lockers, cupboards, fridges, furniture, storage, selling, sharing, and management<br />
</li>
<li>Dynamic business system with stock, products, employees, business ads, alarms, vault, and ownership tools<br />
</li>
<li>Garages and vehicle storage<br />
</li>
<li>Dynamic entrances<br />
</li>
<li>Apartment and complex rental systems<br />
</li>
<li>Hotels with rooms, reception, dashboards, room services, room pricing, hotel shares, hotel stash, and profit collection<br />
</li>
<li>Food vendor ownership, pricing, sale status, and revenue logic<br />
</li>
<li>Billboards and advertising requests<br />
</li>
</ul>
Vehicles<ul class="mycode_list"><li>Vehicle ownership and management<br />
</li>
<li>Vehicle registration and insurance systems<br />
</li>
<li>Vehicle papers and plate checks<br />
</li>
<li>Fuel, refuel, repair, trunk, lights, hood, windows, locks, alarms, and parking<br />
</li>
<li>Vehicle retail, dealership display, import depot stock, dealer transporters, and delivery logic<br />
</li>
<li>Impound and recovery support<br />
</li>
<li>Static and dynamic vehicle administration tools<br />
</li>
</ul>
Phone &amp; Communication<ul class="mycode_list"><li>iPhone-style phone system<br />
</li>
<li>Calls, SMS, contacts, pickup, hangup, and phone interactions<br />
</li>
<li>Payphones<br />
</li>
<li>Radios, faction channels, megaphone, local chat, whispers, shouting, low chat, OOC, and RP chat commands<br />
</li>
</ul>
Gangs, Turf &amp; Illegal Roleplay<ul class="mycode_list"><li>Gang creation and management<br />
</li>
<li>Gang members, ranks, alliances, stash, cars, bandanas, dealers, sponsorships, reputation, trials, and tasks<br />
</li>
<li>Turf system with claiming, zones, turf info, and turf management<br />
</li>
<li>Gang factory system<br />
</li>
<li>Factory capture, material buying, crates, shipments, ammo production, weapon-related supply routes, and stash deliveries<br />
</li>
<li>Black market, crafting, gun racks, graffiti, plants, bombs, lockpicking, hotwiring, and illegal item systems<br />
</li>
</ul>
Medical, Injury &amp; Body Roleplay<ul class="mycode_list"><li>Injuries and body-part damage tracking<br />
</li>
<li>Bleeding, bandage, CPR, dragging, carrying, loading injured players, and hospital-related systems<br />
</li>
<li>Corpse/body roleplay system with carrying, examination, trunk handling, and RP-focused interactions<br />
</li>
</ul>
Events, Sports &amp; Activities<ul class="mycode_list"><li>Event system with joining, leaving, voting, and staff event tools<br />
</li>
<li>Basketball courts, stadiums, team registration, and match organization<br />
</li>
<li>Boombox, animations, emotes, accessories, clothing, walking styles, dancing, sitting, smoking, showering, sleeping, and many RP animations<br />
</li>
<li>Server changelog system and update announcements<br />
</li>
</ul>
Staff &amp; Administration<ul class="mycode_list"><li>Full staff command structure<br />
</li>
<li>Admin duty, reports, punishments, warnings, jails, bans, spectating, teleport tools, and support commands<br />
</li>
<li>Staff divisions, permissions, audit tools, roster, personnel notes, staff activity, QA reports, developer diagnostics, and mapper tools<br />
</li>
<li>Faction moderation and gang moderation systems<br />
</li>
</ul>
<br />
Server Style<br />
Virtual Reality Roleplay aims to offer a serious and feature-rich roleplay environment where every character can build a story. The server gives players multiple legal, illegal, civilian, business, government, and faction paths, allowing the community to create long-term roleplay scenarios.<br />
Information<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Server Name:</span> Virtual Reality Roleplay | New Era Update<br />
<span style="font-weight: bold;" class="mycode_b">Platform:</span> open.mp<br />
<span style="font-weight: bold;" class="mycode_b">Game Mode:</span> Roleplay<br />
<span style="font-weight: bold;" class="mycode_b">Connect now:</span> 191.96.94.121:7777 <br />
<span style="font-weight: bold;" class="mycode_b">Discord:</span> <a href="https://discord.gg/5mtqrYG3yy" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/5mtqrYG3yy</a><br />
<span style="font-weight: bold;" class="mycode_b">Website:</span> Coming Soon<br />
<br />
Join Virtual Reality Roleplay and start building your story in a world full of systems, opportunities, risks, businesses, factions, government power, and real player-driven roleplay.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Virtual Reality Roleplay</span> is a long-term open.mp roleplay project built for players who want more than simple freeroam gameplay. The server focuses on deep character development, serious roleplay, active economy systems, legal and illegal progression, government control, dynamic businesses, and player-driven stories.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">This project has been developed and improved over years of work, bringing together many original systems into one complete roleplay experience.</span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><br />
Why Join Virtual Reality Roleplay?</span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Virtual Reality Roleplay is designed around immersion, progression, and meaningful player interaction. Whether you want to become a government official, police officer, medic, business owner, hotel owner, gang member, worker, student, mechanic, driver, or criminal character, the server gives you systems that support real roleplay instead of basic commands only.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Main Features</span><br />
Character &amp; Player Progression<ul class="mycode_list"><li>Persistent character system<br />
</li>
<li>Player statistics and personal records<br />
</li>
<li>Inventory system with items, tools, weapons, crates, and storage<br />
</li>
<li>Gym system with subscriptions, stats, workouts, and fight styles<br />
</li>
<li>Education and training systems connected to jobs and qualifications<br />
</li>
<li>University registration, certificates, sessions, scholarships, attendance, exams, and staff roles<br />
</li>
<li>Beginner progression tasks and player guidance<br />
</li>
</ul>
Government &amp; Economy<ul class="mycode_list"><li>Structured government system with ministries and departments<br />
</li>
<li>President and ministry management tools<br />
</li>
<li>Ministry of Commerce, Finance, Labor, Housing, Transport, Tourism, Health, Education, and Sports systems<br />
</li>
<li>Dynamic city hall services<br />
</li>
<li>Public permits, permit approval, payment, and management<br />
</li>
<li>City budget, government payments, taxes, and paycheck systems<br />
</li>
<li>Bank accounts, ATMs, salaries, basic salary control, and economy logs<br />
</li>
<li>Government-controlled price ranges for vehicles, houses, businesses, hotels, tickets, and services<br />
</li>
</ul>
Legal Roleplay<ul class="mycode_list"><li>Police, EMS, government, and faction systems<br />
</li>
<li>Court and courthouse commands<br />
</li>
<li>Judges, trials, reports, citations, tickets, arrests, and warrants-style RP support<br />
</li>
<li>Licenses, ID cards, vehicle papers, plate checks, and registration services<br />
</li>
<li>Prison gate control, toll systems, speed cameras, traffic tools, sirens, cuffs, frisking, and evidence-style interactions<br />
</li>
</ul>
Jobs &amp; Civilian Work<ul class="mycode_list"><li>Employment agency system<br />
</li>
<li>Contracts, recruitment boards, opportunities, labor rights, and job records<br />
</li>
<li>Taxi, bus, rail, logistics, truck, delivery, mining, sanitation, food vendor, and public service jobs<br />
</li>
<li>Route-based job systems with status commands and payment controls<br />
</li>
<li>DMV-style licensing for driving, taxi, transit, and trucking<br />
</li>
<li>Auto service technician gameplay with vehicle inspection, diagnosis, toolbox, repair, and service quotes<br />
</li>
</ul>
Properties &amp; Businesses<ul class="mycode_list"><li>Dynamic house system<br />
</li>
<li>House ownership, alarms, lockers, cupboards, fridges, furniture, storage, selling, sharing, and management<br />
</li>
<li>Dynamic business system with stock, products, employees, business ads, alarms, vault, and ownership tools<br />
</li>
<li>Garages and vehicle storage<br />
</li>
<li>Dynamic entrances<br />
</li>
<li>Apartment and complex rental systems<br />
</li>
<li>Hotels with rooms, reception, dashboards, room services, room pricing, hotel shares, hotel stash, and profit collection<br />
</li>
<li>Food vendor ownership, pricing, sale status, and revenue logic<br />
</li>
<li>Billboards and advertising requests<br />
</li>
</ul>
Vehicles<ul class="mycode_list"><li>Vehicle ownership and management<br />
</li>
<li>Vehicle registration and insurance systems<br />
</li>
<li>Vehicle papers and plate checks<br />
</li>
<li>Fuel, refuel, repair, trunk, lights, hood, windows, locks, alarms, and parking<br />
</li>
<li>Vehicle retail, dealership display, import depot stock, dealer transporters, and delivery logic<br />
</li>
<li>Impound and recovery support<br />
</li>
<li>Static and dynamic vehicle administration tools<br />
</li>
</ul>
Phone &amp; Communication<ul class="mycode_list"><li>iPhone-style phone system<br />
</li>
<li>Calls, SMS, contacts, pickup, hangup, and phone interactions<br />
</li>
<li>Payphones<br />
</li>
<li>Radios, faction channels, megaphone, local chat, whispers, shouting, low chat, OOC, and RP chat commands<br />
</li>
</ul>
Gangs, Turf &amp; Illegal Roleplay<ul class="mycode_list"><li>Gang creation and management<br />
</li>
<li>Gang members, ranks, alliances, stash, cars, bandanas, dealers, sponsorships, reputation, trials, and tasks<br />
</li>
<li>Turf system with claiming, zones, turf info, and turf management<br />
</li>
<li>Gang factory system<br />
</li>
<li>Factory capture, material buying, crates, shipments, ammo production, weapon-related supply routes, and stash deliveries<br />
</li>
<li>Black market, crafting, gun racks, graffiti, plants, bombs, lockpicking, hotwiring, and illegal item systems<br />
</li>
</ul>
Medical, Injury &amp; Body Roleplay<ul class="mycode_list"><li>Injuries and body-part damage tracking<br />
</li>
<li>Bleeding, bandage, CPR, dragging, carrying, loading injured players, and hospital-related systems<br />
</li>
<li>Corpse/body roleplay system with carrying, examination, trunk handling, and RP-focused interactions<br />
</li>
</ul>
Events, Sports &amp; Activities<ul class="mycode_list"><li>Event system with joining, leaving, voting, and staff event tools<br />
</li>
<li>Basketball courts, stadiums, team registration, and match organization<br />
</li>
<li>Boombox, animations, emotes, accessories, clothing, walking styles, dancing, sitting, smoking, showering, sleeping, and many RP animations<br />
</li>
<li>Server changelog system and update announcements<br />
</li>
</ul>
Staff &amp; Administration<ul class="mycode_list"><li>Full staff command structure<br />
</li>
<li>Admin duty, reports, punishments, warnings, jails, bans, spectating, teleport tools, and support commands<br />
</li>
<li>Staff divisions, permissions, audit tools, roster, personnel notes, staff activity, QA reports, developer diagnostics, and mapper tools<br />
</li>
<li>Faction moderation and gang moderation systems<br />
</li>
</ul>
<br />
Server Style<br />
Virtual Reality Roleplay aims to offer a serious and feature-rich roleplay environment where every character can build a story. The server gives players multiple legal, illegal, civilian, business, government, and faction paths, allowing the community to create long-term roleplay scenarios.<br />
Information<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Server Name:</span> Virtual Reality Roleplay | New Era Update<br />
<span style="font-weight: bold;" class="mycode_b">Platform:</span> open.mp<br />
<span style="font-weight: bold;" class="mycode_b">Game Mode:</span> Roleplay<br />
<span style="font-weight: bold;" class="mycode_b">Connect now:</span> 191.96.94.121:7777 <br />
<span style="font-weight: bold;" class="mycode_b">Discord:</span> <a href="https://discord.gg/5mtqrYG3yy" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/5mtqrYG3yy</a><br />
<span style="font-weight: bold;" class="mycode_b">Website:</span> Coming Soon<br />
<br />
Join Virtual Reality Roleplay and start building your story in a world full of systems, opportunities, risks, businesses, factions, government power, and real player-driven roleplay.]]></content:encoded>
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			<title><![CDATA[[ULP] Gamemode Base para open.mp / SA-MP (Open Source)]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4342</link>
			<pubDate>Fri, 24 Jul 2026 02:22:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8256">xcleone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4342</guid>
			<description><![CDATA[Hola a todos. Les comparto el repositorio público de la gamemode base de Union Latin Players (ULP), estructurada y adaptada para open.mp y compilada con Pawn 3.10.10.<br />
<br />
El objetivo de publicar este código es dejar una base histórica limpia y funcional para la comunidad, ideal para proyectos nuevos, aprendizaje o experimentación sin tener que empezar desde cero.<br />
<br />
Características principales:<br />
<br />
Arquitectura modular por sistemas (systems/users, vehicles, houses, jobs, etc.).<br />
<br />
Compatibilidad nativa con open.mp / SA-MP 0.3.7+.<br />
<br />
Sistema de usuarios con API externa y fallback a MySQL.<br />
<br />
Configuración limpia mediante .env.example y config.json.<br />
<br />
🔗 Repositorio en GitHub: <a href="https://github.com/Xleone1/ulp-gamemode" target="_blank" rel="noopener" class="mycode_url">https://github.com/Xleone1/ulp-gamemode</a><br />
<br />
El código es de uso libre para quien quiera forkearlo, revisarlo o aportar mediante Pull Requests. ¡Cualquier feedback o contribución en GitHub es bienvenida!]]></description>
			<content:encoded><![CDATA[Hola a todos. Les comparto el repositorio público de la gamemode base de Union Latin Players (ULP), estructurada y adaptada para open.mp y compilada con Pawn 3.10.10.<br />
<br />
El objetivo de publicar este código es dejar una base histórica limpia y funcional para la comunidad, ideal para proyectos nuevos, aprendizaje o experimentación sin tener que empezar desde cero.<br />
<br />
Características principales:<br />
<br />
Arquitectura modular por sistemas (systems/users, vehicles, houses, jobs, etc.).<br />
<br />
Compatibilidad nativa con open.mp / SA-MP 0.3.7+.<br />
<br />
Sistema de usuarios con API externa y fallback a MySQL.<br />
<br />
Configuración limpia mediante .env.example y config.json.<br />
<br />
🔗 Repositorio en GitHub: <a href="https://github.com/Xleone1/ulp-gamemode" target="_blank" rel="noopener" class="mycode_url">https://github.com/Xleone1/ulp-gamemode</a><br />
<br />
El código es de uso libre para quien quiera forkearlo, revisarlo o aportar mediante Pull Requests. ¡Cualquier feedback o contribución en GitHub es bienvenida!]]></content:encoded>
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