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	<channel>
		<title><![CDATA[open.mp forum - Pawn Scripting]]></title>
		<link>https://forum.open.mp/</link>
		<description><![CDATA[open.mp forum - https://forum.open.mp]]></description>
		<pubDate>Sat, 01 Aug 2026 08:59:45 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Introducing PST — A Community Framework for Modern Pawn Development]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4300</link>
			<pubDate>Sat, 20 Jun 2026 16:14:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8171">Daniil Korochansky</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4300</guid>
			<description><![CDATA[Hello everyone,<br />
<br />
For years, the SA-MP and now open.mp development landscape has suffered from a lack of unified engineering standards. While tools like "SAMPCTL" and libraries like "YSI" brought modern workflows to the ecosystem, the way we structure our code, handle encodings, and write scripts remains highly fragmented.<br />
<br />
To bridge this gap, I am introducing <span style="font-weight: bold;" class="mycode_b">PST (Pawn Standards and Techniques)</span> — an open, community-driven initiative inspired by Python's PEPs, aimed at standardizing modern Pawn development.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Official Repository</span>: <a href="https://github.com/daniilkorochansky/pst" target="_blank" rel="noopener" class="mycode_url">https://github.com/daniilkorochansky/pst</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">What is PST?</span></span><br />
<span style="font-size: small;" class="mycode_size">PST(<span style="color: #444444;" class="mycode_color"><span style="font-family: Mona Sans VF', -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Noto Sans', Helvetica, Arial, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji;" class="mycode_font">Pawn Standards and Techniques)</span></span> is not a forced set of rules; it is a compilation of best practices, style guides, and architectural patterns agreed upon by the community to ensure code readability, maintainability, and tool compatibility.</span><br />
<br />
The introduction consists of the first two draft specifications:<br />
<span style="font-weight: bold;" class="mycode_b">PST-0001 (Code Style Guide):</span> Enforcing clear formatting standards (Tabs for indentation, Allman braces style, strict naming conventions) and resolving the legacy encoding mess by introducing explicit PEP 263-inspired(Python) encoding comments (e.g., `// -*- coding: utf-8 -*-`) for better IDE compatibility (Spawn IDE supports this capability).<br />
<span style="font-weight: bold;" class="mycode_b">PST-0002 (Project Structure and Includes):</span> Moving away from 100k-line monolithic files into a clean, component-based layout utilizing modern hooking systems "y_hooks" and mandatory include guards.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Automation &amp; Delivery</span></span><br />
To keep the specification easily accessible, we treat PST as a rolling-release framework. Every update is automatically compiled into a clean, standardized PDF specification book, which you can always grab from the repository's deployment assets.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Need Your Input!</span></span><br />
PST belongs to the community. I want to explicitly invite developers, include creators, and the open.mp/sampctl core teams to review these drafts. <br />
<br />
If you agree, disagree, or want to propose a new technique (e.g., modern database handling or event patterns), please open an Issue or a Pull Request using templates.]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
<br />
For years, the SA-MP and now open.mp development landscape has suffered from a lack of unified engineering standards. While tools like "SAMPCTL" and libraries like "YSI" brought modern workflows to the ecosystem, the way we structure our code, handle encodings, and write scripts remains highly fragmented.<br />
<br />
To bridge this gap, I am introducing <span style="font-weight: bold;" class="mycode_b">PST (Pawn Standards and Techniques)</span> — an open, community-driven initiative inspired by Python's PEPs, aimed at standardizing modern Pawn development.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Official Repository</span>: <a href="https://github.com/daniilkorochansky/pst" target="_blank" rel="noopener" class="mycode_url">https://github.com/daniilkorochansky/pst</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">What is PST?</span></span><br />
<span style="font-size: small;" class="mycode_size">PST(<span style="color: #444444;" class="mycode_color"><span style="font-family: Mona Sans VF', -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Noto Sans', Helvetica, Arial, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji;" class="mycode_font">Pawn Standards and Techniques)</span></span> is not a forced set of rules; it is a compilation of best practices, style guides, and architectural patterns agreed upon by the community to ensure code readability, maintainability, and tool compatibility.</span><br />
<br />
The introduction consists of the first two draft specifications:<br />
<span style="font-weight: bold;" class="mycode_b">PST-0001 (Code Style Guide):</span> Enforcing clear formatting standards (Tabs for indentation, Allman braces style, strict naming conventions) and resolving the legacy encoding mess by introducing explicit PEP 263-inspired(Python) encoding comments (e.g., `// -*- coding: utf-8 -*-`) for better IDE compatibility (Spawn IDE supports this capability).<br />
<span style="font-weight: bold;" class="mycode_b">PST-0002 (Project Structure and Includes):</span> Moving away from 100k-line monolithic files into a clean, component-based layout utilizing modern hooking systems "y_hooks" and mandatory include guards.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Automation &amp; Delivery</span></span><br />
To keep the specification easily accessible, we treat PST as a rolling-release framework. Every update is automatically compiled into a clean, standardized PDF specification book, which you can always grab from the repository's deployment assets.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Need Your Input!</span></span><br />
PST belongs to the community. I want to explicitly invite developers, include creators, and the open.mp/sampctl core teams to review these drafts. <br />
<br />
If you agree, disagree, or want to propose a new technique (e.g., modern database handling or event patterns), please open an Issue or a Pull Request using templates.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[omp_npc not working]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4299</link>
			<pubDate>Sat, 20 Jun 2026 00:13:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8128">MauroRisi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4299</guid>
			<description><![CDATA[I can create and spawn NPC, but they dont move, and make weird teleportations when assigned to a path.]]></description>
			<content:encoded><![CDATA[I can create and spawn NPC, but they dont move, and make weird teleportations when assigned to a path.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[pawnobots for openmp]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4239</link>
			<pubDate>Mon, 11 May 2026 15:23:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8128">MauroRisi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4239</guid>
			<description><![CDATA[Hi everyone, im new in openmp.<br />
<br />
Whit my team decided to pass our server from 0.3.7 to openmp, and we found some issues whit some systems.<br />
<br />
One of them, its the pawnobots plugin. When i try to load it up, i got a segemntation fault error, i would like to know how can i solve this issue or if its a new plugin for this on openmp]]></description>
			<content:encoded><![CDATA[Hi everyone, im new in openmp.<br />
<br />
Whit my team decided to pass our server from 0.3.7 to openmp, and we found some issues whit some systems.<br />
<br />
One of them, its the pawnobots plugin. When i try to load it up, i got a segemntation fault error, i would like to know how can i solve this issue or if its a new plugin for this on openmp]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Open Multiplayer ✅ logging into SA-MP server after importing database]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3818</link>
			<pubDate>Thu, 05 Mar 2026 04:19:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7970">walid_dz</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3818</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">delete </div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">delete </div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[problem dialog clan members]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3793</link>
			<pubDate>Tue, 27 Jan 2026 19:30:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7895">rcst3phan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3793</guid>
			<description><![CDATA[<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">hello,</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">i have a problem too it doesn't display the dialog for clan members,</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">code: </span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">case 1: {</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">new szDialog2[1024], Members, name[180], cwarn[180], cdays[180], szRank1[180];</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(query, sizeof(query), "SELECT * FROM `users` WHERE `users`.`Clan` = '%d' ORDER BY `users`.`ClanRank` DESC LIMIT 50", PlayerInfo[playerid][pClan]);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">new Cache: result = mysql_query(SQL, query);</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">strcat(szDialog2, "#. Name\tRank\tClan Warns\tClan Days\n");</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">for(new i, j = cache_get_row_count (); i != j; ++i)</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">{</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "Username", name);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanRank", szRank1);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanWarns", cwarn);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanDays", cdays);</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(Selected[playerid][Members], MAX_PLAYER_NAME, name);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(szDialog, sizeof(szDialog), "%d. %s\t%d\t%s/3\t%s\n", Members+1, name, strval(szRank1), cwarn, cdays);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">strcat(szDialog2, szDialog);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Members++;</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">}</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_delete(result);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">ShowPlayerDialog(playerid, DIALOG_CLAN_MEMBERS, DIALOG_STYLE_TABLIST_HEADERS, "Clan members", szDialog2, "Ok", "Back");</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">}</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">hello,</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">i have a problem too it doesn't display the dialog for clan members,</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">code: </span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">case 1: {</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">new szDialog2[1024], Members, name[180], cwarn[180], cdays[180], szRank1[180];</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(query, sizeof(query), "SELECT * FROM `users` WHERE `users`.`Clan` = '%d' ORDER BY `users`.`ClanRank` DESC LIMIT 50", PlayerInfo[playerid][pClan]);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">new Cache: result = mysql_query(SQL, query);</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">strcat(szDialog2, "#. Name\tRank\tClan Warns\tClan Days\n");</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">for(new i, j = cache_get_row_count (); i != j; ++i)</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">{</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "Username", name);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanRank", szRank1);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanWarns", cwarn);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanDays", cdays);</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(Selected[playerid][Members], MAX_PLAYER_NAME, name);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(szDialog, sizeof(szDialog), "%d. %s\t%d\t%s/3\t%s\n", Members+1, name, strval(szRank1), cwarn, cdays);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">strcat(szDialog2, szDialog);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Members++;</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">}</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_delete(result);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">ShowPlayerDialog(playerid, DIALOG_CLAN_MEMBERS, DIALOG_STYLE_TABLIST_HEADERS, "Clan members", szDialog2, "Ok", "Back");</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">}</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Real-time pathfinder, optimized for thousands of calculations/tick]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3693</link>
			<pubDate>Fri, 05 Dec 2025 14:06:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7178">ejtamovic</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3693</guid>
			<description><![CDATA[<a href="https://linkfile.io/s/96" target="_blank" rel="noopener" class="mycode_url">https://linkfile.io/s/96</a><br />
<br />
Showcase of the plugin. There are 800 NPCs spawned.<br />
The pathfinder is aware of obstacles, steep angles, water, etc.<br />
This is work in progress.]]></description>
			<content:encoded><![CDATA[<a href="https://linkfile.io/s/96" target="_blank" rel="noopener" class="mycode_url">https://linkfile.io/s/96</a><br />
<br />
Showcase of the plugin. There are 800 NPCs spawned.<br />
The pathfinder is aware of obstacles, steep angles, water, etc.<br />
This is work in progress.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need assistance]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3584</link>
			<pubDate>Thu, 16 Oct 2025 12:44:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7501">Cruncher</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3584</guid>
			<description><![CDATA[<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">if(</span><span style="color: #0000BB">strcmp</span><span style="color: #007700">(</span><span style="color: #0000BB">cmd</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"/resfacveh"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">true</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">||&nbsp;</span><span style="color: #0000BB">strcmp</span><span style="color: #007700">(</span><span style="color: #0000BB">cmd</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"/rffv"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">true</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;</span><span style="color: #FF8000">//&nbsp;by&nbsp;Mikkel&nbsp;Reimer<br /></span><span style="color: #007700">{<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;</span><span style="color: #007700">if(</span><span style="color: #0000BB">IsPlayerConnected</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">))<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;</span><span style="color: #007700">{<br /></span><span style="color: #0000BB"> &nbsp; &nbsp; &nbsp; &nbsp;</span><span style="color: #007700">if(!</span><span style="color: #0000BB">IsACop</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">))<br />{<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;SendClientMessage</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">COLOR_GRAD1</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">" &nbsp;you&nbsp;are&nbsp;not&nbsp;authorized&nbsp;to&nbsp;use&nbsp;that&nbsp;command!"</span><span style="color: #007700">);<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;</span><span style="color: #007700">return&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />}<br />new&nbsp;</span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">];<br />for(new&nbsp;</span><span style="color: #0000BB">player</span><span style="color: #007700">=</span><span style="color: #0000BB">0</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">player</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">MAX_PLAYERS</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">player</span><span style="color: #007700">++)<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;</span><span style="color: #007700">{<br /></span><span style="color: #0000BB"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</span><span style="color: #007700">if(</span><span style="color: #0000BB">IsPlayerInAnyVehicle</span><span style="color: #007700">(</span><span style="color: #0000BB">player</span><span style="color: #007700">))&nbsp;{&nbsp;</span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">GetPlayerVehicleID</span><span style="color: #007700">(</span><span style="color: #0000BB">player</span><span style="color: #007700">)]=</span><span style="color: #0000BB">true</span><span style="color: #007700">;&nbsp;}<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;</span><span style="color: #007700">}<br />for(new&nbsp;</span><span style="color: #0000BB">LSPDCars&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">LSPDCars&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">25</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">++)<br />{<br />if(!</span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">])&nbsp;</span><span style="color: #0000BB">SetVehicleToRespawn</span><span style="color: #007700">(</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">);<br />}<br /></span><span style="color: #0000BB">GetPlayerName</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sendername</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof</span><span style="color: #007700">(</span><span style="color: #0000BB">sendername</span><span style="color: #007700">));<br /></span><span style="color: #0000BB">format</span><span style="color: #007700">(</span><span style="color: #0000BB">string</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof</span><span style="color: #007700">(string),&nbsp;</span><span style="color: #DD0000">"SERVER:&nbsp;"</span><span style="color: #0000BB">COL_WHITE</span><span style="color: #DD0000">"All&nbsp;unused&nbsp;vehicles&nbsp;were&nbsp;respawned&nbsp;by&nbsp;Administrator&nbsp;%s."</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sendername</span><span style="color: #007700">);<br /></span><span style="color: #0000BB">SendClientMessageToAll</span><span style="color: #007700">(</span><span style="color: #0000BB">COLOR_YELLOW</span><span style="color: #007700">,</span><span style="color: #0000BB">string</span><span style="color: #007700">);<br />}<br />return&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />}&nbsp;<br /></span></code></div></div></div><br />
<br />
I keep getting error with the "bool:unwanted" line trying to work out another way to to detect and avoid respawning vehicles that dont have a driver<br />
Any help or advise would be appreciated...]]></description>
			<content:encoded><![CDATA[<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">if(</span><span style="color: #0000BB">strcmp</span><span style="color: #007700">(</span><span style="color: #0000BB">cmd</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"/resfacveh"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">true</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">0&nbsp;</span><span style="color: #007700">||&nbsp;</span><span style="color: #0000BB">strcmp</span><span style="color: #007700">(</span><span style="color: #0000BB">cmd</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"/rffv"</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">true</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">0</span><span style="color: #007700">)&nbsp;</span><span style="color: #FF8000">//&nbsp;by&nbsp;Mikkel&nbsp;Reimer<br /></span><span style="color: #007700">{<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;</span><span style="color: #007700">if(</span><span style="color: #0000BB">IsPlayerConnected</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">))<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;</span><span style="color: #007700">{<br /></span><span style="color: #0000BB"> &nbsp; &nbsp; &nbsp; &nbsp;</span><span style="color: #007700">if(!</span><span style="color: #0000BB">IsACop</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">))<br />{<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;SendClientMessage</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">COLOR_GRAD1</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">" &nbsp;you&nbsp;are&nbsp;not&nbsp;authorized&nbsp;to&nbsp;use&nbsp;that&nbsp;command!"</span><span style="color: #007700">);<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;</span><span style="color: #007700">return&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />}<br />new&nbsp;</span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">];<br />for(new&nbsp;</span><span style="color: #0000BB">player</span><span style="color: #007700">=</span><span style="color: #0000BB">0</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">player</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">MAX_PLAYERS</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">player</span><span style="color: #007700">++)<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;</span><span style="color: #007700">{<br /></span><span style="color: #0000BB"> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</span><span style="color: #007700">if(</span><span style="color: #0000BB">IsPlayerInAnyVehicle</span><span style="color: #007700">(</span><span style="color: #0000BB">player</span><span style="color: #007700">))&nbsp;{&nbsp;</span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">GetPlayerVehicleID</span><span style="color: #007700">(</span><span style="color: #0000BB">player</span><span style="color: #007700">)]=</span><span style="color: #0000BB">true</span><span style="color: #007700">;&nbsp;}<br /></span><span style="color: #0000BB"> &nbsp; &nbsp;</span><span style="color: #007700">}<br />for(new&nbsp;</span><span style="color: #0000BB">LSPDCars&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">LSPDCars&nbsp;</span><span style="color: #007700">&lt;=&nbsp;</span><span style="color: #0000BB">25</span><span style="color: #007700">;&nbsp;</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">++)<br />{<br />if(!</span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">])&nbsp;</span><span style="color: #0000BB">SetVehicleToRespawn</span><span style="color: #007700">(</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">);<br />}<br /></span><span style="color: #0000BB">GetPlayerName</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sendername</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof</span><span style="color: #007700">(</span><span style="color: #0000BB">sendername</span><span style="color: #007700">));<br /></span><span style="color: #0000BB">format</span><span style="color: #007700">(</span><span style="color: #0000BB">string</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sizeof</span><span style="color: #007700">(string),&nbsp;</span><span style="color: #DD0000">"SERVER:&nbsp;"</span><span style="color: #0000BB">COL_WHITE</span><span style="color: #DD0000">"All&nbsp;unused&nbsp;vehicles&nbsp;were&nbsp;respawned&nbsp;by&nbsp;Administrator&nbsp;%s."</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">sendername</span><span style="color: #007700">);<br /></span><span style="color: #0000BB">SendClientMessageToAll</span><span style="color: #007700">(</span><span style="color: #0000BB">COLOR_YELLOW</span><span style="color: #007700">,</span><span style="color: #0000BB">string</span><span style="color: #007700">);<br />}<br />return&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />}&nbsp;<br /></span></code></div></div></div><br />
<br />
I keep getting error with the "bool:unwanted" line trying to work out another way to to detect and avoid respawning vehicles that dont have a driver<br />
Any help or advise would be appreciated...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Original Godfather]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3583</link>
			<pubDate>Tue, 14 Oct 2025 20:35:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7592">NmE</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3583</guid>
			<description><![CDATA[Hello there, <br />
<br />
does anyone have the original Godfather Script released by FeaR? All the download links are either dead or just edits of the script.<br />
<br />
BR]]></description>
			<content:encoded><![CDATA[Hello there, <br />
<br />
does anyone have the original Godfather Script released by FeaR? All the download links are either dead or just edits of the script.<br />
<br />
BR]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem with MAP. Please help!]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3579</link>
			<pubDate>Sun, 12 Oct 2025 06:39:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7609">hoshimitsu</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3579</guid>
			<description><![CDATA[I'm working on a map with procedural generation that includes around 2000–4000+ objects. However, I'm currently stuck with a rendering issue.<br />
When I rotate the camera, some objects behave strangely — they appear and disappear randomly, like flickering or popping in and out of view.<br />
<br />
Here are two screenshots showing the issue from different camera rotations:<br />
<a href="https://imgur.com/a/9ppoWAI" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/9ppoWAI</a><br />
<br />
Does anyone know how to fix this or what might be causing it?]]></description>
			<content:encoded><![CDATA[I'm working on a map with procedural generation that includes around 2000–4000+ objects. However, I'm currently stuck with a rendering issue.<br />
When I rotate the camera, some objects behave strangely — they appear and disappear randomly, like flickering or popping in and out of view.<br />
<br />
Here are two screenshots showing the issue from different camera rotations:<br />
<a href="https://imgur.com/a/9ppoWAI" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/9ppoWAI</a><br />
<br />
Does anyone know how to fix this or what might be causing it?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I get since compiler and ysi includes update errors]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3578</link>
			<pubDate>Sat, 11 Oct 2025 15:29:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7607">pauli</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3578</guid>
			<description><![CDATA[.....]]></description>
			<content:encoded><![CDATA[.....]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[HELP] Back to Pawn Scripting [Newbie[]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3572</link>
			<pubDate>Thu, 09 Oct 2025 04:54:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4272">king599</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3572</guid>
			<description><![CDATA[Hello guys, so last time when i was active i used to know few things here and there, and i still Do but need some revision. <br />
now on the problem which am facing is: <br />
<br />
1: Older Game-mode which was complied via older version of Pawno. ( I See there is a newer Version of this ) so what whould be the correct way to do the conversion ?<br />
<br />
2: I'm a Bit Confused on SAMPCTL And getting the Complier on VSCode which i now use to Practics my Python ( i'm Learning Python ) <br />
<br />
3: Some older Game-mode do not support the lastest Plugins ie: <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">streamer by Incognito, <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> sscanf by Y-Less, <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">zcmd by Zeex. </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">4: Is there any tutorials which will help on the confusing i have on SAMPCTL Oh one more i did manage to Use Pawno in Vscode also SAMPCTL but it's a Mess please see screen shot.  <img src="https://imgur.com/a/6vPgjlj" loading="lazy"  width="500" height="500" alt="[Image: 6vPgjlj]" class="mycode_img" /> </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">5: Now what i have been trying to do is Re-Create / Modifiy PPC_Trucking Game mode By PowerPC603, Also do anyone have the Full Package of it? i Remember it didn't had PPC_Houseing as Include now i see 80 Percentage of the functions are in Includes. i want all the code inside one Single file. <span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]<span style="font-size: 1pt;" class="mycode_size">[url=https://sampforum.blast.hk/member.php?action=profile&amp;uid=109984][/url]</span></span></span>[/b]</span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">6: Apolagies if i Posted on the Wrong Thread also i came back for Nostalgia with the hope of being a Good Scripter since am also Learning another language. </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">Thank you for Reading this whole thing if you did not understand some lines please comment, my english is not top of the line since it is not my 1st language. </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">Regards</span></span></span><br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">- King</span></span></span>]]></description>
			<content:encoded><![CDATA[Hello guys, so last time when i was active i used to know few things here and there, and i still Do but need some revision. <br />
now on the problem which am facing is: <br />
<br />
1: Older Game-mode which was complied via older version of Pawno. ( I See there is a newer Version of this ) so what whould be the correct way to do the conversion ?<br />
<br />
2: I'm a Bit Confused on SAMPCTL And getting the Complier on VSCode which i now use to Practics my Python ( i'm Learning Python ) <br />
<br />
3: Some older Game-mode do not support the lastest Plugins ie: <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">streamer by Incognito, <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> sscanf by Y-Less, <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">zcmd by Zeex. </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">4: Is there any tutorials which will help on the confusing i have on SAMPCTL Oh one more i did manage to Use Pawno in Vscode also SAMPCTL but it's a Mess please see screen shot.  <img src="https://imgur.com/a/6vPgjlj" loading="lazy"  width="500" height="500" alt="[Image: 6vPgjlj]" class="mycode_img" /> </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">5: Now what i have been trying to do is Re-Create / Modifiy PPC_Trucking Game mode By PowerPC603, Also do anyone have the Full Package of it? i Remember it didn't had PPC_Houseing as Include now i see 80 Percentage of the functions are in Includes. i want all the code inside one Single file. <span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]<span style="font-size: 1pt;" class="mycode_size">[url=https://sampforum.blast.hk/member.php?action=profile&amp;uid=109984][/url]</span></span></span>[/b]</span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">6: Apolagies if i Posted on the Wrong Thread also i came back for Nostalgia with the hope of being a Good Scripter since am also Learning another language. </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">Thank you for Reading this whole thing if you did not understand some lines please comment, my english is not top of the line since it is not my 1st language. </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">Regards</span></span></span><br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">- King</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[press enter instead of /enter]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3537</link>
			<pubDate>Sat, 20 Sep 2025 17:22:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7501">Cruncher</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3537</guid>
			<description><![CDATA[I have made a code for pressing "y" to enter a house which works fine but the exit code doesnt work, When i am inside the house interior /exit cmd doesnt work either but if i enter the house with /enter then /exit works fine.<br />
I am new to scripting so dont know if i am missing something or what, any input would be greatly appreciated...<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>// House entry<br />
    if(newkeys &amp; KEY_YES)<br />
    {<br />
    for(new i = 0; i &lt; sizeof(HouseInfo); i++)<br />
{<br />
        if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]))<br />
        {<br />
SetPlayerInterior( playerid, HouseInfo[i][hInteriorID]);<br />
SetPlayerVirtualWorld( playerid, HouseInfo[i][hVirWorld]);<br />
PlayerInfo[playerid][pVirtualWorld] = HouseInfo[i][hVirWorld];<br />
SetPlayerPos( playerid, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]);<br />
}<br />
}<br />
return 1;<br />
}<br />
// House exit<br />
if(newkeys &amp; KEY_YES)<br />
    {<br />
    for(new i = 0; i &lt; sizeof(HouseInfo); i++)<br />
{<br />
        if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorX], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorY], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorZ]))<br />
{<br />
PlayerInfo[playerid][pVirtualWorld] = 0;<br />
  SetPlayerVirtualWorld(playerid, 0);<br />
      SetPlayerInterior(playerid, HouseInfo[i][hExteriorID]);<br />
      SetPlayerPos(playerid, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]);<br />
}<br />
}<br />
return 1;<br />
}</code></div></div>]]></description>
			<content:encoded><![CDATA[I have made a code for pressing "y" to enter a house which works fine but the exit code doesnt work, When i am inside the house interior /exit cmd doesnt work either but if i enter the house with /enter then /exit works fine.<br />
I am new to scripting so dont know if i am missing something or what, any input would be greatly appreciated...<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>// House entry<br />
    if(newkeys &amp; KEY_YES)<br />
    {<br />
    for(new i = 0; i &lt; sizeof(HouseInfo); i++)<br />
{<br />
        if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]))<br />
        {<br />
SetPlayerInterior( playerid, HouseInfo[i][hInteriorID]);<br />
SetPlayerVirtualWorld( playerid, HouseInfo[i][hVirWorld]);<br />
PlayerInfo[playerid][pVirtualWorld] = HouseInfo[i][hVirWorld];<br />
SetPlayerPos( playerid, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]);<br />
}<br />
}<br />
return 1;<br />
}<br />
// House exit<br />
if(newkeys &amp; KEY_YES)<br />
    {<br />
    for(new i = 0; i &lt; sizeof(HouseInfo); i++)<br />
{<br />
        if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorX], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorY], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorZ]))<br />
{<br />
PlayerInfo[playerid][pVirtualWorld] = 0;<br />
  SetPlayerVirtualWorld(playerid, 0);<br />
      SetPlayerInterior(playerid, HouseInfo[i][hExteriorID]);<br />
      SetPlayerPos(playerid, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]);<br />
}<br />
}<br />
return 1;<br />
}</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need help, problem when i update streamer 2.9.3 to 2.9.6]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3490</link>
			<pubDate>Sat, 06 Sep 2025 18:21:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7485">nonickowned</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3490</guid>
			<description><![CDATA[After i change the streamer plugin in the includes folder, i try to compile and i get all of this warnings and errors! the ones from the GM are related to those 2 functionsnullnullnull<br />
<br />
<a href="https://imgur.com/a/QM5N87l" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/QM5N87l</a>]]></description>
			<content:encoded><![CDATA[After i change the streamer plugin in the includes folder, i try to compile and i get all of this warnings and errors! the ones from the GM are related to those 2 functionsnullnullnull<br />
<br />
<a href="https://imgur.com/a/QM5N87l" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/QM5N87l</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Compilation error]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3481</link>
			<pubDate>Fri, 05 Sep 2025 07:00:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7475">primat</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3481</guid>
			<description><![CDATA[I recieve this error message <blockquote class="mycode_quote"><cite>Quote:</cite>C:\Users\unity\Documents\Server\qawno\include\sscanf2.inc(33) : user error: Please include &lt;a_npc&gt; or &lt;a_samp&gt; first.<br />
<br />
Compilation aborted.<br />
<br />
Pawn compiler 3.10.11 Copyright &copy; 1997-2006, ITB CompuPhase</blockquote>
<br />
<br />
but in my gamemode file it is already included <br />
<br />
<a href="https://imgur.com/a/FFhgQl3" target="_blank" rel="noopener" class="mycode_url">Image</a><br />
<br />
Please help me someone]]></description>
			<content:encoded><![CDATA[I recieve this error message <blockquote class="mycode_quote"><cite>Quote:</cite>C:\Users\unity\Documents\Server\qawno\include\sscanf2.inc(33) : user error: Please include &lt;a_npc&gt; or &lt;a_samp&gt; first.<br />
<br />
Compilation aborted.<br />
<br />
Pawn compiler 3.10.11 Copyright &copy; 1997-2006, ITB CompuPhase</blockquote>
<br />
<br />
but in my gamemode file it is already included <br />
<br />
<a href="https://imgur.com/a/FFhgQl3" target="_blank" rel="noopener" class="mycode_url">Image</a><br />
<br />
Please help me someone]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hiring SA-MP Scripter(s) — Vice City RP (Unique RP Systems, Level-Based Jobs, Custom]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3343</link>
			<pubDate>Thu, 14 Aug 2025 01:02:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7386">unhappytony</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3343</guid>
			<description><![CDATA[Hello,<br />
We’re seeking experienced SA-MP scripters to help develop <span style="font-weight: bold;" class="mycode_b">Vice City RP</span>, a unique SA-MP roleplay project aiming to bring modern RP features into San Andreas Multiplayer.<br />
Planned features:<ul class="mycode_list"><li>GTA V–style <span style="font-weight: bold;" class="mycode_b">character creation</span> (first for SA-MP)<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Level-based jobs</span> with skill progression (e.g., drug/gun smuggling unlocks better items over time)<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Dynamic dealerships</span> with stock limits, player restocking jobs, and used car trade-ins<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Custom weapons &amp; interiors</span> for businesses and homes<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Balanced RP environment</span> with Admin oversight but gameplay-focused progression<br />
</li>
</ul>
We can handle basic server setup and scripting, but we’re looking for devs to build custom systems and polish existing ones. Payment can be discussed based on scope.<br />
If you’re interested in helping create a <span style="font-weight: bold;" class="mycode_b">fresh, competitive, and fun RP server</span>, please reach out via Discord: <a href="https://discord.gg/YbNxuGpcKG" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/YbNxuGpcKG</a>]]></description>
			<content:encoded><![CDATA[Hello,<br />
We’re seeking experienced SA-MP scripters to help develop <span style="font-weight: bold;" class="mycode_b">Vice City RP</span>, a unique SA-MP roleplay project aiming to bring modern RP features into San Andreas Multiplayer.<br />
Planned features:<ul class="mycode_list"><li>GTA V–style <span style="font-weight: bold;" class="mycode_b">character creation</span> (first for SA-MP)<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Level-based jobs</span> with skill progression (e.g., drug/gun smuggling unlocks better items over time)<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Dynamic dealerships</span> with stock limits, player restocking jobs, and used car trade-ins<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Custom weapons &amp; interiors</span> for businesses and homes<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Balanced RP environment</span> with Admin oversight but gameplay-focused progression<br />
</li>
</ul>
We can handle basic server setup and scripting, but we’re looking for devs to build custom systems and polish existing ones. Payment can be discussed based on scope.<br />
If you’re interested in helping create a <span style="font-weight: bold;" class="mycode_b">fresh, competitive, and fun RP server</span>, please reach out via Discord: <a href="https://discord.gg/YbNxuGpcKG" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/YbNxuGpcKG</a>]]></content:encoded>
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