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		<title><![CDATA[open.mp forum - Pawn Scripting]]></title>
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		<pubDate>Sun, 01 Nov 2026 03:41:12 +0000</pubDate>
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			<title><![CDATA[Los Santos Role Play (LSRP) v3 final]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6546</link>
			<pubDate>Sun, 04 Oct 2026 20:05:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8487">markelov666</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6546</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Los Santos Role Play (LSRP) v3 final</span></span></span></div>
<span style="color: #000000;" class="mycode_color"><br />
Version 3 of Los Santos Role Play (LSRP) adds houses and businesses, a server-side anticheat, jobs, player families, shops, police mechanics, and a wide set of improvements to organizations, vehicles, and everyday gameplay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Houses</span></span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">A full house system across Los Santos.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Houses can be bought with cash.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Enter the interior and leave back onto the street.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Door lock and a house menu.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Buy a medkit at home and heal.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Daily house rent.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Pay rent at the bank several days ahead.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">An unpaid house is seized.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Residence is shown in the passport and in stats.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Commands to sell a house to the state and to find a house by number.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">A closet in the house for storing items.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">An admin can clear a house without paying the owner.</span></span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Businesses</span></span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">A business system on the map.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">A business can be bought and sold.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Business tax, paid through the bank.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Business profit can be withdrawn at the bank.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">24/7 stores with goods for players.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Ammu-Nation, with weapons and armor for sale.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Clothing stores.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Mod shops with repair and paint.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Gas stations, and fuel consumption for vehicles.</span></span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Rentals and personal vehicles</span></span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Car rentals.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Personal vehicles, bought at a dealership or the motorcycle lot.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Park your personal car at your house.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">A personal vehicle menu.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Fuel and vehicle condition are saved.</span></span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Anticheat</span></span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">A server-side anticheat with no client plugins.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Checks teleports, speed, flight, health, armor, money, and weapons.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Legitimate server actions are tracked separately, so honest players are not punished.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">False positives in safe zones and when falling with armor are fixed.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Tighter tolerances for small money and health changes.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Loader job</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">A loader job at the warehouse.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">The player carries cargo between points and gets paid.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A warehouse safe zone.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Organization warehouses</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Warehouses for state organizations, gangs, and mafias.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Put in and take out ammo, metal, drugs, and money under the organization's rules.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Warehouses have a lock and a stock display.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Army</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">An ammo workshop at the army factory.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Ammo crate delivery by van to law-enforcement bases.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Gangs can raid ammo crates at the army base.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Hospital</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Medicine deliveries.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A doctor's kit, and treating players for a fee.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A character medical card.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Ghetto</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Dealer Smokey, who sells drugs.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Gangs can collect weapons and sell weapons and drugs on their own turf.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Wanted level and documents</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">A wanted level with stars.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Wanted is issued for murders and by police actions.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Commands to issue and clear a wanted level.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A wanted list and tracking.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A military ID.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A medical card.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Showing documents to another player requires their consent.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Player families</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Families, separate from gangs and mafias.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Create a family, invite members, and manage the roster.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Ranks, a family house, a warehouse, and family healing.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A family chat.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Y and N consent</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Important offers to another player are confirmed with Y or N.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">This covers showing documents, invitations, and some deals.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Hunger and phone</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">A hunger bar.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Buy food on the street and in stores.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A mobile phone.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Phone advertisements work together with the radio station.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">GPS and the player menu</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">The /help command is removed. The command list opens with /mn.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">In-game stats open with /mn.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">GPS has new points, including jobs and organizations.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Menu items are numbered.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Police and FBI</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Handcuffs, and taking them off.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Put a detained player into a vehicle.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Arrest at the station, which sends the player to prison.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Frisk a player and seize items.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">The FBI can fire employees of state organizations.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A driver can eject a passenger from the vehicle.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Disconnecting while cuffed sends the player to prison.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Jobs</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">A job center at City Hall.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A bus driver job.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">The bus has a route, stops, a fare, and pay for the run.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">GPS has a marker for the bus job.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Payday</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Gang members get a pay bonus for each turf they control.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Chat and emotions</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Quick emotions in chat with brackets and symbols.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A caption appears above the head, the same way a roleplay action does.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Masks and animations</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Masks, bought in a store.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Police can pull a mask off.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">An animation menu.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Admin tools</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Teleport to a player, and teleport a player to you.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Respawn a player.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">View another player's stats.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Change an admin level.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Helper commands for houses, businesses, and families.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Other</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Find online players by name or ID.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Hand cash to a player standing nearby.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Online member lists for an organization, and a list of leaders.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Organization vehicles now auto-respawn after 30 minutes.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Money in the interface is easier to read, with spaces in the numbers.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">How to run the project</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Node.js</span> must be installed.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">You need an empty <span style="font-weight: bold;" class="mycode_b">MySQL</span> database. <span style="font-weight: bold;" class="mycode_b">OSPanel</span> or any other local <span style="font-weight: bold;" class="mycode_b">MySQL</span> is fine.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Do not import <span style="font-weight: bold;" class="mycode_b">SQL</span> by hand. On the first start the server creates the tables and fills in the starting data.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">In the project root, create a <span style="font-weight: bold;" class="mycode_b">.env</span> file from <span style="font-weight: bold;" class="mycode_b">.env.example</span> and set the database access.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">In the resources folder, <span style="font-weight: bold;" class="mycode_b">run npm install</span>.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">In the project root, run <span style="font-weight: bold;" class="mycode_b">npm run build</span>.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Start the server from the root with <span style="font-weight: bold;" class="mycode_b">npm run start</span>.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">After code changes, run <span style="font-weight: bold;" class="mycode_b">npm run build</span> again and restart the server.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">To run the <span style="font-weight: bold;" class="mycode_b">unit tests</span>, <span style="font-weight: bold;" class="mycode_b">run npm test</span> in the resources folder.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><br />
Download</span></span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Google Drive: <a href="https://drive.google.com/file/d/1zk76RLtBNu6Darbdu587LCckHZocr5CH/" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1zk76RLt...kHZocr5CH/</a></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Yandex Disk: <a href="https://disk.yandex.ru/d/2sbJJ-3ESHg_BA" target="_blank" rel="noopener" class="mycode_url">https://disk.yandex.ru/d/2sbJJ-3ESHg_BA</a></span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Los Santos Role Play (LSRP) v3 final</span></span></span></div>
<span style="color: #000000;" class="mycode_color"><br />
Version 3 of Los Santos Role Play (LSRP) adds houses and businesses, a server-side anticheat, jobs, player families, shops, police mechanics, and a wide set of improvements to organizations, vehicles, and everyday gameplay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Houses</span></span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">A full house system across Los Santos.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Houses can be bought with cash.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Enter the interior and leave back onto the street.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Door lock and a house menu.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Buy a medkit at home and heal.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Daily house rent.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Pay rent at the bank several days ahead.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">An unpaid house is seized.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Residence is shown in the passport and in stats.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Commands to sell a house to the state and to find a house by number.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">A closet in the house for storing items.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">An admin can clear a house without paying the owner.</span></span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Businesses</span></span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">A business system on the map.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">A business can be bought and sold.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Business tax, paid through the bank.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Business profit can be withdrawn at the bank.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">24/7 stores with goods for players.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Ammu-Nation, with weapons and armor for sale.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Clothing stores.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Mod shops with repair and paint.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Gas stations, and fuel consumption for vehicles.</span></span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Rentals and personal vehicles</span></span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Car rentals.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Personal vehicles, bought at a dealership or the motorcycle lot.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Park your personal car at your house.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">A personal vehicle menu.</span></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color">Fuel and vehicle condition are saved.</span></span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Anticheat</span></span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">A server-side anticheat with no client plugins.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Checks teleports, speed, flight, health, armor, money, and weapons.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Legitimate server actions are tracked separately, so honest players are not punished.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">False positives in safe zones and when falling with armor are fixed.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Tighter tolerances for small money and health changes.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Loader job</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">A loader job at the warehouse.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">The player carries cargo between points and gets paid.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A warehouse safe zone.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Organization warehouses</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Warehouses for state organizations, gangs, and mafias.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Put in and take out ammo, metal, drugs, and money under the organization's rules.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Warehouses have a lock and a stock display.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Army</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">An ammo workshop at the army factory.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Ammo crate delivery by van to law-enforcement bases.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Gangs can raid ammo crates at the army base.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Hospital</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Medicine deliveries.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A doctor's kit, and treating players for a fee.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A character medical card.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Ghetto</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Dealer Smokey, who sells drugs.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Gangs can collect weapons and sell weapons and drugs on their own turf.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Wanted level and documents</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">A wanted level with stars.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Wanted is issued for murders and by police actions.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Commands to issue and clear a wanted level.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A wanted list and tracking.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A military ID.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A medical card.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Showing documents to another player requires their consent.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Player families</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Families, separate from gangs and mafias.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Create a family, invite members, and manage the roster.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Ranks, a family house, a warehouse, and family healing.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A family chat.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Y and N consent</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Important offers to another player are confirmed with Y or N.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">This covers showing documents, invitations, and some deals.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Hunger and phone</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">A hunger bar.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Buy food on the street and in stores.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A mobile phone.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Phone advertisements work together with the radio station.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">GPS and the player menu</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">The /help command is removed. The command list opens with /mn.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">In-game stats open with /mn.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">GPS has new points, including jobs and organizations.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Menu items are numbered.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Police and FBI</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Handcuffs, and taking them off.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Put a detained player into a vehicle.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Arrest at the station, which sends the player to prison.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Frisk a player and seize items.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">The FBI can fire employees of state organizations.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A driver can eject a passenger from the vehicle.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Disconnecting while cuffed sends the player to prison.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Jobs</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">A job center at City Hall.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A bus driver job.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">The bus has a route, stops, a fare, and pay for the run.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">GPS has a marker for the bus job.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Payday</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Gang members get a pay bonus for each turf they control.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Chat and emotions</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Quick emotions in chat with brackets and symbols.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">A caption appears above the head, the same way a roleplay action does.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Masks and animations</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Masks, bought in a store.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Police can pull a mask off.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">An animation menu.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Admin tools</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Teleport to a player, and teleport a player to you.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Respawn a player.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">View another player's stats.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Change an admin level.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Helper commands for houses, businesses, and families.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Other</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Find online players by name or ID.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Hand cash to a player standing nearby.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Online member lists for an organization, and a list of leaders.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Organization vehicles now auto-respawn after 30 minutes.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Money in the interface is easier to read, with spaces in the numbers.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">How to run the project</span></span><br />
</span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Node.js</span> must be installed.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">You need an empty <span style="font-weight: bold;" class="mycode_b">MySQL</span> database. <span style="font-weight: bold;" class="mycode_b">OSPanel</span> or any other local <span style="font-weight: bold;" class="mycode_b">MySQL</span> is fine.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Do not import <span style="font-weight: bold;" class="mycode_b">SQL</span> by hand. On the first start the server creates the tables and fills in the starting data.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">In the project root, create a <span style="font-weight: bold;" class="mycode_b">.env</span> file from <span style="font-weight: bold;" class="mycode_b">.env.example</span> and set the database access.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">In the resources folder, <span style="font-weight: bold;" class="mycode_b">run npm install</span>.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">In the project root, run <span style="font-weight: bold;" class="mycode_b">npm run build</span>.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Start the server from the root with <span style="font-weight: bold;" class="mycode_b">npm run start</span>.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">After code changes, run <span style="font-weight: bold;" class="mycode_b">npm run build</span> again and restart the server.</span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">To run the <span style="font-weight: bold;" class="mycode_b">unit tests</span>, <span style="font-weight: bold;" class="mycode_b">run npm test</span> in the resources folder.</span><br />
</li>
</ul>
<span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><br />
Download</span></span></span><ul class="mycode_list"><li><span style="color: #000000;" class="mycode_color">Google Drive: <a href="https://drive.google.com/file/d/1zk76RLtBNu6Darbdu587LCckHZocr5CH/" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1zk76RLt...kHZocr5CH/</a></span><br />
</li>
<li><span style="color: #000000;" class="mycode_color">Yandex Disk: <a href="https://disk.yandex.ru/d/2sbJJ-3ESHg_BA" target="_blank" rel="noopener" class="mycode_url">https://disk.yandex.ru/d/2sbJJ-3ESHg_BA</a></span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Los Santos Role Play (LSRP) v2]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6476</link>
			<pubDate>Sat, 26 Sep 2026 12:59:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8487">markelov666</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6476</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">LSRP - Version 2 Update</span></span></div>
<br />
The second version of the project introduces a large amount of new gameplay functionality, expands the capabilities of organizations, administrators and players, and improves the core game systems.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vehicles</span><ul class="mycode_list"><li>Added a full vehicle system.<br />
</li>
<li>Added scooters at Los Santos Railway Station, available without a driver's license.<br />
</li>
<li>Added a driver's license system.<br />
</li>
<li>License categories are now separated into car, motorcycle, air, water transport, and weapon licenses.<br />
</li>
<li>Added manual engine control.<br />
</li>
<li>Added separate headlight controls.<br />
</li>
<li>Added a speed limiter for vehicles.<br />
</li>
<li>The speed limiter is saved for a specific vehicle and remains active for the next driver.<br />
</li>
<li>Added a new driver's speedometer displaying speed, engine condition, headlights and other parameters.<br />
</li>
<li>Added access restrictions for organization vehicles.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Banking System</span><ul class="mycode_list"><li>Added a full banking system.<br />
</li>
<li>Added player bank accounts.<br />
</li>
<li>Players can deposit and withdraw money.<br />
</li>
<li>Added money transfers between players.<br />
</li>
<li>The bank balance is displayed in the character statistics.<br />
</li>
<li>Government organization salaries are now transferred directly to the player's bank account.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Payday and Character Progression</span><ul class="mycode_list"><li>Added the Payday system.<br />
</li>
<li>Players receive experience points from Payday.<br />
</li>
<li>Added automatic level progression.<br />
</li>
<li>Added a lawfulness system.<br />
</li>
<li>Lawfulness is displayed in the character statistics and passport.<br />
</li>
<li>Added sound notifications when receiving Payday.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Safe Zones</span><br />
<br />
The following safe zones have been added:<ul class="mycode_list"><li>Railway Station;<br />
</li>
<li>City Hall;<br />
</li>
<li>Hospital;<br />
</li>
<li>Mine;<br />
</li>
<li>Driving School.<br />
</li>
</ul>
<br />
Players cannot damage each other while inside safe zones.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Prison</span><ul class="mycode_list"><li>Added a full prison system.<br />
</li>
<li>Added a dedicated prison location.<br />
</li>
<li>Added prison cells, a lobby, gym, kitchen and courtyard.<br />
</li>
<li>Added staff access for Police and FBI employees.<br />
</li>
<li>Added a separate armory.<br />
</li>
<li>Added prison transport.<br />
</li>
<li>Added a prison yard management system.<br />
</li>
<li>Administrators can send players to prison for a specified period and provide a reason.<br />
</li>
<li>The prison sentence does not reset after death or reconnecting.<br />
</li>
<li>Players are automatically released after their sentence ends.<br />
</li>
<li>Added the possibility of early release through the administration.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Reports and Administration Communication</span><ul class="mycode_list"><li>Added the /report system.<br />
</li>
<li>Reports can be submitted using a command or through the player menu.<br />
</li>
<li>Added a cooldown for submitting reports.<br />
</li>
<li>Administrators receive information about the sender and their message.<br />
</li>
<li>Added the /ans command for replying to players.<br />
</li>
<li>Players receive a separate notification and sound signal when an administrator replies.<br />
</li>
<li>The report system remains available even when the player is muted in the game chat.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Chat Mute</span><ul class="mycode_list"><li>Added a temporary mute system.<br />
</li>
<li>Administrators can specify the duration and reason for a mute.<br />
</li>
<li>Mute affects the regular chat and the main communication commands.<br />
</li>
<li>Reports remain available while muted.<br />
</li>
<li>After the punishment ends, the player receives a notification that chat access has been restored.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Administration</span><br />
<br />
The administration system has been significantly expanded.<br />
<br />
New features include:<ul class="mycode_list"><li>Replying to reports;<br />
</li>
<li>Issuing chat mutes;<br />
</li>
<li>Creating and deleting administrative vehicles;<br />
</li>
<li>Sending players to prison;<br />
</li>
<li>Releasing players from prison;<br />
</li>
<li>Teleportation;<br />
</li>
<li>Respawning vehicles;<br />
</li>
<li>Changing civilian skins;<br />
</li>
<li>Issuing and removing bans;<br />
</li>
<li>Lifting bans;<br />
</li>
<li>Teleporting players into interiors;<br />
</li>
<li>Assigning organization leaders;<br />
</li>
<li>Managing gang zone colors;<br />
</li>
<li>Giving players cash or transferring money to their bank accounts;<br />
</li>
<li>Changing player levels.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Government Organizations</span><br />
<br />
The government organization system has been expanded.<br />
<br />
The following organizations have been added and fully configured:<ul class="mycode_list"><li>Army;<br />
</li>
<li>Hospital;<br />
</li>
<li>City Hall;<br />
</li>
<li>Regional Police;<br />
</li>
<li>LSPD;<br />
</li>
<li>FBI;<br />
</li>
<li>Driving School;<br />
</li>
<li>Radio Center.<br />
</li>
</ul>
<br />
Organizations now have:<ul class="mycode_list"><li>Their own ranks;<br />
</li>
<li>Separate spawn points;<br />
</li>
<li>Organization vehicles;<br />
</li>
<li>Dedicated service areas;<br />
</li>
<li>Armories;<br />
</li>
<li>Staff entrances;<br />
</li>
<li>Roofs and parking areas;<br />
</li>
<li>Access restrictions for vehicles and premises;<br />
</li>
<li>Internal organization communication.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Hospital</span><ul class="mycode_list"><li>The Hospital has become a full government organization.<br />
</li>
<li>Added a rank system.<br />
</li>
<li>Added specialized vehicles.<br />
</li>
<li>Added dedicated service areas.<br />
</li>
<li>Added roof access.<br />
</li>
<li>Configured a separate employee spawn point.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">City Hall</span><ul class="mycode_list"><li>Added a full City Hall organization.<br />
</li>
<li>Added a rank system.<br />
</li>
<li>Added organization vehicles.<br />
</li>
<li>Added a service warehouse.<br />
</li>
<li>Added staff entrances.<br />
</li>
<li>Added roof access.<br />
</li>
<li>Configured internal organization communication.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Police and FBI</span><br />
<br />
The capabilities of police organizations have been expanded.<br />
<br />
Added:<ul class="mycode_list"><li>Separate police departments;<br />
</li>
<li>Organization vehicles;<br />
</li>
<li>Service garages;<br />
</li>
<li>Armories;<br />
</li>
<li>Service areas;<br />
</li>
<li>Roofs;<br />
</li>
<li>Access restrictions for service vehicles;<br />
</li>
<li>Specialized vehicles;<br />
</li>
<li>Additional FBI equipment;<br />
</li>
<li>Separate employee spawn points.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Driving School</span><br />
<br />
Added a full driving school system.<ul class="mycode_list"><li>Added driver's license acquisition.<br />
</li>
<li>Added license sales to players.<br />
</li>
<li>Before purchasing a license, the player receives an offer specifying the category and price.<br />
</li>
<li>Added purchase confirmation.<br />
</li>
<li>Added a theory test covering traffic rules.<br />
</li>
<li>Added a multi-question test.<br />
</li>
<li>Added a practical driving exam.<br />
</li>
<li>Special driving school vehicles are used for the practical exam.<br />
</li>
<li>After successfully passing the exam, the corresponding license is issued to the character.<br />
</li>
<li>Added separate license categories.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Radio Center</span><br />
<br />
Added a full Radio Center organization.<ul class="mycode_list"><li>Added its own organization and rank system.<br />
</li>
<li>Added service vehicles.<br />
</li>
<li>Added an office.<br />
</li>
<li>Added roof access.<br />
</li>
<li>Added special equipment.<br />
</li>
<li>Added an in-game advertisement system.<br />
</li>
<li>Players can submit advertisements using /ad.<br />
</li>
<li>Advertisements are processed by Radio Center employees.<br />
</li>
<li>Employees can edit or reject advertisements.<br />
</li>
<li>Added an advertisement queue.<br />
</li>
<li>An interval between publications has been introduced.<br />
</li>
<li>Added the ability to manage advertisements from service vehicles.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Gangs</span><br />
<br />
Added five fully functional gangs:<ul class="mycode_list"><li>Grove Street;<br />
</li>
<li>The Ballas;<br />
</li>
<li>Los Santos Vagos;<br />
</li>
<li>The Rifa;<br />
</li>
<li>Varios Los Aztecas.<br />
</li>
</ul>
<br />
Gangs now have:<ul class="mycode_list"><li>Their own HQs;<br />
</li>
<li>Separate interiors;<br />
</li>
<li>Ranks;<br />
</li>
<li>Organization colors;<br />
</li>
<li>Organization vehicles;<br />
</li>
<li>Member management;<br />
</li>
<li>Player invitations and dismissals;<br />
</li>
<li>Rank promotions and demotions;<br />
</li>
<li>Shared radio communication;<br />
</li>
<li>A gang zone system.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Mafias</span><br />
<br />
Added three mafia organizations:<ul class="mycode_list"><li>La Cosa Nostra;<br />
</li>
<li>Yakuza;<br />
</li>
<li>Russian Mafia.<br />
</li>
</ul>
<br />
Each family now has:<ul class="mycode_list"><li>Its own headquarters;<br />
</li>
<li>A separate interior;<br />
</li>
<li>Organization colors;<br />
</li>
<li>Ranks;<br />
</li>
<li>Member management;<br />
</li>
<li>Organization vehicles;<br />
</li>
<li>Restricted areas and gates;<br />
</li>
<li>Internal radio communication.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Gang Zones and Turf Wars</span><br />
<br />
Added a full gang territory system.<ul class="mycode_list"><li>Gang zones have been added to the map.<br />
</li>
<li>Each territory has its own owner.<br />
</li>
<li>Territories are displayed using the corresponding gang's color.<br />
</li>
<li>Added the /capture command.<br />
</li>
<li>Gangs can initiate attacks to capture territories controlled by other gangs.<br />
</li>
<li>Added time-limited turf wars.<br />
</li>
<li>Defenders must be present to start a capture.<br />
</li>
<li>Points during a turf war are awarded for killing opponents.<br />
</li>
<li>After the capture ends, the territory is transferred to the winning gang.<br />
</li>
<li>During a turf war, the time, participants and current score are displayed.<br />
</li>
<li>Added a dedicated GPS marker for territories.<br />
</li>
<li>Added district information to the map.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Chat and Communication</span><ul class="mycode_list"><li>Updated the appearance of the in-game chat.<br />
</li>
<li>The player's name is now displayed together with their ID.<br />
</li>
<li>Nickname color depends on the organization.<br />
</li>
<li>Added proper forms of address based on the character's gender.<br />
</li>
<li>Added organization communication channels.<br />
</li>
</ul>
<br />
New channels:<ul class="mycode_list"><li>/r - government organization radio;<br />
</li>
<li>/f - gang and mafia communication;<br />
</li>
<li>/d - general government department communication;<br />
</li>
<li>/gov - official organization announcements.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">New Player Commands</span><br />
<br />
The following new gameplay commands have been added:<ul class="mycode_list"><li>/report - contact the administration;<br />
</li>
<li>/limit - speed limiter;<br />
</li>
<li>/invite - invite a player to an organization;<br />
</li>
<li>/uninvite - dismiss a player;<br />
</li>
<li>/rank - manage player rank;<br />
</li>
<li>/r - organization radio;<br />
</li>
<li>/f - gang and mafia communication;<br />
</li>
<li>/d - department communication;<br />
</li>
<li>/gov - government announcements;<br />
</li>
<li>/capture - capture a territory;<br />
</li>
<li>/time - view the current time and remaining punishment time;<br />
</li>
<li>/lic - view licenses;<br />
</li>
<li>/selllic - sell a license as a Driving School employee;<br />
</li>
<li>/ad - submit an advertisement;<br />
</li>
<li>/edit - manage advertisements as a Radio Center employee.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Statistics and Passport</span><br />
<br />
Additional information is now displayed in /stats and the character passport:<ul class="mycode_list"><li>Bank balance;<br />
</li>
<li>Lawfulness;<br />
</li>
<li>Current organization;<br />
</li>
<li>Available licenses.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">GPS and Map</span><br />
<br />
The navigation system has been expanded.<br />
<br />
Added markers for:<ul class="mycode_list"><li>Los Santos Railway Station;<br />
</li>
<li>Prison;<br />
</li>
<li>Bank;<br />
</li>
<li>Regional Police;<br />
</li>
<li>LSPD;<br />
</li>
<li>FBI;<br />
</li>
<li>Driving School;<br />
</li>
<li>LCN;<br />
</li>
<li>Yakuza;<br />
</li>
<li>Russian Mafia;<br />
</li>
<li>Grove Street;<br />
</li>
<li>Ballas;<br />
</li>
<li>Vagos;<br />
</li>
<li>Rifa;<br />
</li>
<li>Aztecas.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Character Registration</span><br />
<br />
Updated the skin selection system during registration.<ul class="mycode_list"><li>Added a visual character selection screen.<br />
</li>
<li>Added separate male and female skin selections.<br />
</li>
<li>Added arrow-key controls for character selection.<br />
</li>
<li>Added sound effects.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Sound Effects</span><br />
<br />
Added new sounds for various gameplay actions:<ul class="mycode_list"><li>Skin selection;<br />
</li>
<li>Administrator replies;<br />
</li>
<li>Turning headlights on;<br />
</li>
<li>Receiving Payday.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Cyrillic Support</span><ul class="mycode_list"><li>Fixed Cyrillic text — all text is now displayed correctly in Russian.<br />
</li>
<li>Special thanks to chromiusj for helping with the Cyrillic fixes.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Language</span><br />
The mod is currently available in Russian. However, there is not a large amount of text in the mod, so translating it into your preferred language should not take much time.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Conclusion</span><br />
<br />
The second version significantly expands the game world and transforms the base project into a more complete RP server.<br />
<br />
All major new gameplay systems are now interconnected: organizations have their own vehicles and infrastructure, players have licenses, banking, lawfulness and new ways to interact, while gangs have their own territories and a territory capture system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download</span><ul class="mycode_list"><li>Google Drive: <a href="https://drive.google.com/file/d/16lMRuzjqEOJm1aSnP9fRTESQqTH_j5aM/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/16lMRuzj...sp=sharing</a><br />
</li>
<li>Yandex Disk: <a href="https://disk.yandex.ru/d/JooK1ML31pMMaA" target="_blank" rel="noopener" class="mycode_url">https://disk.yandex.ru/d/JooK1ML31pMMaA</a><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">LSRP - Version 2 Update</span></span></div>
<br />
The second version of the project introduces a large amount of new gameplay functionality, expands the capabilities of organizations, administrators and players, and improves the core game systems.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vehicles</span><ul class="mycode_list"><li>Added a full vehicle system.<br />
</li>
<li>Added scooters at Los Santos Railway Station, available without a driver's license.<br />
</li>
<li>Added a driver's license system.<br />
</li>
<li>License categories are now separated into car, motorcycle, air, water transport, and weapon licenses.<br />
</li>
<li>Added manual engine control.<br />
</li>
<li>Added separate headlight controls.<br />
</li>
<li>Added a speed limiter for vehicles.<br />
</li>
<li>The speed limiter is saved for a specific vehicle and remains active for the next driver.<br />
</li>
<li>Added a new driver's speedometer displaying speed, engine condition, headlights and other parameters.<br />
</li>
<li>Added access restrictions for organization vehicles.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Banking System</span><ul class="mycode_list"><li>Added a full banking system.<br />
</li>
<li>Added player bank accounts.<br />
</li>
<li>Players can deposit and withdraw money.<br />
</li>
<li>Added money transfers between players.<br />
</li>
<li>The bank balance is displayed in the character statistics.<br />
</li>
<li>Government organization salaries are now transferred directly to the player's bank account.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Payday and Character Progression</span><ul class="mycode_list"><li>Added the Payday system.<br />
</li>
<li>Players receive experience points from Payday.<br />
</li>
<li>Added automatic level progression.<br />
</li>
<li>Added a lawfulness system.<br />
</li>
<li>Lawfulness is displayed in the character statistics and passport.<br />
</li>
<li>Added sound notifications when receiving Payday.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Safe Zones</span><br />
<br />
The following safe zones have been added:<ul class="mycode_list"><li>Railway Station;<br />
</li>
<li>City Hall;<br />
</li>
<li>Hospital;<br />
</li>
<li>Mine;<br />
</li>
<li>Driving School.<br />
</li>
</ul>
<br />
Players cannot damage each other while inside safe zones.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Prison</span><ul class="mycode_list"><li>Added a full prison system.<br />
</li>
<li>Added a dedicated prison location.<br />
</li>
<li>Added prison cells, a lobby, gym, kitchen and courtyard.<br />
</li>
<li>Added staff access for Police and FBI employees.<br />
</li>
<li>Added a separate armory.<br />
</li>
<li>Added prison transport.<br />
</li>
<li>Added a prison yard management system.<br />
</li>
<li>Administrators can send players to prison for a specified period and provide a reason.<br />
</li>
<li>The prison sentence does not reset after death or reconnecting.<br />
</li>
<li>Players are automatically released after their sentence ends.<br />
</li>
<li>Added the possibility of early release through the administration.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Reports and Administration Communication</span><ul class="mycode_list"><li>Added the /report system.<br />
</li>
<li>Reports can be submitted using a command or through the player menu.<br />
</li>
<li>Added a cooldown for submitting reports.<br />
</li>
<li>Administrators receive information about the sender and their message.<br />
</li>
<li>Added the /ans command for replying to players.<br />
</li>
<li>Players receive a separate notification and sound signal when an administrator replies.<br />
</li>
<li>The report system remains available even when the player is muted in the game chat.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Chat Mute</span><ul class="mycode_list"><li>Added a temporary mute system.<br />
</li>
<li>Administrators can specify the duration and reason for a mute.<br />
</li>
<li>Mute affects the regular chat and the main communication commands.<br />
</li>
<li>Reports remain available while muted.<br />
</li>
<li>After the punishment ends, the player receives a notification that chat access has been restored.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Administration</span><br />
<br />
The administration system has been significantly expanded.<br />
<br />
New features include:<ul class="mycode_list"><li>Replying to reports;<br />
</li>
<li>Issuing chat mutes;<br />
</li>
<li>Creating and deleting administrative vehicles;<br />
</li>
<li>Sending players to prison;<br />
</li>
<li>Releasing players from prison;<br />
</li>
<li>Teleportation;<br />
</li>
<li>Respawning vehicles;<br />
</li>
<li>Changing civilian skins;<br />
</li>
<li>Issuing and removing bans;<br />
</li>
<li>Lifting bans;<br />
</li>
<li>Teleporting players into interiors;<br />
</li>
<li>Assigning organization leaders;<br />
</li>
<li>Managing gang zone colors;<br />
</li>
<li>Giving players cash or transferring money to their bank accounts;<br />
</li>
<li>Changing player levels.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Government Organizations</span><br />
<br />
The government organization system has been expanded.<br />
<br />
The following organizations have been added and fully configured:<ul class="mycode_list"><li>Army;<br />
</li>
<li>Hospital;<br />
</li>
<li>City Hall;<br />
</li>
<li>Regional Police;<br />
</li>
<li>LSPD;<br />
</li>
<li>FBI;<br />
</li>
<li>Driving School;<br />
</li>
<li>Radio Center.<br />
</li>
</ul>
<br />
Organizations now have:<ul class="mycode_list"><li>Their own ranks;<br />
</li>
<li>Separate spawn points;<br />
</li>
<li>Organization vehicles;<br />
</li>
<li>Dedicated service areas;<br />
</li>
<li>Armories;<br />
</li>
<li>Staff entrances;<br />
</li>
<li>Roofs and parking areas;<br />
</li>
<li>Access restrictions for vehicles and premises;<br />
</li>
<li>Internal organization communication.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Hospital</span><ul class="mycode_list"><li>The Hospital has become a full government organization.<br />
</li>
<li>Added a rank system.<br />
</li>
<li>Added specialized vehicles.<br />
</li>
<li>Added dedicated service areas.<br />
</li>
<li>Added roof access.<br />
</li>
<li>Configured a separate employee spawn point.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">City Hall</span><ul class="mycode_list"><li>Added a full City Hall organization.<br />
</li>
<li>Added a rank system.<br />
</li>
<li>Added organization vehicles.<br />
</li>
<li>Added a service warehouse.<br />
</li>
<li>Added staff entrances.<br />
</li>
<li>Added roof access.<br />
</li>
<li>Configured internal organization communication.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Police and FBI</span><br />
<br />
The capabilities of police organizations have been expanded.<br />
<br />
Added:<ul class="mycode_list"><li>Separate police departments;<br />
</li>
<li>Organization vehicles;<br />
</li>
<li>Service garages;<br />
</li>
<li>Armories;<br />
</li>
<li>Service areas;<br />
</li>
<li>Roofs;<br />
</li>
<li>Access restrictions for service vehicles;<br />
</li>
<li>Specialized vehicles;<br />
</li>
<li>Additional FBI equipment;<br />
</li>
<li>Separate employee spawn points.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Driving School</span><br />
<br />
Added a full driving school system.<ul class="mycode_list"><li>Added driver's license acquisition.<br />
</li>
<li>Added license sales to players.<br />
</li>
<li>Before purchasing a license, the player receives an offer specifying the category and price.<br />
</li>
<li>Added purchase confirmation.<br />
</li>
<li>Added a theory test covering traffic rules.<br />
</li>
<li>Added a multi-question test.<br />
</li>
<li>Added a practical driving exam.<br />
</li>
<li>Special driving school vehicles are used for the practical exam.<br />
</li>
<li>After successfully passing the exam, the corresponding license is issued to the character.<br />
</li>
<li>Added separate license categories.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Radio Center</span><br />
<br />
Added a full Radio Center organization.<ul class="mycode_list"><li>Added its own organization and rank system.<br />
</li>
<li>Added service vehicles.<br />
</li>
<li>Added an office.<br />
</li>
<li>Added roof access.<br />
</li>
<li>Added special equipment.<br />
</li>
<li>Added an in-game advertisement system.<br />
</li>
<li>Players can submit advertisements using /ad.<br />
</li>
<li>Advertisements are processed by Radio Center employees.<br />
</li>
<li>Employees can edit or reject advertisements.<br />
</li>
<li>Added an advertisement queue.<br />
</li>
<li>An interval between publications has been introduced.<br />
</li>
<li>Added the ability to manage advertisements from service vehicles.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Gangs</span><br />
<br />
Added five fully functional gangs:<ul class="mycode_list"><li>Grove Street;<br />
</li>
<li>The Ballas;<br />
</li>
<li>Los Santos Vagos;<br />
</li>
<li>The Rifa;<br />
</li>
<li>Varios Los Aztecas.<br />
</li>
</ul>
<br />
Gangs now have:<ul class="mycode_list"><li>Their own HQs;<br />
</li>
<li>Separate interiors;<br />
</li>
<li>Ranks;<br />
</li>
<li>Organization colors;<br />
</li>
<li>Organization vehicles;<br />
</li>
<li>Member management;<br />
</li>
<li>Player invitations and dismissals;<br />
</li>
<li>Rank promotions and demotions;<br />
</li>
<li>Shared radio communication;<br />
</li>
<li>A gang zone system.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Mafias</span><br />
<br />
Added three mafia organizations:<ul class="mycode_list"><li>La Cosa Nostra;<br />
</li>
<li>Yakuza;<br />
</li>
<li>Russian Mafia.<br />
</li>
</ul>
<br />
Each family now has:<ul class="mycode_list"><li>Its own headquarters;<br />
</li>
<li>A separate interior;<br />
</li>
<li>Organization colors;<br />
</li>
<li>Ranks;<br />
</li>
<li>Member management;<br />
</li>
<li>Organization vehicles;<br />
</li>
<li>Restricted areas and gates;<br />
</li>
<li>Internal radio communication.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Gang Zones and Turf Wars</span><br />
<br />
Added a full gang territory system.<ul class="mycode_list"><li>Gang zones have been added to the map.<br />
</li>
<li>Each territory has its own owner.<br />
</li>
<li>Territories are displayed using the corresponding gang's color.<br />
</li>
<li>Added the /capture command.<br />
</li>
<li>Gangs can initiate attacks to capture territories controlled by other gangs.<br />
</li>
<li>Added time-limited turf wars.<br />
</li>
<li>Defenders must be present to start a capture.<br />
</li>
<li>Points during a turf war are awarded for killing opponents.<br />
</li>
<li>After the capture ends, the territory is transferred to the winning gang.<br />
</li>
<li>During a turf war, the time, participants and current score are displayed.<br />
</li>
<li>Added a dedicated GPS marker for territories.<br />
</li>
<li>Added district information to the map.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Chat and Communication</span><ul class="mycode_list"><li>Updated the appearance of the in-game chat.<br />
</li>
<li>The player's name is now displayed together with their ID.<br />
</li>
<li>Nickname color depends on the organization.<br />
</li>
<li>Added proper forms of address based on the character's gender.<br />
</li>
<li>Added organization communication channels.<br />
</li>
</ul>
<br />
New channels:<ul class="mycode_list"><li>/r - government organization radio;<br />
</li>
<li>/f - gang and mafia communication;<br />
</li>
<li>/d - general government department communication;<br />
</li>
<li>/gov - official organization announcements.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">New Player Commands</span><br />
<br />
The following new gameplay commands have been added:<ul class="mycode_list"><li>/report - contact the administration;<br />
</li>
<li>/limit - speed limiter;<br />
</li>
<li>/invite - invite a player to an organization;<br />
</li>
<li>/uninvite - dismiss a player;<br />
</li>
<li>/rank - manage player rank;<br />
</li>
<li>/r - organization radio;<br />
</li>
<li>/f - gang and mafia communication;<br />
</li>
<li>/d - department communication;<br />
</li>
<li>/gov - government announcements;<br />
</li>
<li>/capture - capture a territory;<br />
</li>
<li>/time - view the current time and remaining punishment time;<br />
</li>
<li>/lic - view licenses;<br />
</li>
<li>/selllic - sell a license as a Driving School employee;<br />
</li>
<li>/ad - submit an advertisement;<br />
</li>
<li>/edit - manage advertisements as a Radio Center employee.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Statistics and Passport</span><br />
<br />
Additional information is now displayed in /stats and the character passport:<ul class="mycode_list"><li>Bank balance;<br />
</li>
<li>Lawfulness;<br />
</li>
<li>Current organization;<br />
</li>
<li>Available licenses.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">GPS and Map</span><br />
<br />
The navigation system has been expanded.<br />
<br />
Added markers for:<ul class="mycode_list"><li>Los Santos Railway Station;<br />
</li>
<li>Prison;<br />
</li>
<li>Bank;<br />
</li>
<li>Regional Police;<br />
</li>
<li>LSPD;<br />
</li>
<li>FBI;<br />
</li>
<li>Driving School;<br />
</li>
<li>LCN;<br />
</li>
<li>Yakuza;<br />
</li>
<li>Russian Mafia;<br />
</li>
<li>Grove Street;<br />
</li>
<li>Ballas;<br />
</li>
<li>Vagos;<br />
</li>
<li>Rifa;<br />
</li>
<li>Aztecas.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Character Registration</span><br />
<br />
Updated the skin selection system during registration.<ul class="mycode_list"><li>Added a visual character selection screen.<br />
</li>
<li>Added separate male and female skin selections.<br />
</li>
<li>Added arrow-key controls for character selection.<br />
</li>
<li>Added sound effects.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Sound Effects</span><br />
<br />
Added new sounds for various gameplay actions:<ul class="mycode_list"><li>Skin selection;<br />
</li>
<li>Administrator replies;<br />
</li>
<li>Turning headlights on;<br />
</li>
<li>Receiving Payday.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Cyrillic Support</span><ul class="mycode_list"><li>Fixed Cyrillic text — all text is now displayed correctly in Russian.<br />
</li>
<li>Special thanks to chromiusj for helping with the Cyrillic fixes.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Language</span><br />
The mod is currently available in Russian. However, there is not a large amount of text in the mod, so translating it into your preferred language should not take much time.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Conclusion</span><br />
<br />
The second version significantly expands the game world and transforms the base project into a more complete RP server.<br />
<br />
All major new gameplay systems are now interconnected: organizations have their own vehicles and infrastructure, players have licenses, banking, lawfulness and new ways to interact, while gangs have their own territories and a territory capture system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download</span><ul class="mycode_list"><li>Google Drive: <a href="https://drive.google.com/file/d/16lMRuzjqEOJm1aSnP9fRTESQqTH_j5aM/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/16lMRuzj...sp=sharing</a><br />
</li>
<li>Yandex Disk: <a href="https://disk.yandex.ru/d/JooK1ML31pMMaA" target="_blank" rel="noopener" class="mycode_url">https://disk.yandex.ru/d/JooK1ML31pMMaA</a><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Introducing PST — A Community Framework for Modern Pawn Development]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4300</link>
			<pubDate>Sat, 20 Jun 2026 16:14:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8171">Daniil Korochansky</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4300</guid>
			<description><![CDATA[Hello everyone,<br />
<br />
For years, the SA-MP and now open.mp development landscape has suffered from a lack of unified engineering standards. While tools like "SAMPCTL" and libraries like "YSI" brought modern workflows to the ecosystem, the way we structure our code, handle encodings, and write scripts remains highly fragmented.<br />
<br />
To bridge this gap, I am introducing <span style="font-weight: bold;" class="mycode_b">PST (Pawn Standards and Techniques)</span> — an open, community-driven initiative inspired by Python's PEPs, aimed at standardizing modern Pawn development.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Official Repository</span>: <a href="https://github.com/daniilkorochansky/pst" target="_blank" rel="noopener" class="mycode_url">https://github.com/daniilkorochansky/pst</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">What is PST?</span></span><br />
<span style="font-size: small;" class="mycode_size">PST(<span style="color: #444444;" class="mycode_color"><span style="font-family: 'Mona Sans VF', -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Noto Sans', Helvetica, Arial, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji';" class="mycode_font">Pawn Standards and Techniques)</span></span> is not a forced set of rules; it is a compilation of best practices, style guides, and architectural patterns agreed upon by the community to ensure code readability, maintainability, and tool compatibility.</span><br />
<br />
The introduction consists of the first two draft specifications:<br />
<span style="font-weight: bold;" class="mycode_b">PST-0001 (Code Style Guide):</span> Enforcing clear formatting standards (Tabs for indentation, Allman braces style, strict naming conventions) and resolving the legacy encoding mess by introducing explicit PEP 263-inspired(Python) encoding comments (e.g., `// -*- coding: utf-8 -*-`) for better IDE compatibility (Spawn IDE supports this capability).<br />
<span style="font-weight: bold;" class="mycode_b">PST-0002 (Project Structure and Includes):</span> Moving away from 100k-line monolithic files into a clean, component-based layout utilizing modern hooking systems "y_hooks" and mandatory include guards.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Automation &amp; Delivery</span></span><br />
To keep the specification easily accessible, we treat PST as a rolling-release framework. Every update is automatically compiled into a clean, standardized PDF specification book, which you can always grab from the repository's deployment assets.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Need Your Input!</span></span><br />
PST belongs to the community. I want to explicitly invite developers, include creators, and the open.mp/sampctl core teams to review these drafts. <br />
<br />
If you agree, disagree, or want to propose a new technique (e.g., modern database handling or event patterns), please open an Issue or a Pull Request using templates.]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
<br />
For years, the SA-MP and now open.mp development landscape has suffered from a lack of unified engineering standards. While tools like "SAMPCTL" and libraries like "YSI" brought modern workflows to the ecosystem, the way we structure our code, handle encodings, and write scripts remains highly fragmented.<br />
<br />
To bridge this gap, I am introducing <span style="font-weight: bold;" class="mycode_b">PST (Pawn Standards and Techniques)</span> — an open, community-driven initiative inspired by Python's PEPs, aimed at standardizing modern Pawn development.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Official Repository</span>: <a href="https://github.com/daniilkorochansky/pst" target="_blank" rel="noopener" class="mycode_url">https://github.com/daniilkorochansky/pst</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">What is PST?</span></span><br />
<span style="font-size: small;" class="mycode_size">PST(<span style="color: #444444;" class="mycode_color"><span style="font-family: 'Mona Sans VF', -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Noto Sans', Helvetica, Arial, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji';" class="mycode_font">Pawn Standards and Techniques)</span></span> is not a forced set of rules; it is a compilation of best practices, style guides, and architectural patterns agreed upon by the community to ensure code readability, maintainability, and tool compatibility.</span><br />
<br />
The introduction consists of the first two draft specifications:<br />
<span style="font-weight: bold;" class="mycode_b">PST-0001 (Code Style Guide):</span> Enforcing clear formatting standards (Tabs for indentation, Allman braces style, strict naming conventions) and resolving the legacy encoding mess by introducing explicit PEP 263-inspired(Python) encoding comments (e.g., `// -*- coding: utf-8 -*-`) for better IDE compatibility (Spawn IDE supports this capability).<br />
<span style="font-weight: bold;" class="mycode_b">PST-0002 (Project Structure and Includes):</span> Moving away from 100k-line monolithic files into a clean, component-based layout utilizing modern hooking systems "y_hooks" and mandatory include guards.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Automation &amp; Delivery</span></span><br />
To keep the specification easily accessible, we treat PST as a rolling-release framework. Every update is automatically compiled into a clean, standardized PDF specification book, which you can always grab from the repository's deployment assets.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Need Your Input!</span></span><br />
PST belongs to the community. I want to explicitly invite developers, include creators, and the open.mp/sampctl core teams to review these drafts. <br />
<br />
If you agree, disagree, or want to propose a new technique (e.g., modern database handling or event patterns), please open an Issue or a Pull Request using templates.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[omp_npc not working]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4299</link>
			<pubDate>Sat, 20 Jun 2026 00:13:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8128">MauroRisi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4299</guid>
			<description><![CDATA[I can create and spawn NPC, but they dont move, and make weird teleportations when assigned to a path.]]></description>
			<content:encoded><![CDATA[I can create and spawn NPC, but they dont move, and make weird teleportations when assigned to a path.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[pawnobots for openmp]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4239</link>
			<pubDate>Mon, 11 May 2026 15:23:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8128">MauroRisi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4239</guid>
			<description><![CDATA[Hi everyone, im new in openmp.<br />
<br />
Whit my team decided to pass our server from 0.3.7 to openmp, and we found some issues whit some systems.<br />
<br />
One of them, its the pawnobots plugin. When i try to load it up, i got a segemntation fault error, i would like to know how can i solve this issue or if its a new plugin for this on openmp]]></description>
			<content:encoded><![CDATA[Hi everyone, im new in openmp.<br />
<br />
Whit my team decided to pass our server from 0.3.7 to openmp, and we found some issues whit some systems.<br />
<br />
One of them, its the pawnobots plugin. When i try to load it up, i got a segemntation fault error, i would like to know how can i solve this issue or if its a new plugin for this on openmp]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Open Multiplayer ✅ logging into SA-MP server after importing database]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3818</link>
			<pubDate>Thu, 05 Mar 2026 04:19:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7970">walid_dz</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3818</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">delete </div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">delete </div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[problem dialog clan members]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3793</link>
			<pubDate>Tue, 27 Jan 2026 19:30:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7895">rcst3phan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3793</guid>
			<description><![CDATA[<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">hello,</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">i have a problem too it doesn't display the dialog for clan members,</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">code: </span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">case 1: {</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">new szDialog2[1024], Members, name[180], cwarn[180], cdays[180], szRank1[180];</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(query, sizeof(query), "SELECT * FROM `users` WHERE `users`.`Clan` = '%d' ORDER BY `users`.`ClanRank` DESC LIMIT 50", PlayerInfo[playerid][pClan]);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">new Cache: result = mysql_query(SQL, query);</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">strcat(szDialog2, "#. Name\tRank\tClan Warns\tClan Days\n");</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">for(new i, j = cache_get_row_count (); i != j; ++i)</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">{</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "Username", name);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanRank", szRank1);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanWarns", cwarn);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanDays", cdays);</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(Selected[playerid][Members], MAX_PLAYER_NAME, name);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(szDialog, sizeof(szDialog), "%d. %s\t%d\t%s/3\t%s\n", Members+1, name, strval(szRank1), cwarn, cdays);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">strcat(szDialog2, szDialog);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Members++;</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">}</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_delete(result);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">ShowPlayerDialog(playerid, DIALOG_CLAN_MEMBERS, DIALOG_STYLE_TABLIST_HEADERS, "Clan members", szDialog2, "Ok", "Back");</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">}</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">hello,</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">i have a problem too it doesn't display the dialog for clan members,</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">code: </span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">case 1: {</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">new szDialog2[1024], Members, name[180], cwarn[180], cdays[180], szRank1[180];</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(query, sizeof(query), "SELECT * FROM `users` WHERE `users`.`Clan` = '%d' ORDER BY `users`.`ClanRank` DESC LIMIT 50", PlayerInfo[playerid][pClan]);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">new Cache: result = mysql_query(SQL, query);</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">strcat(szDialog2, "#. Name\tRank\tClan Warns\tClan Days\n");</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">for(new i, j = cache_get_row_count (); i != j; ++i)</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">{</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "Username", name);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanRank", szRank1);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanWarns", cwarn);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_get_field_content(i, "ClanDays", cdays);</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(Selected[playerid][Members], MAX_PLAYER_NAME, name);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">format(szDialog, sizeof(szDialog), "%d. %s\t%d\t%s/3\t%s\n", Members+1, name, strval(szRank1), cwarn, cdays);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">strcat(szDialog2, szDialog);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Members++;</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">}</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">cache_delete(result);</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">ShowPlayerDialog(playerid, DIALOG_CLAN_MEMBERS, DIALOG_STYLE_TABLIST_HEADERS, "Clan members", szDialog2, "Ok", "Back");</span></span><br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">}</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Real-time pathfinder, optimized for thousands of calculations/tick]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3693</link>
			<pubDate>Fri, 05 Dec 2025 14:06:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7178">ejtamovic</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3693</guid>
			<description><![CDATA[<a href="https://linkfile.io/s/96" target="_blank" rel="noopener" class="mycode_url">https://linkfile.io/s/96</a><br />
<br />
Showcase of the plugin. There are 800 NPCs spawned.<br />
The pathfinder is aware of obstacles, steep angles, water, etc.<br />
This is work in progress.]]></description>
			<content:encoded><![CDATA[<a href="https://linkfile.io/s/96" target="_blank" rel="noopener" class="mycode_url">https://linkfile.io/s/96</a><br />
<br />
Showcase of the plugin. There are 800 NPCs spawned.<br />
The pathfinder is aware of obstacles, steep angles, water, etc.<br />
This is work in progress.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need assistance]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3584</link>
			<pubDate>Thu, 16 Oct 2025 12:44:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7501">Cruncher</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3584</guid>
			<description><![CDATA[<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">if(</span><span style="color: #0000BB">strcmp</span><span style="color: #007700">(</span><span style="color: #0000BB">cmd</span><span style="color: #007700">, </span><span style="color: #DD0000">"/resfacveh"</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">) == </span><span style="color: #0000BB">0 </span><span style="color: #007700">|| </span><span style="color: #0000BB">strcmp</span><span style="color: #007700">(</span><span style="color: #0000BB">cmd</span><span style="color: #007700">, </span><span style="color: #DD0000">"/rffv"</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">) == </span><span style="color: #0000BB">0</span><span style="color: #007700">) </span><span style="color: #FF8000">// by Mikkel Reimer
</span><span style="color: #007700">{
</span><span style="color: #0000BB">    </span><span style="color: #007700">if(</span><span style="color: #0000BB">IsPlayerConnected</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">))
</span><span style="color: #0000BB">    </span><span style="color: #007700">{
</span><span style="color: #0000BB">        </span><span style="color: #007700">if(!</span><span style="color: #0000BB">IsACop</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">))
{
</span><span style="color: #0000BB">    SendClientMessage</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">, </span><span style="color: #0000BB">COLOR_GRAD1</span><span style="color: #007700">, </span><span style="color: #DD0000">"  you are not authorized to use that command!"</span><span style="color: #007700">);
</span><span style="color: #0000BB">    </span><span style="color: #007700">return </span><span style="color: #0000BB">1</span><span style="color: #007700">;
}
new </span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">];
for(new </span><span style="color: #0000BB">player</span><span style="color: #007700">=</span><span style="color: #0000BB">0</span><span style="color: #007700">; </span><span style="color: #0000BB">player</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">MAX_PLAYERS</span><span style="color: #007700">; </span><span style="color: #0000BB">player</span><span style="color: #007700">++)
</span><span style="color: #0000BB">    </span><span style="color: #007700">{
</span><span style="color: #0000BB">            </span><span style="color: #007700">if(</span><span style="color: #0000BB">IsPlayerInAnyVehicle</span><span style="color: #007700">(</span><span style="color: #0000BB">player</span><span style="color: #007700">)) { </span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">GetPlayerVehicleID</span><span style="color: #007700">(</span><span style="color: #0000BB">player</span><span style="color: #007700">)]=</span><span style="color: #0000BB">true</span><span style="color: #007700">; }
</span><span style="color: #0000BB">    </span><span style="color: #007700">}
for(new </span><span style="color: #0000BB">LSPDCars </span><span style="color: #007700">= </span><span style="color: #0000BB">1</span><span style="color: #007700">; </span><span style="color: #0000BB">LSPDCars </span><span style="color: #007700">&lt;= </span><span style="color: #0000BB">25</span><span style="color: #007700">; </span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">++)
{
if(!</span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">]) </span><span style="color: #0000BB">SetVehicleToRespawn</span><span style="color: #007700">(</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">);
}
</span><span style="color: #0000BB">GetPlayerName</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">, </span><span style="color: #0000BB">sendername</span><span style="color: #007700">, </span><span style="color: #0000BB">sizeof</span><span style="color: #007700">(</span><span style="color: #0000BB">sendername</span><span style="color: #007700">));
</span><span style="color: #0000BB">format</span><span style="color: #007700">(</span><span style="color: #0000BB">string</span><span style="color: #007700">, </span><span style="color: #0000BB">sizeof</span><span style="color: #007700">(string), </span><span style="color: #DD0000">"SERVER: "</span><span style="color: #0000BB">COL_WHITE</span><span style="color: #DD0000">"All unused vehicles were respawned by Administrator %s."</span><span style="color: #007700">, </span><span style="color: #0000BB">sendername</span><span style="color: #007700">);
</span><span style="color: #0000BB">SendClientMessageToAll</span><span style="color: #007700">(</span><span style="color: #0000BB">COLOR_YELLOW</span><span style="color: #007700">,</span><span style="color: #0000BB">string</span><span style="color: #007700">);
}
return </span><span style="color: #0000BB">1</span><span style="color: #007700">;
} 
</span></code></div></div></div><br />
<br />
I keep getting error with the "bool:unwanted" line trying to work out another way to to detect and avoid respawning vehicles that dont have a driver<br />
Any help or advise would be appreciated...]]></description>
			<content:encoded><![CDATA[<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #007700">if(</span><span style="color: #0000BB">strcmp</span><span style="color: #007700">(</span><span style="color: #0000BB">cmd</span><span style="color: #007700">, </span><span style="color: #DD0000">"/resfacveh"</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">) == </span><span style="color: #0000BB">0 </span><span style="color: #007700">|| </span><span style="color: #0000BB">strcmp</span><span style="color: #007700">(</span><span style="color: #0000BB">cmd</span><span style="color: #007700">, </span><span style="color: #DD0000">"/rffv"</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">) == </span><span style="color: #0000BB">0</span><span style="color: #007700">) </span><span style="color: #FF8000">// by Mikkel Reimer
</span><span style="color: #007700">{
</span><span style="color: #0000BB">    </span><span style="color: #007700">if(</span><span style="color: #0000BB">IsPlayerConnected</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">))
</span><span style="color: #0000BB">    </span><span style="color: #007700">{
</span><span style="color: #0000BB">        </span><span style="color: #007700">if(!</span><span style="color: #0000BB">IsACop</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">))
{
</span><span style="color: #0000BB">    SendClientMessage</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">, </span><span style="color: #0000BB">COLOR_GRAD1</span><span style="color: #007700">, </span><span style="color: #DD0000">"  you are not authorized to use that command!"</span><span style="color: #007700">);
</span><span style="color: #0000BB">    </span><span style="color: #007700">return </span><span style="color: #0000BB">1</span><span style="color: #007700">;
}
new </span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">];
for(new </span><span style="color: #0000BB">player</span><span style="color: #007700">=</span><span style="color: #0000BB">0</span><span style="color: #007700">; </span><span style="color: #0000BB">player</span><span style="color: #007700">&lt;</span><span style="color: #0000BB">MAX_PLAYERS</span><span style="color: #007700">; </span><span style="color: #0000BB">player</span><span style="color: #007700">++)
</span><span style="color: #0000BB">    </span><span style="color: #007700">{
</span><span style="color: #0000BB">            </span><span style="color: #007700">if(</span><span style="color: #0000BB">IsPlayerInAnyVehicle</span><span style="color: #007700">(</span><span style="color: #0000BB">player</span><span style="color: #007700">)) { </span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">GetPlayerVehicleID</span><span style="color: #007700">(</span><span style="color: #0000BB">player</span><span style="color: #007700">)]=</span><span style="color: #0000BB">true</span><span style="color: #007700">; }
</span><span style="color: #0000BB">    </span><span style="color: #007700">}
for(new </span><span style="color: #0000BB">LSPDCars </span><span style="color: #007700">= </span><span style="color: #0000BB">1</span><span style="color: #007700">; </span><span style="color: #0000BB">LSPDCars </span><span style="color: #007700">&lt;= </span><span style="color: #0000BB">25</span><span style="color: #007700">; </span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">++)
{
if(!</span><span style="color: #0000BB">unwanted</span><span style="color: #007700">[</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">]) </span><span style="color: #0000BB">SetVehicleToRespawn</span><span style="color: #007700">(</span><span style="color: #0000BB">LSPDCars</span><span style="color: #007700">);
}
</span><span style="color: #0000BB">GetPlayerName</span><span style="color: #007700">(</span><span style="color: #0000BB">playerid</span><span style="color: #007700">, </span><span style="color: #0000BB">sendername</span><span style="color: #007700">, </span><span style="color: #0000BB">sizeof</span><span style="color: #007700">(</span><span style="color: #0000BB">sendername</span><span style="color: #007700">));
</span><span style="color: #0000BB">format</span><span style="color: #007700">(</span><span style="color: #0000BB">string</span><span style="color: #007700">, </span><span style="color: #0000BB">sizeof</span><span style="color: #007700">(string), </span><span style="color: #DD0000">"SERVER: "</span><span style="color: #0000BB">COL_WHITE</span><span style="color: #DD0000">"All unused vehicles were respawned by Administrator %s."</span><span style="color: #007700">, </span><span style="color: #0000BB">sendername</span><span style="color: #007700">);
</span><span style="color: #0000BB">SendClientMessageToAll</span><span style="color: #007700">(</span><span style="color: #0000BB">COLOR_YELLOW</span><span style="color: #007700">,</span><span style="color: #0000BB">string</span><span style="color: #007700">);
}
return </span><span style="color: #0000BB">1</span><span style="color: #007700">;
} 
</span></code></div></div></div><br />
<br />
I keep getting error with the "bool:unwanted" line trying to work out another way to to detect and avoid respawning vehicles that dont have a driver<br />
Any help or advise would be appreciated...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Original Godfather]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3583</link>
			<pubDate>Tue, 14 Oct 2025 20:35:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7592">NmE</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3583</guid>
			<description><![CDATA[Hello there, <br />
<br />
does anyone have the original Godfather Script released by FeaR? All the download links are either dead or just edits of the script.<br />
<br />
BR]]></description>
			<content:encoded><![CDATA[Hello there, <br />
<br />
does anyone have the original Godfather Script released by FeaR? All the download links are either dead or just edits of the script.<br />
<br />
BR]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem with MAP. Please help!]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3579</link>
			<pubDate>Sun, 12 Oct 2025 06:39:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7609">hoshimitsu</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3579</guid>
			<description><![CDATA[I'm working on a map with procedural generation that includes around 2000–4000+ objects. However, I'm currently stuck with a rendering issue.<br />
When I rotate the camera, some objects behave strangely — they appear and disappear randomly, like flickering or popping in and out of view.<br />
<br />
Here are two screenshots showing the issue from different camera rotations:<br />
<a href="https://imgur.com/a/9ppoWAI" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/9ppoWAI</a><br />
<br />
Does anyone know how to fix this or what might be causing it?]]></description>
			<content:encoded><![CDATA[I'm working on a map with procedural generation that includes around 2000–4000+ objects. However, I'm currently stuck with a rendering issue.<br />
When I rotate the camera, some objects behave strangely — they appear and disappear randomly, like flickering or popping in and out of view.<br />
<br />
Here are two screenshots showing the issue from different camera rotations:<br />
<a href="https://imgur.com/a/9ppoWAI" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/9ppoWAI</a><br />
<br />
Does anyone know how to fix this or what might be causing it?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I get since compiler and ysi includes update errors]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3578</link>
			<pubDate>Sat, 11 Oct 2025 15:29:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7607">pauli</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3578</guid>
			<description><![CDATA[.....]]></description>
			<content:encoded><![CDATA[.....]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[HELP] Back to Pawn Scripting [Newbie[]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3572</link>
			<pubDate>Thu, 09 Oct 2025 04:54:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4272">king599</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3572</guid>
			<description><![CDATA[Hello guys, so last time when i was active i used to know few things here and there, and i still Do but need some revision. <br />
now on the problem which am facing is: <br />
<br />
1: Older Game-mode which was complied via older version of Pawno. ( I See there is a newer Version of this ) so what whould be the correct way to do the conversion ?<br />
<br />
2: I'm a Bit Confused on SAMPCTL And getting the Complier on VSCode which i now use to Practics my Python ( i'm Learning Python ) <br />
<br />
3: Some older Game-mode do not support the lastest Plugins ie: <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">streamer by Incognito, <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> sscanf by Y-Less, <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">zcmd by Zeex. </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">4: Is there any tutorials which will help on the confusing i have on SAMPCTL Oh one more i did manage to Use Pawno in Vscode also SAMPCTL but it's a Mess please see screen shot.  <img src="https://imgur.com/a/6vPgjlj" loading="lazy"  width="500" height="500" alt="[Image: 6vPgjlj]" class="mycode_img" /> </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">5: Now what i have been trying to do is Re-Create / Modifiy PPC_Trucking Game mode By PowerPC603, Also do anyone have the Full Package of it? i Remember it didn't had PPC_Houseing as Include now i see 80 Percentage of the functions are in Includes. i want all the code inside one Single file. <span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]<span style="font-size: 1pt;" class="mycode_size">[url=https://sampforum.blast.hk/member.php?action=profile&amp;uid=109984][/url]</span></span></span>[/b]</span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">6: Apolagies if i Posted on the Wrong Thread also i came back for Nostalgia with the hope of being a Good Scripter since am also Learning another language. </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">Thank you for Reading this whole thing if you did not understand some lines please comment, my english is not top of the line since it is not my 1st language. </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">Regards</span></span></span><br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">- King</span></span></span>]]></description>
			<content:encoded><![CDATA[Hello guys, so last time when i was active i used to know few things here and there, and i still Do but need some revision. <br />
now on the problem which am facing is: <br />
<br />
1: Older Game-mode which was complied via older version of Pawno. ( I See there is a newer Version of this ) so what whould be the correct way to do the conversion ?<br />
<br />
2: I'm a Bit Confused on SAMPCTL And getting the Complier on VSCode which i now use to Practics my Python ( i'm Learning Python ) <br />
<br />
3: Some older Game-mode do not support the lastest Plugins ie: <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">streamer by Incognito, <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"> sscanf by Y-Less, <span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">zcmd by Zeex. </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">4: Is there any tutorials which will help on the confusing i have on SAMPCTL Oh one more i did manage to Use Pawno in Vscode also SAMPCTL but it's a Mess please see screen shot.  <img src="https://imgur.com/a/6vPgjlj" loading="lazy"  width="500" height="500" alt="[Image: 6vPgjlj]" class="mycode_img" /> </span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">5: Now what i have been trying to do is Re-Create / Modifiy PPC_Trucking Game mode By PowerPC603, Also do anyone have the Full Package of it? i Remember it didn't had PPC_Houseing as Include now i see 80 Percentage of the functions are in Includes. i want all the code inside one Single file. <span style="font-weight: bold;" class="mycode_b"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">[b]<span style="font-size: 1pt;" class="mycode_size">[url=https://sampforum.blast.hk/member.php?action=profile&amp;uid=109984][/url]</span></span></span>[/b]</span></span></span><br />
<br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">6: Apolagies if i Posted on the Wrong Thread also i came back for Nostalgia with the hope of being a Good Scripter since am also Learning another language. </span></span></span><br />
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<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">Thank you for Reading this whole thing if you did not understand some lines please comment, my english is not top of the line since it is not my 1st language. </span></span></span><br />
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<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">Regards</span></span></span><br />
<span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font">- King</span></span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[press enter instead of /enter]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3537</link>
			<pubDate>Sat, 20 Sep 2025 17:22:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7501">Cruncher</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3537</guid>
			<description><![CDATA[I have made a code for pressing "y" to enter a house which works fine but the exit code doesnt work, When i am inside the house interior /exit cmd doesnt work either but if i enter the house with /enter then /exit works fine.<br />
I am new to scripting so dont know if i am missing something or what, any input would be greatly appreciated...<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>// House entry
    if(newkeys &amp; KEY_YES)
    {
    for(new i = 0; i &lt; sizeof(HouseInfo); i++)
{
        if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]))
        {
SetPlayerInterior( playerid, HouseInfo[i][hInteriorID]);
SetPlayerVirtualWorld( playerid, HouseInfo[i][hVirWorld]);
PlayerInfo[playerid][pVirtualWorld] = HouseInfo[i][hVirWorld];
SetPlayerPos( playerid, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]);
}
}
return 1;
}
// House exit
if(newkeys &amp; KEY_YES)
    {
    for(new i = 0; i &lt; sizeof(HouseInfo); i++)
{
        if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorX], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorY], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorZ]))
{
PlayerInfo[playerid][pVirtualWorld] = 0;
  SetPlayerVirtualWorld(playerid, 0);
      SetPlayerInterior(playerid, HouseInfo[i][hExteriorID]);
      SetPlayerPos(playerid, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]);
}
}
return 1;
}</code></div></div>]]></description>
			<content:encoded><![CDATA[I have made a code for pressing "y" to enter a house which works fine but the exit code doesnt work, When i am inside the house interior /exit cmd doesnt work either but if i enter the house with /enter then /exit works fine.<br />
I am new to scripting so dont know if i am missing something or what, any input would be greatly appreciated...<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>// House entry
    if(newkeys &amp; KEY_YES)
    {
    for(new i = 0; i &lt; sizeof(HouseInfo); i++)
{
        if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]))
        {
SetPlayerInterior( playerid, HouseInfo[i][hInteriorID]);
SetPlayerVirtualWorld( playerid, HouseInfo[i][hVirWorld]);
PlayerInfo[playerid][pVirtualWorld] = HouseInfo[i][hVirWorld];
SetPlayerPos( playerid, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]);
}
}
return 1;
}
// House exit
if(newkeys &amp; KEY_YES)
    {
    for(new i = 0; i &lt; sizeof(HouseInfo); i++)
{
        if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorX], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorY], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorZ]))
{
PlayerInfo[playerid][pVirtualWorld] = 0;
  SetPlayerVirtualWorld(playerid, 0);
      SetPlayerInterior(playerid, HouseInfo[i][hExteriorID]);
      SetPlayerPos(playerid, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]);
}
}
return 1;
}</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need help, problem when i update streamer 2.9.3 to 2.9.6]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3490</link>
			<pubDate>Sat, 06 Sep 2025 18:21:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7485">nonickowned</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3490</guid>
			<description><![CDATA[After i change the streamer plugin in the includes folder, i try to compile and i get all of this warnings and errors! the ones from the GM are related to those 2 functionsnullnullnull<br />
<br />
<a href="https://imgur.com/a/QM5N87l" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/QM5N87l</a>]]></description>
			<content:encoded><![CDATA[After i change the streamer plugin in the includes folder, i try to compile and i get all of this warnings and errors! the ones from the GM are related to those 2 functionsnullnullnull<br />
<br />
<a href="https://imgur.com/a/QM5N87l" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/QM5N87l</a>]]></content:encoded>
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