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	<channel>
		<title><![CDATA[open.mp forum - Chat]]></title>
		<link>https://forum.open.mp/</link>
		<description><![CDATA[open.mp forum - https://forum.open.mp]]></description>
		<pubDate>Fri, 19 Jun 2026 20:00:48 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[discord unban appeal - panizjohn]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4287</link>
			<pubDate>Sat, 13 Jun 2026 01:28:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8183">PanizFazel</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4287</guid>
			<description><![CDATA[hi, i was banned in 2021 because my account was hacked and sent phishing-ad links to every channel and user i had.<br />
<br />
i'm currently in development of my projects named Open GamerX legacy and Open GamerX(ogx) however, i need to have access to the community discussions to have a proper development on these projects.<br />
<br />
i've taken multiple security steps, like enabling 2fa and changed passwords since then, to make sure this doesn't happen again as i was a newbie at that time(2021). my account hasn't been hacked since then and i have been made sure that it is fully secure.<br />
<br />
also, sorry for posting it here, i couldn't find the exact section related to support or discord unban appeals.<br />
<br />
my discord username: "panizjohn" or "panizjohn#0000"]]></description>
			<content:encoded><![CDATA[hi, i was banned in 2021 because my account was hacked and sent phishing-ad links to every channel and user i had.<br />
<br />
i'm currently in development of my projects named Open GamerX legacy and Open GamerX(ogx) however, i need to have access to the community discussions to have a proper development on these projects.<br />
<br />
i've taken multiple security steps, like enabling 2fa and changed passwords since then, to make sure this doesn't happen again as i was a newbie at that time(2021). my account hasn't been hacked since then and i have been made sure that it is fully secure.<br />
<br />
also, sorry for posting it here, i couldn't find the exact section related to support or discord unban appeals.<br />
<br />
my discord username: "panizjohn" or "panizjohn#0000"]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[open.mp Dashboard]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4273</link>
			<pubDate>Sun, 31 May 2026 17:38:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4409">Xyranaut</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4273</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">From Uncertainty to Growth: The Story of SA-MP, open.mp and What the Data Reveals</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">A look at the evolution of the multiplayer ecosystem through live analytics, historical trends and community-driven innovation</span><br />
<br />
<a href="https://mac-andreas.github.io/#dashboard" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: xx-large;" class="mycode_size">View the Dashboard</span></a><br />
</div>
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Disclaimer</span><br />
<br />
For those who skipped straight to the comments:<br />
<ul class="mycode_list"><li>This analysis is my personal interpretation of the dashboard data. It is not an official open.mp statement, staff announcement or an authoritative source that the community is expected to accept as fact.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The following information is from AI's own known facts and generation on what it knows about SA-MP &amp; open.mp as a whole + my additions in some places, it doesn't know about your grandpa's elite ball knowledge that has been transferred to you through his genes about behind the scenes. So, better treat this as what AI knows about SA-MP + how it interpreted the data of dashboard &amp; can drop the act of being some veteran who is here since SA-MP started. You can however, use the dashboard to create your own thread with your own interpretation of what you know and how it unfolded than arguing here.</span><br />
</li>
<li>Some points have been clarified in later replies. Clarifications are exactly that: clarifications.<br />
</li>
<li>If you disagree with the analysis, methodology or conclusions, feel free to analyse the data yourself and publish your own interpretation. Different perspectives are welcome but won't be responded.<br />
</li>
<li>If you are a staff member and need to suggest improvements, do a dm or create a pull request on the github repo (if unresponsive on forums).<br />
</li>
<li>The dashboard updates every hour, so observations made here reflect the data available at the time of writing and may become outdated over time. (for reference, the hourly updates started in June of 2026)<br />
</li>
<li>A Sources tab is available for those who want to review the underlying numbers and methodology. The data can also be downloaded for independent analysis.<br />
</li>
<li>Historical data has been reconstructed using archived sources, including Wayback Machine snapshots and other publicly available records. This is the best approximation currently available but feel free to add data points or suggest sources.<br />
</li>
<li>If you're only here to argue about AI, troll or throw personal insults, this probably isn't the thread for you. Maybe some discord server will help you get some anime chicks<br />
</li>
</ul>
<br />
Now, onto the analysis.<br />
<br />
For nearly two decades, SA-MP was the foundation of GTA: San Andreas multiplayer.<br />
<br />
Thousands of servers were created, millions of players connected and entire communities were built around a platform that became one of the most successful multiplayer modifications in gaming history.<br />
<br />
Then came uncertainty.<br />
<br />
As development slowed and Kalcor stepped away from active involvement, many questioned what the future would look like.<br />
<br />
Would the ecosystem slowly decline?<br />
<br />
Would communities migrate to other games and platforms?<br />
<br />
Would SA-MP eventually become another piece of gaming history, remembered fondly but no longer evolving?<br />
<br />
Several years later, we can begin answering those questions with something more than speculation.<br />
<br />
Data.<br />
<br />
To better understand the state of the ecosystem, I built a public analytics dashboard that tracks server counts, player populations, adoption trends, geographic distribution and historical statistics across both SA-MP and open.mp.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The COVID Boom</span></span><br />
One of the most striking patterns visible in the historical data is the COVID-era surge.<br />
<br />
Like many online games, SA-MP experienced a dramatic increase in activity during lockdown periods. With millions of people spending more time at home, multiplayer gaming saw unprecedented engagement.<br />
<br />
Player populations reached levels that would have seemed difficult to imagine only a few years earlier.<br />
<br />
The dashboard trend lines show this period as one of the most active eras in the history of the ecosystem.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Post-COVID Correction</span></span><br />
<br />
As restrictions ended and normal life resumed, player numbers naturally declined.<br />
<br />
This was not unique to SA-MP. The same pattern could be seen across countless online games.<br />
<br />
What matters is what happened next.<br />
<br />
The ecosystem remained active.<br />
<br />
Servers continued operating.<br />
<br />
Communities stayed together.<br />
<br />
Rather than disappearing after the temporary boom, the multiplayer scene proved remarkably resilient.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Arrival of open.mp</span></span><br />
<br />
Perhaps the most interesting chapter began after open.mp emerged.<br />
<br />
At a time when many expected stagnation, the ecosystem instead began evolving.<br />
<br />
Today, dashboard data shows:<br />
<ul class="mycode_list"><li>More than 1,000 tracked servers<br />
</li>
<li>More than 25,000 concurrent players<br />
</li>
<li>Over 500 servers running open.mp<br />
</li>
<li>Approximately 50% server share for open.mp<br />
</li>
</ul>
<br />
That figure alone tells an interesting story.<br />
<br />
The transition did not happen overnight.<br />
<br />
There was no forced migration.<br />
<br />
Server owners moved gradually, evaluating stability, compatibility and long-term viability before making the switch.<br />
<br />
Years after SA-MP's development slowdown, open.mp now represents roughly half of all tracked servers.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A Milestone More Significant Than It Appears</span></span><br />
<br />
The 50% figure becomes even more impressive when considering that some of the ecosystem's largest and longest-running communities still primarily operate on traditional SA-MP infrastructure.<br />
<br />
Many established servers have years of custom systems, tooling and gamemode development behind them. Migrating infrastructure is not always a simple decision.<br />
<br />
This means open.mp's growth has not been driven solely by a handful of major communities.<br />
<br />
Instead, adoption appears to be occurring across hundreds of independent servers.<br />
<br />
That suggests genuine ecosystem-wide confidence rather than a short-term trend.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Story of GTA: Underground and UG-MP</span></span><br />
<br />
To understand why open.mp's growth is remarkable, it helps to remember another ambitious project from the GTA modding community.<br />
<br />
Many players will remember GTA: Underground.<br />
<br />
The project sought to combine multiple Rockstar worlds into a single playable experience, bringing together content from GTA III, Vice City and San Andreas into one massive game world.<br />
<br />
Less well known was its multiplayer component: UG-MP.<br />
<br />
UG-MP was developed as a fork of SA-MP and aimed to bring multiplayer functionality to this expanded world while maintaining compatibility with existing SA-MP scripting and gamemodes.<br />
<br />
It represented an alternative vision of what multiplayer San Andreas could become.<br />
<br />
A larger world.<br />
<br />
Expanded capabilities.<br />
<br />
A new technical direction.<br />
<br />
However, during a period of increasing legal pressure and DMCA activity affecting major GTA modding projects, GTA: Underground became one of the most visible casualties of the uncertainty surrounding the modding scene.<br />
<br />
Development ended and official downloads were removed.<br />
<br />
One of the most ambitious community projects ever built for San Andreas disappeared before its long-term vision could be fully realised.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Two Very Different Outcomes</span></span><br />
<br />
Looking back, GTA: Underground and open.mp tell two very different stories.<br />
<br />
One ambitious community project became a casualty of a turbulent period for GTA modding.<br />
<br />
The other survived uncertainty and continued growing.<br />
<br />
When Kalcor stepped away, there was no guarantee which path the multiplayer ecosystem would follow.<br />
<br />
Many feared that SA-MP itself could gradually fade away.<br />
<br />
Instead, the community organised.<br />
<br />
Developers contributed.<br />
<br />
Infrastructure improved.<br />
<br />
Server owners adopted new technology.<br />
<br />
And open.mp steadily expanded.<br />
<br />
What could have become a story about decline instead became a story about continuation.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Community-Driven Development</span></span><br />
<br />
One of the biggest differences between the current era and the past is how development now occurs.<br />
<br />
Instead of relying on a single individual, open.mp benefits from contributions across the community.<br />
<br />
This has enabled:<br />
<ul class="mycode_list"><li>Regular updates<br />
</li>
<li>Modern tooling<br />
</li>
<li>Infrastructure improvements<br />
</li>
<li>New APIs and services<br />
</li>
<li>Long-term maintainability<br />
</li>
</ul>
<br />
The platform continues evolving because the ecosystem itself has become invested in its future.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The AI Era and the Future of Server Development</span></span><br />
<br />
Another major change is happening outside the platform itself.<br />
<br />
Artificial intelligence is rapidly changing how servers are developed and maintained.<br />
<br />
Historically, creating and managing a server required extensive scripting knowledge. Debugging legacy Pawn code, understanding large gamemodes, porting systems and implementing new features often required significant time and experience.<br />
<br />
Today, AI-assisted tools can help developers:<br />
<ul class="mycode_list"><li>Debug scripts faster<br />
</li>
<li>Explain legacy codebases<br />
</li>
<li>Generate boilerplate systems<br />
</li>
<li>Port existing code<br />
</li>
<li>Write documentation<br />
</li>
<li>Prototype new gameplay features<br />
</li>
<li>Reduce development time for routine tasks<br />
</li>
</ul>
<br />
For experienced developers, AI can act as a productivity multiplier.<br />
<br />
For newcomers, it lowers the barrier to entry and makes complex systems easier to understand.<br />
<br />
Of course, AI comes at a cost.<br />
<br />
The most capable models often require paid access, generated code still requires review and human oversight remains essential.<br />
<br />
AI will not replace good developers.<br />
<br />
However, it does make experimentation, maintenance and feature development significantly faster than it was during much of the SA-MP era.<br />
<br />
Combined with an actively maintained platform like open.mp, this may create opportunities for innovation that simply were not available a decade ago.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Explore the Dashboard</span></span><br />
<br />
<a href="https://mac-andreas.github.io/#dashboard" target="_blank" rel="noopener" class="mycode_url">https://mac-andreas.github.io/#dashboard</a><br />
<br />
Features include:<br />
<ul class="mycode_list"><li>Live server statistics<br />
</li>
<li>Historical player trends<br />
</li>
<li>open.mp adoption tracking<br />
</li>
<li>Geographic distribution maps<br />
</li>
<li>Language analytics<br />
</li>
<li>Version statistics<br />
</li>
<li>Platform benchmarking<br />
</li>
</ul>
<br />
The dashboard started as a way to visualise server statistics.<br />
<br />
What emerged was something more interesting.<br />
<br />
A timeline of the ecosystem itself.<br />
<br />
From the COVID boom, through the uncertainty following SA-MP's development slowdown, to the rise of open.mp and the emergence of new development tools, the data tells the story of a community that proved far more resilient and adaptable than many expected.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">From Uncertainty to Growth: The Story of SA-MP, open.mp and What the Data Reveals</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">A look at the evolution of the multiplayer ecosystem through live analytics, historical trends and community-driven innovation</span><br />
<br />
<a href="https://mac-andreas.github.io/#dashboard" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: xx-large;" class="mycode_size">View the Dashboard</span></a><br />
</div>
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Disclaimer</span><br />
<br />
For those who skipped straight to the comments:<br />
<ul class="mycode_list"><li>This analysis is my personal interpretation of the dashboard data. It is not an official open.mp statement, staff announcement or an authoritative source that the community is expected to accept as fact.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">The following information is from AI's own known facts and generation on what it knows about SA-MP &amp; open.mp as a whole + my additions in some places, it doesn't know about your grandpa's elite ball knowledge that has been transferred to you through his genes about behind the scenes. So, better treat this as what AI knows about SA-MP + how it interpreted the data of dashboard &amp; can drop the act of being some veteran who is here since SA-MP started. You can however, use the dashboard to create your own thread with your own interpretation of what you know and how it unfolded than arguing here.</span><br />
</li>
<li>Some points have been clarified in later replies. Clarifications are exactly that: clarifications.<br />
</li>
<li>If you disagree with the analysis, methodology or conclusions, feel free to analyse the data yourself and publish your own interpretation. Different perspectives are welcome but won't be responded.<br />
</li>
<li>If you are a staff member and need to suggest improvements, do a dm or create a pull request on the github repo (if unresponsive on forums).<br />
</li>
<li>The dashboard updates every hour, so observations made here reflect the data available at the time of writing and may become outdated over time. (for reference, the hourly updates started in June of 2026)<br />
</li>
<li>A Sources tab is available for those who want to review the underlying numbers and methodology. The data can also be downloaded for independent analysis.<br />
</li>
<li>Historical data has been reconstructed using archived sources, including Wayback Machine snapshots and other publicly available records. This is the best approximation currently available but feel free to add data points or suggest sources.<br />
</li>
<li>If you're only here to argue about AI, troll or throw personal insults, this probably isn't the thread for you. Maybe some discord server will help you get some anime chicks<br />
</li>
</ul>
<br />
Now, onto the analysis.<br />
<br />
For nearly two decades, SA-MP was the foundation of GTA: San Andreas multiplayer.<br />
<br />
Thousands of servers were created, millions of players connected and entire communities were built around a platform that became one of the most successful multiplayer modifications in gaming history.<br />
<br />
Then came uncertainty.<br />
<br />
As development slowed and Kalcor stepped away from active involvement, many questioned what the future would look like.<br />
<br />
Would the ecosystem slowly decline?<br />
<br />
Would communities migrate to other games and platforms?<br />
<br />
Would SA-MP eventually become another piece of gaming history, remembered fondly but no longer evolving?<br />
<br />
Several years later, we can begin answering those questions with something more than speculation.<br />
<br />
Data.<br />
<br />
To better understand the state of the ecosystem, I built a public analytics dashboard that tracks server counts, player populations, adoption trends, geographic distribution and historical statistics across both SA-MP and open.mp.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The COVID Boom</span></span><br />
One of the most striking patterns visible in the historical data is the COVID-era surge.<br />
<br />
Like many online games, SA-MP experienced a dramatic increase in activity during lockdown periods. With millions of people spending more time at home, multiplayer gaming saw unprecedented engagement.<br />
<br />
Player populations reached levels that would have seemed difficult to imagine only a few years earlier.<br />
<br />
The dashboard trend lines show this period as one of the most active eras in the history of the ecosystem.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Post-COVID Correction</span></span><br />
<br />
As restrictions ended and normal life resumed, player numbers naturally declined.<br />
<br />
This was not unique to SA-MP. The same pattern could be seen across countless online games.<br />
<br />
What matters is what happened next.<br />
<br />
The ecosystem remained active.<br />
<br />
Servers continued operating.<br />
<br />
Communities stayed together.<br />
<br />
Rather than disappearing after the temporary boom, the multiplayer scene proved remarkably resilient.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Arrival of open.mp</span></span><br />
<br />
Perhaps the most interesting chapter began after open.mp emerged.<br />
<br />
At a time when many expected stagnation, the ecosystem instead began evolving.<br />
<br />
Today, dashboard data shows:<br />
<ul class="mycode_list"><li>More than 1,000 tracked servers<br />
</li>
<li>More than 25,000 concurrent players<br />
</li>
<li>Over 500 servers running open.mp<br />
</li>
<li>Approximately 50% server share for open.mp<br />
</li>
</ul>
<br />
That figure alone tells an interesting story.<br />
<br />
The transition did not happen overnight.<br />
<br />
There was no forced migration.<br />
<br />
Server owners moved gradually, evaluating stability, compatibility and long-term viability before making the switch.<br />
<br />
Years after SA-MP's development slowdown, open.mp now represents roughly half of all tracked servers.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">A Milestone More Significant Than It Appears</span></span><br />
<br />
The 50% figure becomes even more impressive when considering that some of the ecosystem's largest and longest-running communities still primarily operate on traditional SA-MP infrastructure.<br />
<br />
Many established servers have years of custom systems, tooling and gamemode development behind them. Migrating infrastructure is not always a simple decision.<br />
<br />
This means open.mp's growth has not been driven solely by a handful of major communities.<br />
<br />
Instead, adoption appears to be occurring across hundreds of independent servers.<br />
<br />
That suggests genuine ecosystem-wide confidence rather than a short-term trend.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Story of GTA: Underground and UG-MP</span></span><br />
<br />
To understand why open.mp's growth is remarkable, it helps to remember another ambitious project from the GTA modding community.<br />
<br />
Many players will remember GTA: Underground.<br />
<br />
The project sought to combine multiple Rockstar worlds into a single playable experience, bringing together content from GTA III, Vice City and San Andreas into one massive game world.<br />
<br />
Less well known was its multiplayer component: UG-MP.<br />
<br />
UG-MP was developed as a fork of SA-MP and aimed to bring multiplayer functionality to this expanded world while maintaining compatibility with existing SA-MP scripting and gamemodes.<br />
<br />
It represented an alternative vision of what multiplayer San Andreas could become.<br />
<br />
A larger world.<br />
<br />
Expanded capabilities.<br />
<br />
A new technical direction.<br />
<br />
However, during a period of increasing legal pressure and DMCA activity affecting major GTA modding projects, GTA: Underground became one of the most visible casualties of the uncertainty surrounding the modding scene.<br />
<br />
Development ended and official downloads were removed.<br />
<br />
One of the most ambitious community projects ever built for San Andreas disappeared before its long-term vision could be fully realised.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Two Very Different Outcomes</span></span><br />
<br />
Looking back, GTA: Underground and open.mp tell two very different stories.<br />
<br />
One ambitious community project became a casualty of a turbulent period for GTA modding.<br />
<br />
The other survived uncertainty and continued growing.<br />
<br />
When Kalcor stepped away, there was no guarantee which path the multiplayer ecosystem would follow.<br />
<br />
Many feared that SA-MP itself could gradually fade away.<br />
<br />
Instead, the community organised.<br />
<br />
Developers contributed.<br />
<br />
Infrastructure improved.<br />
<br />
Server owners adopted new technology.<br />
<br />
And open.mp steadily expanded.<br />
<br />
What could have become a story about decline instead became a story about continuation.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Community-Driven Development</span></span><br />
<br />
One of the biggest differences between the current era and the past is how development now occurs.<br />
<br />
Instead of relying on a single individual, open.mp benefits from contributions across the community.<br />
<br />
This has enabled:<br />
<ul class="mycode_list"><li>Regular updates<br />
</li>
<li>Modern tooling<br />
</li>
<li>Infrastructure improvements<br />
</li>
<li>New APIs and services<br />
</li>
<li>Long-term maintainability<br />
</li>
</ul>
<br />
The platform continues evolving because the ecosystem itself has become invested in its future.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The AI Era and the Future of Server Development</span></span><br />
<br />
Another major change is happening outside the platform itself.<br />
<br />
Artificial intelligence is rapidly changing how servers are developed and maintained.<br />
<br />
Historically, creating and managing a server required extensive scripting knowledge. Debugging legacy Pawn code, understanding large gamemodes, porting systems and implementing new features often required significant time and experience.<br />
<br />
Today, AI-assisted tools can help developers:<br />
<ul class="mycode_list"><li>Debug scripts faster<br />
</li>
<li>Explain legacy codebases<br />
</li>
<li>Generate boilerplate systems<br />
</li>
<li>Port existing code<br />
</li>
<li>Write documentation<br />
</li>
<li>Prototype new gameplay features<br />
</li>
<li>Reduce development time for routine tasks<br />
</li>
</ul>
<br />
For experienced developers, AI can act as a productivity multiplier.<br />
<br />
For newcomers, it lowers the barrier to entry and makes complex systems easier to understand.<br />
<br />
Of course, AI comes at a cost.<br />
<br />
The most capable models often require paid access, generated code still requires review and human oversight remains essential.<br />
<br />
AI will not replace good developers.<br />
<br />
However, it does make experimentation, maintenance and feature development significantly faster than it was during much of the SA-MP era.<br />
<br />
Combined with an actively maintained platform like open.mp, this may create opportunities for innovation that simply were not available a decade ago.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Explore the Dashboard</span></span><br />
<br />
<a href="https://mac-andreas.github.io/#dashboard" target="_blank" rel="noopener" class="mycode_url">https://mac-andreas.github.io/#dashboard</a><br />
<br />
Features include:<br />
<ul class="mycode_list"><li>Live server statistics<br />
</li>
<li>Historical player trends<br />
</li>
<li>open.mp adoption tracking<br />
</li>
<li>Geographic distribution maps<br />
</li>
<li>Language analytics<br />
</li>
<li>Version statistics<br />
</li>
<li>Platform benchmarking<br />
</li>
</ul>
<br />
The dashboard started as a way to visualise server statistics.<br />
<br />
What emerged was something more interesting.<br />
<br />
A timeline of the ecosystem itself.<br />
<br />
From the COVID boom, through the uncertainty following SA-MP's development slowdown, to the rise of open.mp and the emergence of new development tools, the data tells the story of a community that proved far more resilient and adaptable than many expected.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Starting a Roleplay Server - Need Scripters/Mappers]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4246</link>
			<pubDate>Sun, 17 May 2026 22:14:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8141">Jimmy96k</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4246</guid>
			<description><![CDATA[Hello I need Scripters/Mappers to assist finishing a roleplay gamemode;<br />
<br />
Finished almost 50% fully dynamic using mysql , I already have a VPS with a panel , and another GameHost <br />
<br />
A lot of features done already starting from new.pwn;<br />
<br />
Website URL/Discord - Appears on Login - Managed ingame from /serversettings <br />
Default Newbie SkinMale-Female/Cash/Bank - Managed ingame from /serversettings<br />
MaxPlayer(Vehicles)(Houses)(Businesses)(Jobs)(Toys) - Managed ingame from /serversettings;<br />
MaxVIP(Vehicles)(Houses)(Businesses)(Jobs)(Toys) - Managed ingame from /serversettings<br />
<br />
-/create(vehicle)(door)(house)(business)(family)(faction)(gate)(job)(point)(turf)(audio)(hospital- inside Create/edit beds)  - <br />
Dailogues Random Business/House Interior - Price randomized based on zone's - Products from ProductsCatalogue SQL <br />
<br />
-/edit(vehicle)(door)(house)(business)(family)(faction)(gate)(job)(point)(turf)(audio)(hospital - inside Create/edit beds)  - Dialogues<br />
<br />
Business includes Dealerships(Create Dealership Vehicle) (Edit Dealership Vehicle-includes ModelID/Price/Position/Mods) (Set Purchased Dealership vehicle Spawn)<br />
<br />
Business includes Banks(Create Physical ATM that player can use, Edit ATM's) <br />
<br />
<br />
public OnGameModeInit()<br />
{<br />
    for(new _rv; _rv &lt; MAX_VEHICLES; _rv++) ER_VehicleRadioStation[_rv] = -1;<br />
<br />
    SetGameModeText("Express Roleplay - Gaming");<br />
    ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);<br />
    UsePlayerPedAnims();<br />
    ManualVehicleEngineAndLights();<br />
    EnableStuntBonusForAll(0);<br />
    DisableInteriorEnterExits();<br />
    ER_CreateLoginTextDraws();<br />
<br />
    ER_MySQLConnect();<br />
//  CORE<br />
    ER_LoadServerCore();<br />
//  SYSTEMS<br />
ER_LoadHospitals();<br />
    ER_LoadHospitalBeds();<br />
    ER_LoadAudioStreams();<br />
    ER_LoadBusinesses();<br />
    ER_LoadGasPumps();<br />
    ER_LoadHouses();<br />
    ER_LoadDoors();<br />
    ER_LoadToyCatalog();<br />
    ER_LoadFamilies();<br />
    ER_LoadFactions();<br />
    ER_LoadJobs();<br />
    ER_LoadGates();<br />
    ER_LoadPoints();<br />
    ER_LoadTurfs();<br />
    ER_LoadVehicles();<br />
    ER_LoadDealershipDisplays();<br />
    return 1;<br />
}]]></description>
			<content:encoded><![CDATA[Hello I need Scripters/Mappers to assist finishing a roleplay gamemode;<br />
<br />
Finished almost 50% fully dynamic using mysql , I already have a VPS with a panel , and another GameHost <br />
<br />
A lot of features done already starting from new.pwn;<br />
<br />
Website URL/Discord - Appears on Login - Managed ingame from /serversettings <br />
Default Newbie SkinMale-Female/Cash/Bank - Managed ingame from /serversettings<br />
MaxPlayer(Vehicles)(Houses)(Businesses)(Jobs)(Toys) - Managed ingame from /serversettings;<br />
MaxVIP(Vehicles)(Houses)(Businesses)(Jobs)(Toys) - Managed ingame from /serversettings<br />
<br />
-/create(vehicle)(door)(house)(business)(family)(faction)(gate)(job)(point)(turf)(audio)(hospital- inside Create/edit beds)  - <br />
Dailogues Random Business/House Interior - Price randomized based on zone's - Products from ProductsCatalogue SQL <br />
<br />
-/edit(vehicle)(door)(house)(business)(family)(faction)(gate)(job)(point)(turf)(audio)(hospital - inside Create/edit beds)  - Dialogues<br />
<br />
Business includes Dealerships(Create Dealership Vehicle) (Edit Dealership Vehicle-includes ModelID/Price/Position/Mods) (Set Purchased Dealership vehicle Spawn)<br />
<br />
Business includes Banks(Create Physical ATM that player can use, Edit ATM's) <br />
<br />
<br />
public OnGameModeInit()<br />
{<br />
    for(new _rv; _rv &lt; MAX_VEHICLES; _rv++) ER_VehicleRadioStation[_rv] = -1;<br />
<br />
    SetGameModeText("Express Roleplay - Gaming");<br />
    ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);<br />
    UsePlayerPedAnims();<br />
    ManualVehicleEngineAndLights();<br />
    EnableStuntBonusForAll(0);<br />
    DisableInteriorEnterExits();<br />
    ER_CreateLoginTextDraws();<br />
<br />
    ER_MySQLConnect();<br />
//  CORE<br />
    ER_LoadServerCore();<br />
//  SYSTEMS<br />
ER_LoadHospitals();<br />
    ER_LoadHospitalBeds();<br />
    ER_LoadAudioStreams();<br />
    ER_LoadBusinesses();<br />
    ER_LoadGasPumps();<br />
    ER_LoadHouses();<br />
    ER_LoadDoors();<br />
    ER_LoadToyCatalog();<br />
    ER_LoadFamilies();<br />
    ER_LoadFactions();<br />
    ER_LoadJobs();<br />
    ER_LoadGates();<br />
    ER_LoadPoints();<br />
    ER_LoadTurfs();<br />
    ER_LoadVehicles();<br />
    ER_LoadDealershipDisplays();<br />
    return 1;<br />
}]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[🚀 Free SA-MP Hosting + OpenMP Servers from €0.99/mo]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4240</link>
			<pubDate>Tue, 12 May 2026 17:20:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7786">Centnodes</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4240</guid>
			<description><![CDATA[Hi everyone 👋<br />
<br />
We at <span style="font-weight: bold;" class="mycode_b">Centnodes</span> are offering <span style="font-weight: bold;" class="mycode_b">OpenMP game server hosting from just €0.99/month</span>, built for better performance and growing communities.<br />
<br />
We’re also continuing our <span style="font-weight: bold;" class="mycode_b">FREE SA-MP hosting</span> initiative for those just getting started 👇<br />
<br />
<hr class="mycode_hr" />
🎮 What’s included<ul class="mycode_list"><li>OpenMP hosting (from €0.99/month) <br />
</li>
<li>FREE SA-MP servers (limited slots) <br />
</li>
<li>Full FTP &amp; file access <br />
</li>
<li>Custom gamemodes supported <br />
</li>
<li>Low-latency EU hosting 🇪🇺 <br />
</li>
<li>DDoS protection &amp; SSD storage <br />
</li>
<li>Excellent support<br />
</li>
</ul>
<hr class="mycode_hr" />
📌 Notes<ul class="mycode_list"><li>Free packages are limited <br />
</li>
<li>No reselling <br />
</li>
<li>No hidden paywalls <br />
</li>
</ul>
<hr class="mycode_hr" />
<br />
Start free or scale up when ready 🚀<br />
🌐 <a href="https://centnodes.com" target="_blank" rel="noopener" class="mycode_url">https://centnodes.com</a><br />
<span style="font-style: italic;" class="mycode_i">Posted to support the community with free SA-MP servers while offering affordable OpenMP options.</span>]]></description>
			<content:encoded><![CDATA[Hi everyone 👋<br />
<br />
We at <span style="font-weight: bold;" class="mycode_b">Centnodes</span> are offering <span style="font-weight: bold;" class="mycode_b">OpenMP game server hosting from just €0.99/month</span>, built for better performance and growing communities.<br />
<br />
We’re also continuing our <span style="font-weight: bold;" class="mycode_b">FREE SA-MP hosting</span> initiative for those just getting started 👇<br />
<br />
<hr class="mycode_hr" />
🎮 What’s included<ul class="mycode_list"><li>OpenMP hosting (from €0.99/month) <br />
</li>
<li>FREE SA-MP servers (limited slots) <br />
</li>
<li>Full FTP &amp; file access <br />
</li>
<li>Custom gamemodes supported <br />
</li>
<li>Low-latency EU hosting 🇪🇺 <br />
</li>
<li>DDoS protection &amp; SSD storage <br />
</li>
<li>Excellent support<br />
</li>
</ul>
<hr class="mycode_hr" />
📌 Notes<ul class="mycode_list"><li>Free packages are limited <br />
</li>
<li>No reselling <br />
</li>
<li>No hidden paywalls <br />
</li>
</ul>
<hr class="mycode_hr" />
<br />
Start free or scale up when ready 🚀<br />
🌐 <a href="https://centnodes.com" target="_blank" rel="noopener" class="mycode_url">https://centnodes.com</a><br />
<span style="font-style: italic;" class="mycode_i">Posted to support the community with free SA-MP servers while offering affordable OpenMP options.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Samp development]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4037</link>
			<pubDate>Tue, 31 Mar 2026 09:57:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=5241">pmemorex2016</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4037</guid>
			<description><![CDATA[I sell discord servers, samp, mappings, logo design, forum gaming website]]></description>
			<content:encoded><![CDATA[I sell discord servers, samp, mappings, logo design, forum gaming website]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GTA San Andreas - The movie]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3811</link>
			<pubDate>Fri, 20 Feb 2026 00:14:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=3956">NoxxeR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3811</guid>
			<description><![CDATA[<a href="https://www.youtube.com/watch?v=7c8tD__KjVc" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=7c8tD__KjVc</a><br />
<br />
What do you guys think? Will Smith is leading the movie as an actor, and is CJ from GTA San Andreas.]]></description>
			<content:encoded><![CDATA[<a href="https://www.youtube.com/watch?v=7c8tD__KjVc" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=7c8tD__KjVc</a><br />
<br />
What do you guys think? Will Smith is leading the movie as an actor, and is CJ from GTA San Andreas.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[It has been a while]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3802</link>
			<pubDate>Fri, 06 Feb 2026 20:36:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7916">Mauzen</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3802</guid>
			<description><![CDATA[So, I was erasing an old backup server and stumbled across some old SA-MP files. Made me check out how things developed since I had a look the last time, at the Burgershot forum I think. Must have been a few years now.<br />
Nostalgia hits hard, first contact with sa-mp was almost 20 years ago, now Im in my 30s and still come back from time to time. Good old times.<br />
<br />
Anyways, I like the concept of open.mp, keeping the old sa-mp alive and going. Great to see there are still some people developing at github, wish I had the time to take a deeper look, try it out maybe, but no idea if Ill find some time for that these days.<br />
<br />
Still wanted to drop by and say im still alive, in case anyone remembers me. The forum seems a bit quiet, maybe Ill check in from time to time anyways to see if I can catch some of the other guys from the old days here.<br />
<br />
So long then, keep it up!]]></description>
			<content:encoded><![CDATA[So, I was erasing an old backup server and stumbled across some old SA-MP files. Made me check out how things developed since I had a look the last time, at the Burgershot forum I think. Must have been a few years now.<br />
Nostalgia hits hard, first contact with sa-mp was almost 20 years ago, now Im in my 30s and still come back from time to time. Good old times.<br />
<br />
Anyways, I like the concept of open.mp, keeping the old sa-mp alive and going. Great to see there are still some people developing at github, wish I had the time to take a deeper look, try it out maybe, but no idea if Ill find some time for that these days.<br />
<br />
Still wanted to drop by and say im still alive, in case anyone remembers me. The forum seems a bit quiet, maybe Ill check in from time to time anyways to see if I can catch some of the other guys from the old days here.<br />
<br />
So long then, keep it up!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unban]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3801</link>
			<pubDate>Thu, 05 Feb 2026 22:35:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7915">stryzo125</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3801</guid>
			<description><![CDATA[Hello! I received a ban from the original samp discord server how can i get unbanned?]]></description>
			<content:encoded><![CDATA[Hello! I received a ban from the original samp discord server how can i get unbanned?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discord Server Unable to join issue]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3742</link>
			<pubDate>Wed, 24 Dec 2025 17:58:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7489">cosminupgaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3742</guid>
			<description><![CDATA[Hello there,<br />
<br />
<br />
I have been trying to join the official discord server open.mp for few years and I am still unable to join. Someone behalf me asked an admin there if i was banned for something and been told is a no.<br />
<br />
username: cosminupgaming]]></description>
			<content:encoded><![CDATA[Hello there,<br />
<br />
<br />
I have been trying to join the official discord server open.mp for few years and I am still unable to join. Someone behalf me asked an admin there if i was banned for something and been told is a no.<br />
<br />
username: cosminupgaming]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[🎮 Free SA-MP Server Hosting — by Centnodes]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3726</link>
			<pubDate>Thu, 18 Dec 2025 12:29:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7786">Centnodes</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3726</guid>
			<description><![CDATA[Hi everyone 👋<br />
We at <span style="font-weight: bold;" class="mycode_b">Centnodes</span> (<span style="font-weight: bold;" class="mycode_b"><a href="https://centnodes.com" target="_blank" rel="noopener" class="mycode_url">https://centnodes.com</a></span>) are offering <span style="font-weight: bold;" class="mycode_b">FREE game server hosting</span> for <span style="font-weight: bold;" class="mycode_b">SA-MP</span> aas part of a limited community initiative.<br />
<br />
This is <span style="font-weight: bold;" class="mycode_b">real infrastructure</span>, not a trial or gimmick — ideal for:<ul class="mycode_list"><li>New or growing communities<br />
</li>
<li>Developers testing scripts, mods, or plugins<br />
</li>
<li>Friends wanting a stable private server<br />
</li>
<li>Small public servers<br />
</li>
</ul>
<hr class="mycode_hr" />
🚀 What’s included<br />
<span style="font-weight: bold;" class="mycode_b">SA-MP Hosting</span><ul class="mycode_list"><li>Latest SA-MP server version<br />
</li>
<li>Full file &amp; FTP access<br />
</li>
<li>Custom gamemodes and scripts supported<br />
</li>
<li>Stable, low-latency EU hosting<br />
</li>
<li>Console and file access<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
🖥 Server details (fair use)<ul class="mycode_list"><li>Dedicated CPU resources<br />
</li>
<li>Fast SSD storage<br />
</li>
<li>DDoS-protected network<br />
</li>
<li>24/7 uptime (no forced shutdowns)<br />
</li>
<li>Hosted in Europe 🇪🇺<br />
</li>
</ul>
<hr class="mycode_hr" />
📌 Important notes<ul class="mycode_list"><li>100% <span style="font-weight: bold;" class="mycode_b">free</span><br />
</li>
<li>Limited number of slots available<br />
</li>
<li>No reselling<br />
</li>
<li>No surprise paywalls — if you like it, you can keep it<br />
</li>
</ul>
<br />
Thanks!<br />
<span style="font-weight: bold;" class="mycode_b">Centnodes</span><br />
High-performance hosting &amp; infrastructure<br />
🌐 <a href="https://centnodes.com" target="_blank" rel="noopener" class="mycode_url">https://centnodes.com</a><br />
<br />
*We posted this to help players get free SAMP server, this is not posted with an intention to advertise*]]></description>
			<content:encoded><![CDATA[Hi everyone 👋<br />
We at <span style="font-weight: bold;" class="mycode_b">Centnodes</span> (<span style="font-weight: bold;" class="mycode_b"><a href="https://centnodes.com" target="_blank" rel="noopener" class="mycode_url">https://centnodes.com</a></span>) are offering <span style="font-weight: bold;" class="mycode_b">FREE game server hosting</span> for <span style="font-weight: bold;" class="mycode_b">SA-MP</span> aas part of a limited community initiative.<br />
<br />
This is <span style="font-weight: bold;" class="mycode_b">real infrastructure</span>, not a trial or gimmick — ideal for:<ul class="mycode_list"><li>New or growing communities<br />
</li>
<li>Developers testing scripts, mods, or plugins<br />
</li>
<li>Friends wanting a stable private server<br />
</li>
<li>Small public servers<br />
</li>
</ul>
<hr class="mycode_hr" />
🚀 What’s included<br />
<span style="font-weight: bold;" class="mycode_b">SA-MP Hosting</span><ul class="mycode_list"><li>Latest SA-MP server version<br />
</li>
<li>Full file &amp; FTP access<br />
</li>
<li>Custom gamemodes and scripts supported<br />
</li>
<li>Stable, low-latency EU hosting<br />
</li>
<li>Console and file access<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
🖥 Server details (fair use)<ul class="mycode_list"><li>Dedicated CPU resources<br />
</li>
<li>Fast SSD storage<br />
</li>
<li>DDoS-protected network<br />
</li>
<li>24/7 uptime (no forced shutdowns)<br />
</li>
<li>Hosted in Europe 🇪🇺<br />
</li>
</ul>
<hr class="mycode_hr" />
📌 Important notes<ul class="mycode_list"><li>100% <span style="font-weight: bold;" class="mycode_b">free</span><br />
</li>
<li>Limited number of slots available<br />
</li>
<li>No reselling<br />
</li>
<li>No surprise paywalls — if you like it, you can keep it<br />
</li>
</ul>
<br />
Thanks!<br />
<span style="font-weight: bold;" class="mycode_b">Centnodes</span><br />
High-performance hosting &amp; infrastructure<br />
🌐 <a href="https://centnodes.com" target="_blank" rel="noopener" class="mycode_url">https://centnodes.com</a><br />
<br />
*We posted this to help players get free SAMP server, this is not posted with an intention to advertise*]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wanting to Start a RP Server]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3663</link>
			<pubDate>Tue, 11 Nov 2025 01:56:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7693">JakeFalcone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3663</guid>
			<description><![CDATA[I am wanting to start a RP server and I am needing help doing so. Need a little help with the scripting and mapping. it will be medium to hardcore RP, and it will be ran fair.]]></description>
			<content:encoded><![CDATA[I am wanting to start a RP server and I am needing help doing so. Need a little help with the scripting and mapping. it will be medium to hardcore RP, and it will be ran fair.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Want to edit my profile name.]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3190</link>
			<pubDate>Tue, 27 May 2025 08:52:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7133">rf.koek</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3190</guid>
			<description><![CDATA[Good day fellow Sa-mp fans!<br />
<br />
Back when sa-mp.com was still active my username was Hannibal_Smith and i just found out this great site and want to continue scripting ect.<br />
But sadly i cant edit or register with my username Hannibal_Smith because i cant find out that the secret question answer is: "what does open-mp stands for".<br />
<br />
I did google the answer, but all i write down as an answer is not the correct answer...<br />
Can you please provide me with the right answer?<br />
<br />
In logged in as a google account member now but i cant edit my username ;)<br />
<br />
Much love from the Netherlands!]]></description>
			<content:encoded><![CDATA[Good day fellow Sa-mp fans!<br />
<br />
Back when sa-mp.com was still active my username was Hannibal_Smith and i just found out this great site and want to continue scripting ect.<br />
But sadly i cant edit or register with my username Hannibal_Smith because i cant find out that the secret question answer is: "what does open-mp stands for".<br />
<br />
I did google the answer, but all i write down as an answer is not the correct answer...<br />
Can you please provide me with the right answer?<br />
<br />
In logged in as a google account member now but i cant edit my username ;)<br />
<br />
Much love from the Netherlands!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rockstar energy drink]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3177</link>
			<pubDate>Sat, 10 May 2025 18:23:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=3956">NoxxeR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3177</guid>
			<description><![CDATA[<a href="https://nielsen.discount/cdn/shop/files/rockstar-energy-drink-original-softdrinks-energydrinks-836.webp?v=1745408267&amp;width=480" target="_blank" rel="noopener" class="mycode_url">https://nielsen.discount/cdn/shop/files/...&amp;width=480</a><br />
<img src="https://nielsen.discount/cdn/shop/files/rockstar-energy-drink-original-softdrinks-energydrinks-836.webp?v=1745408267&amp;width=480" loading="lazy"  alt="[Image: rockstar-energy-drink-original-softdrink...&amp;width=480]" class="mycode_img" /><br />
<br />
Anybody tried this before? I'm tempted to buy one and try, lol.<br />
<br />
Rockstar gamers should try this energy drink, while they play sa-mp or open-mp.]]></description>
			<content:encoded><![CDATA[<a href="https://nielsen.discount/cdn/shop/files/rockstar-energy-drink-original-softdrinks-energydrinks-836.webp?v=1745408267&amp;width=480" target="_blank" rel="noopener" class="mycode_url">https://nielsen.discount/cdn/shop/files/...&amp;width=480</a><br />
<img src="https://nielsen.discount/cdn/shop/files/rockstar-energy-drink-original-softdrinks-energydrinks-836.webp?v=1745408267&amp;width=480" loading="lazy"  alt="[Image: rockstar-energy-drink-original-softdrink...&amp;width=480]" class="mycode_img" /><br />
<br />
Anybody tried this before? I'm tempted to buy one and try, lol.<br />
<br />
Rockstar gamers should try this energy drink, while they play sa-mp or open-mp.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discord server - Ban Appeal]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3162</link>
			<pubDate>Tue, 22 Apr 2025 18:42:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7039">joshcoconutard</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3162</guid>
			<description><![CDATA[Hello, I got banned last summer from the open MP Discord server. I apologize for my toxic and I want to be unbanned!<br />
dc: nalpsyy]]></description>
			<content:encoded><![CDATA[Hello, I got banned last summer from the open MP Discord server. I apologize for my toxic and I want to be unbanned!<br />
dc: nalpsyy]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How To turn on Dark Mode?]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3087</link>
			<pubDate>Sun, 23 Feb 2025 14:52:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=6878">necroxy22</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3087</guid>
			<description><![CDATA[How to turn on the dark mode in this forum?]]></description>
			<content:encoded><![CDATA[How to turn on the dark mode in this forum?]]></content:encoded>
		</item>
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