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	<channel>
		<title><![CDATA[open.mp forum - Questions and Suggestions]]></title>
		<link>https://forum.open.mp/</link>
		<description><![CDATA[open.mp forum - https://forum.open.mp]]></description>
		<pubDate>Wed, 03 Jun 2026 21:50:05 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Best way to implement a small HUD logo without CEF/custom client]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4271</link>
			<pubDate>Sun, 31 May 2026 08:00:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4810">cachegetfield</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4271</guid>
			<description><![CDATA[Hi everyone.<br />
<br />
What is the recommended way to render a small server logo as a native HUD element without CEF, custom client, modpack, or custom client-side TXD?<br />
<br />
The logo is simple:<ul class="mycode_list"><li>small emblem;<br />
</li>
<li>short wordmark;<br />
</li>
<li>2-3 flat colors;<br />
</li>
<li>around 25 px high;<br />
</li>
<li>should be visible in HUD.<br />
</li>
</ul>
<br />
I tried using Img2TextDraw / Image2TextDraw, but even a small PNG generated around 200 TextDraws, which feels too expensive for an always-visible HUD element.<br />
Would it be better to recreate this manually with normal TextDraws / PlayerTextDraws instead? For example:<ul class="mycode_list"><li>emblem frame using box TextDraws;<br />
</li>
<li>emblem letter as normal text;<br />
</li>
<li>separator as a box;<br />
</li>
<li>wordmark split into 1–2 text elements;<br />
</li>
<li>underline as a box.<br />
</li>
</ul>
<br />
That would be around 8-12 TextDraws instead of ~200.<br />
<br />
Questions:<br />
<ol type="1" class="mycode_list"><li>Is manual TextDraw construction the better approach for text-based HUD logos?<br />
</li>
<li>Are there any Img2TextDraw optimization settings/workflows to reduce the count?<br />
</li>
<li>Any best practices for placing such a logo without conflicting with the default GTA/SA HUD?<br />
</li>
</ol>
]]></description>
			<content:encoded><![CDATA[Hi everyone.<br />
<br />
What is the recommended way to render a small server logo as a native HUD element without CEF, custom client, modpack, or custom client-side TXD?<br />
<br />
The logo is simple:<ul class="mycode_list"><li>small emblem;<br />
</li>
<li>short wordmark;<br />
</li>
<li>2-3 flat colors;<br />
</li>
<li>around 25 px high;<br />
</li>
<li>should be visible in HUD.<br />
</li>
</ul>
<br />
I tried using Img2TextDraw / Image2TextDraw, but even a small PNG generated around 200 TextDraws, which feels too expensive for an always-visible HUD element.<br />
Would it be better to recreate this manually with normal TextDraws / PlayerTextDraws instead? For example:<ul class="mycode_list"><li>emblem frame using box TextDraws;<br />
</li>
<li>emblem letter as normal text;<br />
</li>
<li>separator as a box;<br />
</li>
<li>wordmark split into 1–2 text elements;<br />
</li>
<li>underline as a box.<br />
</li>
</ul>
<br />
That would be around 8-12 TextDraws instead of ~200.<br />
<br />
Questions:<br />
<ol type="1" class="mycode_list"><li>Is manual TextDraw construction the better approach for text-based HUD logos?<br />
</li>
<li>Are there any Img2TextDraw optimization settings/workflows to reduce the count?<br />
</li>
<li>Any best practices for placing such a logo without conflicting with the default GTA/SA HUD?<br />
</li>
</ol>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HOW TO CLOSE INCOMING CONNECTION LOG]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4249</link>
			<pubDate>Tue, 19 May 2026 04:46:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=6133">anil_erdogan0</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4249</guid>
			<description><![CDATA[<img src="https://media.discordapp.net/attachments/978162922138251304/1506154719213654016/image.png?ex=6a0d3b64&amp;is=6a0be9e4&amp;hm=8835c09022ed2dc752c440df8fd5a509b5a33b5a9cac43426a63d7d7161edd08&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6a0d3b64&amp;is=6a0be9e4&amp;hm=883...y=lossless]" class="mycode_img" /><br />
<br />
<img src="https://media.discordapp.net/attachments/978162922138251304/1506155572951777320/image.png?ex=6a0d3c2f&amp;is=6a0beaaf&amp;hm=fcd69a9ba3ea1e5d4d365867dc8aaaba67ff5bd4fb7f53f1fd9e5bdc71562526&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6a0d3c2f&amp;is=6a0beaaf&amp;hm=fcd...y=lossless]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I allready set all arguments to false and write my own message/log but I still seeing this "[connection] incoming connection:" message.</span>]]></description>
			<content:encoded><![CDATA[<img src="https://media.discordapp.net/attachments/978162922138251304/1506154719213654016/image.png?ex=6a0d3b64&amp;is=6a0be9e4&amp;hm=8835c09022ed2dc752c440df8fd5a509b5a33b5a9cac43426a63d7d7161edd08&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6a0d3b64&amp;is=6a0be9e4&amp;hm=883...y=lossless]" class="mycode_img" /><br />
<br />
<img src="https://media.discordapp.net/attachments/978162922138251304/1506155572951777320/image.png?ex=6a0d3c2f&amp;is=6a0beaaf&amp;hm=fcd69a9ba3ea1e5d4d365867dc8aaaba67ff5bd4fb7f53f1fd9e5bdc71562526&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6a0d3c2f&amp;is=6a0beaaf&amp;hm=fcd...y=lossless]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I allready set all arguments to false and write my own message/log but I still seeing this "[connection] incoming connection:" message.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[backtrace]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3821</link>
			<pubDate>Mon, 09 Mar 2026 06:32:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7982">Lyvex</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3821</guid>
			<description><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[2026-03-09T13:23:01+0700] [Info] [debug] Long callback execution detected (hang or performance issue)<br />
[2026-03-09T13:23:01+0700] [Info] [debug] AMX backtrace:<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #0 00005f70 in ?? (0, 21, 3243208, 1598650688) in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #1 00006058 in ?? (0, 0, 3243240, 1598650688) in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #2 00009370 in ?? () in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #3 00002de8 in public OnRuntimeError () in &lt;unknown&gt;</code></div></div><br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Please help me this callback is not in my gm, the problem appears when I want to install crashdetect</blockquote>
]]></description>
			<content:encoded><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[2026-03-09T13:23:01+0700] [Info] [debug] Long callback execution detected (hang or performance issue)<br />
[2026-03-09T13:23:01+0700] [Info] [debug] AMX backtrace:<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #0 00005f70 in ?? (0, 21, 3243208, 1598650688) in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #1 00006058 in ?? (0, 0, 3243240, 1598650688) in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #2 00009370 in ?? () in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #3 00002de8 in public OnRuntimeError () in &lt;unknown&gt;</code></div></div><br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Please help me this callback is not in my gm, the problem appears when I want to install crashdetect</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IPv6 support]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3797</link>
			<pubDate>Sun, 01 Feb 2026 19:01:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=827">Knogle</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3797</guid>
			<description><![CDATA[Ahoy, hope you doing fine.<br />
Many folks are only capable of having public facing IPv6 prefixes due to CGNAT, or any other kind of NATting in private address space.<br />
Therefore IPv6 support would be a nice thing to have, due to increasing use of IPv6 for services.<br />
<br />
BR,]]></description>
			<content:encoded><![CDATA[Ahoy, hope you doing fine.<br />
Many folks are only capable of having public facing IPv6 prefixes due to CGNAT, or any other kind of NATting in private address space.<br />
Therefore IPv6 support would be a nice thing to have, due to increasing use of IPv6 for services.<br />
<br />
BR,]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The size of the output amx file]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3692</link>
			<pubDate>Mon, 01 Dec 2025 19:07:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7729">scandalfive</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3692</guid>
			<description><![CDATA[Hello everyone. I've encountered a situation where, when compiling an empty mod (containing only #include &lt;open.mp&gt; and main(){}) using qawno and a custom bat file, the output amx files have different sizes. <br />
<br />
bat.amx - <span style="font-weight: bold;" class="mycode_b">1389 bytes</span><br />
qawno.amx - <span style="font-weight: bold;" class="mycode_b">1420 bytes</span><br />
<br />
Is this difference normal, or have I made a mistake in configuring the compiler command for the bat file?<br />
<br />
bat:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>compiler&#92;pawncc.exe -;+ -(+ -&#92; -Z- "-isource/%name%" "-rsource/%name%" "-icompiler/include" -d3 -t4 "-orelease/gamemodes/%name%" "source/%name%.pwn"</code></div></div><br />
qawno:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>./pawncc -;+ -(+ -&#92; -Z- "-i%p/%o" "-r%p/%o" "-i%q/include" -d3 -t4 "-o%p/%o" "%p/%i"</code></div></div><br />
May the experts forgive me, because this question may be very easy, but I'm new to this and I want to understand everything.<br />
Thank you.]]></description>
			<content:encoded><![CDATA[Hello everyone. I've encountered a situation where, when compiling an empty mod (containing only #include &lt;open.mp&gt; and main(){}) using qawno and a custom bat file, the output amx files have different sizes. <br />
<br />
bat.amx - <span style="font-weight: bold;" class="mycode_b">1389 bytes</span><br />
qawno.amx - <span style="font-weight: bold;" class="mycode_b">1420 bytes</span><br />
<br />
Is this difference normal, or have I made a mistake in configuring the compiler command for the bat file?<br />
<br />
bat:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>compiler&#92;pawncc.exe -;+ -(+ -&#92; -Z- "-isource/%name%" "-rsource/%name%" "-icompiler/include" -d3 -t4 "-orelease/gamemodes/%name%" "source/%name%.pwn"</code></div></div><br />
qawno:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>./pawncc -;+ -(+ -&#92; -Z- "-i%p/%o" "-r%p/%o" "-i%q/include" -d3 -t4 "-o%p/%o" "%p/%i"</code></div></div><br />
May the experts forgive me, because this question may be very easy, but I'm new to this and I want to understand everything.<br />
Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[samp-cef]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3201</link>
			<pubDate>Wed, 18 Jun 2025 11:36:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7200">jamespssamp</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3201</guid>
			<description><![CDATA[Hello everyone. I have some difficulties with rendering a web page via CEF inside the game. The thing is that I use white colors in the interfaces, but do not use the background (transparent). And from somewhere artifacts appear in the form of a black outline (1-3 pixels) around white elements. What could this be connected with? With the layout or the CEF plugin?]]></description>
			<content:encoded><![CDATA[Hello everyone. I have some difficulties with rendering a web page via CEF inside the game. The thing is that I use white colors in the interfaces, but do not use the background (transparent). And from somewhere artifacts appear in the form of a black outline (1-3 pixels) around white elements. What could this be connected with? With the layout or the CEF plugin?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Manual sorting of servers in the launcher.]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3180</link>
			<pubDate>Sun, 11 May 2025 10:21:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7079">landau</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3180</guid>
			<description><![CDATA[When you have too many servers in your server list, it becomes inconvenient to search for the server you want. It would be nice to have a manual sorting that would allow you to put frequently visited servers at the top of the list.]]></description>
			<content:encoded><![CDATA[When you have too many servers in your server list, it becomes inconvenient to search for the server you want. It would be nice to have a manual sorting that would allow you to put frequently visited servers at the top of the list.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bahnhof internet services should sponsor open-mp]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3178</link>
			<pubDate>Sat, 10 May 2025 18:29:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=3956">NoxxeR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3178</guid>
			<description><![CDATA[<a href="https://bahnhof.se/" target="_blank" rel="noopener" class="mycode_url">https://bahnhof.se/</a> is a swedish internet company, they might want to sponsor sa-mp or open-mp with some servers.<br />
They sponsor some other sites as well, they might gain customers if they sponsor some gaming servers for open-mp and the site.<br />
<br />
I think y-less should talk to some other companies as well that has money, since GTA SA still active with open-mp :)]]></description>
			<content:encoded><![CDATA[<a href="https://bahnhof.se/" target="_blank" rel="noopener" class="mycode_url">https://bahnhof.se/</a> is a swedish internet company, they might want to sponsor sa-mp or open-mp with some servers.<br />
They sponsor some other sites as well, they might gain customers if they sponsor some gaming servers for open-mp and the site.<br />
<br />
I think y-less should talk to some other companies as well that has money, since GTA SA still active with open-mp :)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sponsors and Donations]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3158</link>
			<pubDate>Sun, 20 Apr 2025 05:48:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=3956">NoxxeR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3158</guid>
			<description><![CDATA[Open multiplayer needs sponsors for the website servers, the forums and donations so the project can succeed.<br />
<br />
Y-less should talk to people so they can sponsor him with servers and donations on the main page, since Open multiplayer will replace sa-mp soon, and might need lots of donations and servers so you can host websites and servers so the game gets more attention :)<br />
<br />
GTA San andreas is awesome, in the future there should be updates to the graphics as well ingame, dunno if Open MP, can improve the graphics on the game as well, so we gain more users, everyone care for gaming in todays era.]]></description>
			<content:encoded><![CDATA[Open multiplayer needs sponsors for the website servers, the forums and donations so the project can succeed.<br />
<br />
Y-less should talk to people so they can sponsor him with servers and donations on the main page, since Open multiplayer will replace sa-mp soon, and might need lots of donations and servers so you can host websites and servers so the game gets more attention :)<br />
<br />
GTA San andreas is awesome, in the future there should be updates to the graphics as well ingame, dunno if Open MP, can improve the graphics on the game as well, so we gain more users, everyone care for gaming in todays era.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I know Kalcor left the building but]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3155</link>
			<pubDate>Wed, 16 Apr 2025 09:25:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=3956">NoxxeR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3155</guid>
			<description><![CDATA[But when will sa-mp update it's client? I know open-mp is backwards compitable and such, but this site is not registered by kalcor:<br />
<br />
<a href="https://www.sa-mp.mp/" target="_blank" rel="noopener" class="mycode_url">https://www.sa-mp.mp/</a><br />
<br />
There needs to be more updates and such every year or so.]]></description>
			<content:encoded><![CDATA[But when will sa-mp update it's client? I know open-mp is backwards compitable and such, but this site is not registered by kalcor:<br />
<br />
<a href="https://www.sa-mp.mp/" target="_blank" rel="noopener" class="mycode_url">https://www.sa-mp.mp/</a><br />
<br />
There needs to be more updates and such every year or so.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Website too damn slow!]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3079</link>
			<pubDate>Tue, 18 Feb 2025 16:38:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4659">GasmoN</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3079</guid>
			<description><![CDATA[Why? <br />
<a href="https://www.open.mp/docs/" target="_blank" rel="noopener" class="mycode_url">https://www.open.mp/docs/</a> literally loads after 10-15 seconds after some time (on random moments). Is this noted or no one noticed yet?]]></description>
			<content:encoded><![CDATA[Why? <br />
<a href="https://www.open.mp/docs/" target="_blank" rel="noopener" class="mycode_url">https://www.open.mp/docs/</a> literally loads after 10-15 seconds after some time (on random moments). Is this noted or no one noticed yet?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HWID BAN]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3068</link>
			<pubDate>Fri, 07 Feb 2025 18:23:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4651">haris.grella.1</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3068</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">I'm writing to inquire about the possibility of implementing a Hardware ID (HWID) based ban system on the open.mp platform. Many players, including myself, have expressed concerns about the prevalence of cheating in GTA San Andreas multiplayer.<br />
<br />
HWID bans have proven effective in other online games to combat cheaters who bypass traditional IP or account bans. Are there any plans to introduce such a system in the future to enhance the integrity of the game and create a fairer environment for all players?</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">I'm writing to inquire about the possibility of implementing a Hardware ID (HWID) based ban system on the open.mp platform. Many players, including myself, have expressed concerns about the prevalence of cheating in GTA San Andreas multiplayer.<br />
<br />
HWID bans have proven effective in other online games to combat cheaters who bypass traditional IP or account bans. Are there any plans to introduce such a system in the future to enhance the integrity of the game and create a fairer environment for all players?</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is it possible in open.mp?]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3062</link>
			<pubDate>Tue, 04 Feb 2025 09:17:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=6806">Andued</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3062</guid>
			<description><![CDATA[<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Is it possible in open.mp?to make all skins with the same skin rotation? You know, skins like 1, 269,270,271 have a better[faster] rotation and in DM these skins are better for players.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', Arial, Tahoma, sans-serif;" class="mycode_font">Is it possible in open.mp?to make all skins with the same skin rotation? You know, skins like 1, 269,270,271 have a better[faster] rotation and in DM these skins are better for players.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help please]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3054</link>
			<pubDate>Wed, 29 Jan 2025 21:35:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=6783">dimon_429</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3054</guid>
			<description><![CDATA[Good afternoon, friends, there was a problem, I decided to build an omp server on my own and ran into this problem. <br />
CMAKE - 3.31 <br />
Conan - 1.57.0 <br />
Python - 3.13.1<br />
<br />
Error's<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>cmake .. -A Win32 -T ClangCL<br />
-- Building for: NMake Makefiles<br />
CMake Error at CMakeLists.txt:4 (project):<br />
  Generator<br />
<br />
    NMake Makefiles<br />
<br />
  does not support platform specification, but platform<br />
<br />
    Win32<br />
<br />
  was specified.<br />
<br />
<br />
-- Configuring incomplete, errors occurred!</code></div></div><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>---<br />
events:<br />
  -<br />
    kind: "message-v1"<br />
    backtrace:<br />
      - "C:/Program Files/CMake/share/cmake-3.31/Modules/CMakeDetermineSystem.cmake:205 (message)"<br />
      - "CMakeLists.txt:4 (project)"<br />
    message: |<br />
      The system is: Windows - 10.0.19045 - AMD64<br />
...</code></div></div>]]></description>
			<content:encoded><![CDATA[Good afternoon, friends, there was a problem, I decided to build an omp server on my own and ran into this problem. <br />
CMAKE - 3.31 <br />
Conan - 1.57.0 <br />
Python - 3.13.1<br />
<br />
Error's<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>cmake .. -A Win32 -T ClangCL<br />
-- Building for: NMake Makefiles<br />
CMake Error at CMakeLists.txt:4 (project):<br />
  Generator<br />
<br />
    NMake Makefiles<br />
<br />
  does not support platform specification, but platform<br />
<br />
    Win32<br />
<br />
  was specified.<br />
<br />
<br />
-- Configuring incomplete, errors occurred!</code></div></div><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>---<br />
events:<br />
  -<br />
    kind: "message-v1"<br />
    backtrace:<br />
      - "C:/Program Files/CMake/share/cmake-3.31/Modules/CMakeDetermineSystem.cmake:205 (message)"<br />
      - "CMakeLists.txt:4 (project)"<br />
    message: |<br />
      The system is: Windows - 10.0.19045 - AMD64<br />
...</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[0.3.7 and 0.3DL]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3051</link>
			<pubDate>Sun, 26 Jan 2025 18:46:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=2495">Torque</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3051</guid>
			<description><![CDATA[If I'm correct, open.mp launcher supports connecting to both 0.3DL and 0.3.7 servers. Do you need both versions installed into separate GTA San Andreas folders for this to work properly? Do you need SAMP installed at all for the open.mp launcher to do its thing?]]></description>
			<content:encoded><![CDATA[If I'm correct, open.mp launcher supports connecting to both 0.3DL and 0.3.7 servers. Do you need both versions installed into separate GTA San Andreas folders for this to work properly? Do you need SAMP installed at all for the open.mp launcher to do its thing?]]></content:encoded>
		</item>
	</channel>
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