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	<channel>
		<title><![CDATA[open.mp forum - Questions and Suggestions]]></title>
		<link>https://forum.open.mp/</link>
		<description><![CDATA[open.mp forum - https://forum.open.mp]]></description>
		<pubDate>Sun, 18 Oct 2026 21:37:55 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[fix audio bug]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6461</link>
			<pubDate>Thu, 17 Sep 2026 17:51:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8468">refractory</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6461</guid>
			<description><![CDATA[If I launch the game using the initial output device (e.g., Bluetooth headphones) and then switch to speakers, the sound cuts out completely. Is there a way to fix this?]]></description>
			<content:encoded><![CDATA[If I launch the game using the initial output device (e.g., Bluetooth headphones) and then switch to speakers, the sound cuts out completely. Is there a way to fix this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[the server diddnt respond retrying samp]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6275</link>
			<pubDate>Fri, 04 Sep 2026 10:29:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8429">Hannibal_Smith</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6275</guid>
			<description><![CDATA[Hi fellow SAMP users, <br />
<br />
One quick question I try to test my server on my own pc, start server.exe.<br />
And try to run my server see screenshot below.<br />
<br />
But when i launch the game it states the server diddnt respond retrying samp.<br />
<br />
I already checked the firewall ports and antivirus, both are fine.<br />
What can be the problem?<br />
Maybe i did test all possible samp versions so far..<br />
<br />
I hope someone can help me :D<br />
null]]></description>
			<content:encoded><![CDATA[Hi fellow SAMP users, <br />
<br />
One quick question I try to test my server on my own pc, start server.exe.<br />
And try to run my server see screenshot below.<br />
<br />
But when i launch the game it states the server diddnt respond retrying samp.<br />
<br />
I already checked the firewall ports and antivirus, both are fine.<br />
What can be the problem?<br />
Maybe i did test all possible samp versions so far..<br />
<br />
I hope someone can help me :D<br />
null]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is it possible to list my server?]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6274</link>
			<pubDate>Fri, 04 Sep 2026 10:04:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8429">Hannibal_Smith</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6274</guid>
			<description><![CDATA[Good day fellow SAMP users,<br />
<br />
Back in the day on the old sa-mp.com website before it was taken down, i was able to add my server on the INTERNET Tab of the samp.exe.<br />
<br />
Can i host my own server like in the old days or do i have to let it be host?<br />
I hope you can help me with this.<br />
<br />
Much love from the Netherlands!]]></description>
			<content:encoded><![CDATA[Good day fellow SAMP users,<br />
<br />
Back in the day on the old sa-mp.com website before it was taken down, i was able to add my server on the INTERNET Tab of the samp.exe.<br />
<br />
Can i host my own server like in the old days or do i have to let it be host?<br />
I hope you can help me with this.<br />
<br />
Much love from the Netherlands!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Will there be a higher player limit in open.mp?]]></title>
			<link>https://forum.open.mp/showthread.php?tid=6271</link>
			<pubDate>Thu, 03 Sep 2026 09:12:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8424">Nothis</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=6271</guid>
			<description><![CDATA[Will there be a higher player limit in open.mp? If no, why?<br />
<br />
And will there be better sync between players than in sa-mp?]]></description>
			<content:encoded><![CDATA[Will there be a higher player limit in open.mp? If no, why?<br />
<br />
And will there be better sync between players than in sa-mp?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Launcher]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4319</link>
			<pubDate>Fri, 10 Jul 2026 17:18:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8226">voidedsphinx</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4319</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="color: #1f1f1f;" class="mycode_color">How do servers like NewGamers create a custom launcher that downloads mods into the ModLoader folder so that all players can see them?</span><br />
</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="color: #1f1f1f;" class="mycode_color">How do servers like NewGamers create a custom launcher that downloads mods into the ModLoader folder so that all players can see them?</span><br />
</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My Server keeps closing]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4318</link>
			<pubDate>Wed, 08 Jul 2026 19:05:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8223">King James</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4318</guid>
			<description><![CDATA[I recently just downloaded and extracted the open.mp server and when I ran it without changing anything <br />
Everything was still on default <br />
It loads stays for 1-2 seconds and closes]]></description>
			<content:encoded><![CDATA[I recently just downloaded and extracted the open.mp server and when I ran it without changing anything <br />
Everything was still on default <br />
It loads stays for 1-2 seconds and closes]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help needed: Where to find the compiled Node.js component (node.dll)?]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4313</link>
			<pubDate>Sat, 04 Jul 2026 21:31:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8217">doctorsalamii</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4313</guid>
			<description><![CDATA[Hello!<br />
<br />
I am starting a new gamemode for open.mp using JavaScript. I have already installed the @omp-node/core package via npm and set up my index.js.<br />
However, I cannot find the compiled <span style="font-weight: bold;" class="mycode_b">node.dll</span> (or js.dll) to put into my components/ folder. Most GitHub repositories seem to be in a "Work in Progress" state without binary releases, and some links in Discord are no longer active.<br />
<br />
Could someone please point me to the official or most stable build of the Node.js component for Windows?<br />
Thanks in advance!<br />
<br />
<br />
||||||| CLOSED |||||||]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
I am starting a new gamemode for open.mp using JavaScript. I have already installed the @omp-node/core package via npm and set up my index.js.<br />
However, I cannot find the compiled <span style="font-weight: bold;" class="mycode_b">node.dll</span> (or js.dll) to put into my components/ folder. Most GitHub repositories seem to be in a "Work in Progress" state without binary releases, and some links in Discord are no longer active.<br />
<br />
Could someone please point me to the official or most stable build of the Node.js component for Windows?<br />
Thanks in advance!<br />
<br />
<br />
||||||| CLOSED |||||||]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Best way to implement a small HUD logo without CEF/custom client]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4271</link>
			<pubDate>Sun, 31 May 2026 08:00:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4810">cachegetfield</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4271</guid>
			<description><![CDATA[Hi everyone.<br />
<br />
What is the recommended way to render a small server logo as a native HUD element without CEF, custom client, modpack, or custom client-side TXD?<br />
<br />
The logo is simple:<ul class="mycode_list"><li>small emblem;<br />
</li>
<li>short wordmark;<br />
</li>
<li>2-3 flat colors;<br />
</li>
<li>around 25 px high;<br />
</li>
<li>should be visible in HUD.<br />
</li>
</ul>
<br />
I tried using Img2TextDraw / Image2TextDraw, but even a small PNG generated around 200 TextDraws, which feels too expensive for an always-visible HUD element.<br />
Would it be better to recreate this manually with normal TextDraws / PlayerTextDraws instead? For example:<ul class="mycode_list"><li>emblem frame using box TextDraws;<br />
</li>
<li>emblem letter as normal text;<br />
</li>
<li>separator as a box;<br />
</li>
<li>wordmark split into 1–2 text elements;<br />
</li>
<li>underline as a box.<br />
</li>
</ul>
<br />
That would be around 8-12 TextDraws instead of ~200.<br />
<br />
Questions:<br />
<ol type="1" class="mycode_list"><li>Is manual TextDraw construction the better approach for text-based HUD logos?<br />
</li>
<li>Are there any Img2TextDraw optimization settings/workflows to reduce the count?<br />
</li>
<li>Any best practices for placing such a logo without conflicting with the default GTA/SA HUD?<br />
</li>
</ol>
]]></description>
			<content:encoded><![CDATA[Hi everyone.<br />
<br />
What is the recommended way to render a small server logo as a native HUD element without CEF, custom client, modpack, or custom client-side TXD?<br />
<br />
The logo is simple:<ul class="mycode_list"><li>small emblem;<br />
</li>
<li>short wordmark;<br />
</li>
<li>2-3 flat colors;<br />
</li>
<li>around 25 px high;<br />
</li>
<li>should be visible in HUD.<br />
</li>
</ul>
<br />
I tried using Img2TextDraw / Image2TextDraw, but even a small PNG generated around 200 TextDraws, which feels too expensive for an always-visible HUD element.<br />
Would it be better to recreate this manually with normal TextDraws / PlayerTextDraws instead? For example:<ul class="mycode_list"><li>emblem frame using box TextDraws;<br />
</li>
<li>emblem letter as normal text;<br />
</li>
<li>separator as a box;<br />
</li>
<li>wordmark split into 1–2 text elements;<br />
</li>
<li>underline as a box.<br />
</li>
</ul>
<br />
That would be around 8-12 TextDraws instead of ~200.<br />
<br />
Questions:<br />
<ol type="1" class="mycode_list"><li>Is manual TextDraw construction the better approach for text-based HUD logos?<br />
</li>
<li>Are there any Img2TextDraw optimization settings/workflows to reduce the count?<br />
</li>
<li>Any best practices for placing such a logo without conflicting with the default GTA/SA HUD?<br />
</li>
</ol>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HOW TO CLOSE INCOMING CONNECTION LOG]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4249</link>
			<pubDate>Tue, 19 May 2026 04:46:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=6133">anil_erdogan0</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4249</guid>
			<description><![CDATA[<img src="https://media.discordapp.net/attachments/978162922138251304/1506154719213654016/image.png?ex=6a0d3b64&amp;is=6a0be9e4&amp;hm=8835c09022ed2dc752c440df8fd5a509b5a33b5a9cac43426a63d7d7161edd08&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6a0d3b64&amp;is=6a0be9e4&amp;hm=883...y=lossless]" class="mycode_img" /><br />
<br />
<img src="https://media.discordapp.net/attachments/978162922138251304/1506155572951777320/image.png?ex=6a0d3c2f&amp;is=6a0beaaf&amp;hm=fcd69a9ba3ea1e5d4d365867dc8aaaba67ff5bd4fb7f53f1fd9e5bdc71562526&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6a0d3c2f&amp;is=6a0beaaf&amp;hm=fcd...y=lossless]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I allready set all arguments to false and write my own message/log but I still seeing this "[connection] incoming connection:" message.</span>]]></description>
			<content:encoded><![CDATA[<img src="https://media.discordapp.net/attachments/978162922138251304/1506154719213654016/image.png?ex=6a0d3b64&amp;is=6a0be9e4&amp;hm=8835c09022ed2dc752c440df8fd5a509b5a33b5a9cac43426a63d7d7161edd08&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6a0d3b64&amp;is=6a0be9e4&amp;hm=883...y=lossless]" class="mycode_img" /><br />
<br />
<img src="https://media.discordapp.net/attachments/978162922138251304/1506155572951777320/image.png?ex=6a0d3c2f&amp;is=6a0beaaf&amp;hm=fcd69a9ba3ea1e5d4d365867dc8aaaba67ff5bd4fb7f53f1fd9e5bdc71562526&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6a0d3c2f&amp;is=6a0beaaf&amp;hm=fcd...y=lossless]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I allready set all arguments to false and write my own message/log but I still seeing this "[connection] incoming connection:" message.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[backtrace]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3821</link>
			<pubDate>Mon, 09 Mar 2026 06:32:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7982">Lyvex</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3821</guid>
			<description><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[2026-03-09T13:23:01+0700] [Info] [debug] Long callback execution detected (hang or performance issue)<br />
[2026-03-09T13:23:01+0700] [Info] [debug] AMX backtrace:<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #0 00005f70 in ?? (0, 21, 3243208, 1598650688) in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #1 00006058 in ?? (0, 0, 3243240, 1598650688) in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #2 00009370 in ?? () in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #3 00002de8 in public OnRuntimeError () in &lt;unknown&gt;</code></div></div><br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Please help me this callback is not in my gm, the problem appears when I want to install crashdetect</blockquote>
]]></description>
			<content:encoded><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[2026-03-09T13:23:01+0700] [Info] [debug] Long callback execution detected (hang or performance issue)<br />
[2026-03-09T13:23:01+0700] [Info] [debug] AMX backtrace:<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #0 00005f70 in ?? (0, 21, 3243208, 1598650688) in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #1 00006058 in ?? (0, 0, 3243240, 1598650688) in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #2 00009370 in ?? () in &lt;unknown&gt;<br />
[2026-03-09T13:23:01+0700] [Info] [debug] #3 00002de8 in public OnRuntimeError () in &lt;unknown&gt;</code></div></div><br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Please help me this callback is not in my gm, the problem appears when I want to install crashdetect</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IPv6 support]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3797</link>
			<pubDate>Sun, 01 Feb 2026 19:01:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=827">Knogle</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3797</guid>
			<description><![CDATA[Ahoy, hope you doing fine.<br />
Many folks are only capable of having public facing IPv6 prefixes due to CGNAT, or any other kind of NATting in private address space.<br />
Therefore IPv6 support would be a nice thing to have, due to increasing use of IPv6 for services.<br />
<br />
BR,]]></description>
			<content:encoded><![CDATA[Ahoy, hope you doing fine.<br />
Many folks are only capable of having public facing IPv6 prefixes due to CGNAT, or any other kind of NATting in private address space.<br />
Therefore IPv6 support would be a nice thing to have, due to increasing use of IPv6 for services.<br />
<br />
BR,]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The size of the output amx file]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3692</link>
			<pubDate>Mon, 01 Dec 2025 19:07:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7729">scandalfive</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3692</guid>
			<description><![CDATA[Hello everyone. I've encountered a situation where, when compiling an empty mod (containing only #include &lt;open.mp&gt; and main(){}) using qawno and a custom bat file, the output amx files have different sizes. <br />
<br />
bat.amx - <span style="font-weight: bold;" class="mycode_b">1389 bytes</span><br />
qawno.amx - <span style="font-weight: bold;" class="mycode_b">1420 bytes</span><br />
<br />
Is this difference normal, or have I made a mistake in configuring the compiler command for the bat file?<br />
<br />
bat:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>compiler&#92;pawncc.exe -;+ -(+ -&#92; -Z- "-isource/%name%" "-rsource/%name%" "-icompiler/include" -d3 -t4 "-orelease/gamemodes/%name%" "source/%name%.pwn"</code></div></div><br />
qawno:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>./pawncc -;+ -(+ -&#92; -Z- "-i%p/%o" "-r%p/%o" "-i%q/include" -d3 -t4 "-o%p/%o" "%p/%i"</code></div></div><br />
May the experts forgive me, because this question may be very easy, but I'm new to this and I want to understand everything.<br />
Thank you.]]></description>
			<content:encoded><![CDATA[Hello everyone. I've encountered a situation where, when compiling an empty mod (containing only #include &lt;open.mp&gt; and main(){}) using qawno and a custom bat file, the output amx files have different sizes. <br />
<br />
bat.amx - <span style="font-weight: bold;" class="mycode_b">1389 bytes</span><br />
qawno.amx - <span style="font-weight: bold;" class="mycode_b">1420 bytes</span><br />
<br />
Is this difference normal, or have I made a mistake in configuring the compiler command for the bat file?<br />
<br />
bat:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>compiler&#92;pawncc.exe -;+ -(+ -&#92; -Z- "-isource/%name%" "-rsource/%name%" "-icompiler/include" -d3 -t4 "-orelease/gamemodes/%name%" "source/%name%.pwn"</code></div></div><br />
qawno:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>./pawncc -;+ -(+ -&#92; -Z- "-i%p/%o" "-r%p/%o" "-i%q/include" -d3 -t4 "-o%p/%o" "%p/%i"</code></div></div><br />
May the experts forgive me, because this question may be very easy, but I'm new to this and I want to understand everything.<br />
Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[samp-cef]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3201</link>
			<pubDate>Wed, 18 Jun 2025 11:36:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7200">jamespssamp</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3201</guid>
			<description><![CDATA[Hello everyone. I have some difficulties with rendering a web page via CEF inside the game. The thing is that I use white colors in the interfaces, but do not use the background (transparent). And from somewhere artifacts appear in the form of a black outline (1-3 pixels) around white elements. What could this be connected with? With the layout or the CEF plugin?]]></description>
			<content:encoded><![CDATA[Hello everyone. I have some difficulties with rendering a web page via CEF inside the game. The thing is that I use white colors in the interfaces, but do not use the background (transparent). And from somewhere artifacts appear in the form of a black outline (1-3 pixels) around white elements. What could this be connected with? With the layout or the CEF plugin?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Manual sorting of servers in the launcher.]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3180</link>
			<pubDate>Sun, 11 May 2025 10:21:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7079">landau</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3180</guid>
			<description><![CDATA[When you have too many servers in your server list, it becomes inconvenient to search for the server you want. It would be nice to have a manual sorting that would allow you to put frequently visited servers at the top of the list.]]></description>
			<content:encoded><![CDATA[When you have too many servers in your server list, it becomes inconvenient to search for the server you want. It would be nice to have a manual sorting that would allow you to put frequently visited servers at the top of the list.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bahnhof internet services should sponsor open-mp]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3178</link>
			<pubDate>Sat, 10 May 2025 18:29:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=3956">NoxxeR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3178</guid>
			<description><![CDATA[<a href="https://bahnhof.se/" target="_blank" rel="noopener" class="mycode_url">https://bahnhof.se/</a> is a swedish internet company, they might want to sponsor sa-mp or open-mp with some servers.<br />
They sponsor some other sites as well, they might gain customers if they sponsor some gaming servers for open-mp and the site.<br />
<br />
I think y-less should talk to some other companies as well that has money, since GTA SA still active with open-mp :)]]></description>
			<content:encoded><![CDATA[<a href="https://bahnhof.se/" target="_blank" rel="noopener" class="mycode_url">https://bahnhof.se/</a> is a swedish internet company, they might want to sponsor sa-mp or open-mp with some servers.<br />
They sponsor some other sites as well, they might gain customers if they sponsor some gaming servers for open-mp and the site.<br />
<br />
I think y-less should talk to some other companies as well that has money, since GTA SA still active with open-mp :)]]></content:encoded>
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