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	<channel>
		<title><![CDATA[open.mp forum - General Discussions]]></title>
		<link>https://forum.open.mp/</link>
		<description><![CDATA[open.mp forum - https://forum.open.mp]]></description>
		<pubDate>Mon, 01 Jun 2026 11:04:42 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Starting a Roleplay Server - Need Scripters/Mappers]]></title>
			<link>https://forum.open.mp/showthread.php?tid=4245</link>
			<pubDate>Sun, 17 May 2026 19:14:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=8141">Jimmy96k</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=4245</guid>
			<description><![CDATA[Good Day Brothers,<br />
<br />
I need scripter/mapper for my new Roleplay server I have started it from scratch,<br />
finished basics, I'm using Mariadb/Mysql<br />
Finished:<br />
Register/Login<br />
ServerCore Editing - ingame editiing many defaults like player/viplevel max ownership for business/houses/vehicles/jobs/ newly registered cash/bank/spawn and many stuff<br />
Character Saving/Editing<br />
Doors Creation/Editing<br />
Hospitals Creation/Editing - Creates a hospital ingame with beds on demand, Edit Ems delivery price, insurance point/price, death/respawn price  - Create bed , edit bed<br />
Housing Creation/Editing - Creates a house with random interior, price based on location, you just /createhouse<br />
Business Creation/Editing -  Creates business with random interior, price based on location and based on Types; Guns/Clothings/Arms/Restaurant/Gym , 2 special types are Bank - Dealership they have additional column for Atm Creation ingame with object editor, Dealership - Create Dealership Displaycar and edit/mod it and set purchased dealership spawn or a specific car's spawn , Banks atm to be refilled by the business owner , can be family/faction/player owned , /takebankcash from bank reduces the bank balance and /refillatm infront of atm , Atm has a max refill amount<br />
Families Creation/Editing - Creates family to appear /families , creates 6 ranks - 3 divisions by default, You can edit there names , family color, chat color, locker pos , locker guns, safe position, permissions for ranks<br />
Factions Creation/Editing - Creates faction to appear /factions , there are several types like Police/FBI/Government/News creates 6 ranks - 3 divisions by default, You can edit there names , faction color, chat color, locker pos , locker guns, safe position, permissions for ranks <br />
Vehicles Creation/Editing - There are 5 Types for vehicles Civilian-Free for anyone to drive/Player Owned/Family/Faction/Job - Thus player vehicle dont despawn when he logoff i can edit that easily with one line, but I didnt want that <br />
Dealership Creation/Editing included in business<br />
MovingGates/Objects Creation/Editing ingame with object editor tool <br />
My goal was to create everything dynamic I can create any of the above with unlimited number, I can set limits if i want.<br />
Every system is independant includes/core/defines etc , includes/systems/factions etc, includes/mapping/GeneralMaps<br />
<br />
Missing:<br />
Jobs/Points/Turfs - I will make them dynamic too , The only static things will be the types of the jobs/factions , but u will be able to create different job points and select position of /join and edit that jobid on demand  <br />
Player end part in many stuff is still missing <br />
Jobs -  <br />
Points/Turfs - <br />
Faction Player end - <br />
<br />
I'm an old SARP/NGRP Player I want something like that but in a new way, I already fixed a ngrp gm to work but i hate it its very messy, I'm adding new features and more reality into the gm and simplicity in scripting the gm, and NGRP still has static limits like /nexthouse, etc Mine is fully dynamic /createhouse,business,gate,family,faction , Ranks,Divisions/Crews,Lockers,Safe are all set in game by /edithouse,business,gate,family,faction<br />
Basically any system has 3 cmds using dialogues to make it easy , changing numbers to names to simpler, If u edit a player stat factionstat to 1 his familystat will become 0,   <br />
I have a lifetime VPS and another paid host <br />
<br />
I have some people willing to join , I can fund the server,forums,domain, I just need some one sharing the same enthusiasm/passion. <br />
<br />
<br />
5.249.160.254:7777 - Running an NGRP script<br />
92.5.169.206:7777 - Running my script <br />
Both are mine, I'm using ngrp not as a source its very messy, I'm using it only ingame for idea's, not copying anything.<br />
 <br />
If anyone want to join, Contact me on discord Jimmy96k or elshaffy@gmail.com]]></description>
			<content:encoded><![CDATA[Good Day Brothers,<br />
<br />
I need scripter/mapper for my new Roleplay server I have started it from scratch,<br />
finished basics, I'm using Mariadb/Mysql<br />
Finished:<br />
Register/Login<br />
ServerCore Editing - ingame editiing many defaults like player/viplevel max ownership for business/houses/vehicles/jobs/ newly registered cash/bank/spawn and many stuff<br />
Character Saving/Editing<br />
Doors Creation/Editing<br />
Hospitals Creation/Editing - Creates a hospital ingame with beds on demand, Edit Ems delivery price, insurance point/price, death/respawn price  - Create bed , edit bed<br />
Housing Creation/Editing - Creates a house with random interior, price based on location, you just /createhouse<br />
Business Creation/Editing -  Creates business with random interior, price based on location and based on Types; Guns/Clothings/Arms/Restaurant/Gym , 2 special types are Bank - Dealership they have additional column for Atm Creation ingame with object editor, Dealership - Create Dealership Displaycar and edit/mod it and set purchased dealership spawn or a specific car's spawn , Banks atm to be refilled by the business owner , can be family/faction/player owned , /takebankcash from bank reduces the bank balance and /refillatm infront of atm , Atm has a max refill amount<br />
Families Creation/Editing - Creates family to appear /families , creates 6 ranks - 3 divisions by default, You can edit there names , family color, chat color, locker pos , locker guns, safe position, permissions for ranks<br />
Factions Creation/Editing - Creates faction to appear /factions , there are several types like Police/FBI/Government/News creates 6 ranks - 3 divisions by default, You can edit there names , faction color, chat color, locker pos , locker guns, safe position, permissions for ranks <br />
Vehicles Creation/Editing - There are 5 Types for vehicles Civilian-Free for anyone to drive/Player Owned/Family/Faction/Job - Thus player vehicle dont despawn when he logoff i can edit that easily with one line, but I didnt want that <br />
Dealership Creation/Editing included in business<br />
MovingGates/Objects Creation/Editing ingame with object editor tool <br />
My goal was to create everything dynamic I can create any of the above with unlimited number, I can set limits if i want.<br />
Every system is independant includes/core/defines etc , includes/systems/factions etc, includes/mapping/GeneralMaps<br />
<br />
Missing:<br />
Jobs/Points/Turfs - I will make them dynamic too , The only static things will be the types of the jobs/factions , but u will be able to create different job points and select position of /join and edit that jobid on demand  <br />
Player end part in many stuff is still missing <br />
Jobs -  <br />
Points/Turfs - <br />
Faction Player end - <br />
<br />
I'm an old SARP/NGRP Player I want something like that but in a new way, I already fixed a ngrp gm to work but i hate it its very messy, I'm adding new features and more reality into the gm and simplicity in scripting the gm, and NGRP still has static limits like /nexthouse, etc Mine is fully dynamic /createhouse,business,gate,family,faction , Ranks,Divisions/Crews,Lockers,Safe are all set in game by /edithouse,business,gate,family,faction<br />
Basically any system has 3 cmds using dialogues to make it easy , changing numbers to names to simpler, If u edit a player stat factionstat to 1 his familystat will become 0,   <br />
I have a lifetime VPS and another paid host <br />
<br />
I have some people willing to join , I can fund the server,forums,domain, I just need some one sharing the same enthusiasm/passion. <br />
<br />
<br />
5.249.160.254:7777 - Running an NGRP script<br />
92.5.169.206:7777 - Running my script <br />
Both are mine, I'm using ngrp not as a source its very messy, I'm using it only ingame for idea's, not copying anything.<br />
 <br />
If anyone want to join, Contact me on discord Jimmy96k or elshaffy@gmail.com]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Asking something]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3781</link>
			<pubDate>Tue, 20 Jan 2026 15:49:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=3688">ALE11</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3781</guid>
			<description><![CDATA[<img src="https://ibb.co.com/RFynfz8" loading="lazy"  alt="[Image: RFynfz8]" class="mycode_img" /><br />
<hr class="mycode_hr" />
<br />
Please help me, what do you think is wrong? Even though I've set the port in the config JSON, when the server starts, it still reverts to the legacy network using port 7777.]]></description>
			<content:encoded><![CDATA[<img src="https://ibb.co.com/RFynfz8" loading="lazy"  alt="[Image: RFynfz8]" class="mycode_img" /><br />
<hr class="mycode_hr" />
<br />
Please help me, what do you think is wrong? Even though I've set the port in the config JSON, when the server starts, it still reverts to the legacy network using port 7777.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't even view list of servers on sa-mp]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3779</link>
			<pubDate>Fri, 16 Jan 2026 04:32:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7872">thomasgolden</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3779</guid>
			<description><![CDATA[Hello,<br />
Hey everyone, what’s going on with the SA-MP servers in GTA?<br />
<br />
I've been experiencing a problem with SA-MP. When I load the game, everything seems fine, and all the data for San Andreas is there. However, when I try to access multiplayer, I don’t even see a list of servers.<br />
<br />
I’ve played at a friend’s place before, and it worked perfectly; I had a blast taking down opponents. But now, I can’t even find a game to join, which is really frustrating.<br />
<br />
This morning, I was playing on SA-MP Area 51, but then it mysteriously disappeared, likely due to my dial-up connection.<br />
<br />
Any ideas, folks?]]></description>
			<content:encoded><![CDATA[Hello,<br />
Hey everyone, what’s going on with the SA-MP servers in GTA?<br />
<br />
I've been experiencing a problem with SA-MP. When I load the game, everything seems fine, and all the data for San Andreas is there. However, when I try to access multiplayer, I don’t even see a list of servers.<br />
<br />
I’ve played at a friend’s place before, and it worked perfectly; I had a blast taking down opponents. But now, I can’t even find a game to join, which is really frustrating.<br />
<br />
This morning, I was playing on SA-MP Area 51, but then it mysteriously disappeared, likely due to my dial-up connection.<br />
<br />
Any ideas, folks?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why your server's economy is a ticking time bomb (and how to fix it)]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3765</link>
			<pubDate>Sun, 11 Jan 2026 11:39:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7852">wartacho</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3765</guid>
			<description><![CDATA[Hello, open.mp community.<br />
​I’ve been observing the SA-MP/open.mp scene for a long time, and one thing always strikes me: we are in 2026, but 99% of servers are still managing player finances like it’s 2012.<br />
​If your server still relies on a simple PlayerInfo[playerid][pMoney] += value and a basic SQL UPDATE, I have some bad news: Your economy is fragile, untrustworthy, and probably already compromised.<br />
​The Problem: The "Flat Value" Trap<br />
​Most developers treat money as a static state. If a hacker modifies a memory address or a database row is corrupted during a crash, the "truth" is lost forever. You have no way to prove where that money came from or if it should even be there.<br />
​The Solution: High-Precision Event Sourcing (The Nexus Approach)<br />
​In my latest project, I decided to abandon the "static money" concept and moved to a Quantum Ledger System based on Event Sourcing and Cryptographic Chaining. Here is how a serious financial core should work:<br />
​1. Millisecond Precision (Quantum Alignment)<br />
In a high-traffic server, gettime() is not enough. Multiple transactions can happen in the same second. By using a dual-timestamp (Seconds + Milliseconds), every transaction is uniquely aligned in time. This prevents collisions and ensures the absolute order of events.<br />
​2. The Immutable Hash Chain (Blockchain Logic)<br />
Instead of just saving a log, every transaction in my system is linked to the previous one using a Raw SHA-256 Hash.<br />
Each "block" contains:<br />
​The current transaction data.<br />
​The balance snapshot.<br />
​The hash of the previous transaction.<br />
​If a single byte is changed in the database by an external tool or a rogue admin, the entire chain "breaks" mathematically. The next transaction will fail the integrity check, and the system can immediately flag the fraud. It’s impossible to "spawn" money without breaking the math.<br />
​3. ACID Persistence &amp; Rolling Genesis<br />
To ensure performance, the system uses Atomic Transactions (ACID). Either the entire batch is saved perfectly, or nothing is. To prevent the database from bloating over the years, I implemented a Rolling Genesis (Pruning) system: the server maintains a "Hot Ledger" for the last 3 months and archives the rest into Cold Storage, creating a "Synthetic Genesis Block" to keep the chain's integrity intact.<br />
​Why does this matter?<br />
​If you want to run a professional server with a real, stable economy—especially if it involves complex systems or high stakes—you cannot afford "approximate" finances. You need a system that is self-auditing.<br />
​I’m not sharing the source code because I believe every developer should challenge themselves to build their own security layers, but I wanted to share the concept. It’s time we stop being "scripters" and start being software engineers.<br />
​What about you? How do you guarantee that &#36;1,000,000 in your player's bank account is actually real?]]></description>
			<content:encoded><![CDATA[Hello, open.mp community.<br />
​I’ve been observing the SA-MP/open.mp scene for a long time, and one thing always strikes me: we are in 2026, but 99% of servers are still managing player finances like it’s 2012.<br />
​If your server still relies on a simple PlayerInfo[playerid][pMoney] += value and a basic SQL UPDATE, I have some bad news: Your economy is fragile, untrustworthy, and probably already compromised.<br />
​The Problem: The "Flat Value" Trap<br />
​Most developers treat money as a static state. If a hacker modifies a memory address or a database row is corrupted during a crash, the "truth" is lost forever. You have no way to prove where that money came from or if it should even be there.<br />
​The Solution: High-Precision Event Sourcing (The Nexus Approach)<br />
​In my latest project, I decided to abandon the "static money" concept and moved to a Quantum Ledger System based on Event Sourcing and Cryptographic Chaining. Here is how a serious financial core should work:<br />
​1. Millisecond Precision (Quantum Alignment)<br />
In a high-traffic server, gettime() is not enough. Multiple transactions can happen in the same second. By using a dual-timestamp (Seconds + Milliseconds), every transaction is uniquely aligned in time. This prevents collisions and ensures the absolute order of events.<br />
​2. The Immutable Hash Chain (Blockchain Logic)<br />
Instead of just saving a log, every transaction in my system is linked to the previous one using a Raw SHA-256 Hash.<br />
Each "block" contains:<br />
​The current transaction data.<br />
​The balance snapshot.<br />
​The hash of the previous transaction.<br />
​If a single byte is changed in the database by an external tool or a rogue admin, the entire chain "breaks" mathematically. The next transaction will fail the integrity check, and the system can immediately flag the fraud. It’s impossible to "spawn" money without breaking the math.<br />
​3. ACID Persistence &amp; Rolling Genesis<br />
To ensure performance, the system uses Atomic Transactions (ACID). Either the entire batch is saved perfectly, or nothing is. To prevent the database from bloating over the years, I implemented a Rolling Genesis (Pruning) system: the server maintains a "Hot Ledger" for the last 3 months and archives the rest into Cold Storage, creating a "Synthetic Genesis Block" to keep the chain's integrity intact.<br />
​Why does this matter?<br />
​If you want to run a professional server with a real, stable economy—especially if it involves complex systems or high stakes—you cannot afford "approximate" finances. You need a system that is self-auditing.<br />
​I’m not sharing the source code because I believe every developer should challenge themselves to build their own security layers, but I wanted to share the concept. It’s time we stop being "scripters" and start being software engineers.<br />
​What about you? How do you guarantee that &#36;1,000,000 in your player's bank account is actually real?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Recompiling for x86_64 or likewise?]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3722</link>
			<pubDate>Wed, 17 Dec 2025 00:57:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7782">Polecalex</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3722</guid>
			<description><![CDATA[Hi there,<br />
<br />
I'd like to start of by saying that I am extremely new to this forum (first post) and to open.mp as a whole. It's been quite a while now since I was playing / developing on SA:MP and thought I'd give Open.MP a go considering it's popularity and similarity as SA:MP is something I dearly miss. Concidering I am new, I haven't managed to scour the entire forum for any posts similar or asking the same sort of questions, so if there is already a discussion about this topic, please let me know.<br />
<br />
Being the fool I am, I book an M2 Apple silicon macbook without really looking into the differences between the intel and apple silicon chips. Long story short, I've got this macbook sitting around not really doing much apart from the odd small project which doesn't see the light of day often. Ideally, I'd like to start using it more for development across a range of different projects but limited to my hardware, this has become quite a challenge.<br />
<br />
Now, given that Open.MP is open source, I've been looking into the feasibility of rebuilding the sourcecode to allow development on Mac. I know that this is entirely pointless as I could just develop on a PC / Linux or even use a VM however, I'm just a difficult human being that likes to do things that do not make any sense. While I am not the best at this sort of stuff, I have successfully managed to build this using the x86_64 architecture (which great difficulty). Admittedly, it did require a lot of effort, involving a fair bit of messing around in different environments etc but it's now working.<br />
<br />
Although due to time, I haven't managed to get a server running locally yet however, it makes me wonder why this project hasn't been released as an x86_64 architecture already. It seems odd to me only to release the 32 bit version when it's fairly simple (in certain environments) and with 32 bit systems being phased out, sure it is prudent to start this earlier than later? With all of that being said, I am curious why the source code has been compiled this way? Is it limitations with GTA:SA or simply a development design? This is in no way a request, just pure curiousity.]]></description>
			<content:encoded><![CDATA[Hi there,<br />
<br />
I'd like to start of by saying that I am extremely new to this forum (first post) and to open.mp as a whole. It's been quite a while now since I was playing / developing on SA:MP and thought I'd give Open.MP a go considering it's popularity and similarity as SA:MP is something I dearly miss. Concidering I am new, I haven't managed to scour the entire forum for any posts similar or asking the same sort of questions, so if there is already a discussion about this topic, please let me know.<br />
<br />
Being the fool I am, I book an M2 Apple silicon macbook without really looking into the differences between the intel and apple silicon chips. Long story short, I've got this macbook sitting around not really doing much apart from the odd small project which doesn't see the light of day often. Ideally, I'd like to start using it more for development across a range of different projects but limited to my hardware, this has become quite a challenge.<br />
<br />
Now, given that Open.MP is open source, I've been looking into the feasibility of rebuilding the sourcecode to allow development on Mac. I know that this is entirely pointless as I could just develop on a PC / Linux or even use a VM however, I'm just a difficult human being that likes to do things that do not make any sense. While I am not the best at this sort of stuff, I have successfully managed to build this using the x86_64 architecture (which great difficulty). Admittedly, it did require a lot of effort, involving a fair bit of messing around in different environments etc but it's now working.<br />
<br />
Although due to time, I haven't managed to get a server running locally yet however, it makes me wonder why this project hasn't been released as an x86_64 architecture already. It seems odd to me only to release the 32 bit version when it's fairly simple (in certain environments) and with 32 bit systems being phased out, sure it is prudent to start this earlier than later? With all of that being said, I am curious why the source code has been compiled this way? Is it limitations with GTA:SA or simply a development design? This is in no way a request, just pure curiousity.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is there a WebSocket plugin or a real WebSocket for OMP?]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3721</link>
			<pubDate>Tue, 16 Dec 2025 15:37:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7781">hiago.sucesso.hs</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3721</guid>
			<description><![CDATA[Hello everyone,<br />
I would like to ask if there is any <span style="font-weight: bold;" class="mycode_b">WebSocket or real-time WebSocket plugin</span> available for <span style="font-weight: bold;" class="mycode_b">open.mp (OMP)</span>.<br />
I’m looking for a solution that allows real-time communication between the server and an external application (for example, a web or Node.js service).<br />
If anyone has experience with this or can recommend an existing plugin or approach, I would really appreciate it.<br />
Thank you in advance.]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
I would like to ask if there is any <span style="font-weight: bold;" class="mycode_b">WebSocket or real-time WebSocket plugin</span> available for <span style="font-weight: bold;" class="mycode_b">open.mp (OMP)</span>.<br />
I’m looking for a solution that allows real-time communication between the server and an external application (for example, a web or Node.js service).<br />
If anyone has experience with this or can recommend an existing plugin or approach, I would really appreciate it.<br />
Thank you in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help me for creating a friendly robbing system]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3677</link>
			<pubDate>Sun, 23 Nov 2025 07:33:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=5228">[Rs]VeNoM</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3677</guid>
			<description><![CDATA[Hello community,<br />
I’m currently developing a small, beginner-friendly <span style="font-weight: bold;" class="mycode_b">bank robbery system</span> for my open.mp gamemode and would like technical guidance on designing it properly, especially with <span style="font-weight: bold;" class="mycode_b">MySQL integration</span> and clean server-side logic.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📘 Requirements I Want to Implement</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Robbery Requirements</span><br />
Before a robbery can begin, the player must meet these conditions:<ul class="mycode_list"><li>Must be inside the bank interior (interior ID check + area check)<br />
</li>
<li>Must possess a weapon<br />
</li>
<li>Must have a “mask” item (boolean check or inventory table)<br />
</li>
<li>Must have a valid getaway vehicle <span style="font-weight: bold;" class="mycode_b">outside the bank</span> (vehicle must be owned or rented — not strict)<br />
</li>
<li>No police nearby (optional future addition)<br />
</li>
</ul>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">2. Robbery Flow</span><br />
Technical flow I want to build:<br />
<ol type="1" class="mycode_list"><li>Player enters robbery checkpoint<br />
</li>
<li>Script checks:<ul class="mycode_list"><li>Player has mask<br />
</li>
<li>Player has weapon<br />
</li>
<li>Player is not wanted already<br />
</li>
<li>Bank is not in cooldown<br />
</li>
</ul>
</li>
<li>Robbery starts:<ul class="mycode_list"><li>Set <br />
IsRobbing[playerid] = true<br />
</li>
<li>Create a timer (20–30 seconds)<br />
</li>
<li>Freeze player or play animation<br />
</li>
</ul>
</li>
<li>If timer completes:<ul class="mycode_list"><li>Give reward<br />
</li>
<li>Write robbery log into MySQL<br />
</li>
<li>Add wanted level<br />
</li>
<li>Set global cooldown<br />
</li>
</ul>
</li>
<li>If player:<ul class="mycode_list"><li>Leaves interior<br />
</li>
<li>Dies<br />
</li>
<li>Disconnects<br />
</li>
<li>Cancels robbery<br />
 → robbery fails, timer stops, and MySQL logs failure.<br />
</li>
</ul>
</li>
</ol>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">3. MySQL Integration Needed</span><br />
I want to store robbery activity in a table such as:<br />
<br />
CREATE TABLE robberies (<br />
    id INT AUTO_INCREMENT PRIMARY KEY,<br />
    player_id INT NOT NULL,<br />
    status ENUM('SUCCESS','FAILED') NOT NULL,<br />
    amount INT DEFAULT 0,<br />
    timestamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP<br />
);<br />
<br />
Usage:<ul class="mycode_list"><li>When robbery starts → optional insert “STARTED”<br />
</li>
<li>When completed → insert “SUCCESS”<br />
</li>
<li>When failed → insert “FAILED”<br />
</li>
</ul>
I am using <span style="font-weight: bold;" class="mycode_b">BlueG’s MySQL R41-4</span>.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">4. Variables &amp; Suggested Structure</span><br />
I am planning to use:<br />
<br />
new bool:IsRobbing[MAX_PLAYERS];<br />
new RobberyTimer[MAX_PLAYERS];<br />
new RobberyCooldown;<br />
<br />
I need suggestions:<ul class="mycode_list"><li>Best way to handle <span style="font-weight: bold;" class="mycode_b">cooldown storage</span> (global variable vs MySQL field)<br />
</li>
<li>Whether robbery interior should use a <span style="font-weight: bold;" class="mycode_b">dynamic area</span> instead of a simple CP<br />
</li>
<li>Whether I should use <br />
SetTimerEx<br />
 or y_timers from YSI<br />
</li>
<li>Best practice for structuring robbery logic (separate module vs callbacks)<br />
</li>
</ul>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">5. What I am Requesting</span><br />
I am looking for:<br />
✔ Clean structural guidance<br />
✔ A simple example showing the robbery logic<br />
✔ Recommended approach for failure detection<br />
✔ Suggested way to integrate the MySQL logging<br />
✔ Advice on keeping the system beginner-friendly but scalable<br />
This is my first robbery system, so I want to design it correctly from the beginning instead of patching it later.]]></description>
			<content:encoded><![CDATA[Hello community,<br />
I’m currently developing a small, beginner-friendly <span style="font-weight: bold;" class="mycode_b">bank robbery system</span> for my open.mp gamemode and would like technical guidance on designing it properly, especially with <span style="font-weight: bold;" class="mycode_b">MySQL integration</span> and clean server-side logic.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📘 Requirements I Want to Implement</span><br />
<span style="font-weight: bold;" class="mycode_b">1. Robbery Requirements</span><br />
Before a robbery can begin, the player must meet these conditions:<ul class="mycode_list"><li>Must be inside the bank interior (interior ID check + area check)<br />
</li>
<li>Must possess a weapon<br />
</li>
<li>Must have a “mask” item (boolean check or inventory table)<br />
</li>
<li>Must have a valid getaway vehicle <span style="font-weight: bold;" class="mycode_b">outside the bank</span> (vehicle must be owned or rented — not strict)<br />
</li>
<li>No police nearby (optional future addition)<br />
</li>
</ul>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">2. Robbery Flow</span><br />
Technical flow I want to build:<br />
<ol type="1" class="mycode_list"><li>Player enters robbery checkpoint<br />
</li>
<li>Script checks:<ul class="mycode_list"><li>Player has mask<br />
</li>
<li>Player has weapon<br />
</li>
<li>Player is not wanted already<br />
</li>
<li>Bank is not in cooldown<br />
</li>
</ul>
</li>
<li>Robbery starts:<ul class="mycode_list"><li>Set <br />
IsRobbing[playerid] = true<br />
</li>
<li>Create a timer (20–30 seconds)<br />
</li>
<li>Freeze player or play animation<br />
</li>
</ul>
</li>
<li>If timer completes:<ul class="mycode_list"><li>Give reward<br />
</li>
<li>Write robbery log into MySQL<br />
</li>
<li>Add wanted level<br />
</li>
<li>Set global cooldown<br />
</li>
</ul>
</li>
<li>If player:<ul class="mycode_list"><li>Leaves interior<br />
</li>
<li>Dies<br />
</li>
<li>Disconnects<br />
</li>
<li>Cancels robbery<br />
 → robbery fails, timer stops, and MySQL logs failure.<br />
</li>
</ul>
</li>
</ol>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">3. MySQL Integration Needed</span><br />
I want to store robbery activity in a table such as:<br />
<br />
CREATE TABLE robberies (<br />
    id INT AUTO_INCREMENT PRIMARY KEY,<br />
    player_id INT NOT NULL,<br />
    status ENUM('SUCCESS','FAILED') NOT NULL,<br />
    amount INT DEFAULT 0,<br />
    timestamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP<br />
);<br />
<br />
Usage:<ul class="mycode_list"><li>When robbery starts → optional insert “STARTED”<br />
</li>
<li>When completed → insert “SUCCESS”<br />
</li>
<li>When failed → insert “FAILED”<br />
</li>
</ul>
I am using <span style="font-weight: bold;" class="mycode_b">BlueG’s MySQL R41-4</span>.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">4. Variables &amp; Suggested Structure</span><br />
I am planning to use:<br />
<br />
new bool:IsRobbing[MAX_PLAYERS];<br />
new RobberyTimer[MAX_PLAYERS];<br />
new RobberyCooldown;<br />
<br />
I need suggestions:<ul class="mycode_list"><li>Best way to handle <span style="font-weight: bold;" class="mycode_b">cooldown storage</span> (global variable vs MySQL field)<br />
</li>
<li>Whether robbery interior should use a <span style="font-weight: bold;" class="mycode_b">dynamic area</span> instead of a simple CP<br />
</li>
<li>Whether I should use <br />
SetTimerEx<br />
 or y_timers from YSI<br />
</li>
<li>Best practice for structuring robbery logic (separate module vs callbacks)<br />
</li>
</ul>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">5. What I am Requesting</span><br />
I am looking for:<br />
✔ Clean structural guidance<br />
✔ A simple example showing the robbery logic<br />
✔ Recommended approach for failure detection<br />
✔ Suggested way to integrate the MySQL logging<br />
✔ Advice on keeping the system beginner-friendly but scalable<br />
This is my first robbery system, so I want to design it correctly from the beginning instead of patching it later.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GTA SA-MP Scripting: Issue with rendering dynamic objects]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3667</link>
			<pubDate>Wed, 12 Nov 2025 10:16:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7699">williamrhein</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3667</guid>
			<description><![CDATA[Hello,<br />
I’ve created a map that extends beyond 20,000 in the x coordinates (east of Los Santos). I’ve set my SetPlayerWorldBounds(playerid, 500000.00, -2000.00, 2000.00, -500000.00) and am using the latest version of the Incognito plugin. However, when I reach beyond 20,000 in x coordinates, the objects stop loading, and my car spawner script also fails to function.<br />
<br />
What could be causing this issue, and is there a way to resolve it so I can continue mapping beyond this limit?<br />
<br />
Here’s my code:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[https://pastebin.com/09YV34uL][1]&lt;br&gt;&lt;br&gt;</code></div></div>All of my Objects are inside game mode in the function OnGameModeInit()]]></description>
			<content:encoded><![CDATA[Hello,<br />
I’ve created a map that extends beyond 20,000 in the x coordinates (east of Los Santos). I’ve set my SetPlayerWorldBounds(playerid, 500000.00, -2000.00, 2000.00, -500000.00) and am using the latest version of the Incognito plugin. However, when I reach beyond 20,000 in x coordinates, the objects stop loading, and my car spawner script also fails to function.<br />
<br />
What could be causing this issue, and is there a way to resolve it so I can continue mapping beyond this limit?<br />
<br />
Here’s my code:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[https://pastebin.com/09YV34uL][1]&lt;br&gt;&lt;br&gt;</code></div></div>All of my Objects are inside game mode in the function OnGameModeInit()]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Starting a RP Server]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3664</link>
			<pubDate>Tue, 11 Nov 2025 01:58:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7693">JakeFalcone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3664</guid>
			<description><![CDATA[Yes I am starting an RP server and I am needing staff to help launch it. it is going to be medium to hard-core roleplay. Several rules will be followed.]]></description>
			<content:encoded><![CDATA[Yes I am starting an RP server and I am needing staff to help launch it. it is going to be medium to hard-core roleplay. Several rules will be followed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[After School Community looking for mapper]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3662</link>
			<pubDate>Mon, 10 Nov 2025 20:10:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7489">cosminupgaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3662</guid>
			<description><![CDATA[Good day/evening everyone,<br />
<br />
My development team and I are working in development a roleplay server english based community and we are looking for an experienced mapper. It is a paid position.<br />
The requirements are simple: outstanding portfolio, serious and good communication. This is a serious project therefore we are looking to work only with serious people.<br />
<br />
Contact: <a href="https://discord.gg/VADTb5HX72" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/VADTb5HX72</a><br />
Discord: cosminupgaming]]></description>
			<content:encoded><![CDATA[Good day/evening everyone,<br />
<br />
My development team and I are working in development a roleplay server english based community and we are looking for an experienced mapper. It is a paid position.<br />
The requirements are simple: outstanding portfolio, serious and good communication. This is a serious project therefore we are looking to work only with serious people.<br />
<br />
Contact: <a href="https://discord.gg/VADTb5HX72" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/VADTb5HX72</a><br />
Discord: cosminupgaming]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SA:MP Custom Character Like GTA V]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3590</link>
			<pubDate>Wed, 22 Oct 2025 16:15:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7630">Dilshad</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3590</guid>
			<description><![CDATA[Is it possible for us to create a system like character creation from gta v. Can't we create it through creating a plugins for the character. Like there is already the character system in gta v so take the cloth resources here and code the code from the gta v resource to pawn. Can anyone give answer to this.]]></description>
			<content:encoded><![CDATA[Is it possible for us to create a system like character creation from gta v. Can't we create it through creating a plugins for the character. Like there is already the character system in gta v so take the cloth resources here and code the code from the gta v resource to pawn. Can anyone give answer to this.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need To Hire Pawno Coder. for my project.]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3390</link>
			<pubDate>Wed, 27 Aug 2025 03:27:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7440">arbicgamers34</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3390</guid>
			<description><![CDATA[Anyone from Pakistan/indian? i need to be ready for 80% ready project some work. i will pay for us please contact me in discrod : sufyancounter]]></description>
			<content:encoded><![CDATA[Anyone from Pakistan/indian? i need to be ready for 80% ready project some work. i will pay for us please contact me in discrod : sufyancounter]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SA-MP Developer]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3335</link>
			<pubDate>Mon, 11 Aug 2025 16:30:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=7378">srlohuan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3335</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Elevate Your SA-MP Server with Professional Development Services</span><br />
<br />
Looking to create a unique and engaging experience for your players? I offer high-quality scripting services to bring your vision to life.<br />
My expertise includes:<ul class="mycode_list"><li>Custom game modes from scratch<br />
</li>
<li>System development (Admin systems, Economy, Factions)<br />
</li>
<li>Bug fixes and optimization<br />
</li>
<li>Legacy code updates<br />
</li>
</ul>
Let's build something great together.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Contact me on Discord or DM:</span> <br />
Discord: <a href="https://discord.com/users/410213743645949953" target="_blank" rel="noopener" class="mycode_url">ferraril</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Elevate Your SA-MP Server with Professional Development Services</span><br />
<br />
Looking to create a unique and engaging experience for your players? I offer high-quality scripting services to bring your vision to life.<br />
My expertise includes:<ul class="mycode_list"><li>Custom game modes from scratch<br />
</li>
<li>System development (Admin systems, Economy, Factions)<br />
</li>
<li>Bug fixes and optimization<br />
</li>
<li>Legacy code updates<br />
</li>
</ul>
Let's build something great together.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Contact me on Discord or DM:</span> <br />
Discord: <a href="https://discord.com/users/410213743645949953" target="_blank" rel="noopener" class="mycode_url">ferraril</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How many people are active now a days?]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3313</link>
			<pubDate>Wed, 06 Aug 2025 14:58:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=3956">NoxxeR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3313</guid>
			<description><![CDATA[How many people are active in sa-mp a great game now a days? What happened to the death match servers, some of them are gone now? We need more active ones like before, partyserver seems down as well. Littlewhiteys is not that active, even tho this is a good game. ;)]]></description>
			<content:encoded><![CDATA[How many people are active in sa-mp a great game now a days? What happened to the death match servers, some of them are gone now? We need more active ones like before, partyserver seems down as well. Littlewhiteys is not that active, even tho this is a good game. ;)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Request] Linko Gaming Roleplay Gamemode]]></title>
			<link>https://forum.open.mp/showthread.php?tid=3203</link>
			<pubDate>Fri, 20 Jun 2025 19:34:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.open.mp/member.php?action=profile&uid=4047">JamesC</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.open.mp/showthread.php?tid=3203</guid>
			<description><![CDATA[Hi,<br />
<br />
Does anyone have or know where I can get Linko Gaming Roleplay Gamemode script?<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
Does anyone have or know where I can get Linko Gaming Roleplay Gamemode script?<br />
<br />
Thanks]]></content:encoded>
		</item>
	</channel>
</rss>