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  [HELP] Spec on NPC
Posted by: spyrothedragon96 - 2021-01-02, 04:43 PM - Forum: Pawn Scripting - Replies (1)

Hi everyone, I have a little problem with this script.

This script allows you to attack the camera on the npc via the command /camera, but once the camera is attached on the npc, I cannot change the view as you normally do on the player (usually with the V key).

Is it possible to do this?



Then another problem: when an NPC is in an interior, the interior is not visible.



This is the script.





Code:
#include <a_samp>

#include <sscanf2>

#include <zcmd>

new IsSpectating[MAX_PLAYERS];

new Float:PosBeforeSpec[MAX_PLAYERS][3];

new InteriorBeforeSpec[MAX_PLAYERS];

new bool:LastTimeSpeced[MAX_PLAYERS];



ResetPlayerStats(playerid)

{

IsSpectating[playerid] = INVALID_PLAYER_ID;

PosBeforeSpec[playerid][0] = 0.0, PosBeforeSpec[playerid][1] = 0.0, PosBeforeSpec[playerid][2] = 0.0;

InteriorBeforeSpec[playerid] = 0;

LastTimeSpeced[playerid] = false;

}



public OnPlayerDisconnect(playerid, reason)

{

for(new i; i < MAX_PLAYERS; i)

{

if(IsSpectating[i] == playerid)

{

cmd_cameraoff(i, "");

}

}



ResetPlayerStats(playerid); //@@@WARNING: KEEP THIS LINE AT THE BOTTOM RIGHT HERE OR THINGS MAY BEHAVE DIFFERENT THAN EXPECTED!!!

return 1;

}



public OnPlayerSpawn(playerid)

{

if(LastTimeSpeced[playerid])

? ? {

? ? LastTimeSpeced[playerid] = false;

SetPlayerInterior(playerid, InteriorBeforeSpec[playerid]);

SetPlayerPos(playerid, PosBeforeSpec[playerid][0], PosBeforeSpec[playerid][1], PosBeforeSpec[playerid][2]);

? ? }

return 1;

}



public OnPlayerStateChange(playerid, newstate, oldstate)

{

if(newstate == PLAYER_STATE_ONFOOT || newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)

? ? {

? ? ? ? for(new i; i < MAX_PLAYERS; i)

? ? ? ? {

? ? ? ? ? ? if(IsSpectating[i] == playerid)

? ? ? ? ? ? {

? ? ? ? ? ? ? ? SetPlayerToSpectatePlayer(i, playerid);

? ? ? ? ? ? }

? ? ? ? }

? ? }

? ? return 1;

}



public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)

{

if(newinteriorid != oldinteriorid)

{

for(new i; i < MAX_PLAYERS; i)

{

if(IsSpectating[i] == playerid && GetPlayerState(i) == PLAYER_STATE_SPECTATING)

{

SetPlayerToSpectatePlayer(i, playerid);

}

}

}

return 1;

}



CMD:camera(playerid, params[])

{

new targetid;

if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "Usa: /camera <playerid/nome>");

if(!IsPlayerConnected(targetid) || !IsPlayerNPC(targetid)) return SendClientMessage(playerid, -1, "Player id invalido.");

if(playerid == targetid) return SendClientMessage(playerid, -1, "Non puoi guardare te stesso.");

//if(IsSpectating[targetid] != INVALID_PLAYER_ID) return SendClientMessage(playerid, -1, "That player is already watching someone.");

//if(GetPlayerState(targetid) == PLAYER_STATE_SPECTATING) return SendClientMessage(playerid, -1, "Player is in spectating mode. (Possibly didn't spawn yet)");

SetPlayerToSpectatePlayer(playerid, targetid);



if(IsSpectating[playerid] == INVALID_PLAYER_ID)

{

new str[156];

format(str, sizeof(str), "Ora stai guardando [%i]%s. Usa /cameraoff per smettere di guardarlo o /camera <id> per guardare un altro player.", targetid);

SendClientMessage(playerid, -1, str);

}

return 1;

}



CMD:cameraoff(playerid, params[])

{

if(IsSpectating[playerid] == INVALID_PLAYER_ID) return SendClientMessage(playerid, -1, "Non stai guardando nessuno.");

LastTimeSpeced[playerid] = true;

StopPlayerSpectatePlayer(playerid);

return 1;

}



SetPlayerToSpectatePlayer(playerid, targetid)

{

IsSpectating[playerid] = targetid;



//Last pos before specing (if he was specing we don't get the next spec)

if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING)

{

GetPlayerPos(playerid, PosBeforeSpec[playerid][0], PosBeforeSpec[playerid][1], PosBeforeSpec[playerid][2]);

InteriorBeforeSpec[playerid] = GetPlayerInterior(playerid);

}



new targetInterior = GetPlayerInterior(targetid);



SetPlayerInterior(playerid, targetInterior);



TogglePlayerSpectating(playerid, 1);

if(GetPlayerState(targetid) == PLAYER_STATE_DRIVER || GetPlayerState(targetid) == PLAYER_STATE_PASSENGER)

{

new vehToSpec = GetPlayerVehicleID(targetid);

PlayerSpectateVehicle(playerid, vehToSpec);

}

else PlayerSpectatePlayer(playerid, targetid);

return 1;

}



StopPlayerSpectatePlayer(playerid)

{

IsSpectating[playerid] = INVALID_PLAYER_ID;



TogglePlayerSpectating(playerid, 0);



SetPlayerInterior(playerid, InteriorBeforeSpec[playerid]);

SetPlayerPos(playerid, PosBeforeSpec[playerid][0], PosBeforeSpec[playerid][1], PosBeforeSpec[playerid][2]);

}

[color=#333333][size=small][font=Tahoma, Verdana, Arial, sans-serif]
[/font][/size][/color]


  Sistema de Planta??o e Colheita
Posted by: LeleziN - 2021-01-02, 06:03 AM - Forum: General Discussions - Replies (2)

Bom pessoal venho em meio desse t?pico pedir uma ajuda a voc?s, bom se algu?m tiver esse sistema ou algo parecido fico muito agradecido se poderem compartilhar comigo.



T? Ir o v?deo do sistema, j? procurei e n?o encontrei nada parecido.

https://youtu.be/tH7ds3oaxIY


  PlayerTextDrawSetString
Posted by: Torque - 2021-01-02, 02:13 AM - Forum: Pawn Scripting - Replies (2)

I'm having an issue with this function. I have the below code:



Code:
new zone[28];

GetPlayer3DZone(i, zone, MAX_ZONE_NAME);

PlayerTextDrawSetString(i, p_LocationTextdraw[i][1], zone);





The issue is that when it prints it onto the screen, every word is on a new line. I know that a string is meant to be something like "This_is_one_line" but since the 3D Zone string that's produced has spaces instead of underscores, it's difficult to get it to work correct.



Any tips?



Code:
stock GetPlayer3DZone(playerid, zone[], len) //Credits to Cueball, Betamaster, Mabako, and Simon (for finetuning).

{

new Float:x, Float:y, Float:z;

GetPlayerPos(playerid, x, y, z);

for(new i = 0; i != sizeof(gSAZones); i )

{

if(x >= gSAZones[i][SAZONE_AREA][0] && x <= gSAZones[i][SAZONE_AREA][3] && y >= gSAZones[i][SAZONE_AREA][1] && y <= gSAZones[i][SAZONE_AREA][4] && z >= gSAZones[i][SAZONE_AREA][2] && z <= gSAZones[i][SAZONE_AREA][5])

{

? ? return format(zone, len, gSAZones[i][SAZONE_NAME], 0);

}

}

return 0;

}


  Customization for skins (peds and CJ)
Posted by: vico - 2021-01-02, 02:12 AM - Forum: Questions and Suggestions - Replies (1)

  • Be able to set per-skin walking styles (mostly for those who wants to keep the walking style for default peds but fix the peds with rollers);

  • Change CJ (skin ID 0) clothing and stats like fatness and buffness, like MTA does (the function can return a different value if it can't change the clothing/body value due to the player have other ped as a skin).

  • Be able to add CJs with different body stats and clothing in AddPlayerClass.


  YSI/y_ini
Posted by: tootsao - 2021-01-01, 05:48 PM - Forum: Pawn Scripting - Replies (2)

Hello, i have ini login/register?system with y_ini and i want to ask how do i make lime house or vehicle?system that uses?y_ini to save and load?


Question Best way to load data from db using sscanf
Posted by: shane adevaratu - 2021-01-01, 01:48 PM - Forum: Pawn Scripting - Replies (1)

I'm trying to improve the efficiency of the script when logging in and I have a question.

Is there a better method compared to the example below,?to load the data from the database?





Code:
cache_get_value_name( 0, "Table", result_70 ); format( str_70, sizeof str_70, result_70 );

sscanf( str_70, "p<|>iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii",

playerVariable[ playerid ][ pTable ][ 0 ], playerVariable[ playerid ][ pTable ][ 1 ], playerVariable[ playerid ][ pTable ][ 2 ],

playerVariable[ playerid ][ pTable ][ 3 ], playerVariable[ playerid ][ pTable ][ 4 ], playerVariable[ playerid ][ pTable ][ 5 ],

playerVariable[ playerid ][ pTable ][ 6 ], playerVariable[ playerid ][ pTable ][ 7 ], playerVariable[ playerid ][ pTable ][ 8 ],

playerVariable[ playerid ][ pTable ][ 9 ], playerVariable[ playerid ][ pTable ][ 10 ], playerVariable[ playerid ][ pTable ][ 11 ],

playerVariable[ playerid ][ pTable ][ 12 ], playerVariable[ playerid ][ pTable ][ 13 ], playerVariable[ playerid ][ pTable ][ 14 ],

playerVariable[ playerid ][ pTable ][ 15 ], playerVariable[ playerid ][ pTable ][ 16 ], playerVariable[ playerid ][ pTable ][ 17 ],

playerVariable[ playerid ][ pTable ][ 18 ], playerVariable[ playerid ][ pTable ][ 19 ], playerVariable[ playerid ][ pTable ][ 20 ],

playerVariable[ playerid ][ pTable ][ 21 ], playerVariable[ playerid ][ pTable ][ 22 ], playerVariable[ playerid ][ pTable ][ 23 ],

playerVariable[ playerid ][ pTable ][ 24 ], playerVariable[ playerid ][ pTable ][ 25 ], playerVariable[ playerid ][ pTable ][ 26 ],

playerVariable[ playerid ][ pTable ][ 27 ], playerVariable[ playerid ][ pTable ][ 28 ], playerVariable[ playerid ][ pTable ][ 29 ],

playerVariable[ playerid ][ pTable ][ 30 ], playerVariable[ playerid ][ pTable ][ 31 ], playerVariable[ playerid ][ pTable ][ 32 ],

playerVariable[ playerid ][ pTable ][ 33 ], playerVariable[ playerid ][ pTable ][ 34 ], playerVariable[ playerid ][ pTable ][ 35 ],

playerVariable[ playerid ][ pTable ][ 36 ], playerVariable[ playerid ][ pTable ][ 37 ], playerVariable[ playerid ][ pTable ][ 38 ],

playerVariable[ playerid ][ pTable ][ 39 ], playerVariable[ playerid ][ pTable ][ 40 ], playerVariable[ playerid ][ pTable ][ 41 ],

playerVariable[ playerid ][ pTable ][ 42 ], playerVariable[ playerid ][ pTable ][ 43 ], playerVariable[ playerid ][ pTable ][ 44 ],

playerVariable[ playerid ][ pTable ][ 45 ], playerVariable[ playerid ][ pTable ][ 46 ], playerVariable[ playerid ][ pTable ][ 47 ],

playerVariable[ playerid ][ pTable ][ 48 ], playerVariable[ playerid ][ pTable ][ 49 ] );



In database: Varchar, Lenght 70, As defined 0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0


  Happy New Year! :)
Posted by: Pinch - 2020-12-31, 11:29 PM - Forum: Chat - Replies (7)

As the title says, happy new year to everyone here (yeah, including Hual)


  [HELP] Securicar Interior
Posted by: Necmi07 - 2020-12-30, 10:44 PM - Forum: Pawn Scripting - Replies (3)

How can i do this?

I want people when press g and go interior. (Securicar,Enforcer)

I know it, it's possible but i don't know how can i do this.



Thanks.


  [HELP]Turn off FriendlyFire
Posted by: Necmi07 - 2020-12-30, 10:42 PM - Forum: Pawn Scripting - Replies (2)

Hi guys,

I don't want people who are at the same team?cant shoot each other.

Can you help me about that? Thanks.


  In-Game Map Editor
Posted by: Torque - 2020-12-29, 10:28 PM - Forum: Pawn Scripting - Replies (1)

Hey guys, I'm looking for a map editor plugin/filterscript to use in-game, with the ability to remove stock objects and generate a script.



Much regards, Such thanks.