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SA-MP Problem
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Runtime error when connec...
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[ENG] Secret Zombie Room ...
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[USL]'s ANYWORLD FREEROAM
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Map Markers new
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SA-MP Problem |
Posted by: gregorymorris - Today, 04:21 AM - Forum: General Discussions
- No Replies
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 |
Hello,
As i was inactive for personal reasons i came back today, launched SA-MP and press on Connect on GamerX Server.
The colored task bar and everything always happens when i launch SA-MP and GTA SA don't open so fast it needs like 2 minutes to open, but if i press connect again it opens. When i press Connect again now the game crash and it don't start.
I did compatibility mode and the game finally ran but too slow and my settings are not loaded up.
Crash log:
Code:
Code: SA-MP 0.3.7
Exception At Address: 0x00746929
Base: 0x036F0000
Registers:
EAX: 0x00000000 EBX: 0x00000000 ECX: 0x0000002F EDX: 0x0000002E
ESI: 0x00000000 EDI: 0x76C7D9A3 EBP: 0x0022FF88 ESP: 0x0022FDD8
EFLAGS: 0x00010246
Stack:
+0000: 0x00748732 0x7FFFF000 0x016D0000 0x00000000
+0010: 0x00828CB3 0x00856C80 0x008A5A08 0x7FFFF000
+0020: 0x008A5A10 0x008E3200 0x00856C80 0x7FFFF000
+0030: 0x008A5A08 0x0022FE18 0x0082AD25 0x00C9AD08
+0040: 0x0022FE54 0x00823B3E 0x00000008 0x00821D1D
+0050: 0x00821D17 0x008A5A10 0x008A5A08 0x7FFFF000
+0060: 0x00856C80 0x0022FE2C 0x00825EA4 0x76C7D9A3
+0070: 0x00000000 0x7FFFF000 0xFFFFFFFF 0x00821D17
+0080: 0x00000065 0x00000065 0x0022FF88 0x008246F1
+0090: 0x00400000 0x00000000 0x01942171 0x0000000A
+00A0: 0x00000094 0x00000006 0x00000001 0x00001DB1
+00B0: 0x00000002 0x76726553 0x20656369 0x6B636150
+00C0: 0x00003120 0x00000000 0x00000000 0x00000000
+00D0: 0x00000000 0x00000000 0x00000000 0x00000000
+00E0: 0x00000000 0x00000000 0x00000000 0x00000000
+00F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0100: 0x00000000 0x00000000 0x00000000 0x00000000
+0110: 0x00000000 0x00000000 0x00000000 0x00000000
+0120: 0x00000000 0x00000000 0x00000000 0x00000000
+0130: 0x00824588 0x00000000 0x00000000 0x7FFFF000
+0140: 0xC0000005 0x00000000 0x01942171 0x00000044
+0150: 0x0196B6F8 0x0196B4E0 0x0196CA28 0x00000000
+0160: 0x00000000 0x00000000 0x00000000 0x00000000
+0170: 0x00000000 0x00000000 0x00000000 0x00000000
+0180: 0x00000000 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFF
+0190: 0x00000000 0x00000000 0x0022FE78 0x0022F9E4
+01A0: 0x0022FFC4 0x00825EA4 0x00888078 0x00000000
+01B0: 0x0022FF94 0x76C7EE1C 0x7FFFF000 0x0022FFD4
+01C0: 0x76E437EB 0x7FFFF000 0x76C7CDA8 0x00000000
+01D0: 0x00000000 0x7FFFF000 0x00000000 0x00000000
+01E0: 0x00000000 0x0022FFA0 0x00000000 0xFFFFFFFF
+01F0: 0x76DFE115 0x00062004 0x00000000 0x0022FFEC
+0200: 0x76E437BE 0x00824570 0x7FFFF000 0x00000000
+0210: 0x00000000 0x00000000 0x00000000 0x00824570
+0220: 0x7FFFF000 0x00000000 0x78746341 0x00000020
+0230: 0x00000001 0x00003020 0x000000DC 0x00000000
+0240: 0x00000020 0x00000000 0x00000014 0x00000001
+0250: 0x00000007 0x00000034 0x0000017C 0x00000001
+0260: 0x00000000 0x00000000 0x00000000 0x00000000
+0270: 0x00000000 0x00000002 0x1A26EF4E 0x00000298
SCM Op: 0x0, lDbg: 0 LastRendObj: 0
Game Version: US 1.0
Hopes anyone knows a solution.
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[ENG] Secret Zombie Room - Roleplay |
Posted by: Ruckus - 2025-02-16, 07:15 PM - Forum: Advertisements
- No Replies
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 |
📣 We are pleased to announce the upcoming launch of Secret Zombie Room Roleplay, a next-generation SA-MP server designed to offer a truly unique and engaging multiplayer experience. Our server is a meticulously developed to introduce innovative mechanics, enhanced gameplay features, and an immersive environment that sets us apart from traditional servers.
With a focus on quality, creativity, and player engagement, SZR will provide a dynamic and interactive world where players can explore new possibilities, participate in exciting events, and enjoy a refined gaming experience.
Stay tuned for further announcements regarding our official launch date, feature showcases, and community features. 🚨
• Features
✅ Dynamic house and business system
✅ Police and governemnt corruption system
✅ Players will be able to own vending machines
✅ No drug dealer and arms dealer job, everyone will be able to craft weapons
✅ Restructured points and turfs
✅ Community wide gang wars
✅ Restructured bank robberies system
✅ Able to create your own faction
✅ Players will be able to elect PD chief, Government mayor
✅ More to come..
🕵️ Looking for contributors, beta testers (will be rewarded once the server is launched), faction and gang leaders
🕵️ Looking for graphic designers, web developers, mappers
🚨 Server is still under development, keep up with us on our discord 🚨
Discord link: https://discord.gg/RyUjwncT
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[USL]'s ANYWORLD FREEROAM |
Posted by: DarkZero - 2025-02-16, 02:27 PM - Forum: Advertisements
- No Replies
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 |
![[Image: IRbnCTC.png]](https://i.imgur.com/IRbnCTC.png)
We would like to introduce our server: The ANYWORLD FREEROAM by [USL]!
Anyworld Freeroam is an SA-MP Freeroam server that offers a lot of fun for everyone. The server was developed by DarkZero, with the help of other clan members as well as players from outside the clan.
Thanks to the following users, a new gamemode was developed over time:
- [USL]DarkZero (General scripting, English translation, Dutch translation, race creation, server management)
- [USL]Flash (Code snippets; Maps; Testing)
- [USL]N1ght (Refinement of the race system, collectibles, spawns; Testing, ideas, German translation, race creation)
- [USL]Gh3ttoG4m3R (Testing, server management)
- Ds]Roc8[ (Czech translation, organization, testing)
- CraZy.x3 (Testing)
- CodexTZ (Spanish translation)
- Ismail (French translation, a new translator is being sought)
- [AMB]haubitze (Race creation)
- [USL]Adler (Race creation)
A look at the team shows that while the server is the clan server of USL, it is not only USL members who contribute to the server. Accordingly, admins are selected based on their application and experience, regardless of their clan membership.
History of the Server
When the new multiplayer mod "UG-MP" opened its doors in December 2020, the USL clan began developing a unique freeroam server that was to become a name in the new UG-MP scene. Thus, the ANYWORLD FREEROAM launched in February 2021.
Inspired by the former Crazy Fun World server, which was under the leadership of DarkZero for a long time, a completely new gamemode was developed, which was intended to resemble the former CFW but was completely rebuilt from scratch. The server was to become unique not only through its unique gameplay but also through the dynamics at the administration level.
At any time, server leaders can create houses, properties, races, pursuit maps, and more live in-game without requiring a server restart or any manual adjustments. Additionally, the server is available in German, English, French, Czech, Spanish, and Dutch, so there is room for (almost) everyone.
In March 2021, the ANYWORLD FREEROAM was added to the official UG-MP whitelist after an application process, thus standing on a prominent list with only about 8 other servers. This was a huge step for us and meant that with an average of 15-20 players, we were one of the most visited UG-MP servers, and after some time, we even surpassed the player numbers of the official UG-MP freeroam server.
However, in July 2021, the server was switched to SA-MP as UG-MP received a lawsuit from TakeTwo, and the end of the new multiplayer mod was foreseeable. Since then, our server has been running on SA-MP but has hardly been further developed.
In the summer of 2022, we wanted to make another attempt to establish the server in the active SA-MP scene.
What does our server offer?
We offer you some familiar but also some new features. More minigames will be added in future updates.
Races
You can participate in races on our server with the command /Race. You will receive the vehicle assigned to the race from the server. Vehicles may or may not be tuned. Some races have ghost mode, and some do not. However, you will be notified of this at the start of the race. You can also enter the Top 5 records and view them with the command /Top5. It is also special that you can create races on the server, which are immediately available to everyone after creation. To do this, you must either be a Level 5 Admin or a Race Admin.
At the bottom right, you will find the following information:
- Name of the race
- Elapsed time
- Checkpoint
- Creator of the race
- Lap (in case the race has multiple laps)
![[Image: oV9btPo.png]](https://i.imgur.com/oV9btPo.png)
Pursuit
You can start a pursuit on our server, which is similar to the Pursuit Mode in many Need for Speed games. This requires at least two players, one of whom is the pursued and the rest are the cops.
A cop receives a Bullet with a siren. The pursued player receives a Sultan. If the player reaches the target checkpoint, they win the game. If they are caught by the cops beforehand (at least 1 cop must stay on the player for 7 seconds), the cops win.
![[Image: jur5MnR.png]](https://i.imgur.com/jur5MnR.png)
Deathmatches
There are a total of 6 DM zones on the server with different weapons and different objectives.
DM1: San Andreas Runnies Deathmatch
Weapons: Sawnoff, UZI
Map: San Fierro Airport
Kills to win: 15
![[Image: q8l2Ymy.png]](https://i.imgur.com/q8l2Ymy.png)
DM2: Minigun Deathmatch
Weapons: Minigun
Map: RC Arena
Kills to win: 40
![[Image: tlUQEKK.png]](https://i.imgur.com/tlUQEKK.png)
DM3: San Andreas Walkies Deathmatch
Weapons: Sniper, Shotgun, Deagle
Map: LVPD
Kills to win: 15
![[Image: eU2hJCz.png]](https://i.imgur.com/eU2hJCz.png)
DM4: BOOM Deathmatch
Weapons: Rocket Launcher and Hand Grenades
Map: Las Venturas Parking Garage
Kills to win: 15
![[Image: ZRQH4Yi.png]](https://i.imgur.com/ZRQH4Yi.png)
DM5: Labyrinth Deathmatch
Weapons: Random
Map: Los Santos Airport
Kills to win: 15
![[Image: uRsxr8n.png]](https://i.imgur.com/uRsxr8n.png)
DM6: Sniper Deathmatch
Weapons: Sniper
Map: Las Venturas Industrial Area
Kills to win: 15
![[Image: 5esoCwM.png]](https://i.imgur.com/5esoCwM.png)
Derby
You can participate in the Derby with /Derby and push your opponents off the map. The last one remaining wins the Derby. As soon as a Derby round is over, a new random map is loaded, and it continues directly.
New random vehicles are distributed per round.
![[Image: t0y2Rmi.png]](https://i.imgur.com/t0y2Rmi.png)
Gangwars
Start your own gang and conquer all of San Andreas!
Challenge other gangs to a Gangwar by attacking their gang territories with /Gangattack. The team with the most kills at the end wins the Gangwar and consequently the gang zone. If a Gangwar is started and the opposing gang does not defend itself or does not show up, the attacking gang also wins.
Up to 26 members can be in your gang. Your gang has both a name and a tag. The gang tag will be visible in front of your in-game name in the chat and is in the color that the gang has chosen for itself. See here in the chat before the names (for example, USL | [USL]N1ght):
![[Image: JUwX5Ql.png]](https://i.imgur.com/JUwX5Ql.png)
Houses
You can buy your own house in all cities. For the cheapest house, a hotel room, you need 650 Score and $500,000. Further house levels are correspondingly more expensive. There are a total of about 1200 purchasable houses.
If you own a house, you can always refill your health and armor there. If you own a weapon pack for $5,000,000, you can also always get an M4, UZI, and Sawnoff in your house.
![[Image: McS9cbP.png]](https://i.imgur.com/McS9cbP.png)
Properties
To "simply" earn money, it is worth investing in properties. These cost between $200,000 and $500,000 and bring good money in the long term, as you receive 5% of your purchase price every 20 minutes from the properties you have purchased.
You can own up to 5 properties. You can also buy them from other players at any time. But beware! Other players can also buy your properties at any time.
For security reasons, buying properties is only possible if the owner of the respective property is AFK or offline.
![[Image: wnKuG0J.png]](https://i.imgur.com/wnKuG0J.png)
Shooter
You can participate in the Shooter with /Shooter. For those who don't know: The mode is very similar to the Derby. The only difference is that you can jump with the car and fire rockets every 7 seconds. The last survivor wins the game.
New random vehicles are also distributed per round.
![[Image: vo9sl8b.png]](https://i.imgur.com/vo9sl8b.png)
Save The Hostage
In Save The Hostage, you will be assigned to either the terrorist team or the anti-terrorist team at the start. If you play as a terrorist, your task is to prevent the hostage from escaping or to prevent the anti-terrorists from rescuing the hostage.
If you play as an anti-terrorist, you must free the hostage from the terrorists' captivity. If you die, you will respawn at either the terrorist spawn or the anti-terrorist spawn.
The game lasts 7 minutes. If the hostage has not been freed by the anti-terrorists by the end of the time, the terrorists win. Otherwise, the anti-terrorists win as soon as the hostage is delivered to the checkpoint at the anti-terrorist spawn.
![[Image: Vi5pjxD.png]](https://i.imgur.com/Vi5pjxD.png)
Fallout
Be the last survivor on the platforms of the Fallout! Every second, a platform falls down. If you are the last one remaining on one of the remaining platforms, you win the game.
The spawns are randomly distributed. So are the falling platforms.
![[Image: tWJyfX5.png]](https://i.imgur.com/tWJyfX5.png)
Weed System
Become a drug lord and grow your own marijuana and sell it. You can always buy seeds for your plantations from a /Drugdealer. Once some time has passed, you can collect the grown weed and sell it to a drug dealer or other players.
But beware: Your plantation can be found and used by any player. So hide your plantation well!
However, if you are not interested in success as a drug dealer, you can simply smoke the weed yourself and enjoy the effects of consumption.
![[Image: upgGoZn.png]](https://i.imgur.com/upgGoZn.png) ![[Image: wFmxlcj.png]](https://i.imgur.com/wFmxlcj.png)
Achievements
You can always collect new achievements. As of now (17.06.2022), there are almost 90 of them. With the command /Achievements, you get an overview of all available achievements and how to win them.
The display shown here appears when you have won an achievement.
![[Image: 7xrsxvV.png]](https://i.imgur.com/7xrsxvV.png)
Collectibles
If you are bored, you can collect objects from the singleplayer of GTA San Andreas. Be it graffiti, horseshoes, snapshots, or shells: We have thought of everything!
If you have collected all the objects, you can expect a fair reward.
![[Image: vd4vQq9.png]](https://i.imgur.com/vd4vQq9.png)
Other Small Things
So that you don't get bored alone, we have of course added a few small minigames for in between. A brief overview:
- Vehicle Export: Simply type /Export and see which vehicle is currently being sought. Find it and deliver it to the SF Docks.
- Moneybag: See where the Moneybag is by using /Moneybag and find it first. Whoever delivers it to the LV Airport wins random money and score.
- Reaction Tests: Be the first to write the given text or calculate a math problem to win 2 Score and $1000.
- Duels: If you want to beat each other up in a 1vs1, check out /Duel and challenge each other.
Here is the trailer from just before the opening. It is no longer up to date, but the UG-MP launch was so epic that you are welcome to watch the trailer:
https://www.youtube.com/watch?v=96MwMmnY5fU
IP: 195.90.208.44:7777
Homepage: http://www.USLClan.de
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Map Markers new |
Posted by: swuffted - 2025-02-13, 08:36 PM - Forum: Filterscripts
- No Replies
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 |
I originally posted my thread to wrong section and i don't know how to delete it but i will also paste it here!
🎯 [RELEASE] Per-Player Colored Checkpoints, Arrows & Decal Hoops
🔹 Introduction
Hey everyone! 👋 I'm Dzherekarov (or Jerry), and I’d like to share my filterscript with you. It can be turned into an include or even a plugin, but unfortunately, I'm both busy and lazy, so I won’t be doing that. 😆
However, you are free to modify it as you wish!
I've always been annoyed with SA-MP’s built-in checkpoints, race checkpoints, enex arrows, and pickups, so I created a solution:
✅ Per-player colored checkpoints
✅ Custom arrows & rotating decal hoops
✅ 237 unique map marker IDs (0–237)
✅ Markers rotate and glow like real checkpoints
✅ No timers or TickCount used!
📢 Note: My native language is Bulgarian, so don’t judge me too harshly. Also, I’m not a professional scripter, just a guy with patience!
🛠 Requirements
To run this filterscript, you need:
🔹
#include <YSF>
🔹
#include <streamer>
It’s my first time writing a thread, so don’t expect perfection! 😅
🚀 Features & Usage
One of the best parts of this system is that you don’t need to manually track marker IDs. Everything is handled automatically.
✅ Adding a Map Marker
AddMapMarker(playerid, type = 0, Float:X, Float:Y, Float:Z, col = 0xAAAAAAAA, colh = 0xAADD1111, vw = 0, interior = 0, Float:DrawDist = 110.0, dtext[]="MARKER TAG", col3d = 0x00000000, testl = 1, Float:tdrawdist = 50.0);
📌 Markers are automatically indexed when created. No need to manually declare them!
📌 You can add markers in OnPlayerSpawn or OnPlayerConnect, and they will persist.
🗑 Destroying a Marker
DestroyMarker(playerid, markerid);
📌 If you have 30 map markers, ID 1 is actually 0 (so valid IDs are 0–29).
📌 When you destroy ID 5, it becomes available again for the next marker you create.
💥 Destroy All Markers DestroyAllMarkers(playerid); 📌 Removes all markers for a player.
🔍 Get a Marker ID GetMarkerID(playerid, markerid); 📌 Retrieves the valid ID of a marker.
🔄 Filterscript Restart Behavior
Markers are automatically destroyed when the filterscript restarts.
If you create them OnPlayerSpawn, the player must respawn after a restart to see them again.
📌 Important Notes
🛑 These markers are per-player, so they do not use GlobalObject slots.
🛑 You can place 50 markers around a player, but they are only visual effects.
🛑 If you want interactions (e.g., triggers when entering a marker), use:
Pickups
Streamer Areas
Timers
💬 Final Thoughts
This system is great for shops, player missions, and custom checkpoint systems.
Feel free to test, modify, and improve it!
Let me know if you have feedback or suggestions. Enjoy! 😎
some pics:
![[Image: m3c47d.png]](https://files.catbox.moe/m3c47d.png)
![[Image: qcasts.png]](https://files.catbox.moe/qcasts.png)
![[Image: riuxm6.png]](https://files.catbox.moe/riuxm6.png)
![[Image: 3drx5i.png]](https://files.catbox.moe/3drx5i.png)
![[Image: x36sxs.png]](https://files.catbox.moe/x36sxs.png)
![[Image: u5cb7l.png]](https://files.catbox.moe/u5cb7l.png)
![[Image: ta2zzz.png]](https://files.catbox.moe/ta2zzz.png)
you can use any color you want for your hoops checkpoints and decals only enex are limited to yellow red green and blue! you can also set the hoop a green color and the decal to a blue color if u wish!
note : there are more options that can be included for example any samp object that is non-collidable will rotate and glow! you can make new pickups for the weapons as they are non collidable so you can have red m4 or ak-47 like a pickup. to achive nonrotating 'glowing' effect like light or a highlighted texture or materialtext use object 3534 attaching your main object to it will make it glow! essentialy attaching any object to an object with animation will make the attached object glow!
source code : https://pastebin.com/ZY0EMp1k
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Map Markers new |
Posted by: swuffted - 2025-02-13, 08:10 PM - Forum: Pawn Scripting
- Replies (1)
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 |
🎯 [RELEASE] Per-Player Colored Checkpoints, Arrows & Decal Hoops
🔹 Introduction
Hey everyone! 👋 I'm Dzherekarov (or Jerry), and I’d like to share my filterscript with you. It can be turned into an include or even a plugin, but unfortunately, I'm both busy and lazy, so I won’t be doing that. 😆
However, you are free to modify it as you wish!
I've always been annoyed with SA-MP’s built-in checkpoints, race checkpoints, enex arrows, and pickups, so I created a solution:
✅ Per-player colored checkpoints
✅ Custom arrows & rotating decal hoops
✅ 237 unique map marker IDs (0–237)
✅ Markers rotate and glow like real checkpoints
✅ No timers or TickCount used!
📢 Note: My native language is Bulgarian, so don’t judge me too harshly. Also, I’m not a professional scripter, just a guy with patience!
🛠 Requirements
To run this filterscript, you need:
🔹
#include <YSF>
🔹
#include <streamer>
It’s my first time writing a thread, so don’t expect perfection! 😅
🚀 Features & Usage
One of the best parts of this system is that you don’t need to manually track marker IDs. Everything is handled automatically.
✅ Adding a Map Marker
AddMapMarker(playerid, type = 0, Float:X, Float:Y, Float:Z, col = 0xAAAAAAAA, colh = 0xAADD1111, vw = 0, interior = 0, Float:DrawDist = 110.0, dtext[]="MARKER TAG", col3d = 0x00000000, testl = 1, Float:tdrawdist = 50.0);
📌 Markers are automatically indexed when created. No need to manually declare them!
📌 You can add markers in OnPlayerSpawn or OnPlayerConnect, and they will persist.
🗑 Destroying a Marker
DestroyMarker(playerid, markerid);
📌 If you have 30 map markers, ID 1 is actually 0 (so valid IDs are 0–29).
📌 When you destroy ID 5, it becomes available again for the next marker you create.
💥 Destroy All Markers DestroyAllMarkers(playerid); 📌 Removes all markers for a player.
🔍 Get a Marker ID GetMarkerID(playerid, markerid); 📌 Retrieves the valid ID of a marker.
🔄 Filterscript Restart Behavior- Markers are automatically destroyed when the filterscript restarts.
- If you create them OnPlayerSpawn, the player must respawn after a restart to see them again.
📌 Important Notes
🛑 These markers are per-player, so they do not use GlobalObject slots.
🛑 You can place 50 markers around a player, but they are only visual effects.
🛑 If you want interactions (e.g., triggers when entering a marker), use:- Pickups
- Streamer Areas
- Timers
💬 Final Thoughts
This system is great for shops, player missions, and custom checkpoint systems.
Feel free to test, modify, and improve it!
Let me know if you have feedback or suggestions. Enjoy! 😎
some pics:
![[Image: ta2zzz.png]](https://files.catbox.moe/ta2zzz.png)
source code : https://pastebin.com/ZY0EMp1k
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Zombies VS Humans [ZA;TDM] "We are BACK!" |
Posted by: MoD - 2025-02-13, 07:01 PM - Forum: Advertisements
- No Replies
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![[Image: Rh8umuv.jpeg]](https://i.imgur.com/Rh8umuv.jpeg)
Welcome to Zombies vs Humans Server
Bienvenido al servidor Zombies vs Humans
Server Information:
Server Name: Zombies VS Humans [2.2V]
IP Address: 91.121.237.128:7777
Language: English, Spanish, Portuguese.
Game Mode Type: Survival | TDM
You’re in a world overrun by zombies, fighting for survival. As a human, your mission is clear—survive and make it to the red checkpoint. But if you’re a zombie, it’s hunt time—turn every human into one of your own and dominate the battlefield.
Server trailer:
What Makes Our Server Special?
Choose Your Side: Humans or Zombies, each with unique classes and abilities.
VIP Perks: Special classes and features for VIP players.
Zombie Infection: Zombies can infect humans by pressing ALT near them.
Medic Class: Humans have a chance with medics who can cure infections.
Clan System: Build your own clan, team up, and enjoy exclusive benefits.
Ranks and Stats: Kill the enemy team to earn ranks. Track your progress using /stats.
Unlock Classes: Gain new classes by defeating enemies and evacuating safely.
¿Qué hace que nuestro servidor sea especial?
Elige tu bando: humanos o zombis, cada uno con clases y habilidades únicas.
Beneficios VIP: clases y características especiales para jugadores VIP.
Infección zombi: los zombis pueden infectar a los humanos presionando ALT cerca de ellos.
Clase médico: los humanos tienen una oportunidad con los médicos que pueden curar infecciones.
Sistema de clanes: crea tu propio clan, forma un equipo y disfruta de beneficios exclusivos.
Rangos y estadísticas: mata al equipo enemigo para ganar rangos. Realiza un seguimiento de tu progreso usando /stats.
Desbloquea clases: obtén nuevas clases derrotando enemigos y evacuando de manera segura.
Useful Commands: /cmds | /class | /stats /ask
Server Information:
Server Name: Zombies VS Humans [2.2V]
IP Address: 91.121.237.128:7777
Language: English, Spanish, Portuguese.
Game Mode Type: Survival | TDM
Join Now for Rewards & Fun!
We’re kicking things off with exciting giveaways and rewards for our community! Invite your friends and create epic moments together. The more you play and participate, the more rewards you unlock.
What are you waiting for, be part of an amazing community where the staff team is dedicated to creating the best atmosphere for everyone. We promise you an exciting and enjoyable experience every time you log in!
See you on the battlefield!
[ZvH] STAFF TEAM!!
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RevolutionX DM/Stunt/Race/Fun [Open.Mp] |
Posted by: DerekZ905 - 2025-02-12, 09:54 AM - Forum: Advertisements
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![[Image: IMG-3935.jpg]](https://i.ibb.co/4g4BZDC8/IMG-3935.jpg)
OPEN.MP SERVER IP 91.121.237.131:2087
Discord https://discord.gg/NSWmpeXawh
What are We?
RevolutionX SINCE 2008 Originally made by CJ101 old fa/rt from SA:MP but now its run by me but he is still around sometimes. RXDM is a server with a supply of We pack as much as we can into our server. We have mini-games, racing, death matching, Duel system, Vehicle Duels and so much more to explore and try. Minigames and more.
What Makes Us Different
It's hard to explain what makes us different. In SA-MP/Open.Mp, It can be very difficult to become a unique server without taking ideas from other servers. For one, all of our ideas are original, and are not stolen from a external source. Our server is easy to use. When a player spawns, they can head to a small checkpoint which tells them some important information they need to know. With over 1000+ commands (and more being added everyday) there is always something new to try. We also have cmds for spawning vehicles, and selecting your skin. if you have s&smp maps like gta3 and vicecity and more you can test them in our server we have locations /gta3 /vicecity
Minigames
- gun specific games like minigun deathmatch and more
- find easter eggs around the map
- jetpack minigame loads more
- Races -
-Vehicle Duels
- 1 v 1 Duel System
VIP system
- Vip gets loads of special commands they can create objects , create actors loads more......
![[Image: Screenshot-2106.png]](https://i.ibb.co/tp9CVzVk/Screenshot-2106.png)
![[Image: Screenshot-2133.png]](https://i.ibb.co/cc5ZPqzQ/Screenshot-2133.png)
![[Image: sa-mp-1282.png]](https://i.ibb.co/rKvkQyGV/sa-mp-1282.png)
![[Image: Screenshot-2291.png]](https://i.ibb.co/KcTVj271/Screenshot-2291.png)
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Debugs |
Posted by: kreidox6 - 2025-02-10, 05:09 AM - Forum: Programming
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Minha GM não está funcionando o /Gmx ele só desliga não reinicia alguém sabe resolver olha abaixo
[10:23:31] [Info] Unknown command or variable: name EvolutionRP (PC/ANDROID)
[10:23:31] [Info] Unknown command or variable: network.acks_limit 12000
[10:23:31] [Info] Unknown command or variable: network.message_hole_limit 12000
[10:23:31] [Info] Unknown command or variable: language Portugu�s | Brasil
[10:23:31] [Info] Unknown command or variable: game.map Portugu�s/PT | Brasil
[10:23:31] [Info] Legacy Network started on 127.0.0.1:7777.
[10:23:31] https://api.open.mp/0.3.7/announce/7777
[10:23:31] [Info] -> 0005 : Administradores carregados.
[10:23:31] [Info] -> 0008 : Aprendizes carregados.
[10:23:32] [Info] -> 0000 : Locutores carregados.
[10:23:32] [Info] -> 0001 : YouTubers carregados.
[10:23:32] [Info] -> 0005 : Nomes da Hostname carregados.
[10:23:32] [Info] -> 0042 : Sistemas configurados carregados.
[10:23:32] [Info] -> 0005 : Mapas carregados.
[10:23:33] [Info] -> 0001 : Territ�rios carregados.
[10:23:33] [Info] -> 0004 : Picha��es carregados.
[10:23:33] [Info] -> 0003 : Roubos carregados.
[10:23:33] [Info] -> 0000 : Itens da Loja carregados.
[10:23:33] [Info] -> 0009 : Impostos carregados.
[10:23:33] [Info] -> 0000 : An�ncios de Moedas carregados.
[10:23:34] [Info] -> 0000 : An�ncios de Itens carregados.
[10:23:34] [Info] -> 0000 : Rifas carregadas.
[10:23:34] [Info] Unknown command or variable: name Revolt RPG [Android/PC]
[10:23:34] [Info] -> 0000 : Grafites carregados.
[10:23:34] [Info] -> 0002 : Port�es carregados.
[10:23:35] [Info] -> 0013 : Objetos carregados.
[10:23:35] [Info] -> 0000 : Caixas de Equipamentos carregados.
[10:23:35] [Info] -> 0000 : Ba�s de Itens carregados.
[10:23:35] [Info] -> 0000 : Mudas de Maconhas carregados.
[10:23:35] [Info] -> 0113 : Casas carregadas.
[10:23:35] [Info] -> 0021 : Empresas carregadas.
[10:23:36] [Info] -> 0017 : Empresas sem Interior carregadas.
[10:23:36] [Info] -> 0040 : Fazendas carregadas.
[10:23:36] [Info] [debug] Long callback execution detected (hang or performance issue)
[10:23:36] [Info] [debug] AMX backtrace:
[10:23:36] [Info] [debug] #0 003f5e1c in public OnVehicleSpawn (vehicleid=241) at C:\Users\Regin\Downloads\General Brasil\Samp Server\gamemodes\SPC.pwn:60041
[10:23:36] [Info] [debug] #1 native SetVehicleToRespawn () in Pawn.dll
[10:23:36] [Info] [debug] #2 0016c910 in public CarregarOrganizacoes () at C:\Users\Regin\Downloads\General Brasil\Samp Server\gamemodes\SPC.pwn:11898
[10:23:36] [Info] -> 0026 : Organiza��es carregados.
[10:23:36] [Info] Unknown command or variable: name Revolt RPG [Android/PC]
[10:23:36] [Info] -> 0026 : Black List das Organiza��es carregados.
[10:23:36] [Info] -> 0000 : Ve�culos apreendidos foram carregados.
[10:23:37] [Info] -> 0000 : Desmanches carregados.
[10:23:37] [Info] -> 0000 : Fam�lias carregadas.
[10:23:37] [Info] ---------------------------------------------------------------------------
[10:23:37] [Info] [Servidor ON] Todas informa��es do servidor foram carregadas com sucesso em (27458 ms)!
[10:23:38] [Info] Unknown command or variable: name Revolt RPG | Vagas Lideres
[10:23:40] [Info] Unknown command or variable: name Revolt RPG | Vagas Lideres
[10:23:41] [Info] -------------------------------------------
[10:23:41] [Info] SampVoice unloading...
[10:23:41] [Info] -------------------------------------------
[10:23:41] [Info] [sv:dbg:network:free] : module releasing...
[10:23:41] [Info] [dbg:raknet:free] : module releasing...
[10:23:41] [Info] [dbg:raknet:free] : module released
[10:23:41] [Info] [sv:dbg:network:free] : module released
[10:23:41] [Info] [Pawn.RakNet] plugin unloaded
[10:23:41] [Info] [Pawn.CMD] plugin unloaded
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