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  Will there be a higher player limit in open.mp?
Posted by: Armeat2005 - Yesterday, 08:40 AM - Forum: General Discussions - No Replies

Will there be a higher player limit in open.mp? If no, why?

And will there be better sync between players than in sa-mp?


  Kontak Layanan CIMB Niaga Kartu Kredit
Posted by: bosquee9053 - 2025-04-20, 03:44 PM - Forum: Support - No Replies

+628 7789030884. Kartu Kredit Anda hilang/tercuri · Jika peristiwa kehilangan terjadi di Indonesia, hubungi Layanan CIMB Niaga 14041 atau 1500800 untuk Kartu Kredit Premium


  CS Bank DBS Customer Centre
Posted by: bosquee9053 - 2025-04-20, 03:37 PM - Forum: Chat - No Replies

Layanan digibank by DBS +62 87789030884


  Sponsors and Donations
Posted by: NoxxeR - 2025-04-20, 05:48 AM - Forum: Questions and Suggestions - No Replies

Open multiplayer needs sponsors for the website servers, the forums and donations so the project can succeed.

Y-less should talk to people so they can sponsor him with servers and donations on the main page, since Open multiplayer will replace sa-mp soon, and might need lots of donations and servers so you can host websites and servers so the game gets more attention :)

GTA San andreas is awesome, in the future there should be updates to the graphics as well ingame, dunno if Open MP, can improve the graphics on the game as well, so we gain more users, everyone care for gaming in todays era.


  Steps to unlock Apple ID via iforgot.apple.com
Posted by: fubolink - 2025-04-17, 03:50 PM - Forum: Tech - No Replies

If you’ve forgotten your Apple ID password, start by visiting the Apple ID account page (iforgot.apple.com) and click on "Forgot Apple ID or password?" ➔ Enter your Apple ID and select the option to reset your password via email or security questions. ➔ Follow the instructions provided in the email or answer the security questions to set a new password. If you have two-factor authentication enabled, you can also reset your password using a trusted device by selecting "Forgot password?" on the sign-in screen ➔ This will send a verification code to your trusted device, allowing you to reset your password. If you can’t access your email or trusted devices, opt for account recovery by following the prompts, but note that this process may take several days.
iforgot.apple.com

iforgot.apple.com/unlock


  A simple suggestion as a nod to biggest projects
Posted by: Elsen1940 - 2025-04-17, 06:25 AM - Forum: Questions and Suggestions - Replies (1)

A simple suggestion as a nod to biggest projects

because sa-mp's players?limit is the theoretical limit


  I know Kalcor left the building but
Posted by: NoxxeR - 2025-04-16, 09:25 AM - Forum: Questions and Suggestions - Replies (3)

But when will sa-mp update it's client? I know open-mp is backwards compitable and such, but this site is not registered by kalcor:

https://www.sa-mp.mp/

There needs to be more updates and such every year or so.


  Best practices for converting old SA-MP gamemode to open.mp?
Posted by: Raity1958 - 2025-04-15, 09:49 AM - Forum: Tech - Replies (1)

I'm new to the open.mp community — really happy to see this project thriving and bringing fresh life to multiplayer modding for GTA:SA. I’ve been following the progress for a while and finally decided to start migrating an old SA-MP server of mine to open.mp.

The gamemode was originally written back in 2014 in PAWN, with some outdated includes and a few custom plugins (like sscanf, streamer, and MySQL R7). I've read through the open.mp documentation and FAQs, but I still have a couple of questions before diving in:


Does open.mp currently support legacy plugins like sscanf and streamer as-is, or do I need updated versions compiled specifically for open.mp?


  I would like to know about activity of user "mauzen"
Posted by: Wriney - 2025-04-15, 07:14 AM - Forum: General Discussions - No Replies

Hi all, I would like to know about activity of user "mauzen", first and foremost, I would like to get lost includ "mfex" and other inkluda created by this user, in connection with the loss of connection with the forum, this is not possible, and on the website of nausena include also not available. (translated via Yandex translator).


  Struggling with NPC sync in open.mp — Are there known issues or best practices?
Posted by: mnemonic - 2025-04-10, 07:47 AM - Forum: Tech - No Replies

I'm pretty new to open.mp, but loving the experience so far. I’ve been messing around with adding NPCs to a small test server and noticed some strange sync issues. Sometimes the bots appear to teleport or freeze from the player’s perspective, especially when multiple players are online.
I’m using the latest NPC plugin and a fairly simple script to handle basic pathing and animations. Nothing too complex yet.
Just wondering:

  • Is there a known limitation with NPC sync right now in open.mp?
  • Could it be something on my end like bandwidth or tickrate?
  • Any tips or sample setups you recommend for smooth NPC behavior?
Appreciate any help — still getting the hang of things here