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How to Switch a SA-MP Ser...
Forum: Questions and Suggestions
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Yesterday, 08:35 AM
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My SAMP Crashing
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issue with forEach
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D3D9on12.dll SAMP
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[balkan] Ultimate 2020 - ...
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[ENG] Project Los Angeles...
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[ 0.3.7 ] UI Textdraw Ar...
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Network issue fix for rem...
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How to Switch a SA-MP Server to an open.mp Server? |
Posted by: boussaaditn - 2024-07-25, 07:03 PM - Forum: Questions and Suggestions
- Replies (1)
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![](https://forum.open.mp/uploads/avatars/avatar_6058.png?dateline=1721934331) |
Hello everyone,
I currently run a SA-MP server and am interested in switching it over to an open.mp server. Could someone guide me through the process? Specifically, I would like to know:
- What files and configurations need to be changed or transferred?
- Are there any compatibility issues I should be aware of with existing scripts or plugins?
- What are the primary steps involved in making this switch smoothly?
- Any help or pointers to documentation would be greatly appreciated.
Thank you!
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D3D9on12.dll SAMP |
Posted by: elyandersoncp3 - 2024-07-24, 02:15 AM - Forum: Support
- Replies (1)
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![](https://forum.open.mp/images/default_avatar.png) |
O SAMP ABRE MAS TRAVA NA TELA DE LOGIN DO SERVIDOR BRASIL REAL LIFE
E APARECE QUE TEM UM ERRO NO D3D9on12.DLL. COMO RESOLVER ISSO?
REGISTRO DE FALHAS:
GTA SA 1.0.0.0 EUA
0x7725C08F RtlClearBits+0xbf em ntdll.dll (+0x6c08f) (0x130AFFEC)
Exceção não tratada em 0x69D166A2 no d3d9on12.dll (+0x266a2): 0xC0000005: Violação de acesso 0x00000059 local de leitura.
Despejo de registro:
EAX: 0x1A27A8A0 EBX: 0x09C4C970 ECX: 0x00000055 EDX: 0x00000000
EDI: 0x124510B8 ESI: 0x0000001D EBP: 0x130AFEA0 EIP: 0x69D166A2
ESP: 0x130AFEA0 EFL: 0x00010206 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B
Despejo de pilha:
0x130AFEA0: 130AFEBC 69D15B0F 00000000 12CED978 69D15490 09C49CF8
0x130AFEB8: 09C4C970 130AFF2C 69D1555E 09C4C970 0000001D 124510B8
0x130AFED0: 02F31733 12CEB040 69D15490 0000268C 69D16AC0 00002684
0x130AFEE8: 00000001 12CEB040 69DB0000 00000024 00000001 00000000
0x130AFF00: 00000000 00000000 00000000 00000000 02F3173B 02F31737
0x130AFF18: 02F31733 130AFED0 130AFFCC 69D64D6B 00000003 130AFF54
0x130AFF30: 69EEE600 09C49CF8 12CED978 12CEB040 00000001 69DB0000
0x130AFF48: 00000033 00000000 00000001 130AFF74 69EEF448 12CEB2DC
0x130AFF60: 00000001 69EEE090 69EEE090 12CEB040 69EEE09D 130AFF84
0x130AFF78: 74E97BA9 12CEB040 74E97B90 130AFFDC 7725C10B 12CEB040
Base: 0x12EB0000 parte superior: 0x130AFEA0 inferior: 0x130B0000
Backtrace (pode estar errado):
=>0x69D166A2 SetAppCompatData+0x17442 em d3d9on12.dll (+0x266a2) (0x130AFEA0)
0x69D15B0F SetAppCompatData+0x168af em d3d9on12.dll (+0x25b0f) (0x130AFEBC)
0x69D1555E SetAppCompatData+0x162fe em d3d9on12.dll (+0x2555e) (0x130AFF2C)
0x69EEE600 Direct3DShaderValidatorCreate9+0x49560 em d3d9.dll (+0x13e600) (0x130AFF54)
0x69EEF448 Direct3DShaderValidatorCreate9+0x4a3a8 em d3d9.dll (+0x13f448) (0x130AFF74)
0x74E97BA9 BaseThreadInitThunk+0x19 em KERNEL32.DLL (+0x17ba9) (0x130AFF84)
0x7725C10B RtlInitializeExceptionChain+0x6b em ntdll.dll (+0x6c10b) (0x130AFFDC)
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[ENG] Project Los Angeles [Roleplay] |
Posted by: jarrad2002 - 2024-07-22, 10:02 AM - Forum: Advertisements
- No Replies
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![](https://forum.open.mp/images/default_avatar.png) |
Welcome to Project Los Angeles!
HostName: [P:LA] Project Los Angeles Roleplay [0.3.7]
Address: 51.89.164.224:7778
Players: 1 / 50
Ping: 31
Mode: Roleplay P:LA v5.3
Language: English
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Project Los Angeles is a brand new server coming to life today! featuring some immense roleplay scenarios and also a whole lot of fun! :)
We are looking for a lot of members for factions, or even some leaders if you prove yourself eligible.
Factions- Los Angeles Police Department
- Los Angeles Fire Department
- Fox News
- Rapid Recovery
- Gov - Closed due to insufficient members atm
- Los Angeles Sheriff's Department - Closed due to insufficient members
And lots more to choose from, or if you wanted to be on the other side of the law, then there is an Complete in game family / gang creation which would be done within 10/15 Minutes + Turf
We would also be looking for OOC Staff Members like Administrators, Moderators, Mappers
Thankyou for taking the time to read this advertisement, we really hope to see you in game :)
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Network issue fix for remote items |
Posted by: Amr - 2024-07-21, 08:38 AM - Forum: Questions and Suggestions
- No Replies
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![](https://forum.open.mp/images/default_avatar.png) |
Please fix the network connection issues between the client and server by making it more stable and sending more acknowledgments in case of packet losses so the server can control the lost IDs of remote items such as world objects, textdraws, dialog boxes, etc.. since there are many bugs!
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A code alternative for finding an empty slot properly |
Posted by: Amr - 2024-07-19, 11:23 AM - Forum: Programming
- No Replies
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![](https://forum.open.mp/images/default_avatar.png) |
Finding the First Empty Slot in an Array
Objective:
To determine the index of the first empty slot in a 0-indexed array Arr of size 1024, with an additional precaution against potential overflow.
Explanation:
Code: int SizeArr = 1024; // Size of the array
int Arr[SizeArr + 1]; // Array with additional slot
int i = 1; // Initialization of index i
while (Arr) // Loop until an empty slot is found
i++;
return i % (SizeArr + 1) - 1; // Return the index of the empty slot
Details:
- Array Declaration:
- int Arr[SizeArr + 1];
declares an array Arr with 1025 elements, including an additional slot to handle edge cases and prevent overflow.
- Initialization of i:
- int i = 1;
starts i at 1 to facilitate the search for the first empty slot while adjusting for 0-based indexing with Arr[i - 1].
- While Loop:
- while (Arr[i - 1]) i++;
iterates i until it finds an index where Arr[i - 1] is zero, indicating an empty slot in the array.
- Return Statement:
- return i % (SizeArr + 1) - 1;
calculates and returns the index of the first empty slot:
- i % (SizeArr + 1)
ensures i wraps within the array bounds, accounting for the extra slot.
- - 1
adjusts i to be a 0-based index, aligning with typical C/C++ array indexing conventions.
Benefits:- Overflow Protection: By allocating an extra element (`Arr[SizeArr]`), the code guards against potential overflow issues during array traversal.
- Robustness: Handles various scenarios by locating the first empty slot in the array Arr, accommodating specific conditions where zero signifies an empty slot.
Considerations:- Ensure the array initialization and usage align with application-specific requirements regarding empty slot definitions and array indexing conventions.
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Client features and settings |
Posted by: Amr - 2024-07-18, 08:47 PM - Forum: Questions and Suggestions
- No Replies
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![](https://forum.open.mp/images/default_avatar.png) |
It would be great if we could control the vehicle radios by changing/disabling channels as well as setting the sprint of the player to be infinite, it would be much fun as well if we included NPCs that can control themselves by walking/entering vehicles or buildings without the need to record them.
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Want to make an android app? |
Posted by: MEGAMIND - 2024-07-17, 09:32 AM - Forum: Programming
- Replies (1)
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![](https://forum.open.mp/uploads/avatars/avatar_6016.jpg?dateline=1721208821) |
i dont know if i am in wrong board, kindly do guide me where to post as its also offtopic sharing an invite link for https://discord.gg/fD93Bx5SqP cordova.js developers if any one might be interested they can join and create android apps based on html,js,css for android or ios https://cordova.apache.org/ as the platform it self is awsome but there was no discord chanel for it, so decided to make one
Note: its not for samp related coding, but u can surely make an android app that links to samp somewhere
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