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Can't even view list of s...
Forum: General Discussions
Last Post: thomasgolden
Today, 04:32 AM
» Replies: 0
» Views: 24
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Proyecto SA-MP Medieval: ...
Forum: Discusi?n GTA SA Multijugador
Last Post: harkonstraus0219
Today, 03:15 AM
» Replies: 0
» Views: 23
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PROJECT: LOS ANGELES — TH...
Forum: Advertisements
Last Post: DevonH
2026-01-14, 08:39 PM
» Replies: 10
» Views: 1,117
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After School Roleplay - L...
Forum: Advertisements
Last Post: cosminupgaming
2026-01-14, 05:59 PM
» Replies: 9
» Views: 717
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[Comunidade] Pawn Hub
Forum: Portuguese/Portugu?s
Last Post: Crazy_ArKzX
2026-01-13, 06:26 PM
» Replies: 0
» Views: 38
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The size of the output am...
Forum: Questions and Suggestions
Last Post: wartacho
2026-01-11, 11:56 AM
» Replies: 1
» Views: 236
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Why your server's economy...
Forum: General Discussions
Last Post: wartacho
2026-01-11, 11:39 AM
» Replies: 0
» Views: 75
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Battlezone 2050 - Circa 2...
Forum: Gamemodes
Last Post: SwisherSweet
2026-01-11, 03:43 AM
» Replies: 1
» Views: 103
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World War 3 - TDM - Circa...
Forum: Gamemodes
Last Post: SwisherSweet
2026-01-11, 03:24 AM
» Replies: 0
» Views: 63
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Vortex Gaming server
Forum: Ex-Yu
Last Post: pmemorex2016
2026-01-10, 02:32 PM
» Replies: 0
» Views: 58
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| Can't even view list of servers on sa-mp |
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Posted by: thomasgolden - Today, 04:32 AM - Forum: General Discussions
- No Replies
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Hello,
Hey everyone, what’s going on with the SA-MP servers in GTA?
I've been experiencing a problem with SA-MP. When I load the game, everything seems fine, and all the data for San Andreas is there. However, when I try to access multiplayer, I don’t even see a list of servers.
I’ve played at a friend’s place before, and it worked perfectly; I had a blast taking down opponents. But now, I can’t even find a game to join, which is really frustrating.
This morning, I was playing on SA-MP Area 51, but then it mysteriously disappeared, likely due to my dial-up connection.
Any ideas, folks?
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| Proyecto SA-MP Medieval: Convocatoria de Colaboradores |
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Posted by: harkonstraus0219 - Today, 03:15 AM - Forum: Discusi?n GTA SA Multijugador
- No Replies
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Buenas, nos encontramos en la busqueda de colaboradores para el área de mapeo para un servidor medieval de SA-MP actual en desarrollo.
El proyecto cuenta con recursos disponibles, bases de trabajo definidas y una dirección clara. Buscamos personas con interés en puerto tiempo, compromiso y creatividad para la construcción de mapas acordes a una ambientación medieval sólida y coherente.
El servidor está desarrollado sobre SA-MP 0,3DL modificado, con un enfoque serio y pensado como proyecto a largo plaza. No se trata de un trabajo remunerado, sino de una colaboración voluntaria dentro de un proyecto estructurado y con promoción.
Aquellos interesados en formar parte o recibir más información pueden comunicarse por mensaje privado o ingresar al grupo de Discord.
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| [Comunidade] Pawn Hub |
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Posted by: Crazy_ArKzX - 2026-01-13, 06:26 PM - Forum: Portuguese/Portugu?s
- No Replies
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(Caramba, não temos muitos posts aqui no fórum..) haha
Bom, Hoje Criei uma Pequena Comunidade no Discord com Foco em Ajudar Novatos com Pawn
OBS: não sei se aqui pode divulgar comunidades de discord, se não, favor Admin apagar o tópico, e perdão.
aqui estão algumas informações sobre os canais Big Grin
#✳️・introdução - para você conhecer melhor nossa comunidade
#?・anúncios - anúncios importantes da comunidade
#?・regras - regras da comunidade (leia para evitar punições)
#?・downloads - downloads que postarei, não sei oque vou postar, é mais para downloads gerais sobre samp e pawn
#?・forúm - fórum para compartilhar sistemas, gamemodes, filterscripts, includes, plugins, textdraws, mapas, models, ferramentas, utilidades, e outros
#?・chat - chat off-topic da comunidade, para você que gosta de conversar e fazer amizades
#♟️・scripting - canal dedicado a programação em pawn, ajudar, dúvidas e etc
#?・textdrawn - a mesma coisa do canal acima, mas para textdraws
#?・mapping - mesma coisa do canal scripting só que para mapas
#?・modding - canal dedicado ao modding geral, como por exemplo models para samp 0.3DL ou open.mp e moddings diversos
#"?・barzinho" - Call Para Conversar, Jogar, ou Programar Smile
#"♟️・help" - Call Dedicada a Ajuda Pawn e etc...
#?・dicas - se você já tem uma vasta experiência com samp/pawn e quer ajudar novatos a não cometerem os mesmos erros que você cometeu ou viu outras pessoas cometendo no pasmodelsdeixe sua dica aí, ou se você tiver alguma dica de scripting para facilitar o dia a dia no desenvolvimento.
#?・omp - canal focado em open.mp(Open Multiplayer) o suposto sucessor do SA-MP, dúvidas, scripts, etc..
#?・mysql - canal dedicado ao salvamento de dados com mysql
#?️・ysi-help - canal dedicado a dúvidas, dicas e scripts sobre as ysi includes
#?️・anti-cheat - canal dedicado ao desenvolvimento de anti-cheat's
#⚙️・samp-sdk - fórum dedicado ao desenvolvimento de plugins para samp/open.mp
#?・sources - fórum dedicado para vocês soltarem suas sources codes, como por exemplo source base de plugin e etc..
https://discord.gg/fqtABsMX6S
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Why your server's economy is a ticking time bomb (and how to fix it) |
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Posted by: wartacho - 2026-01-11, 11:39 AM - Forum: General Discussions
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Hello, open.mp community.
I’ve been observing the SA-MP/open.mp scene for a long time, and one thing always strikes me: we are in 2026, but 99% of servers are still managing player finances like it’s 2012.
If your server still relies on a simple PlayerInfo[playerid][pMoney] += value and a basic SQL UPDATE, I have some bad news: Your economy is fragile, untrustworthy, and probably already compromised.
The Problem: The "Flat Value" Trap
Most developers treat money as a static state. If a hacker modifies a memory address or a database row is corrupted during a crash, the "truth" is lost forever. You have no way to prove where that money came from or if it should even be there.
The Solution: High-Precision Event Sourcing (The Nexus Approach)
In my latest project, I decided to abandon the "static money" concept and moved to a Quantum Ledger System based on Event Sourcing and Cryptographic Chaining. Here is how a serious financial core should work:
1. Millisecond Precision (Quantum Alignment)
In a high-traffic server, gettime() is not enough. Multiple transactions can happen in the same second. By using a dual-timestamp (Seconds + Milliseconds), every transaction is uniquely aligned in time. This prevents collisions and ensures the absolute order of events.
2. The Immutable Hash Chain (Blockchain Logic)
Instead of just saving a log, every transaction in my system is linked to the previous one using a Raw SHA-256 Hash.
Each "block" contains:
The current transaction data.
The balance snapshot.
The hash of the previous transaction.
If a single byte is changed in the database by an external tool or a rogue admin, the entire chain "breaks" mathematically. The next transaction will fail the integrity check, and the system can immediately flag the fraud. It’s impossible to "spawn" money without breaking the math.
3. ACID Persistence & Rolling Genesis
To ensure performance, the system uses Atomic Transactions (ACID). Either the entire batch is saved perfectly, or nothing is. To prevent the database from bloating over the years, I implemented a Rolling Genesis (Pruning) system: the server maintains a "Hot Ledger" for the last 3 months and archives the rest into Cold Storage, creating a "Synthetic Genesis Block" to keep the chain's integrity intact.
Why does this matter?
If you want to run a professional server with a real, stable economy—especially if it involves complex systems or high stakes—you cannot afford "approximate" finances. You need a system that is self-auditing.
I’m not sharing the source code because I believe every developer should challenge themselves to build their own security layers, but I wanted to share the concept. It’s time we stop being "scripters" and start being software engineers.
What about you? How do you guarantee that $1,000,000 in your player's bank account is actually real?
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Vortex Gaming server |
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Posted by: pmemorex2016 - 2026-01-10, 02:32 PM - Forum: Ex-Yu
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🔥 USKORO OTVARANJE – VORTEX GAMING SA-MP! 🔥
Spremite se za novo iskustvo na San Andreas Multiplayeru kakvo do sada niste videli!
Vortex Gaming donosi potpuno novi nivo igre sa fokusom na kvalitet, balans i zajednicu.
🚀 Moderni sistemi (2026 stil)
💼 Unikatni poslovi i napredovanje
🏙️ Ozbiljan i realističan RolePlay
⚙️ Optimizovan mod – bez laga
🎮 Aktivna i profesionalna zajednica
🔒 Server je u završnoj fazi razvoja, a otvaranje je veoma blizu…
🎁 Prvi igrači dobijaju ekskluzivne startne nagrade!
📢 Prati Vortex Gaming i budi deo početka nove ere SA-MP-a.
👑 Ovo nije još jedan server – ovo je Vortex.
⏳ COMING SOON…
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| ZombieX Survival 0.3.7 |
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Posted by: fazpharma148 - 2026-01-10, 11:47 AM - Forum: Advertisements
- No Replies
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⚔️ Game Mode Features
🧠 Human vs Zombie Survival
⏱️ 5 Minutes Survival Challenge
🚁 Evacuation System – survive long enough to escape!
🧟 Deadly Zombies – fast, brutal, unforgiving
🔫 Weapon Pickups & Safe Zones
👥 Team-Based Gameplay (Humans vs Infected)
🏆 Rewards for Survivors
🎮 Smooth & Optimized Gameplay
🩸 How It Works
1️⃣ Humans spawn and gear up
2️⃣ Zombies hunt relentlessly
3️⃣ Survive 5 minutes
4️⃣ Reach the Evac Point
5️⃣ Escape… or become infected 😈
🌍 Why ZombieX?
✔ Custom Zombie AI
✔ Lag-free SA-MP experience
✔ Active admins & updates
✔ Hardcore survival vibes
💀 Only the strongest survive. The rest join the horde.
👉 Join ZombieX Today & Prove You’re Human!
⚡ Short Advertisement (For Discord / Forums)
🧟 ZombieX SA-MP 🧟
Human vs Zombie Survival
⏱️ 5 Minutes to Survive
🚁 Evac or Die
🔫 Team-Based | Hardcore | Action-Packed
IP Adress : 46.224.77.130:7676
Discord : https://discord.gg/ea7TT25ecZ
💀 Survive the outbreak… or become one of them.
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| The status of the INPC SDK keystroke |
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Posted by: DLCode - 2026-01-07, 07:33 AM - Forum: Support
- No Replies
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Good afternoon.
There was a problem when using the setKey function from the OpenMP SDK of the INPC component. The bot just stands in one place.
What could be the cause of this problem? Is it possible that the bot just froze? Or is it all about functionality and lack of physics?
Code: INPC* npc_ = NPC_Component->create("Bot_Test");
npc_->spawn();
npc_->setSkin(74);
npc_->setPosition(Vector3(2.7658f, 1511.2421f, 12.7560f), false);
npc_ ->setKeys(-128, 0 , 0);
If you use the function
Code: void setVelocity(Vector3 position, bool update = false) = 0;
If you use the function
P.S: I'm sorry for my English.
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