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Latest Threads
Vice WRLD Freeroam/RP
Forum: Advertisements
Last Post: pdjumailiev
2025-11-24, 11:30 AM
» Replies: 0
» Views: 68
Wanting to Start a RP Ser...
Forum: Chat
Last Post: Wein
2025-11-24, 09:07 AM
» Replies: 1
» Views: 197
Help me for creating a fr...
Forum: General Discussions
Last Post: [Rs]VeNoM
2025-11-23, 07:33 AM
» Replies: 0
» Views: 42
The server didn't respond...
Forum: Support
Last Post: richboY
2025-11-22, 10:51 AM
» Replies: 0
» Views: 56
error when joining server
Forum: Support
Last Post: sanved2008
2025-11-22, 09:02 AM
» Replies: 0
» Views: 67
Client issue with object
Forum: Support
Last Post: TheDoctor
2025-11-15, 08:00 PM
» Replies: 0
» Views: 112
San Andreas Police Pursui...
Forum: Advertisements
Last Post: BriBri
2025-11-15, 12:06 AM
» Replies: 0
» Views: 138
[Include] OpenGate (Abrir...
Forum: Portuguese/Portugu?s
Last Post: Crazy_ArKzX
2025-11-13, 06:49 PM
» Replies: 0
» Views: 105
OpenGate (Open Proximity ...
Forum: Libraries
Last Post: Crazy_ArKzX
2025-11-13, 06:46 PM
» Replies: 0
» Views: 141
LS City Hall
Forum: Maps
Last Post: cosminupgaming
2025-11-12, 04:22 PM
» Replies: 3
» Views: 2,770

 
Smile Vice WRLD Freeroam/RP
Posted by: pdjumailiev - 2025-11-24, 11:30 AM - Forum: Advertisements - No Replies

[Image: JH0fekQ.png]
 
 
🔥 VICE WRLD🔥
Welcome to Vice WRLD, the SA:MP server where every street has a story and every player writes their own.
A place where criminals rise, cops strike hard, and the brave become legends.
What awaits you inside:
🚔 ACTIVE POLICE & SPECIALIZED UNITS
Patrols, pursuits, raids, tactical missions — or go deep into criminal RP.
Choose the badge or choose the streets.
🕵️ GANGS, MAFIAS & UNDERWORLD OPERATIONS
Join a crew, take territory, run illegal business chains, and dominate the city.
💼 BUSINESSES & ECONOMY
Buy, sell, manage, upgrade — build an empire legally… or hide your dirty money.
🚗 FREEROAM FEATURES
Convoys, races, car meets, events, stunts — the city is your playground.
⚠️ HEISTS & HIGH-RISK MISSIONS
Bank robberies, convoy attacks, police raids, cartel operations — nonstop action.
🏠 HOUSES, GARAGES & PERSONAL PROGRESSION
Level up, gear up, and build your own life in Vice WRLD.

CONNECT: 91.121.237.129:3221


  Help me for creating a friendly robbing system
Posted by: [Rs]VeNoM - 2025-11-23, 07:33 AM - Forum: General Discussions - No Replies

Hello community,
I’m currently developing a small, beginner-friendly bank robbery system for my open.mp gamemode and would like technical guidance on designing it properly, especially with MySQL integration and clean server-side logic.


📘 Requirements I Want to Implement
1. Robbery Requirements
Before a robbery can begin, the player must meet these conditions:
  • Must be inside the bank interior (interior ID check + area check)
  • Must possess a weapon
  • Must have a “mask” item (boolean check or inventory table)
  • Must have a valid getaway vehicle outside the bank (vehicle must be owned or rented — not strict)
  • No police nearby (optional future addition)

2. Robbery Flow
Technical flow I want to build:
  1. Player enters robbery checkpoint
  2. Script checks:
    • Player has mask
    • Player has weapon
    • Player is not wanted already
    • Bank is not in cooldown
  3. Robbery starts:
    • Set
      IsRobbing[playerid] = true
    • Create a timer (20–30 seconds)
    • Freeze player or play animation
  4. If timer completes:
    • Give reward
    • Write robbery log into MySQL
    • Add wanted level
    • Set global cooldown
  5. If player:
    • Leaves interior
    • Dies
    • Disconnects
    • Cancels robbery
      → robbery fails, timer stops, and MySQL logs failure.

3. MySQL Integration Needed
I want to store robbery activity in a table such as:

CREATE TABLE robberies (
    id INT AUTO_INCREMENT PRIMARY KEY,
    player_id INT NOT NULL,
    status ENUM('SUCCESS','FAILED') NOT NULL,
    amount INT DEFAULT 0,
    timestamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);

Usage:
  • When robbery starts → optional insert “STARTED”
  • When completed → insert “SUCCESS”
  • When failed → insert “FAILED”
I am using BlueG’s MySQL R41-4.

4. Variables & Suggested Structure
I am planning to use:

new bool:IsRobbing[MAX_PLAYERS];
new RobberyTimer[MAX_PLAYERS];
new RobberyCooldown;

I need suggestions:
  • Best way to handle cooldown storage (global variable vs MySQL field)
  • Whether robbery interior should use a dynamic area instead of a simple CP
  • Whether I should use
    SetTimerEx
    or y_timers from YSI
  • Best practice for structuring robbery logic (separate module vs callbacks)

5. What I am Requesting
I am looking for:
✔ Clean structural guidance
✔ A simple example showing the robbery logic
✔ Recommended approach for failure detection
✔ Suggested way to integrate the MySQL logging
✔ Advice on keeping the system beginner-friendly but scalable
This is my first robbery system, so I want to design it correctly from the beginning instead of patching it later.


  The server didn't respond. Retrying..
Posted by: richboY - 2025-11-22, 10:51 AM - Forum: Support - No Replies

image.png (1091×614)

i tried using vpn it works but servers kept on kicking me out


Question error when joining server
Posted by: sanved2008 - 2025-11-22, 09:02 AM - Forum: Support - No Replies

i am using linuxmint 22.1 and wine 9.0.
the samp client opens but when i try joining server it crashes. the initial gta sa multiplayer screen with loading is visible. once the loading ends the game crashes with errors. 


GTA SA 1.0.0.0 US
Unhandled exception at 0x74211BF9 in wined3d.dll (+0xd1bf9): 0xC0000005: Access violation writing location 0xF59DA00A.
    Register dump:
        EAX: 0x00000000  EBX: 0xF59CF22E  ECX: 0x737B9610  EDX: 0x00000000 
        EDI: 0x00000000  ESI: 0x0177F57C  EBP: 0x0177F554  EIP: 0x74211BF9 
        ESP: 0x0177F534  EFL: 0x00010246  CS: 0x00000023  SS: 0x0000002B 
        GS: 0x00000063  FS: 0x0000006B  ES: 0x0000002B  DS: 0x0000002B 
       
    Stack dump:
        0x0177F534:  00000000 00000000 00000000 00000040 003C7B6C 0177F554
        0x0177F54C:  003C7B6C 02E174E0 0177F59C 737B968D F59CF22E 0177F57C
        0x0177F564:  FFFFFFF4 0000000C 003C7B00 7A0DC054 00000400 00000000
        0x0177F57C:  00000000 00000000 45000000 44800000 00000000 3F800000
        0x0177F594:  003C7B00 003C7B6C 0177F5C8 75747F43 02E174E0 003C7B6C
        0x0177F5AC:  003C7B68 003C7B30 00000000 00000000 00000556 00000300
        0x0177F5C4:  475CC84B 0177F608 022EF4A0 02C9B258 003C7B6C FFFFFFFF
        0x0177F5DC:  036C3678 07270260 00000015 00000001 00000001 00000000
        0x0177F5F4:  00000000 00000000 00000800 00000400 003C7B68 0177F64C
        0x0177F60C:  020A7F8F 00000001 02D1F3F8 00000000 FFFFFFFF 020E275F
        base: 0x01580000  top: 0x0177F534  bottom: 0x01780000
       
    Backtrace (may be wrong):
        =>0x74211BF9 wined3d_stateblock_set_viewport+0x19 in wined3d.dll (+0xd1bf9) (0x0177F554)
          0x737B968D d3d9_device_SetViewport+0x7d in d3d9.dll (+0x968d) (0x0177F59C)
          0x75747F43 in iii.vc.sa.windowedmode.asi (+0x7f43) (0x0177F5C8)
          0x022EF4A0 in d3dx9_25.dll (+0x2f4a0) (0x0177F608)
          0x020A7F8F in samp.dll (+0x67f8f) (0x0177F64C)
          0x0053E986 in gta_sa.exe (+0x13e986) (0x0177F664)
          0x7668B8E9 in modloader.asi (+0x1b8e9) (0x0177F6AC)
          0x7668FC02 in modloader.asi (+0x1fc02) (0x0177F6C0)
          0x7668E267 in modloader.asi (+0x1e267) (0x0177F6DC)
          0x76690246 in modloader.asi (+0x20246) (0x0177F850)
          0x7669013C in modloader.asi (+0x2013c) (0x0177F85C)
          0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x7A1B01E0)
          0xEC815356 in unknown (+0xec815356) (0x57E58955)

WE dont have documented solution for wined3d.dll.


 thats the logs. i think vulkan would have no problem but my device is very old and doesnt support vulkan completely. 
i dont have other option but to use opengl :(


  Client issue with object
Posted by: TheDoctor - 2025-11-15, 08:00 PM - Forum: Support - No Replies

Hello,

I have a problem with the openmp client. If i enter a server and it has objects added through createobject or through streamer, i can’t see them. They are not invisible because i can go through them without any problem.

Is there a setting am i missing for this problem?

Thank you,


Heart San Andreas Police Pursuits SA:PP (looking for players)
Posted by: BriBri - 2025-11-15, 12:06 AM - Forum: Advertisements - No Replies

Hi, as the message just said we are looking for new players to join the server openmp is also supported as launcher now
let me know if you want to join , you can also add me on discord mryellow552 or join on the server ip : server.sa-pp.com:7777


looking forward to meet you guys and play some Cops and robbers A.k.a Police pursuits!

Website link: sa-pp.com


  [Include] OpenGate (Abrir Portões por Proximidade)
Posted by: Crazy_ArKzX - 2025-11-13, 06:49 PM - Forum: Portuguese/Portugu?s - No Replies

Vejam no Github, Lá tem Todo o Tutorial de Como usar
https://github.com/crazy-arkzx/opengate

Demonstração:
[Video: https://m.youtube.com/watch?si=jopC68Ylk...e=youtu.be]


  OpenGate (Open Proximity Gates)
Posted by: Crazy_ArKzX - 2025-11-13, 06:46 PM - Forum: Libraries - No Replies

With This Include You Can Open Gates Only By Approaching Them 

Demonstration:
[Video: https://m.youtube.com/watch?si=jopC68Ylk...e=youtu.be]

Download: https://github.com/crazy-arkzx/opengate


  GTA SA-MP Scripting: Issue with rendering dynamic objects
Posted by: williamrhein - 2025-11-12, 10:16 AM - Forum: General Discussions - No Replies

Hello,
I’ve created a map that extends beyond 20,000 in the x coordinates (east of Los Santos). I’ve set my SetPlayerWorldBounds(playerid, 500000.00, -2000.00, 2000.00, -500000.00) and am using the latest version of the Incognito plugin. However, when I reach beyond 20,000 in x coordinates, the objects stop loading, and my car spawner script also fails to function.

What could be causing this issue, and is there a way to resolve it so I can continue mapping beyond this limit?

Here’s my code:

Code:
[https://pastebin.com/09YV34uL][1]<br><br>
All of my Objects are inside game mode in the function OnGameModeInit()


  Awakeninga an old server.
Posted by: drwnrbbt - 2025-11-11, 02:26 PM - Forum: Support - No Replies

Hello. Im starting to realive a server originally created by Garsino, then taken over by Ricardo and [GIO]Miracoli.

Ive managed to get the server up and running, even discord bot working.
The server starts without problems on lan, but when I upload the files to Ultra-Hosting, the gamemode won't start.

Here are the warnings from pawn and I have no idea what to do with them because I started learning this literally today.

C:\Users\drwnr\Documents\drownrabbits funserver\server original\pawno\include\actor_plus.inc(1696) : warning 203: symbol is never used: "isdynamic"
C:\Users\drwnr\Documents\drownrabbits funserver\server original\pawno\include\actor_plus.inc(2799) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\drwnr\Documents\drownrabbits funserver\server original\pawno\include\actor_plus.inc(2799) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\drwnr\Documents\drownrabbits funserver\server original\pawno\include\actor_plus.inc(2799) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\drwnr\Documents\drownrabbits funserver\server original\pawno\include\discord-connector.inc(175) : warning 219: local variable "guild" shadows a variable at a preceding level
C:\Users\drwnr\Documents\drownrabbits funserver\server - drownrabbit\gamemodes\Funserver.pwn(2575) : warning 203: symbol is never used: "AttachmentBones"
C:\Users\drwnr\Documents\drownrabbits funserver\server - drownrabbit\gamemodes\Funserver.pwn(2575 -- 34525) : warning 203: symbol is never used: "TimeConvert"
Pawn compiler 3.10.6 Copyright © 1997-2006, ITB CompuPhase

Header size:          27436 bytes
Code size:          2113124 bytes
Data size:        15060140 bytes
Stack/heap size:      28000 bytes; estimated max. usage=5031 cells (20124 bytes)
Total requirements:17228700 bytes

7 Warnings.

It would be glad if you guys would know whats wrong.


Best regards,
drwnrbbt