Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 318 online users. » 0 Member(s) | 316 Guest(s) Bing, Google
|
|
|
U4gm Best Skill Setups and Leveling Paths in Path of Exile 2 |
Posted by: dingdangyc - Yesterday, 07:59 AM - Forum: Programming
- No Replies
|
 |
The Abyss Lich in PoE 2 is no joke—it’s a boss that really tests your planning and strategy. If you optimize your skill setup and choose smart leveling paths, you’ll make fights a lot more manageable and actually enjoy taking it down instead of getting steamrolled. It’s all about setting yourself up for success before you even step into the arena.
Skill Setups
When it comes to skill setups for the Abyss Lich, there are a few key abilities that you should prioritize. These include:
Summon Skeletons: This skill allows you to summon a horde of skeletons to aid you in battle. Maximize the effectiveness of this skill by investing in minion damage and life nodes on the passive skill tree.
Raise Zombie: By raising zombies to fight alongside you, you can create a powerful army that will overwhelm your enemies. Focus on increasing the number of zombies you can summon and boosting their damage output.
Bone Offering: Use Bone Offering to increase the defenses of your minions, making them more resilient in combat. This skill is essential for keeping your minions alive during intense battles.
Flesh Offering: Flesh Offering grants your minions increased attack speed, allowing them to deal more damage to enemies. Make sure to use this skill strategically to maximize its effectiveness.
Leveling Paths for Abyss Lich in PoE 2
If you’re leveling your Abyss Lich, picking the right paths on the passive tree can make a huge difference in power and survivability. Here’s what’s worked for me:
Focus on Minion Nodes: Grab nodes that boost minion damage, life, and speed. A stronger army makes everything else way easier.
Prioritize Survival: Don’t neglect yourself—nodes that increase health, energy shield, and resistances are lifesavers as you push through tougher zones.
Upgrade Gear Smartly: Keep your gear fresh. Look for items that improve minion stats and survivability. PoE 2 currency like Chaos Orbs and Exalted Orbs can help reroll mods or craft gear that perfectly fits your build.
Don’t be afraid to experiment with different skill combos or strategies. With some patience and smart use of currency, you’ll have a Lich army that crushes everything in its path.
|
|
|
U4gm Diablo IV S10 Infernal Tides Guide |
Posted by: dingdangyc - Yesterday, 07:57 AM - Forum: Life
- No Replies
|
 |
With the launch of Season 10 in Diablo IV, the Infernal Tides event has undergone a major overhaul, introducing new mechanics, challenges, and rewards. Among the most exciting additions are the Chaos Waves, a feature designed to test players’ skills while offering greater incentives.
Basically, once these trigger, enemies aren’t just tough—they’re on another level. They hit harder, move faster, and behave in ways that make you rethink your usual “stand and spam” approach.
Think Legendary gear like Hallowed Edge or Voidforged Armor—it’s high risk, but the payoff is insane if your squad pulls it off.
Chaos Waves also summon Chaos Monsters, which are basically minibosses with their own twisted mechanics. They aren’t your standard trash mobs—they have abilities that force you to actually think about positioning, interrupts, and timing. Killing one of these bad boys rewards you with buffs akin to what you get in Temples: faster cooldowns, boosted damage, or temporary tankiness.
They’ll make the following enemies much easier to deal with, and the buffs can turn a near-death run into a total stomp. Plus, nothing feels better than dropping a Shroud of Eternal Night from a Chaos Monster and watching your whole squad melt the next wave.
Chaos Waves and Chaos Monsters have seriously shaken up Infernal Tides, adding a whole new layer of strategy. You can’t just rush in anymore—you have to pick your moments carefully, decide which buffs to grab, and weigh the risk versus reward. The chaos factor keeps things unpredictable, so every Infernal Tide run feels different.
With the chance to snag Legendary Diablo 4 items like Soulrender Blade or Grasp of the Void, plus the extra Ether drops and temporary buffs, the tension is real—but so is the payoff. Players are loving how it makes Infernal Tides feel dynamic, fresh, and genuinely rewarding every time they jump in.
Season 10’s Infernal Tides update demonstrates Blizzard’s commitment to deepening gameplay and rewarding skillful play. With Chaos Waves and Chaos Monsters, players have more reasons than ever to test their mettle, strategize carefully, and reap the rewards of their efforts.
|
|
|
U4gm Season 10 Diablo IV Infernal Sacrifice Tips |
Posted by: dingdangyc - Yesterday, 07:56 AM - Forum: Chat
- Replies (1)
|
 |
Season 10 shakes up Infernal Tides with a major update to the Infernal Sacrifice System, making strategy and choice more important than ever. Now, every decision you make during a run can actually change how the waves play out, which enemies show up, and what rewards you walk away with.
With the Infernal Sacrifice System, you can offer resources or make key choices between waves. These sacrifices tweak the enemy types, their strength, and even the number of foes you’ll face next. On top of that, the system affects the loot you earn, including Legendary Diablo 4 items, making every choice feel like a real tactical opportunity rather than just a grind.
Key Improvements in S10
More Meaningful Choices
Players now face multiple options between waves, each with distinct consequences. Choosing one path might spawn stronger enemies but yield better rewards, while another might make the next wave easier but with reduced bonuses.
Impact on Rewards
Sacrifices now directly influence loot quality and bonus Ether gains. This encourages players to carefully weigh the risks and benefits of each decision rather than blindly progressing through waves.
Enhanced Replayability
The optimized system ensures that no two Infernal Tides sessions are exactly the same. By offering different sacrifice options each run, players can experiment with strategies to maximize rewards or test their combat skills against tougher enemies.
Strategic Layer for Teams
In group play, the Infernal Sacrifice System encourages team coordination. Players can decide collectively which sacrifices to make, balancing risk and reward according to their combined strengths and abilities.
How it Works in Practice
Wave Completion: Once you finish a wave, you’re faced with a decision—what to sacrifice next.
Sacrifice Options: You can offer resources, trigger special effects, or activate modifiers that change the next wave.
Consequences: Each choice comes with risks—tougher enemies, different enemy types, or even environmental hazards—but the payoff can be huge, including higher-tier loot and Diablo 4 gold.
Long-Term Planning: Early sacrifices can make or break later waves, so thinking ahead and planning your strategy is key.
The revamped Infernal Sacrifice System adds serious depth and variety to Infernal Tides. Players are calling it one of the biggest improvements in S10, making every run feel tense, strategic, and genuinely rewarding.
|
|
|
[Tutorial] Registrando o Maior Pico de Players Online |
Posted by: Crazy_ArKzX - 2025-09-09, 08:36 PM - Forum: Portuguese/Portugu?s
- No Replies
|
 |
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Nesse Tutorial vou Mostrar como Você Pode Guardar a Maior Quantia de Players que seu Servidor já Teve Online
Nesse Tutorial Usaremos 2 Includes
zcmd ou Pawn.CMD = Pra Registrar o Comando /record que vai exibir Nossa SendClientMessage
sscanf = Pra ler o Valor que está na record.txt depois do =
y_hooks(opcional) = Ao Invés de Public Podemos Usar Hook Caso seu Código Seja Separada por Vários Arquivos
Voce Pode Usar Como Salvamento a Include DOF2 ou MySQL, Tem Várias que Voce Pode Usar, mas no Tutorial Usaremos Funções Nativas do Samp
Começando o Tutorial
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Primeiro Precisamos de uma Variável que Guarda a Quantia de Players Online
Vamos Definir ela no Começo do Script Depois das #include
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Code: new PlayerRecord = 0; // Maior Pico ja Registrado
new PlayersOnline = 0; // Contador Atual de Players Online
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Agora Precisamos de uma stock que Salve o Arquivo record.txt
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PHP Code: stock SalvarRecorde() { new File:abrir = fopen("record.txt", io_write); if(abrir) { new string[32]; format(string, sizeof(string), "%d", PlayerRecord); fwrite(abrir, string); fclose(abrir); } return 1; }
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Prontinho, Agora Precisamos Carregar o Record
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PHP Code: stock trim(string[]) { new len = strlen(string); if (len == 0) return 1; if (string[len - 1] == '\n' || string[len - 1] == '\r' || string[len - 1] == ' ') { string[len - 1] = '\0'; trim(string); } return 1; }
stock CarregarRecorde() { if(!fexist("record.txt")) return 1; // Se não Existe, sai new File:arquivo = fopen("record.txt", io_read); if(arquivo) { new linha[64]; // lê a Primeira Linha do Arquivo if(fread(arquivo, linha)) { trim(linha); PlayerRecord = strval(linha); } fclose(arquivo); } return 1; } }
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Agora Precisamos Chamar a Função CarregarRecorde em OnGameModeInit
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PHP Code: public OnGameModeInit() { PlayersOnline = 0; // Inicia o Contador CarregarRecorde(); return 1; }
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Agora Precisamos Atualizar o Recorde Quando o Player Connecta
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PHP Code: public OnPlayerConnect(playerid) { PlayersOnline++; // conta +1 if(PlayersOnline > PlayerRecord) { PlayerRecord = PlayersOnline; SalvarRecorde(); new msg[128]; format(msg, sizeof(msg), "[RECORD]: Novo Recorde de Players Online: %d Voces sao fodasss!!!", PlayerRecord); SendClientMessageToAll(0x00FF00FF, msg); } return 1; } }
PHP Code: public OnPlayerDisconnect(playerid, reason) { if(PlayersOnline > 0) PlayersOnline--; return 1; }
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Agora Aqui é Opcional, Você Pode Criar um Comando Simples que Exibe o Record
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PHP Code: CMD:record(playerid, params[]) { new string[64]; format(string, sizeof(string), "Recorde de Players Online: %d", PlayerRecord); SendClientMessage(playerid, 0x33AA33AA, string); return 1; } }
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Se Voce Tiver Alguma Dúvida Pode Perguntar Aqui em Baixo
Ou Se Tiver uma Sugestão
Edit 1:
Agradecimentos a Leamir, por Sugerir que o Código Evitasse Loops
Eu não sei muito bem como evitar uso de loops mas estou aprendendo cada dia mais
Pesquesei como evitar loops no código e achei este Tutorial e deu pra ter uma boa noção de como evitar os Loops
Obrigado Leamir!
|
|
|
Problem with plugins loading while launching |
Posted by: primat - 2025-09-07, 07:18 AM - Forum: Support
- Replies (9)
|
 |
When i starting a server , i get many errors which related with my plugins . I need someone to help me solve this
Code: [2025-09-07T09:09:56+0200] [Info] Loading plugin: crashdetect
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
.
[2025-09-07T09:09:56+0200] [Info] Loading plugin: mysql
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
.
[2025-09-07T09:09:56+0200] [Info] Loading plugin: sscanf
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
.
[2025-09-07T09:09:56+0200] [Info] Loading plugin: streamer
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
.
[2025-09-07T09:09:56+0200] [Info] Loading plugin: PawnPlus
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
.
[2025-09-07T09:09:56+0200] [Info] Loading plugin: pawn-memory
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
.
[2025-09-07T09:09:56+0200] [Info]
----------------------------------
[2025-09-07T09:09:56+0200] [Info] gungame is a gun game mode released as
[2025-09-07T09:09:56+0200] [Info] an example mode for open.mp
[2025-09-07T09:09:56+0200] [Info]
[2025-09-07T09:09:56+0200] [Info] Author: NotUnlikeTheWaves (github)
[2025-09-07T09:09:56+0200] [Info] ----------------------------------
[2025-09-07T09:09:56+0200] [Info] Legacy Network started on port 7777
[2025-09-07T09:10:06+0200] [Warning] Couldn't announce legacy network to open.mp list.
[2025-09-07T09:10:06+0200] [Warning] Status: 406
[2025-09-07T09:10:06+0200] [Warning] Message: {"error":"failed to query server: socket read timed out"}
[2025-09-07T09:10:06+0200] [Warning] This won't affect the server's behaviour.
Starting open.mp server (1.4.0.2783) from commit 601de2e1c8da86ff7979821a82bce20568d547dc
Loading component Actors.dll
Successfully loaded component Actors (1.4.0.2783) with UID c81ca021eae2ad5c
Loading component Checkpoints.dll
Successfully loaded component Checkpoints (1.4.0.2783) with UID 44a937350d611dde
Loading component Classes.dll
Successfully loaded component Classes (1.4.0.2783) with UID 8cfb3183976da208
Loading component Console.dll
Successfully loaded component Console (1.4.0.2783) with UID bfa24e49d0c95ee4
Loading component crashdetect.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component CustomModels.dll
Successfully loaded component CustomModels (1.4.0.2783) with UID 15e3cb1e7c77ffff
Loading component Databases.dll
Successfully loaded component Databases (1.4.0.2783) with UID 80092e7eb5821a96
Loading component dc_cmd.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component Dialogs.dll
Successfully loaded component Dialogs (1.4.0.2783) with UID 44a111350d611dde
Loading component FakeOnline.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component fixes2.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component GangZones.dll
Successfully loaded component GangZones (1.4.0.2783) with UID b3351d11ee8d8056
Loading component jit.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component LegacyConfig.dll
Successfully loaded component LegacyConfig (1.4.0.2783) with UID 24ef6216838f9ffc
Loading component LegacyNetwork.dll
Successfully loaded component RakNetLegacyNetwork (1.4.0.2783) with UID ea9799fd79cf8442
Loading component Menus.dll
Successfully loaded component Menus (1.4.0.2783) with UID 621e219eb97ee0b2
Loading component mysql.dll
Failed to load component: .
.
Loading component nativechecker.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component Objects.dll
Successfully loaded component Objects (1.4.0.2783) with UID 59f8415f72da6160
Loading component Pawn.dll
Successfully loaded component Pawn (1.4.0.2783) with UID 78906cd9f19c36a6
Loading component Pickups.dll
Successfully loaded component Pickups (1.4.0.2783) with UID cf304faa363dd971
Loading component profiler.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component Recordings.dll
Successfully loaded component Recordings (1.4.0.2783) with UID 871144d399f5f613
Loading component regex.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component sscanf.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component streamer - копия.dll
Failed to load component: .
.
Loading component streamer.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component TextDraws.dll
Successfully loaded component TextDraws (1.4.0.2783) with UID 9b5dc2b1d15c992a
Loading component TextLabels.dll
Successfully loaded component TextLabels (1.4.0.2783) with UID a0c57ea80a009742
Loading component Thread.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component Timers.dll
Successfully loaded component Timers (1.4.0.2783) with UID 2ad8124c5ea257a3
Loading component Variables.dll
Successfully loaded component Variables (1.4.0.2783) with UID 75e121848bc01fa2
Loading component Vehicles.dll
Successfully loaded component Vehicles (1.4.0.2783) with UID 3f1f62ee9e22ab19
Loading component whirlpool.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loaded 20 component(s) from C:\Users\unity\Documents\Server\components
[2025-09-07T09:16:12+0200] [Info] Loading plugin: crashdetect
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
.
[2025-09-07T09:16:12+0200] [Info] Loading plugin: dc_cmd
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
.
[2025-09-07T09:16:12+0200] [Info] Loading plugin: FakeOnline
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
.
[2025-09-07T09:16:12+0200] [Info] Loading plugin: fixes2
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
.
[2025-09-07T09:16:12+0200] [Info] Loading plugin: jit
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
.
[2025-09-07T09:16:12+0200] [Error] Skipping legacy plugin 'nativechecker'; It is not needed anymore since open.mp has built in native checking mechanism when a script is being loaded
[2025-09-07T09:16:12+0200] [Info] Loading plugin: profiler
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
.
[2025-09-07T09:16:12+0200] [Info] Loading plugin: regex
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
.
[2025-09-07T09:16:12+0200] [Info] Loading plugin: whirlpool
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
.
[2025-09-07T09:16:12+0200] [Info] Loading plugin: mysql
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
.
[2025-09-07T09:16:12+0200] [Info] Loading plugin: sscanf
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
.
[2025-09-07T09:16:12+0200] [Info] Loading plugin: streamer
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
.
[2025-09-07T09:16:12+0200] [Error] Function not registered: Streamer_UpdateEx
[2025-09-07T09:16:12+0200] [Error] Function not registered: AttachDynamicObjectToVehicle
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_field_content
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_data
[2025-09-07T09:16:12+0200] [Error] Function not registered: GetDynamicObjectPos
[2025-09-07T09:16:12+0200] [Error] Function not registered: IsDynamicObjectMaterialTextUsed
[2025-09-07T09:16:12+0200] [Error] Function not registered: RegisterAlt
[2025-09-07T09:16:12+0200] [Error] Function not registered: IsValidDynamic3DTextLabel
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_insert_id
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_affected_rows
[2025-09-07T09:16:12+0200] [Error] Function not registered: FO_SetValue
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicSphere
[2025-09-07T09:16:12+0200] [Error] Function not registered: FO_SetMode
[2025-09-07T09:16:12+0200] [Error] Function not registered: CountDynamicObjects
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicCP
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicCube
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_log
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicRectangle
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_set_charset
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_errno
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_connect
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_row_float
[2025-09-07T09:16:12+0200] [Error] Function not registered: MoveDynamicObject
[2025-09-07T09:16:12+0200] [Error] Function not registered: Streamer_ToggleIdleUpdate
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_row
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_row_count
[2025-09-07T09:16:12+0200] [Error] Function not registered: EditDynamicObject
[2025-09-07T09:16:12+0200] [Error] Function not registered: Streamer_Update
[2025-09-07T09:16:12+0200] [Error] Function not registered: IsValidDynamicObject
[2025-09-07T09:16:12+0200] [Error] Function not registered: DestroyDynamicObject
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicMapIcon
[2025-09-07T09:16:12+0200] [Error] Function not registered: DestroyDynamicMapIcon
[2025-09-07T09:16:12+0200] [Error] Function not registered: DestroyDynamicPickup
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_delete
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_row_int
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_query
[2025-09-07T09:16:12+0200] [Error] Function not registered: regex_match
[2025-09-07T09:16:12+0200] [Error] Function not registered: TogglePlayerDynamicCP
[2025-09-07T09:16:12+0200] [Error] Function not registered: WP_Hash
[2025-09-07T09:16:12+0200] [Error] Function not registered: TogglePlayerAllDynamicCPs
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_escape_string
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_format
[2025-09-07T09:16:12+0200] [Error] Function not registered: IsPlayerInDynamicArea
[2025-09-07T09:16:12+0200] [Error] Function not registered: UpdateDynamic3DTextLabelText
[2025-09-07T09:16:12+0200] [Error] Function not registered: DestroyDynamic3DTextLabel
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicPolygon
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamic3DTextLabelEx
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_pquery
[2025-09-07T09:16:12+0200] [Error] Function not registered: sscanf
[2025-09-07T09:16:12+0200] [Error] Function not registered: SetDynamicObjectMaterialText
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicPickup
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamic3DTextLabel
[2025-09-07T09:16:12+0200] [Error] Function not registered: Streamer_AppendArrayData
[2025-09-07T09:16:12+0200] [Error] Function not registered: SetDynamicObjectMaterial
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicObject
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicObjectEx
[2025-09-07T09:16:12+0200] [Error] Function not registered: regex_build
[2025-09-07T09:16:12+0200] [Error] Function not registered: DC_CMD_Init
[2025-09-07T09:16:12+0200] [Error] Function not registered: DC_CMD
[2025-09-07T09:16:12+0200] [Error] Function not registered: regex_search_exid
[2025-09-07T09:16:12+0200] [Error] Function not registered: SSCANF_Leave
[2025-09-07T09:16:12+0200] [Error] Function not registered: SSCANF_Join
[2025-09-07T09:16:12+0200] [Error] Function not registered: SSCANF_IsConnected
[2025-09-07T09:16:12+0200] [Error] Function not registered: SSCANF_Init
[2025-09-07T09:16:12+0200] [Error] File or function is not found
[2025-09-07T09:16:12+0200] [Info] Legacy Network started on port 7777
[2025-09-07T09:16:22+0200] [Warning] Couldn't announce legacy network to open.mp list.
[2025-09-07T09:16:22+0200] [Warning] Status: 406
[2025-09-07T09:16:22+0200] [Warning] Message: {"error":"failed to query server: socket read timed out"}
[2025-09-07T09:16:22+0200] [Warning] This won't affect the server's behaviour.
|
|
|
|