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  CeMondeLeVotre [RP] 0.3DL (server.cmlv-rp.com:2600) | https://discord.gg/ry5urSD
Posted by: Pauul - 2019-06-20, 07:01 PM - Forum: French/Français - Replies (5)

[Image: 161216012829232314.png]

Nous sommes un serveur fran?ais avec plus de 10 ans d'exp?riences (cr?ation en 2008), avec plus de 30.000 comptes existants !
Si tu as des questions, tu peux nous contacter directement via le forum : https://forum.cmlv-rp.com ou via discord:?https://discord.gg/ry5urSD

Cette section est utile si tu as des questions ou que tu souhaites pouvoir ?changer avec d'autres joueurs.
Je veillerai ? vous r?pondre dans les plus brefs d?lais, mais vous pouvez directement me contacter via discord: Pauul#7261?

Enfin, retrouves toutes les informations en t'abonnant ? nos pages facebook, youtube et tweeter:?

https://www.facebook.com/CeMondeLeVotre/
https://www.youtube.com/user/CMLVofficiel
https://twitter.com/CeMondeLeVotre

Derni?re Mise ? Jour:?Update 10.6.4

http://gtasamp.meilleurforum.com/t368483...-4#6958850

Pour les nouveaut?s, voici les topics en question :

http://forum.cmlv-rp.com/t368482-nouveau-gameplay
http://forum.cmlv-rp.com/t368480-bouclie...-la-police
http://forum.cmlv-rp.com/t368481-nouvell...discussion
http://forum.cmlv-rp.com/t368385-panneaux-publicitaires
http://forum.cmlv-rp.com/t368391-les-objets
http://forum.cmlv-rp.com/t350050-prison-de-blueberry


  Playing mp3 from serverfiles
Posted by: SkeeZy - 2019-06-19, 04:10 PM - Forum: Questions and Suggestions - Replies (6)

Hey.



I would really love the ability to Play sounds/mp3-files without using a webserver for it.

I dont know if its just me. But i think it would be way better to be able to play music from local files.


  IsPlayerInRangeOfPoint
Posted by: Salesman - 2019-06-18, 02:43 PM - Forum: Pawn Scripting - Replies (1)

Okay so I did this command and it should be able to loop from all of the Hangars to find the one where the player is close to, but it always returns the else message.

Code:
cmd:hangar(playerid){

for(new i = 0; i<MAX_HANGARS; i){

if(IsPlayerInRangeOfPoint(playerid, 4.0, hInfo[i][hPosX], hInfo[i][hPosY], hInfo[i][hPosZ])){

if(hangartimer[playerid] == 1) return ErrorMessage(playerid, "Nije proslo 30 minuta od uzimanja proslog oruzija.");

if(hInfo[i][hDeagle]蒉[i][hSawedOff]蒉[i][hM4]蒉[i][hMats] == 0) return ErrorMessage(playerid, "Hangar je prazan.");

if(hInfo[i][hStatus] == 0) return ErrorMessage(playerid, "Hangar nije u funkciji."), printf("hstatus: %d", hInfo[i][hStatus]);

new?

str[100];

format(str, sizeof str, "\tPacket name\tPacket quantity\nDesert Eagle \t%d\nSawed Off \t%d\nM4 \t%d\nMaterials \t%d", hInfo[i][hDeagle], hInfo[i][hSawedOff], hInfo[i][hM4], hInfo[i][hMats]);

SPD(playerid, DIALOG_HANGAR, DIALOG_STYLE_TABLIST_HEADERS, ""SERVER"Hangar", str, "Odaberi", "Odustani");

phangar[playerid] = i;

}

else return ErrorMessage(playerid, "Ne nalazite se u blizini nekog hangara.");

}

return true;

}


Bug error 075: input line too long (after substitutions)
Posted by: PiLLoW - 2019-06-18, 02:16 PM - Forum: Pawn Scripting - Replies (2)

I need help im new to scripting anyone can help me





Quote:C:\Users\Desktop\prp-master\gamemodes\newScript.pwn(27445) : error 075: input line too long (after substitutions)



Code:
mysql_format(m_Handle, query, sizeof(query), "INSERT INTO weapon_attachments(playerdbid, weaponid, boneid, PosX, PosY, PosZ, RotX, RotY, RotZ, Hidden) VALUES(%i, %i, %i, %f, %f, %f, %f, %f, %f, %i) ON DUPLICATE KEY UPDATE boneid = %i, PosX = %f, PosY = %f, PosZ = %f, RotX = %f, RotY = %f, RotZ = %f, Hidden = %i",





Quote:C:\Users\Desktop\prp-master\gamemodes\newScript.pwn(27542) : error 075: input line too long (after substitutions)



Code:
PlayerData[playerid][pSQLID], id, WeaponDisplay[playerid][id][weaponBone], -0.055998, 0.188999, 0.053998, 0.000000, 44.500007, 0.000000, WeaponDisplay[playerid][id][weaponHidden], WeaponDisplay[playerid][id][weaponBone], WeaponDisplay[playerid][id][weaponPos][0], WeaponDisplay[playerid][id][weaponPos][1], WeaponDisplay[playerid][id][weaponPos][2], WeaponDisplay[playerid][id][weaponRot][0], WeaponDisplay[playerid][id][weaponRot][1], WeaponDisplay[playerid][id][weaponRot][2], WeaponDisplay[playerid][id][weaponHidden]);


  Remove automatic forum post translation
Posted by: Sasino97 - 2019-06-17, 01:11 PM - Forum: Questions and Suggestions - No Replies

I think the automatic translation of posts on this forum is just a bad idea.

Here's a good example of the issue:



[Image: image.png]


  Blur ?
Posted by: NexoR - 2019-06-16, 12:29 PM - Forum: Questions and Suggestions - Replies (2)

Hi, will there be support for blurring textdraws?


  Built-in Map Editor
Posted by: Spredde - 2019-06-16, 11:18 AM - Forum: Questions and Suggestions - Replies (3)

I don't think this will be high on your priority list, but even though you've decided on high compatibility with SA-MP I think it'd still be lovely if you could add in built-in map editor that would get updated whenever the map-changing feature comes out.


  Pawn compiler for Android
Posted by: Luciano - 2019-06-15, 03:04 PM - Forum: Programming - Replies (5)

I'm running Prime OS on my main PC, which is an Android-based operating system for desktop computers.

Is there a way to make the Pawn compiler work with any existing Android app?


  ShowMenuForPlayer Problem No back No working
Posted by: nbx2000 - 2019-06-15, 03:24 AM - Forum: Pawn Scripting - Replies (2)

hola tengo un problema ShowMenuForPlayer en el men? que aparece, deja 3 opciones entre las dos primeras y comprime hacia atr?s y no funciona y es buguea porque qe atr?s no funciona. Marcarlo aqu?

[c?digo]

if (Actual == Teletransportes)

{

? ? interruptor (fila)

? ? {

? ? ? ? case 0: // Stunt zones 1

? ? ? ? {

? ? ? ? ? ? ShowMenuForPlayer(StuntZones1, playerid);

}

? ? ? ? case 1: // Stunt zones 2

? ? ? ? {

? ? ? ? ? ? ShowMenuForPlayer(StuntZones2, playerid);

}

? ? ? ? case 2: // OtherZones

? ? ? ? {

ShowMenuForPlayer(OtherZones, playerid);

}

case 3: // Exit

{

HideMenuForPlayer(Current, playerid);

TogglePlayerControllable(playerid,true);

}

}

}



if(Current == StuntZones1)

{

? ? switch(row)

? ? {

case 0: // BigJump

? ? ? ? {

TimedTele(playerid, "", -639.9559,2328.1963,135.0000,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

}

case 1: // LSTower

? ? ? ? {

TimedTele(playerid, "", 1537.1813,-1364.6439,1882.5000,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

}

case 2: // BuildingJump

? ? ? ? {

CarSpawner(playerid,461);

TimedTele(playerid, "", -2882.8174,-3074.8611,83.0000,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

}

case 3: // Chilliad

? ? ? ? {

TimedTele(playerid, "", -2338.1836, -1631.0298, 483.7010,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

}

case 4: cmd_stuntchilliad(playerid,"\1"); //stuntchilliad 2

? ? ? ? case 5: // LVAirport

? ? ? ? {

TimedTele(playerid, "", 1299.8621,1378.2822,10.3751,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

? ? ? ? }

? ? ? ? case 6: // SFAirport

? ? ? ? {

TimedTele(playerid, "", -1373.3844,-258.4916,14.0000,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

? ? ? ? }

case 7: // Back here NOT BACK PROBLEM?

{

ShowMenuForPlayer(Teleports, playerid);

TogglePlayerControllable(playerid,true);

}

}

}



if(Current == StuntZones2)

{

? ? switch(row)

? ? {

? ? ? ? case 0: // Skate park

? ? ? ? {

TimedTele(playerid, "", 1920.3247,-1402.8632,13.5703,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

? ? ? ? }

case 1: // WayToDeath

? ? ? ? {

CarSpawner(playerid,541);

TimedTele(playerid, "", 996.6433,2787.8489,1067.7532,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

}

case 2: // Stadium

{

TimedTele(playerid, "", -1478.6078,1646.1399,1052.5313,? 14, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

}

case 3: // MonsterCrash

? ? ? ? {

CarSpawner(playerid,444);

TimedTele(playerid, "", -2383.9839,2909.5325,362.3510,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

}

case 4: // FreeWay

? ? ? ? {

CarSpawner(playerid,568);

TimedTele(playerid, "",? -2847.1392,2185.9849,799.5908, 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

}

case 5: // DeadJump

? ? ? ? {

TimedTele(playerid, "", -673.3708,-3024.7944,705.3344,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

? ? }

case 6: // Upside Down

? ? ? ? {

CarSpawner(playerid,411);

TimedTele(playerid, "", 391.1825,-82.5999,558.1525,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

}

case 7: // AquaPark

{

TimedTele(playerid, "", 284.4926,-1863.2415,2.8927,? 0, 6);

TogglePlayerControllable(playerid,true);

SetTimerEx("setstunt",3000,0,"i", playerid);

}

case 8: // here NOT BACK MENU? PROBLEM?

{

ShowMenuForPlayer(Teleports, playerid);

TogglePlayerControllable(playerid,true);

}

}

}

if(Current == TrainStations)

{

? ? switch(row)

? ? {

? ? ? ? case 0: // LS

? ? ? ? {

TimedTele(playerid, "", 1734.6804,-1944.9839,13.5646,? 0, 6);

TogglePlayerControllable(playerid,true);

}

? ? ? ? case 1: // SF

? ? ? ? {

TimedTele(playerid, "", -1965.7423,161.1771,27.6875, 0, 6);

TogglePlayerControllable(playerid,true);

}

? ? ? ? case 2: // LV1

? ? ? ? {

TimedTele(playerid, "", 1430.7799,2653.1604,11.3926, 0, 6);

TogglePlayerControllable(playerid,true);

}

? ? ? ? case 3: // LV2

? ? ? ? {

TimedTele(playerid, "", 2848.7876,1293.9376,11.3906, 0, 6);

TogglePlayerControllable(playerid,true);

}

case 4: // Back

{

ShowMenuForPlayer(OtherZones, playerid);

TogglePlayerControllable(playerid,true);

}

}

}



if(Current == TuneGarages)

{

? ? switch(row)

? ? {

? ? ? ? case 0: // TuneGarage1

{

TimedTele(playerid, "", -1935.9851, 231.7287, 34.1563, 0, 6);

TogglePlayerControllable(playerid,true);

}

? ? ? ? case 1: // TuneGarage2

? ? ? ? {

TimedTele(playerid, "", -2709.7312, 217.4238, 4.1797, 0, 6);

TogglePlayerControllable(playerid,true);

}

? ? ? ? case 2: // TuneGarage3

? ? ? ? {

TimedTele(playerid, "", 2386.8020, 1036.3203, 10.8203, 0, 6);

TogglePlayerControllable(playerid,true);

}

? ? ? ? case 3: // TuneGarage4

? ? ? ? {

TimedTele(playerid, "", 2644.9768, -2030.9032, 13.5540, 0, 6);

TogglePlayerControllable(playerid,true);

}

case 4: // Back

{

ShowMenuForPlayer(OtherZones, playerid);

TogglePlayerControllable(playerid,true);

}

}

}

if(Current == OtherZones)

{

? ? switch(row)

? ? {

? ? ? ? caso 0: // TuneGarages

? ? ? ? {

? ? ? ? ? ? ShowMenuForPlayer (TuneGarages, playerid);

}

? ? ? ? caso 1: // Estaciones de tren

? ? ? ? {

ShowMenuForPlayer (TrainStations, playerid);

}

? ? ? ? caso 2: // AA

? ? ? ? {

TimedTele (playerid, "", 402.8024,2534.6926,16.700, 0, 6);

TogglePlayerControllable (playerid, true);

SetTimerEx ("setstunt", 3000,0, "i", playerid);

}

? ? ? ? caso 3: // DragRace

? ? ? ? {

TimedTele (playerid, "", 1031.1125, -2297.4236,12.8004, 0, 6);

TogglePlayerControllable (playerid, true);

SetTimerEx ("setstunt", 3000,0, "i", playerid);

? ? ? ? }

? ? ? ? caso 4: // Karting

? ? ? ? {

CarSpawner (playerid, 571);

TimedTele (playerid, "", 2888.9099,1028.5667,17.0000, 0, 6);

TogglePlayerControllable (playerid, true);

SetTimerEx ("setstunt", 3000,0, "i", playerid);

}

caso 5: // suciedad

? ? ? ? {

TimedTele (playerid, "", -1299.6615, -700.7803,1056.2037, 4, 6);

TogglePlayerControllable (playerid, true);

SetTimerEx ("setstunt", 3000,0, "i", playerid);

}

caso 6: // AdminCastle

{

if (PlayerInfo [playerid] [Level]> 0) {

TimedTele (playerid, "", -2891.6179, -76.7571,4.0496, 0, 6);

TogglePlayerControllable (playerid, true);

SetTimerEx ("setstunt", 3000,0, "i", playerid);

}

m?s{

SendClientMessage (playerid, COLOR_RED, "?S?lo los administradores pueden teletransportarse all?!");

}



? ? }

caso 7: // PinkAutos

? ? ? ? {

TimedTele (playerid, "", -1623.2146,1227.1677,7.0391, 0, 6);

TogglePlayerControllable (playerid, true);

SetTimerEx ("setstunt", 3000,0, "i", playerid);

}

? ? ? ? caso 8: // Deriva

? ? ? ? {

TimedTele (playerid, "", -309.9550,1560.8075,75.3594, 0, 6);

TogglePlayerControllable (playerid, true);

SetTimerEx ("setstunt", 3000,0, "i", playerid);

}

caso 9: // Volver

{

ShowMenuForPlayer (Teleports, playerid);

TogglePlayerControllable (playerid, true);

}

}

}

devuelve 1;

}

[/c?digo]


  Custom Models
Posted by: 2PAC_ - 2019-06-13, 05:24 PM - Forum: Questions and Suggestions - Replies (1)

Will open.mp support custom models?