Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 6,618
» Latest member: Amjad
» Forum threads: 2,459
» Forum posts: 12,492

Full Statistics

Online Users
There are currently 149 online users.
» 0 Member(s) | 146 Guest(s)
Applebot, Bing, Google

Latest Threads
How to transfer my server...
Forum: Support
Last Post: Amjad
Yesterday, 06:31 PM
» Replies: 0
» Views: 22
League A/D — Attack & Def...
Forum: Gamemodes
Last Post: DrVandersexxx
Yesterday, 09:16 AM
» Replies: 0
» Views: 34
ourFarm.pl - Polski Serwe...
Forum: Serwery
Last Post: Sztakier
Yesterday, 09:00 AM
» Replies: 0
» Views: 27
PROJECT: RENEWAL ROLEPLAY...
Forum: Advertisements
Last Post: zin
2026-05-21, 12:21 AM
» Replies: 2
» Views: 144
Welcome to los santos !
Forum: Advertisements
Last Post: xInVinCiBlE
2026-05-20, 07:48 AM
» Replies: 0
» Views: 56
open.mp for MacOS
Forum: Releases
Last Post: Xyranaut
2026-05-19, 10:17 PM
» Replies: 2
» Views: 169
ShadowVale Freeroam/Rolep...
Forum: Advertisements
Last Post: iiAmerii
2026-05-19, 09:05 PM
» Replies: 0
» Views: 53
HOW TO CLOSE INCOMING CON...
Forum: Questions and Suggestions
Last Post: anil_erdogan0
2026-05-19, 04:46 AM
» Replies: 0
» Views: 66
LS-RCR - Los Santos Rolep...
Forum: Advertisements
Last Post: Karthik
2026-05-18, 05:07 PM
» Replies: 0
» Views: 64
mysql_samp
Forum: Plugins
Last Post: NullSablex
2026-05-18, 04:46 PM
» Replies: 1
» Views: 370

 
Exclamation Не могу зайти на форум без ВПН
Posted by: zenderlyproj - 2019-05-24, 01:53 AM - Forum: Russian/Русский - Replies (3)

Проблемка такая значит, зарегистрировался на форуме, заполнил инфу.
Решил оформить подпись красиво, загрузил изображение на хостинг картинок, вставил
Обновляю страницу, вижу это:
[Image: image.png]

Началось это все после того странного хостинга картинок, надеюсь не забанили мой IP


  Camera Manipulation
Posted by: Pinch - 2019-05-23, 01:48 PM - Forum: Questions and Suggestions - No Replies

Hello Community, I came with great idea about Camera Manipulation!?

Code:
native CreatePlayerCamera(playerid, Float:X, Float:Y, Float:Size);
- playerid = Who's camera to be created?
- X, Y = 2D Coords for UI (like textdraw)
- Size = Size of UI
I also recommend to just Copy-Paste TextDraw UI and edit it to works with Cameras cuz every argument we need like size, outline, shadow is there...?

Code:
native AttachPlayerCameraToPlayer(playerid, targetid);
Show playerid's camera to targetid as UI

Also attaching cameras to objects will be great thing!


  The Language Thread
Posted by: Sasino97 - 2019-05-23, 11:36 AM - Forum: Life - Replies (24)

Hi guys! This is a thread about languages!
Feel free to answer a few or all of the following questions; I will answer them first:

What languages do you speak??

  • Italian (native)
  • English (good)
  • Spanish (Latin America) (good)
What languages did you partially learn?
  • French (basic skills)
  • Japanese (read슸 hiragana, katakana, ~150 kanji,?basic conversation)
  • Arabic (read슸 the alphabet, pronunciation of words)
  • Wolof (simple everyday conversation)
What languages are you learning now??
  • Portuguese (Brazil) (beginner)
  • Mandarin Chinese (beginner)
(update: no longer learning them now)

What languages would you like to learn in the future?
  • Korean
  • Russian


  Deleted post
Posted by: James - 2019-05-23, 08:19 AM - Forum: Videos and Screenshots - Replies (7)

Empty


  Custom Modifications on the Server
Posted by: Yurs - 2019-05-22, 05:13 PM - Forum: General Discussions - Replies (1)

I do not know if it's too early to talk about it, but come on.



I am currently creating a server in the version of SA-MP 0.3-DL and to see openMP I was very interested, however the following question is: Will you have custom modifications like 0.3-DL or not? And what do you think of that?



I particularly think much of the time,

my server simulates Brazil and being so I can put changes of the police and such, giving a more Brazilian aspect to all the players, objects too!


  Players Count
Posted by: Trox - 2019-05-22, 04:35 PM - Forum: General Discussions - Replies (2)

yo guys .. today i was googling some news about samp and i discovered this website -?samp-servers.net . What do you know about it ? i mean i saw that?the number of players increased enormous but at the same time it has duplicated servers [ ip dns ].[url=https://samp-servers.net/][/url]



I mean , i heard smt that sa-mp.com doesnt count really good the number of players ... so in the end whats the truth , whats the real number of players?


  [SHW][MODDING] El Corona Streets v0.0.1 ALPHA
Posted by: Freeze - 2019-05-22, 04:24 PM - Forum: Videos and Screenshots - Replies (3)

I'm starting a map in El Corona, creating a new street in place of the existing (and useless) shed, and joining what used to be a cul-de-sac to alhambra street.




  Attach players to objects/vehicles
Posted by: Caledonite - 2019-05-22, 04:02 PM - Forum: Questions and Suggestions - No Replies

Hi.



I'm suggesting the ability to attach players/peds to the vehicles, which means they can't like fall off and are basically "stuck" to the vehicle. For the objects, there could be such thing like walking on the wall side, with being 90 degrees rotated towards left or right. Not certain if that's possible, but it'd be a nice thing.


  Timers module
Posted by: Y_Less - 2019-05-22, 03:15 PM - Forum: Development Updates - Replies (32)

This is a sneak-peek at one of the improved modules we've done, for timers in open.mp:

PHP Code:
native SetTimer(const func[], msIntervalbool:repeat) = SetTimerEx;
native SetTimerEx(const func[], msIntervalbool:repeat, const params[], GLOBAL_TAG_TYPES:...);
native KillTimer(timer) = Timer_Kill;

// CreateTimer
native Timer:Timer_Create(const func[], usDelayusIntervalrepeatCount, const params[] = ""GLOBAL_TAG_TYPES:...);

// KillTimer
native bool:Timer_Kill(Timer:timer);

// Return time till next call.
native Timer_GetTimeRemaining(Timer:timer);

// Get number of calls left to make (0 for unlimited).
native Timer_GetCallsRemaining(Timer:timer);

// Get `repeatCount` parameter.
native Timer_GetTotalCalls(Timer:timer);

// ?Get `usInterval` parameter.
native Timer_GetInterval(Timer:timer);

// Reset time remaining till next call to `usInterval`.
native bool:Timer_Restart(Timer:timer); 

The first two are just for backwards-compatibility, the rest are the improved API:

PHP Code:
native Timer:Timer_Create(const func[], usDelayusIntervalrepeatCount, const params[] = ""GLOBAL_TAG_TYPES:...); 
  • `func` - Fairly obvious; what to call.
  • `usDelay` - Again obvious, the delay before the call (in microseconds).
  • `usInterval` - What to reset `usDelay` to after the first call. ?So if you wanted a timer on the hour every hour, but it was 8:47am right now, the call would be `Timer_Create("OnTheHour", 780 SECONDS, 3600 SECONDS, 0);`
  • `repeatCount` - Unlike the old functions, which are just "once" or "forever", this instead takes the number of times to call the function. ?"once" would be `1`, `500` would stop after 500 calls, and (backwards from the old API) `0` means "forever".
  • `GLOBAL_TAG_TYPES` - Like `{Float, ...}`, but with more tags.


  deleted
Posted by: Atom - 2019-05-21, 03:59 PM - Forum: Chat - Replies (11)

deleted