Two screenshots - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: open.mp (https://forum.open.mp/forumdisplay.php?fid=40) --- Forum: Development Updates (https://forum.open.mp/forumdisplay.php?fid=43) --- Thread: Two screenshots (/showthread.php?tid=536) Pages:
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RE: Two screenshots - Whitetiger - 2019-05-29 In my opinion, I think you shouldn't fill the server with bloat for every error, or at least a way to turn them off in server.cfg. I know you're trying to avoid all the people asking about the same error over and over on the forums like old days in SA-MP, but I don't think this will prevent that. What's wrong with referencing a wiki that can be actively updated, though? RE: Two screenshots - Y_Less - 2019-05-29 (2019-05-25, 08:12 AM)Y_Less Wrote: It only shows details once. As in first time "array index out of bound", then all that stuff above about what that means. Subsequent times, just "array index out of bounds". Probably also tied to debug mode. RE: Two screenshots - SkeeZy - 2019-06-02 (2019-05-21, 09:54 AM)hual Wrote:(2019-05-21, 08:04 AM)Riddick Wrote: I know we are all about that "compatibility" but damn I wish for bodypart param. in OnPlayerDeath callback. Maybe OnPlayerHitByPlayer(playerid, shooterid, bodypart, gun) or OnPlayerHit(?.) ? Would be very sick And will there be a thread about new server limits like: - max. vehicles - max. objects - ... RE: Two screenshots - Dayrion - 2019-06-03 (2019-06-02, 08:42 AM)SkeeZy Wrote:(2019-05-21, 09:54 AM)hual Wrote:(2019-05-21, 08:04 AM)Riddick Wrote: I know we are all about that "compatibility" but damn I wish for bodypart param. in OnPlayerDeath callback. What about if there is no limits? RE: Two screenshots - Leslie - 2019-06-24 Good :) RE: Two screenshots - Saco - 2019-07-02 Can't wait for first release :) RE: Two screenshots - Alterego - 2019-07-17 OpenMP project release gonna take some long time though.. Let's see whats going on RE: Two screenshots - Alpha Code - 2019-07-30 Keep it up. RE: Two screenshots - Metro - 2019-07-31 pretty epic work fellas RE: Two screenshots - L1onelY - 2019-08-10 Interestingly, but is there any network for the game? When will there be any news? RE: Two screenshots - Nao - 2019-08-14 Dang it.... I've wanted this feature since i using npm.js console. RE: Two screenshots - Riddick - 2019-08-17 (2019-06-02, 08:42 AM)SkeeZy Wrote:(2019-05-21, 08:04 AM)Riddick Wrote: I know we are all about that "compatibility" but damn I wish for bodypart param. in OnPlayerDeath callback. I highly doubt that bodypart is recognized when player is hit. I never tested that in native callbacks (as of what value it returns) but OnPlayerHitByPlayer are possible and easy to do. Just check if in OnPlayerTakeDamage the weapon of issuerid was melee, if so you can call your custom callback. You can go even further with it, but that's up to you. My callbacks: https://i.imgur.com/S7Mfikm.png P.S Never take a screenshot of your code, remember that. RE: Two screenshots - Firecat - 2019-09-19 Great job Y_Less - and the rest of team - glad there are people giving life to "multiplaying" on GTA: San Andreas. A couple of questions thought: - Already have any idea how many players a server can handle? - Will the current documentation for SA-MP also fit for Open-MP? - Is Open-MP going to be open sourced? Thanks, And once again, good job. RE: Two screenshots - ronfino - 2019-09-21 bruh. RE: Two screenshots - loooove - 2019-09-24 Wow, great! I look forward! RE: Two screenshots - dakyskye - 2019-09-26 (2019-07-17, 02:13 AM)Alterego Wrote: OpenMP project release gonna take some long time though.. Let's see whats going on It's not OpenMP. Always open.mp, it's the branding guidelines. You may want to read the last section (What about OpenMP?) of open.mp FAQ: https://www.open.mp/faq RE: Two screenshots - deepCode - 2019-09-29 any news guys? we're all waiting RE: Two screenshots - Tama - 2019-10-01 How about this design?
Just text color without background coloring, and of course it makes more beauty.
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