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Two screenshots
#1
I posted these in Discord the other day, so I'll post them here as well. Just the first sneak-peek of the server, showing a few of the new debugging features (and full-colour Windows console text):



[Image: Qu6T4l3.png]



[Image: vVdfjOt.png]
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#2
Console Art, sexii

I love the helpful tips actually, hadn't noticed that before.
Remember to always refer to J0sh as `J0sh...`



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Grand Theft Cop's n Robber's (Owner)

Britannia Roleplay (Owner/Founder) [Retired]

Alpine RP (Owner/Founder)

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AlphaDM (Tech Support) [Disbanded]



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#3
Keep up the good work!
Stoned Ape

  Reply
#4
Sweet.
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#5
Well done!
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#6
Looks really nice! Hopefully it will look just as good on linux.



Copyright 2018, interesting.
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#7
Thumbs Up 
awesomeness . great job!!!
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#8
Great job, love the console art and the tips! Keep making progress!
  Reply
#9
(2019-05-08, 06:34 PM)ohmios Wrote: Copyright 2018, interesting.

Message is old!
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#10
[Image: 1M9xycW.png]

Fixed.
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#11
Nice!
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#12
Looks good.
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#13
Looks promising.
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#14
(2019-05-08, 06:34 PM)ohmios Wrote: Looks really nice! Hopefully it will look just as good on linux.



Copyright 2018, interesting.



It looks better on linux since the windows console sucks.
  Reply
#15
(2019-05-08, 11:16 PM)Y_Less Wrote: [Image: 1M9xycW.png]



Fixed.



1500 slots pls
[Image: 560x95_FFFFFF_FF9900_000000_000000.png]
  Reply
#16
This is cool!

In-game screenshoots when?
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#17
(2019-05-09, 10:55 PM)Deity Wrote:
(2019-05-08, 11:16 PM)Y_Less Wrote: [Image: 1M9xycW.png]



Fixed.



1500 slots pls



Ah, we were only thinking about making 50 players slots in total. ;)
Remember to always refer to J0sh as `J0sh...`



@ Networks/Servers

San Andreas Gaming Network (Owner/Founder)

San Andreas Gaming (Owner/Founder)

Grand Theft Cop's n Robber's (Owner)

Britannia Roleplay (Owner/Founder) [Retired]

Alpine RP (Owner/Founder)

Aluminium Network (Maintainer) [Disbanded]

AlphaDM (Tech Support) [Disbanded]



# Services

forum.open.mp (Forum Manager) (Formerly Burgershot.gg

open.mp (Member)



~ Languages/Frameworks

Pawn, C, C, C#, Javascript, Typescript, Lua, Python, Go, Rust, PHP, SQL,

Angular, React, Vue, Svelte, Laravel, Rocket
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#18
This is cool, I am excited!
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#19
Let's wait for the new terminal app and environment for Windows. https://github.com/microsoft/Terminal
[Image: github-samp-icon.png]
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#20
Well done.
  Reply
#21
(2019-05-13, 09:18 AM)BigETI Wrote: Let's wait for the new terminal app and environment for Windows. https://github.com/microsoft/Terminal



Only if we drop all pre-10 support, which isn't going to happen. This works on CMD and PowerShell. If it doesn't work on the new terminal, MS have played themselves!
  Reply
#22
https://www.youtube.com/watch?v=KMudkRcwjCw
[Image: github-samp-icon.png]
  Reply
#23
Yeeaah

Very Good
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#24
Nice!
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#25
HOW many slots??
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#26
Everyone's asking about maximum slots, and here I am sipping my tea. Is there anyway possible to go more in-depth on the explanation of errors of which occurred?
a k i r a r | o h a n a

Creator of Downfall Roleplay | Client Support Expert? | Retired Developer n' Mapper

[Image: 8zsUx.png]

? Alex `Y_Less` Cole? ?

#TheInnerCircle





  Reply
#27
(2019-05-15, 05:19 PM)Geto_Dac Wrote: HOW many slots??



Two ?L?
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#28
Is there a reason to implement a finite amount of slots, if server owners themselves could decide how many users are allowed to play on their servers at the same time?
[Image: github-samp-icon.png]
  Reply
#29
(2019-05-17, 04:30 AM)BigETI Wrote: Is there a reason to implement a finite amount of slots, if server owners themselves could decide how many users are allowed to play on their servers at the same time?



They could modify the source code once released,?and then if the changes are beneficial and popular enough open.mp could merge them into their master branch. Open source power when the community gets involved
  Reply
#30
(2019-05-17, 07:15 AM)ohmios Wrote:
(2019-05-17, 04:30 AM)BigETI Wrote: Is there a reason to implement a finite amount of slots, if server owners themselves could decide how many users are allowed to play on their servers at the same time?



They could modify the source code once released,?and then if the changes are beneficial and popular enough open.mp could merge them into their master branch. Open source power when the community gets involved



Why modify the source, if it can be defined through a configuration file or environment variable? Hardcoded limits are bad software design in my opinion.
[Image: github-samp-icon.png]
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#31
(2019-05-17, 07:19 AM)BigETI Wrote:
(2019-05-17, 07:15 AM)ohmios Wrote:
(2019-05-17, 04:30 AM)BigETI Wrote: Is there a reason to implement a finite amount of slots, if server owners themselves could decide how many users are allowed to play on their servers at the same time?



They could modify the source code once released,?and then if the changes are beneficial and popular enough open.mp could merge them into their master branch. Open source power when the community gets involved



Why modify the source, if it can be defined through a configuration file or environment variable? Hardcoded limits are bad software design in my opinion.





I agree
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#32
How long will the development of this take? Few more Months or alot more.
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#33
Ingame screenshot pllz
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#34
(2019-05-15, 11:39 PM)AkiraR Wrote: Everyone's asking about maximum slots, and here I am sipping my tea. Is there anyway possible to go more in-depth on the explanation of errors of which occurred?



How much deeper do you want to go?



[Image: vVdfjOt.png]
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#35
Cool, much cool.



Ty.
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#36
I know we are all about that "compatibility" but damn I wish for bodypart param. in OnPlayerDeath callback.
[Image: widget.png?style=banner2]


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#37
(2019-05-21, 08:04 AM)Riddick Wrote: I know we are all about that "compatibility" but damn I wish for bodypart param. in OnPlayerDeath callback.



It's possible, maybe a different name for the callback though.
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#38
Oh mega nice !! i Like style
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#39
Wouldn't it be better to show the lines where the errors are occurring and to give a URL/error code that can be used to search on the OMP Wiki? server.log is going to be cluttered with repetitive man page-level information if the development team is going with the "Is there anyway possible to go more in-depth on the explanation of errors of which occurred?" approach right in the console itself.
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#40
It only shows details once.
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