[Pawn] Does the fire truck's water launcher haves sync with the server? - Printable Version + open.mp forum (https://forum.open.mp) -- Forum: SA-MP (https://forum.open.mp/forumdisplay.php?fid=3) --- Forum: Pawn Scripting (https://forum.open.mp/forumdisplay.php?fid=10) --- Thread: [Pawn] Does the fire truck's water launcher haves sync with the server? (/showthread.php?tid=1723) |
Does the fire truck's water launcher haves sync with the server? - Marllun - 2021-03-01 Does the fire truck's water launcher haves sync with the server? RE: Does the fire truck's water launcher haves sync with the server? - destiezk - 2021-03-01 What do you mean by that? RE: Does the fire truck's water launcher haves sync with the server? - Marllun - 2021-03-01 Do you know the water launcher on the fire truck? has some way of detecting that it is being used, and the position that the water is falling? RE: Does the fire truck's water launcher haves sync with the server? - destiezk - 2021-03-01 I'm not sure if that's possible RE: Does the fire truck's water launcher haves sync with the server? - Pinch - 2021-03-01 Check if Weapon Shot callback is called (it's probably not), see key changes and if they're in a firetruck as a driver and holding LMB - that's it. RE: Does the fire truck's water launcher haves sync with the server? - destiezk - 2021-03-01 Actually, I have an idea for you. (Although, I'm not sure if it will work). There is no need to do anything in OnPlayerWeaponShot. Code: new gFireTruckID = 407; RE: Does the fire truck's water launcher haves sync with the server? - Marllun - 2021-03-01 (2021-03-01, 03:24 PM)destiezk Wrote: Actually, I have an idea for you. (Although, I'm not sure if it will work). There is no need to do anything in OnPlayerWeaponShot. I've used this script, but it's inaccurate because I can't know where the player is pointing. RE: Does the fire truck's water launcher haves sync with the server? - destiezk - 2021-03-01 (2021-03-01, 03:35 PM)Marllun Wrote:(2021-03-01, 03:24 PM)destiezk Wrote: Actually, I have an idea for you. (Although, I'm not sure if it will work). There is no need to do anything in OnPlayerWeaponShot. I'm not sure why it is inaccurate? It writes if you're spreading water, getting the position where the water is falling is not possible I think, but correct me somebody RE: Does the fire truck's water launcher haves sync with the server? - rasheed - 2021-03-01 Im not sure but you can try theese functions: Code: GetPlayerCameraPos Code: GetPlayerCameraFrontVector RE: Does the fire truck's water launcher haves sync with the server? - Marllun - 2021-03-02 (2021-03-01, 07:10 PM)rasheed Wrote: Im not sure but you can try theese functions: Thanks, using this, to be able to make an object in front of the camera (where it is looking at) and compare the distance with the coordinate. |