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Procedural Terrain Generator
#1
I was digging into my archives today and came across one of the last projects I was working on before I left the community / became inactive. It was meant to be for a strict roleplaying server with RPG-like features like skills and crafting. I also always felt like the rural areas of San Andreas felt a bit empty and dull, and this was an attempt at fixing that.



Certain areas of the map were static biomes meaning they would always be that particular biome (although object placement would differ on each generation). Most of the map were random generated biomes from a pool available to that particular area. But this was still in early stages and even without making use of custom objects that SA:MP 0.3.DL added which would have allowed for even greater terrain!



I don't remember how many objects this generated in total, I believe it was somewhere in the 80k - 120k objects range in one of the later stages it was in.



Red County

[Video: https://www.youtube.com/watch?v=00KFDpv-ygI]

[Video: https://www.youtube.com/watch?v=eiFcVW4Y4qY]



Whetstone & Flint County

[Image: 0zJmaXE.jpeg]

[Image: bPNpgPD.jpeg]

[Image: 2cvHvtS.jpeg]

[Image: rYXEnzl.jpeg]

[Image: pav5PuS.jpeg]



I am still following the open.mp project and hope that one day I will have the time to resume the project. ??
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#2
Holy shit, this is awesome!
Always keep in mind that a lot of people are active on this forum in their spare time.

They are sacrificing time they could easily spend on things they would rather do, to help you instead.

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#3
I think that IllidanS4 created something similar, awesome job there bud!
Using Pawn.CMD?

If you're doing so, this is the very first sign that you absolutely shouldn't utilize your all powerful P-Code knowledge in any of the scripting discussion topics.
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#4
Sick stuff!
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