2021-01-27, 05:12 PM
Matrix Functions
These are matrix functions, which can be used to obtain the euler rotation of a vehicle, or calculate the offset position and offset rotation to be used in AttachObjectToVehicle/Player, also to create a DetachObjectFromVehicle/Player, etc.
Functions:
- native Vector(Float:x, Float:y, Float:z);
- native Matrix(const right[VECTOR], const front[VECTOR], const up[VECTOR], const pos[VECTOR]);
- native Matrix_Invert(const matrix[MATRIX]);
- native Matrix_BuildUp(matrix[MATRIX]);
- native Matrix_SetRotation(matrix[MATRIX], Float:rx, Float:ry, Float:rz);
- native Float:Matrix_GetRotationX(const matrix[MATRIX]);
- native Float:Matrix_GetRotationY(const matrix[MATRIX]);
- native Float:Matrix_GetRotationZ(const matrix[MATRIX]);
- native Matrix_GetRotation(const matrix[MATRIX]);
- native Matrix_Multiply3x3(const matrix[MATRIX], const vector[VECTOR]);
- native Matrix_Multiply4x4(const matrix1[MATRIX], const matrix2[MATRIX]);
- native Matrix_GetOffsetPosition(const matrix[MATRIX], const vector[VECTOR]);
- native Matrix_GetOffsetRotation(const matrix[MATRIX], const vector[VECTOR], bool:invert = true);
Video
This is a video of the test filterscript:
[Video: https://youtu.be/vSZyMilgcuU]
Source code
https://github.com/Leonardo541/matrix